Into Unknown Shadows (Inactive)

Game Master Mowque


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Discussion place!


I'll have the game post up tomorrow, probably. I have some ideas, want to pare it down to one good option. Have to study your character too, see what you are good at.

Do you plan on gathering sidekicks and NPC helpers?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I'm always up for sidekicks/NPC help. The DM I played tabletop with often had a recurring NPC with our group - especially if they were a local because we traveled a lot in that game. It also gives you someone else to play off of even if they can't make the big decisions.


Do you want me to 'assign' you one now, or would you like to gather one up in the course of your adventure?

Also, if you want to decide on spells or whatever, you will be traveling through the desert wastes in the way to the first 'dungeon'.


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I thought bards functioned like sorcerers where you don't have to choose spells, you just know certain spells. Or are you allowing me to possibly change the spells known? Or maybe I'm wrong on all counts.

I think gathering one on the way would be good but whatever helps you with the story is good with me :)


I will say this, If you end up wanting to change builds or anything we can. Maybe you want to change to a rouge or a ninja or something, we can do that.


First post up.

Any questions, things you are unsure about?

Watch out, kobolds!


Glass seem like a fun idea?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Gotta love when science and fantasy come together :) You superheat sand and you get glass. Nice that buddy already fell.


I am not one to tell you how to run/build a character. bard's are fine. One of my longest running games the player is a bard and she is pretty tough (she has melted the faces off a few rivals).

But they do lack a bit of punch, as you can discovered int his fight. Will most fights be large battles like this? No, probably not, but it does show a bit of weakness.

Have you considered playing an investigator? Up to you, but they do have trap sense (Well, I suppose you could play a barbarian too! but that might be a bit too much...).

or there is always the dreaded multi-class.


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Don't know if I should be doing something else. Let me know if you need me to change something.


How is the solo thing working out for you?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I think it's going ok. You've run these before, how do you think it's going? Hopefully you'll give me feedback if I'm doing something that's questionable or if I'm boring you...


I think it is good. The kobold fight wasn't as dynamic as I'd have liked. Have to work on making you move around some more.

I'm still planning how to make the pyramid interesting.

What do you think of Tekk?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Tortured souls with a mysterious past are always interesting :)


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I'll also try to keep that in mind for next combat and try to make Shalina's movements a little more interesting.


Yes, I like to pack all sorts of fun things in. Add Sphinx seemed to fit the flavor. I handwave it by the oasis being a popular place.


In recovery from surgery. Sorry about a slight game delay. Shall return shortly.


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Goodness! I hope everything is ok. I'm just getting back to normal from having surgery at the beginning of January so take all the time you need, I totally understand.


Ugh, won't have time to make a map till Sunday. Sorry! Even just a simple Excel one takes time.


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

We could move forward without the map if that works better for you. I'm not sure if this will end up being a huge combat so maybe the work of making the map doesn't justify the payoff.


Work has thrown me a curve ball. I will be out till the weekend (and maybe till Tuesday, the weekend is a holiday here).

I WILL be back, no fears. Sorry about the delay. I'd much rather be playing Pathfinder, trust me...


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Totally understandable. This weekend is a holiday for me too (albeit Friday instead of Monday). Take care of yourself.


Be back on Saturday.


I will give more details to what the shadowy people (who hired your uncle) are having you look for.

It is a 'small item, the size of a hand palm. A fragment of a circle. Flat, with jagged ends, as if smashed. Will have magical aura. Was last known among the buried treasure with the pharaoh."

Clear?


Ha, I just figured out a way to trap those chests....


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

That doesn't sound ominous at all...

Did Shalina miss something regarding the earth elemental? Did they trigger a trap she missed?


No, probably just a sort of endless watchdog. Elementals can hear and see after all.

Was that unfair?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

No, not unfair. I was just wondering if I could have done something differently, that's all. Trying to learn for next time :)

I really want to see what's in those 'trapped' chests. But Shalina's rolls to this point in combat suggest they should flee. The responsible thing would be to flee but where's the fun in that...


Let's move the rule talk here...

Yeah, gestalt is very common in the solo world (I have even seen tristalt, which I think is just silly). What class would you be interested in?

As for Hero points...as a hard-nosed GM with no time to coddle players, I have never used it before. That being said, I have researched it, and I like it for one reason, It is another carrot I can use to get you to do what I want.

If you promise to do good Rp to get them, we can use them and see how it goes...deal?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Since you have more experience with gestalt than I, are there certain classes that go better together than others? To me since we are somewhat far into this, barbarian wouldn't make sense because where has the rage been all this time? To me that would leave fighter or possibly ranger for more martial classes to bolster her ability to fight. But this is also fantasy so if barbarian works the best with bard then I can suspend belief and go that route too.

Total deal with the hero points but I'm also ok if you'd rather not use them. I always try to give you good RP but maybe my good isn't good enough to win the carrot :)


We can have a horrible curse hit you that gives you rage if you like. Anything like that can be explained. Fighters are always a good solid martial choice but they have little 'flash', if that matters to you.

Paladin would be interesting but Shalina doesn't seem very godly.

Magus maybe?

Up to you, anything can be done. I'd stick tot he full BAB classes, so you can hit stuff!


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Flash doesn't really matter to me. That being said, a resulting curse from her time in the pyramid would probably fit into her character story. Maybe barbarian would be the route to go. It would definitely allow her to hit stuff. Although she's not super strong.

Would the magus magic and bard magic conflict with each other? Her intelligence is pretty decent so it wound give her a somewhat decent arcane pool.


You would just get sets of magic to use. It wouldn't conflict.

I hope I'm not pushing you into this!

As for STR, just loot until you find a Belt of Giants Strength or something!


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Rest assured that you aren't pushing me into anything. I was often wishing Shalina was better with combat but didn't see a way to do that without multiclassing and I know that that is usually undesirable.

Some of the best character evolutions I've had is when there is collaboration. Being able to feed ideas off another person is something I find very valuable.

If you have me find a belt of giant's strength then that would be most helpful :)


Magus seems preferred, looking at some suggestions. Personally, I think Barbarian would be cool but part of that might be because I have never played OR GMed one before.

It would be a interesting aspect to roleplay because Shalina doesn't seem the barbarian type but if something happened to her....Same with magus magic, really.


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I like the unexpectedness of barbarian for Shalina. I played a bloodrager once but never a barbarian. Should be an interesting dichotomy between two sides of Shalina.


So knock up the six levels of Barbarian needed. I'll 'let you have it' when you level up. Should be interesting.


On my phone.

Any barbarian archetype stick out to you?


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I haven't really looked yet. Did you ask because something caught your eye?


I kinda liked Elemental Kin because it would be fun to curse you with the element of your choice.

http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---b arbarian-archetypes/elemental-kin

Urban barbarian would work too.

http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---b arbarian-archetypes/urban-barbarian


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I was just looking and I also flagged Elemental Kin - especially if her curse is a result of her encounter with the earth elemental.

I will go and take a look at the Urban barbarian...


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I think the Controlled Rage of an Urban Barbarian would harmonize nicely with the bardic side of Shalina.

I'd be good with either. Have you had any thoughts with how you're going to 'curse' Shalina? You could pick based on that and I'll just run with it.


Elemental Kin is easier to think of. I have two thoughts both taking place in the pyramid. I don't know how to curse someone to be an urban barbarian as easily....


I hope the traps aren't too much? Sometimes I worry they seem unbeatable....


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

No the traps are fine. I'm sure I'm missing something but I can't seem to figure out what it is. And Shalina's perception doesn't seem high enough to figure out the traps in the chests. That's ok. If she survives then it'll give her stories to regale others with.


Sorry, had a tree fall onto my power/internet/phone lines. Replies will be spotty till next week!


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

Yikes! No worries. I'm actually on vacation right now so that works. I'll be back home next Tuesday but I should be able to post in the evenings regardless.


Female Human Archaeologist/10; Elemental Kin/10 | 66/95 HP, 20/20 temp HPs; Active Conditions: 2xnegative levels, Greater Invisibility | Rage = 18/23rounds; Archaeologist Luck = 4/6; Spells Left: 1st-6/6, 2nd-4/5, 3rd-2/3, 4th-1/1 | Mythic Power 5/7

I assume that the bracelet triggers her barbarian powers? Or am I wrong about that? I haven't had a chance to finish the barbarian part of the character. I was also wondering how everything works for portions that both characters would have like hit points or saving throws...do you just go with the better one? Or will the barbarian only come into play when she rages?


You go with the better class for everything, all the time. You'd get Barbarian saves and such but a bard's skills and such. It is an awesome deal.

It won't matter until you level up next time though. For now, you are just a humble bard. Yeah, the bracelet was the mcguffin, but it did have something to do with the plot.

I should have had Tekk go all 'Leroy Jenkins' there.

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