
| Rayhan Xohbadi | 
 
	
 
                
                
              
            
            Would Magic Missile work in the antimagic field, if so Rayhan might pew pew a few of them, if not he's content watching the others do all the work

| GM_Pace | 
 
	
 
                
                
              
            
            (They would disappear at the edge of the antimagic field. Given the description, no spells other than wall of force work at 5th level, and you'd be making a caster level check for any 6th-level spells and above. The bones of the creature come from an epic-level wizard fight, after all.)
(Ninja'ed by Nasir! :) Yazi's got it.)

| GM_Pace | 
 
	
 
                
                
              
            
            (Nasir on the board.)
The undead, that you are pretty sure are either ghouls or ghasts, all rush in. The ones already facing the adventurers press against the still living.
Claw atk1 on Khayal: 1d20 + 5 ⇒ (18) + 5 = 23 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9 plus DC 15 Fort Save (No magic armor bonus, you charged, and this is a special attack, not a Supernatural ability.)
Claw atk2 on Khayal: 1d20 + 5 ⇒ (3) + 5 = 8
Bite atk on Khayal: 1d20 + 5 ⇒ (4) + 5 = 9
One of the ghast's claws makes it past the fighter's armor. Khayal dodged the other strike as well as the bite from the creature.
Claw atk1 on Yazi, 5-ft step: 1d20 + 5 ⇒ (9) + 5 = 14
Claw atk1 on Yazi: 1d20 + 5 ⇒ (5) + 5 = 10
Bite atk1 on Yazi: 1d20 + 5 ⇒ (14) + 5 = 19 Dmg: 1d6 + 3 ⇒ (4) + 3 = 7 (And Yazi has elf blood.  Her lamaller is also mundane to begin with, no need to take off for the antimagic field.)
Yazi also managed to dodge and block the undead's attacks, until it came in close for a bite.
The others hiding behind the bones came out, slavering in their unquenchable hunger.
ROUND FOUR
Init:
Bartan: 1d20 + 4 ⇒ (7) + 4 = 11
Hajar: 1d20 + 1 ⇒ (6) + 1 = 7
Khayal: 1d20 + 6 ⇒ (13) + 6 = 19
Yazi: 1d20 + 2 ⇒ (7) + 2 = 9
Nasir: 1d20 + 3 ⇒ (2) + 3 = 5
Rayhan: 1d20 + 1 ⇒ (9) + 1 = 10
Monsters: 1d20 + 2 ⇒ (15) + 2 = 17
(Khayal, Monsters, Bartan, Rayhan, Yazi, Hajar, Nasir)

| Khayal Bin Haleen | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            fort save: 1d20 + 6 ⇒ (15) + 6 = 21
Khayal shrugs off the scratch and the toxin that came with it. 
Kukri: 1d20 + 15 ⇒ (17) + 15 = 321d4 + 8 ⇒ (2) + 8 = 10
confirm: 1d20 + 15 + 4 ⇒ (3) + 15 + 4 = 221d4 + 8 ⇒ (1) + 8 = 9
He returns the favor with a blow to the base of the neck. 
Kukri: 1d20 + 15 ⇒ (2) + 15 = 171d4 + 8 ⇒ (4) + 8 = 12
Kukri: 1d20 + 10 ⇒ (14) + 10 = 241d4 + 8 ⇒ (2) + 8 = 10
Followed by two more blows to the body. 
Khayal smiles at his performance, Nasir may be able to dance, but so can he.

|  Yazi | 
 
	
 
                
                
              
            
            Yazi hisses and hacks at the one that bit her (Yellow) before stepping up and hacking at the one behind it. (Blue)
Wish-Ender (1): 1d20 + 9 + 5 + 1 ⇒ (15) + 9 + 5 + 1 = 30
Damage (Slashing): 1d12 + 7 + 9 + 3 ⇒ (1) + 7 + 9 + 3 = 20
Wish-Ender (1): 1d20 + 4 + 5 + 1 ⇒ (2) + 4 + 5 + 1 = 12
Damage (Slashing): 1d12 + 7 + 9 + 3 ⇒ (7) + 7 + 9 + 3 = 26

|  Nasir al' Shahaadi | 
 
	
 
                
                
              
            
            The stink off the undead is horrible, but in her travels Nasir has encountered worse. She would absolutely need a bath after this.
Fort: 1d20 + 3 ⇒ (16) + 3 = 19

| GM_Pace | 
 
	
 
                
                
              
            
            Khayal kills the ghast already damaged by his blades.
The others swarm in around the adventurers. Still, most of them weren't in melee yet. (And I forgot a ghast's paralysis even affects elves. Yazi's affected after all.)
Light Blue, Claw atk1 on Khayal: 1d20 + 5 ⇒ (5) + 5 = 10
Light Blue, Claw atk2 on Khayal: 1d20 + 5 ⇒ (18) + 5 = 23 Dmg: 1d6 + 3 ⇒ (1) + 3 = 4 plus DC 15 Fort Save
Light Blue, Bite atk on Khayal: 1d20 + 5 ⇒ (4) + 5 = 9
For the fighter, dodging didn't always work.
Yellow, Claw atk1 on Yazi: 1d20 + 5 ⇒ (20) + 5 = 25 
Confirm?: 1d20 + 5 ⇒ (15) + 5 = 20 Dmg: 2d6 + 6 ⇒ (4, 3) + 6 = 13 plus DC 15 Fort Save
Yellow, Claw atk2 on Yazi: 1d20 + 5 ⇒ (7) + 5 = 12 
Yellow, Bite atk on Yazi: 1d20 + 5 ⇒ (4) + 5 = 9
Dark Blue, Claw atk1 on Yazi: 1d20 + 5 ⇒ (12) + 5 = 17 Dmg: 1d6 + 3 ⇒ (3) + 3 = 6 plus DC 15 Fort Save
Dark Blue, Claw atk2 on Yazi: 1d20 + 5 ⇒ (6) + 5 = 11
Dark Blue, Bite atk on Yazi: 1d20 + 5 ⇒ (13) + 5 = 18 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8 plus DC 15 Fort Save
Meanwhile for Yazi, two was not better than one.
(If Yazi gets paralyzed, she'll get her first attack (Yellow), but not her second (Dark Blue), which missed anyway.)
Red, Claw atk1 on Hajar: 1d20 + 5 ⇒ (2) + 5 = 7
Red, Claw atk2 on Hajar: 1d20 + 5 ⇒ (9) + 5 = 14
Red, Bite atk on Hajar: 1d20 + 5 ⇒ (9) + 5 = 14
Purple, Claw atk1 on Hajar: 1d20 + 5 ⇒ (14) + 5 = 19 (If I'm reading Hajar's page correctly his non-magical AC is 10+1+9=20.)
Purple, Claw atk2 on Hajar: 1d20 + 5 ⇒ (10) + 5 = 15
Purple, Bite atk on Hajar: 1d20 + 5 ⇒ (12) + 5 = 17
To the East the paladin's full plate rang with blows and orthodontic failures. 
Yazi managed to slice up one ghast from belly to shoulder, dropping it (Yellow).
(Bartan, Rayhan, Hajar, Nasir (who only saved from last turn))
(I've got a running scoreboard below the Encounter Map if anyone's interested.)

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21
Khayal shakes off the effects of the poison. His body hardly noticing the toxin transferred by the bite.

|  Nasir al' Shahaadi | 
 
	
 
                
                
              
            
            Non Magic AC is 15
Seeing Yazi in trouble, Nasir races to her side, slashing at the ghoul with a far less effective, Shiver.
Charge: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
1d6 + 1 ⇒ (5) + 1 = 6

| Hajar nar Jundi | 
 
	
 
                
                
              
            
            Yeah Hajar's AC is 20 right now.
Hajar hacks at the undead
Tempest1: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Tempest2: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16
Crit2?: 1d20 + 3 ⇒ (7) + 3 = 10

| GM_Pace | 
 
	
 
                
                
              
            
            (Assuming that's all on one, Hajar.)
Even in the antimagic field, Tempest continued to serve, dropping another ghast.
Nasir rushed in, her own blade hitting the ghast near Yazi.
ROUND FIVE
Init:
Bartan: 1d20 + 4 ⇒ (6) + 4 = 10
Hajar: 1d20 + 1 ⇒ (14) + 1 = 15
Khayal: 1d20 + 6 ⇒ (16) + 6 = 22
Yazi: 1d20 + 2 ⇒ (5) + 2 = 7
Nasir: 1d20 + 3 ⇒ (3) + 3 = 6
Rayhan: 1d20 + 1 ⇒ (9) + 1 = 10
Monsters: 1d20 + 2 ⇒ (11) + 2 = 13
(Khayal, Hajar, Monsters, Rayhan, Bartan, Yazi, Nasir)

| Hajar nar Jundi | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Yes, Hajar is killing them one at a time...
Hajar hacks at the undead Vol 2.
Tempest1: 1d20 + 10 ⇒ (1) + 10 = 11 
Tempest2: 1d20 + 3 ⇒ (2) + 3 = 5 
Eff you rng

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            If in in between any attacks Khayal drops a ghoul/ghast, he will five foot step up to the one to the north.
Tired of being bitten and scratched, Khayal puts some sway and dodge into his swings, fighting defensively, AC 23 non magical
kukri: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 311d4 + 8 ⇒ (3) + 8 = 11
Confirm?: 1d20 + 15 - 4 + 4 ⇒ (16) + 15 - 4 + 4 = 311d4 + 8 ⇒ (2) + 8 = 10
kukri: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 261d4 + 8 ⇒ (2) + 8 = 10
Confirm?: 1d20 + 15 - 4 + 4 ⇒ (6) + 15 - 4 + 4 = 211d4 + 8 ⇒ (4) + 8 = 12
Kukri: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 201d4 + 8 ⇒ (2) + 8 = 10

| GM_Pace | 
 
	
 
                
                
              
            
            Khayal destroyed two more of the ghouls. (Crits confirmed.)
The ghouls kept trying to kill the adventurers. Khayal got more scratches and bites.
Green, Claw atk1 on Khayal: 1d20 + 5 ⇒ (9) + 5 = 14
Green, Claw atk2 on Khayal: 1d20 + 5 ⇒ (20) + 5 = 25  Confirm?: 1d20 + 5 ⇒ (17) + 5 = 22 (Not 23) Dmg: 1d6 + 3 ⇒ (2) + 3 = 5 plus DC 15 Fort Save
Green, Bite atk on Khayal: 1d20 + 5 ⇒ (19) + 5 = 24 Dmg: 1d6 + 3 ⇒ (3) + 3 = 6 plus DC 15 Fort Save
You are paralyzed for 1d4 + 3 ⇒ (3) + 3 = 6 rounds.
The one attacking Yazi turned to the newcomer as she ran up.
Blue, Claw atk1 on Nasir: 1d20 + 5 ⇒ (14) + 5 = 19 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8 plus DC 15 Fort Save
Blue, Claw atk2 on Nasir: 1d20 + 5 ⇒ (9) + 5 = 14
Blue, Bite atk on Nasir: 1d20 + 5 ⇒ (1) + 5 = 6
You are paralyzed for 1d4 + 3 ⇒ (3) + 3 = 6 rounds.
Purple, Claw atk1 on Hajar: 1d20 + 5 ⇒ (12) + 5 = 17 
Purple, Claw atk2 on Hajar: 1d20 + 5 ⇒ (3) + 5 = 8
Purple, Bite atk on Hajar: 1d20 + 5 ⇒ (15) + 5 = 20 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5 plus DC 15 Fort Save
You are paralyzed for 1d4 + 3 ⇒ (2) + 3 = 5 rounds.
(Interesting how I went L to R and still hit everyone.)
(Rayhan, Bartan, Yazi, Nasir)

|  Yazi | 
 
	
 
                
                
              
            
            "Oi!" Yazi snarls as she steps up behind the ghoul that turned its attention away from her to attack Nasir.
Wish-Ender (1): 1d20 + 9 + 5 + 1 ⇒ (20) + 9 + 5 + 1 = 35
Damage (Slashing): 1d12 + 7 + 9 + 3 ⇒ (7) + 7 + 9 + 3 = 26
Confirm: 1d20 + 9 + 5 + 1 ⇒ (1) + 9 + 5 + 1 = 16
Critical: 2d12 + 14 + 18 + 6 ⇒ (9, 7) + 14 + 18 + 6 = 54
lol
Wish-Ender (2): 1d20 + 4 + 5 + 1 ⇒ (12) + 4 + 5 + 1 = 22
Damage (Slashing): 1d12 + 10 + 9 + 3 ⇒ (9) + 10 + 9 + 3 = 31

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            fort: 1d20 + 6 ⇒ (19) + 6 = 25
fort: 1d20 + 6 ⇒ (12) + 6 = 18
Despite his best effort's Khayal still manages to get hit twice more. His body is determined to keep on fighting though and staves off the potentially deadly paralysis.

| Hajar nar Jundi | 
 
	
 
                
                
              
            
            Fort: 1d20 + 13 ⇒ (8) + 13 = 21
Hajar hacks at the undead Vol 3.
Tempest1: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16
Tempest2: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16

|  Nasir al' Shahaadi | 
 
	
 
                
                
              
            
            Nasir feels her muscles begin to lock up, her body going rigid as she tries to scream, finding herself unable to do even that much.
Fort: 1d20 + 3 ⇒ (1) + 3 = 4

| GM_Pace | 
 
	
 
                
                
              
            
            (I think we can 'bot Bartan and Rayhan still standing outside the antimagic field.)
ROUND SIX
Init:
Bartan: 1d20 + 4 ⇒ (3) + 4 = 7
Hajar: 1d20 + 1 ⇒ (13) + 1 = 14
Khayal: 1d20 + 6 ⇒ (17) + 6 = 23
Yazi: 1d20 + 2 ⇒ (6) + 2 = 8
Nasir: 1d20 + 3 ⇒ (8) + 3 = 11
Rayhan: 1d20 + 1 ⇒ (2) + 1 = 3
Monsters: 1d20 + 2 ⇒ (2) + 2 = 4
(Khayal, Hajar, Nasir, Yazi, Bartan, Monsters, Rayhan)

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            Kukri: 1d20 + 15 ⇒ (13) + 15 = 281d4 + 8 ⇒ (4) + 8 = 12
Kukri: 1d20 + 15 ⇒ (12) + 15 = 271d4 + 8 ⇒ (4) + 8 = 12
Kukri: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 8 ⇒ (4) + 8 = 12
Khayal slices a few more times hoping to down the last of the undead.
Provided he does so 
He sighs, wipes the blood and undead juices from his swords on the ground and smiles thinking That went well, perhaps I aught to play a game of chance with Bartan while his Lady Luck is still with me. 

| Bartan Harrowborn | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Yeah sorry, Bartan had no interest in engaging the ghouls without magic, so in such situations feel free to bot him as yelling "helpfully" from the sidelines.
The ghouls finished off, Bartan moves as quickly as he can through the antimagic field to his friends. "Are you all hurt? We should move on. I feel more naked here than Mistress Yazi at her best."

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            We should move on quickly, but not until we see if the ghouls had anything useful for our efforts. perception to search: 1d20 + 9 ⇒ (8) + 9 = 17
Yazi, your help?

| Hajar nar Jundi | 
 
	
 
                
                
              
            
            Hajar says The paralysis will wear off rather quickly. It was good we finished these off.
Hajar pulls out one of his wands of Cure Wounds. (CLW) and heals his allies while they wait for the poison to wear off of Nasir
Nasir: 2d8 + 2 ⇒ (4, 5) + 2 = 11 2 charges
Hajar: 2d8 + 2 ⇒ (8, 6) + 2 = 16 2 charges
Khayal: 3d8 + 3 ⇒ (1, 6, 8) + 3 = 18 3 charges
Yazi: 1d8 + 1 ⇒ (4) + 1 = 5 1 charges
HP edited on map. Just realized that stupid field would make us do this away from the bones. Assume that happened.

| GM_Pace | 
 
	
 
                
                
              
            
            (Yes, Hajar, we can hand-wave that everyone left the antimagic field to use the Wand of CLW.)
The ghasts amassed a small cache of loot from their victims, hiding it behind one of the massive ribs of the dead creature. The cache consists of 190 gp, 13 black-feathered yellow-painted arrows, a long scroll, a lightweight shiny buckler, an ordinary-looking blue-painted flask, a pitted and dented metal helm, and a large (but flawed) ruby on a golden chain.
13 +3 undead bane arrows
a scroll of disintegrate, stone to flesh, stone shape, and shrink item
a +2 mithral buckler
a decanter of endless water
periapt of wound closure
The helm transforms into a helm of brilliance! But several of the gems are missing. It only has one diamond left, no rubies, two fire opals, and six regular opals. Scratches around the helm indicate that more than one gemstone were forcibly removed in the past.
Stairs carved into the side of the massive spike driven into the creature around you beckon. The stairs have no handholds or railing, however, and spiral around the stone upwards a hundred feet or more off the ground.

|  Nasir al' Shahaadi | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            After about a minute, the paralysis begins to release her. "Now this is a fun way to travel." Nasir says giggling as Yazi carries her.

| Rayhan Xohbadi | 
 
	
 
                
                
              
            
            Spellcraft Helm: 1d20 + 17 ⇒ (5) + 17 = 22
Rayhan frowns as he cannot identify the item with his cantrip alone.
So he casts a spell designed to ferret out the information on magical items (Identify)
Identify: 1d20 + 17 + 10 ⇒ (4) + 17 + 10 = 31
Ah. Most illuminating. Master Hajar, Master Khayal. This helm would be very helpful indeed. However, don't get burned while wearing it...that would be bad.
Hajar would wear it but Khayal can if he wants.
Rayhan says to Yazi and the others Are you going up that spire? If my magic fails me, I'll stay back here.
If the entire dungeon is in the antimagic field, Rayhan will be worse than useless so he's gonna park it

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            What does the helm do? Khayal asks the old man inquisitively.
Then asking,
Are you sure you will be fine down here? Perhaps further up magic will work. I hate to leave you alone in an environment like this.

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            Turning to Bartan, I think the pull of my bow may be a bit much for you, but these throwing axes we found may be useful if we find ourselves once more without our magic. 
Khayal reaches into his pack and pulls out a set of 6 throwing axes that were found amongst Father Jackle's gear.

| Bartan Harrowborn | 
 
	
 
                
                
              
            
            "Thank you, friend Khayal. I can at least try to be useful in such situations in that case... but let's not try to find them, yes?"

| Rayhan Xohbadi | 
 
	
 
                
                
              
            
            This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crown-like, gem-tipped spikes. The jewels' functions are as follows:
Diamond: Prismatic spray (save DC 20)
Ruby: Wall of fire
Fire opal: Fireball (10d6, Reflex DC 20 half)
Opal: Daylight
The helm may be used once per round, but each gem can perform its spell-like power just once. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated.
It emanates a bluish light when undead are within 30 feet. This light causes 1d6 points of damage per round to all such creatures within that range.
The wearer may command any weapon he wields to become a flaming weapon. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.
The helm provides fire resistance 30. This protection does not stack with similar protection from other sources.
Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. Removing a jewel destroys it.
If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. The opals and the helm itself are destroyed.

| Khayal Bin Haleen | 
 
	
 
                
                
              
            
            Thinking the matter over thouroughly, Hajar, this helm seems to be blessed by your deity, if you wish to claim it in her name that would be fine by me. I believe you have first right of refusal.

|  Nasir al' Shahaadi | 
 
	
 
                
                
              
            
            "I could probably make use of the buckler if it wouldn't better benefit someone else." Nasir mentions.

|  Nasir al' Shahaadi | 
 
	
 
                
                
              
            
            "It's sort of a mini shield. You strap it to your arms so you can block with your forearm and still have your hand free to do things" Nasir explains.
 
	
 
     
    