Gob Smash One

Game Master Tacticslion

They be goblins, you be food... why are they so weird, dude?

That's what the W.D.G.F.F. (Western Duchy Goblin Fighting Force) first Reconnaissance and Strike Crew, aka "Gob Smash One" (that's you) have been sent to find out, in the barren mana wastes beyond the edge of the Duchy near the border of Geb in an ancient abandoned outpost called Hightower...


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Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Laughing and skipping happily Sunny moves towards the thing that has caught her attention.

Sorry fer not keepin' abreast of tha' game... Is, just... rilly bamboozlin'...


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

DM:
And so Beylinda will look at the path as is steadily draws her she tries to look at each steps as she plans ahead, looking for the inner rithm of the steps that she would need to take

I think my theory and analysis on this place is in the correct direction

DM:
and so once she feels ready she will dance along the path to its inner melody.


As each of you dream together, so now you dream apart.

Something calls to each of you, thoroughly, asking, questing, seeking the truth and suggesting something inward.

You each respond as you will.

And you each find truth.

Beylinda:
As Beylinda steps on the path of shattered dreams and mirrors, she carefully moves through the rhythm of the place finding rhyme in the anarchy, and structure among the chaos. She steps, narrowly missing the fangs of unseen spiders, the claws of unseen dragons, the whipping tails and grasping webs that seek to contain, deny, and crush her. Slicing through the deceptive tricks, and evading the straightforward forces, she bends, weaves, jumps, and, above all, dances to a rhythm that she creates and establishes in this realm of dreams. It is within this, that she has a revelation and truly comes to understand the truth of her movements.

It is here that she also learns that the fear, terror, and danger in this place is exactly what she brought with her - expectation of danger, has revealed it.

She gains Perform (dance) as a bonus skill at maximum skill ranks; this is true for all future levels. She also gains the Wary trait as a bonus trait.

Ceru:
As Ceru places the tools in the hole within herself, she feels the slow mechanical clicking of the lock within her, the sloshing of the healing potion poured into her by Layla, and the squishing of her own internal organs. All of that is there, and none of it is there, as she disables the lock within her, to open up her true secret: her own fears hold her back. She understands, as she opens the lock on her heart, that she is, in fact, exceedingly skilled, and no matter what others say, her skill is effectively undeniable.

She gains Appraise as a bonus skill at maximum skill ranks; this is true for all future levels. You may move the skill rank from Appraise into another skill she knows that is not at maximum ranks (I recommend Sense Motive, but it's up to you). She also gains Master Tinker gnome racial trait (it does not replace any traits that you might otherwise have).

Dijiron:
As you dive into lifetime after lifetime, you seek some sort of pattern, some sort of greater meaning, higher purpose, or over-all order. Your fury and frustration at the seemingly random chaos and anarchy of it all only mounts when no particular order materializes. As you continue to attempt to impose a structure on the anarchy of it all, the scent of magic catches you.

You find the line and dig and scrabble at it, attempting to reveal the secret behind this the whole time, pushing open the door until the brilliance of the arcane floods you and you, with Taq and Frosty - were they even there, before? - surge forth into the liquid promise of arcane knowledge!

He gains the Breadth of Experience and Greater Purpose traits (you may ignore the normal prerequisites and limits).

Layla:
As Layla hears the goblin chanting, her caution grows, but her determination keeps her going. She pushes the opening, and, as the opening widens, the tower shifts onto its side, helping her slide into the crevasse she's made, but leaving her in danger of falling. She grips carefully, and lowers herself down the deadly slopes, carefully finding handholds in the dangerous mirror-world, and carefully stepping and finding handholds where no one else could, swiftly and quietly sneaking up on her enemies in order to cut them all down...

She gains either Acrobatics or Climb as a bonus skill at maximum skill ranks; this is true for all future levels. She also gains the Swift as Shadows racial trait (it does not replace any traits you might otherwise have).

Shaedo:
As Shaedo seeks out the wonders of brightness and beauty, a friend both fairy and dragon, she finds within herself the beauty of dreams in general, and within one of her friends - Sunny, to be precise - the breath of a dragon and a fairy.

She gains the Good Dreams (this is "subject to GM discretion" instead of "every time you sleep") and Lucid Dreamer traits as bonus traits.

Sunny:
Laughing and moving happily, Sunny finds a euphoria as she travels from place to place, finding her friends, and bringing them euphoria in the midst of their own dreams and thoughts!

She gains the Euphoria Breath Weapon of a Fairy Dragon useable once per day per two levels.

Breath Weapon (Su) wrote:

Breath Weapon (Su)

5-foot cone, euphoria for 1d6 rounds, Fortitude negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based (DC 10+1/2 level+Constitution modifier).

Vitreous:
Nodding at his expressed desire, the moon splitting into four phases simultaneously around its head, the winged serpent bites Vitreous, hard, in a place that he desires, and transforms itself into a tentacle for him, able to be embedded into his flesh as if it were a piece of Cyberart, surrounded by four different moon phases: full, gibbous, half, and crescent.

He gains a Tentacle that also functions like both a Cybernetic Arm and a Tumor Familiar with the Tattoo Familiar ability. Any creature other than Vitreous and the Part-Mechanical Lady that touches this tentacle is poisoned each round of contact.

Tentacle Poison wrote:
- Poison: contact, fortitude DC 10+1/2 lvl+CON modifier; 1 STR, 1 DEX, and 2 WIS dmg, cure 1 save

Additionally, he gains Cyberfiber Muscles and Wirejack Tendons implanted.

Strength Enhancement Bonus: 2d3 ⇒ (3, 3) = 6 and Dexterity Enhancement Bonus: 2d3 ⇒ (1, 2) = 3

As each of you complete your journey, you step into a realm very similar to the one you left, but also very different, your personal visions fading, and merging into a whole.

You are still within the mirror tower within your dreams.

Beyond it, the mana storm rages, as creatures and concepts, ideas, and desires all fill the clouds, fighting for a chance to exist.

The whole tower leans heavily to its side, leaving everything at an odd angle, hard to follow. Strange prismatic webs cover various parts of the walls, flowing green mist forming from and running down between sickly yellow light lurking in corners and disquieting blue haze seeking to enter from the storm outside.

It's clear, now, that this tower is the Tor of Hightower, or a strange, dream-warped version thereof.

All around the tower you see myriads of reflections of what might have been, other paths you could have taken, but didn't, all cracked and fractured.

Shattered detritus of broken dreams and realities and mirrors is scattered all around, though a gentle, lapping of warm sea water pulls any danger away away from you on a soft tide.

The cold chill - sprinkling snow from the ceiling - clashes with the warm water, providing a mist in the air, though one that can be seen through with little difficulty. The dangerous shards of pain and anguish from the shattered and fractured mirrors, dreams, and realities are left visible in the water.

The tower resonates with powerful magical forces, nearly humming with them, as the chanting of goblins grows strong.

A large glowing door with burning runes burned into it, the lentil covered by a snake stretched across the four phases of the moon.

Four of the mirrors swing wide, shattering in the process, members of Gob Smash One entering the chamber through them - Ceru by walking, Dijiron by crawling, Layla by nimbly skulking, and Shaedo by tumbling. At the same time, Beylinda finishes her deadly dance, stepping through a shattered archway, Sunny rises from the water itself, glistening with the salty waves, and Eris flutters down and reforms from the snow.

The door opens, and Gob Smash One, understanding that this is the dawn of something important, and the end of a dream, steps through the door... a door that goes down and into the brilliant, radiant, shining gloom...


Cliffhanger for now, though that should give you a bit of time to update your characters. Eris, contact me if you read this. Hopefully next update tomorrow, but real-life is kicking in my door a bit, so I'm not sure I'll be able to get it up in a timely fashion. It's possible that the next update will be Thursday instead.


Oh, yes, and one kind-of-sort-of major important point: if you're not yet third level, you just level'd up. Ding!

EDIT: Everyone is now third level. If you are already third level, you can use this as a free "retraining" time, changing previous choices. If you were not, you get to become third level. Enjoy!


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

And so we now start the proper invasion of the Tower of doom, This was a test of one's inner strength it would seems she nods to all those assemble at the door


Members of Gob Smash One: what is about to happen below, none of you know anything about. Thanks~! Now a certain wretched cretin, however, has its time to shine...

Feel free to make any other minor notes or comments in-character, but not about what's happening in the spoiler, as your characters have no idea anything else is happening. Your characters have mere moments before truly waking up, so you can't add too much, but you can say a few things...

Meanwhile, on the other side of the double-door...:
Suddenly, it stopped. The gibbering. The pain. The delusions. The spiders in every part of your being. Suddenly, your mind cleared again.

Your eyes fluttered for a bit as you took time to actually consider where you were and what you knew.

The sounds of a storm - Dangerous! Death! Beware! - is constant all around you.

Two strange goblins were walking around - one was gnawing on the face of... a dead goblin..., while the other was banging hard on a large double door in the distance. With it's head. And... it's blue! That... that means something, doesn't it?

You become aware of the taste of something delicious in your mouth.

Honey? the realization comes with a bit of a shock. Not just any honey, but medicinal honey - genuine healing succor!

You realize, now, that it was a flare of wild magical energy combined with this medicine that suddenly freed you from... from... whatever it was.

Though still weak, somewhat, and exhausted in many ways, you feel better than you have in... a long time. Not that you can actually recall how long. Not that you can recall anything from before... before... before...

The visions of horror and awful slam into you with almost physical force. The violence of the images too much for your brain. The horror almost overwhelming you before you have a chance to settle down.

Shaking, you calm yourself a bit, as the memory fades.

You feel warm, comfortable... but hardly able to move well. You've been bundled like a rambunctious child - swathed like an infant who can't care for herself and is not yet suckled.

You find yourself on the back of a bizarre beast. It has four legs, like monsters or worgs, but it's mounted in the style of the non-Midori. Very peculiar.

Disturbingly, you notice green mist slowly falling down a much heavier waterfall before you, draining into a hole in the floor with the water. That mist... it reminds you... of... something...

No! your mind screams, and suddenly whatever you were about to think is shut down. You feel dizzy. Ill.

As you take in the details of the room around you, a thundering crash and blast of brilliant and flickering light causes you to look up, noticing a colorful woman of a race unknown to you - looking like a spirit! - with a tiny companion spirit by her side! - walking up the stairs, as if entranced. She was heading up the stairs. Didn't she know how dangerous that was? You attempt to call out to her, in spite of yourself, but fail. Your throat is too horse - far too parched - and instead you manage a minor croaking grasp. Between the near-constant rumble of thunder, and the hammering on the distant door, you can't even hear the small noise yourself.

You need to stop her. Or get water. Though the green mist is horrifying, you think - you think - it can't hurt you. Not like the blue haze? Is that a thing?

Slowly and carefully, you manage to free yourself. It's painful, but not because the one who swaddled you did something cruel - your limbs just haven't seen proper movement in a long, long time. Too long. With a last, weak tug, you fall free, onto the floor. It's quite a drop, and the hard stone is unforgiving, and you are wearing not even a modicum of anything. The swaddling was all you had.

You currently have 5 nonlethal damage.

You lay, stunned and out of breath for a few moments. It's then that you realize that one of the strange things you were bundled on drops a sack in front of you. ... on purpose.

Touching it, you realize... it's water.

The hoofed creatures have given you... water!

You begin to drink it, desperately, but soon a powerful hoof slams down next to you, and a mouth grabs the bag and lifts it out of your weakened lips. Despite your outrage, you're too weak and too in pain to fight it.

You almost feel ill, and, after a while, you begin to realize it's because you have too much... water... in... your... stomach. The... hoofed creature... helped you... by taking... the water... away?

As you nearly regain the strength to sit up - and slowly begin to do so - the creature sets down the skin of water for you again. A heavy hoof counts off three beats.

*One, two, three.*

You realize, in retrospect, it did this the last time it dropped the water next to you. Weakly, you lift it to your lips, and drink. The hoofbeats sound.

*One, two, three.*

At the third one, you stop and break away before the teeth bite down on the skin and remove it again.

A shockingly blue dire rat - bundled as you were - as large as you has seemed to awaken on the same creature you were swaddled on; the very creature that was now giving you water and forcing you to take breaks between drinks. Another of the hoofed creatures places a few tidbits of food before the rat's mouth, and a third pulls your swaddle-blanket off and drapes it over you.

You notice one particular hoofed creature returning from the base of the stairs that you'd seen the spirit-girl ascending. It seems... very sad.

At long last, the blue goblin ceases banging its head against the door. He moves back, a bit dizzily, and walks over and collapses. One of the hoofed creatures walks over to where the blue goblin has lain itself, and carefully helps prop it up, leading it - him, you realize now (these weird goblins are so hard to recognize) - back to the main chamber, to lay down with more room. It places a pillow under its still-helmeted head, and a blanket over top of it.

The green goblin - the one eating another goblin's face - stops its current tasks at its blue companion's nap, shrugs, and tears off down a side passage screeching "EEEEEEEEEEEEEEEE~!" the whole way. The shrieking stops for a moment, then giggles begin, as he drags back two unconscious - or dead? - goblins bundled in packages of webbing. The bizarre goblin rips the webbing open - saving her people! - and then, with a look at the goblins there, begins eating the webbing, it's gathered up on its hands. It does not take long before he, too, collapses.

A hoofed creature steps up to him, sniffs, and avoids touching the thing.

As you pull yourself around the bend, you notice a few goblin corpses scattered around. You... recognize them somehow. You remember these large, burly men. You hated them. Unpious cretins that they were, they attempted to force their attentions onto you, and were only stopped by the fear of their commander, the dead Nuglet.

The memories of these things surge, unbidden, and leave you confused. Who were they? Who was Nuglet? The names come, but they leave you with more questions than answers. Information devoid of meaning.

You manage to stand, eventually, and see the double doors open with a heavy groan, bearing witness to not one, but two creatures of a kind that look familiar, yet dissimilar, before gloom erupts from the side of a the room - a gloom all too familiar to you... a gloom from another world... another reality... another existence... a gloom that speaks of home.

The hoofed creatures all turn, and all guard their charges, protectively.

A gloom that speaks of a doorway to another world beckons you. Items and equipment - not to mention three living goblins - lay scattered around the room. Hoofed creatures protectively warding you against the gloom stand at the ready... apparently for violence.

Who are you?
What are you?
How do you respond?

... wat do?


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Glad i was right about the dream sequence... she thinks to herself when emerging from the world of dreams


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

So the spoiler is just there, not for any of us, and we shouldn't read it? I admit I glanced at it and saw stuff like "you take damage" so I got confused if you're not directing that to us."


It is, in fact, not directed at any of you. Right now, it doesn't make sense. Soon-ish, however, it should.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny yawns, stretches as she slowly opens her eyes and begins to look about, blinking.


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Female Gob-Lin-Lin (Midori) Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2

Huh, think that might be my cue. *Chuckle* I am ridiculously excited to join you all here. Been watching this one for a long time.

Before the double doors:

She looks to the stairs as the spirit moves.
I.. I had these things before. Before the.. whatever it was I shouldn't think about She considers, twinging away from the spots in her memory, like exploring the space left by a rotten tooth.
Too smooth, it doesn't match. looking to the creature who had helped she tries to speak for what had to have been a very long time. A reedy whisper of a noise but enough for a creature so close to have heard her.

"Th..Thank you, spirit" she states with light reverence to the creature, obviously more important and worth of more respect than some mere pack animal.
This creature had helped her. Hunger pangs break her away from the thoughts and she looks to the creature before rooting in the packs.
She grabs for what smells like food, dried meat, dread and wrinkled apple slices.
None of which she notices as she unceremoniously devours it all spitting out the wrapper it came with. She looks ruefully to the pack creature considering her theft.
"I apologize I was just" she says as her stomach interrupts her with another rumble "Very hungry"

Pack ration consumed. Will post more once I have a spare minute, life calls.


Schnorzel:
The mighty donkeys - though she doesn't know they are called that - nod. Their hideous legs, mighty hooves, and curled horns make for an impressive vision.

.
.

Everyone other than Schnorzel:

You wake up in pain.

There's some desperate and angry-sounding back-and-forth in a beautiful language some of you may recognize. See spoiler below for details.

As Vitrerous coughs himself awake, the obsidian woman - seemingly a gnome - throws her... one arm (as she's missing her right arm) about him in an awkward hug. She wears little from the waste up, though she seems to be a well-armored sort from the waste down. The other woman beside him is colorful, beautiful, and comparatively tall - medium-sized, in fact, though on the short end of that medium. She, too, is missing an arm, though her missing limb is the left. Whereas the first one is various shades of black from head to foot to hair to eyes, the second, taller one

Intense heat roils all around, but especially from the inferno tower over on the western-most portion of the room, though much of the room itself is on fire, unpleasantly enough.

Looking around, you see most of Gob Smash One and, at first, it seems that you're still in the same room you found Nuglet the dark knight within previously.

There is little sign of the goblin - or the kitsune - you'd seen before. Father Husk is likewise nowhere to be seen. Nor are the goblins you'd seen before.

Something is off about the room, more than just the lack of goblins and 'Husk... and more than just the flames everywhere.

Several things are out of place... none of you, for example, are where you're supposed to be. Or at least not where you collapsed. Instead, you're... near where there used to be a gloom. There is no gloom, at present, though. Instead, you find a solid-looking slate tower-like structure within the room, with a doorway blocked off by a neck-high (for most of you - about midriff-high for the few medium-sized folks) white wall.

It hurts to move. It hurts to breath. So hot.

More harsh chatting occurs in the same beautiful language, as the colorful woman gestures and points to the doorway at the stairs. She ends by resting a hand protectively on Vitreous, after yelling at the obsidian woman. The obsidian woman takes a dangerous tone and holds Vitreous tightly, possessively. See part two, below.

The conversation is interrupted when a minor quake occurs due to debris falling from the ceiling, jolting the rest of you into the last vestiges of wakefulness. The colorful woman keels over on her one arm and starts gagging. She mutters something in the beautiful language before continuing to gag. See part three, below.

Sylvan part one, as you're first waking.:
The First Part of the Conversation wrote:

The obsidian-black female yells, "I am putting pressure, filth! You are not the one in charge! Were it not for his-"

"Be silent with your insufferable prattling, child!" the woman whose colors constantly shift suddenly interjects. "Focus on saving the man, not on useless attempts at establishing some sort of pecking order! Hold the wound down! And don't touch that tentacle!" The woman's hair turns fiery orange, her a sunburned red, and her eyes the color of crimson.

"I already said, I'm-" starts the obsidian one.

"Yes, fine, excellent." the woman shifts colors as she interrupts again, hair becoming black, eyes shifting to purple, and skin fading to a deep brown. "And if I do this..." she starts, at which point Vitreous coughs and sputters to wakefulness.

"Oh, good!" says the woman shifting colors to brighter tones - nails each becoming a different color of the rainbow, eyes a light blue, and hair coppery blonde.

"Darling!" cries the obsidian woman, hugging Vitreous firmly, but gently.

Sylvan, part two.:

The Second Part of the Conversation wrote:

"We need to get him out of here." states the colorful woman. "Now."

"But where?" asks the obsidian one. There's literally no where to go![/b]"

"There is: down." states the colorful woman, her hair shifting to a dangerous hue of gray-crimson, eyes becoming a baleful blue.

"... he'll destroy him. Everyone." the obsidian woman says, firmly.

"And death by fire isn't destroying everyone?!" demands the colorful woman, eyes flaring with angry orange light.

"It's a better death than what waits down there!" the obsidian woman points to the wall.

"You just don't care about him! You simply want to ensure the ritual is complete!" accuses the colorful woman.

"You dare suggest..." starts the obsidian female...

Sylvan, part three.:
"No." the colorful woman mutters between coughs and gags. "Not now..." she seems to be furiously trying to do... something... even as she's gagging.

You are all now free to respond. Schnorzel, I'll need your input ASAP before I can continue with the rest of what Gob Smash One sees or experiences; you are unable to see into this room, as there is a wall of gloom in the way, and you are unable to hear any of this.

Everyone else, you're unable to see outside of the room. Where there were double doors, there is now gloom that's emitting a bright light and heat from somewhere inside of it. You've all healed an amount equal to your maximum hit dice value (d6 heals six, d8 heals eight, etc) plus your constitution modifier. You all also have four points of non-lethal damage, however.

Ceru, you've healed an additional 1d8 + 1 ⇒ (3) + 1 = 4.

Vitreous, your hair is white. It stings where the snake bit you in your dream - a lot.

You will all be able to get a short-ish post or two in before I update again. Too many will clutter what's happening next, but I want to give each of you a chance to respond - at least briefly - to the blazing inferno and collapsing room that's all around you. You don't have to be fully leveled up yet, but it'll help, depending on what you want to do.


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

Vitreous not believing his luck in finding two women of his dreams! "Dear sweet ladies! There is enough of me to go around, I think..." He pauses as he notices that he feels a lot more powerful and his movements seem much more fluid even through the pain and heat. Then he notices the strange tentacle. "Hmm.. There is more of me than there used to be, too!" Vitreous puts his arm around the colorful lady to help steady her as she attempts to do whatever it is she is attempting to do!


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Ceru looks down at herself, and sees her wound has closed somewhat, although the point of entry is still red and nasty. She still feels a bit weak as well, and stares at what is before them with befuddlement, wondering if she is still dreaming.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla, dragging herself back to consciousness, looks around quickly, taking in the burning room, the absence of Father Husk and the Fly, and the presence of two strange women near Vitreous.
She looks for likely exits and tries to gage just how hurt everyone is, especially Ceru.

"Is everyone okay? Does anyone know what happened?"

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 plus any increase from leveling up or new boons.

Heal: 1d20 + 6 ⇒ (6) + 6 = 12 plus any increase from leveling up or new boons.

GM, you said how much we heal, but I don't think you said how much we got hurt in the first place... so, Layla is trying to assess everyone's condition, including her own. Also, how do new hit points from leveling up interact with whatever damage we took?
Also, GM, I think your description of the women with Vitreous got cut short in your post above. Do they look alive, or like constructs, or what?
Finally, GM, what seem to be our options for possible exits from this place?
Thank you!

EDIT: Also, GM, does Layla see her chakram on the ground? The one she threw at Nugglet?


Female Gob-Lin-Lin (Midori) Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2

Before the double doors:

Tac, I'll see your wall of text and raise ya a wall o'text.
Breakdown. Schnorzel loots and discovers things about herself she didn't want to.
Lemme know If I overstepped on anything, don't want to hold up the campaign but there is only so much Schnorzel would do in this instance. Though I am having an amusing time thinking up ways to obtain the spell components I need for schnorzels spells. Let me know if she comes across powdered iron, she will be picking it up and wondering why she needed it. (for enlarge person, which she doesn't know she can cast yet.

Also, crap that is a ton of words for- Goblin loots stuff, realizes she is an abomination, gibbers. *shrug*
-----------

The female goblin waits for a few seconds, before taking the blue beasts lack of response as a sign. Perhaps this is permission? I woke here with no one else, perhaps I am to take what I require. I.. I am not sure what will happen after this.
The female begins gathering a few things searching the packs on the Blue spirit to find things of use. a loose fitting cloak to at least break some of the chill in the room, two more packs of food, and a familiar looking coat of armor.

I feel like I need something else... she considered as she looked to the another spirit, blessed with especially fearsome teeth, carrying things.
A finely crafted weapon of the local goblins and a fearsome looking spear of glass that gave warped echos of a reflection her choices. Along with this she takes what appears to be a crossbow in fair repair looking disappointed
She looks for a few more moments, selecting a fine coil of rope and taking an empty skin like the blue creature had used to help her a few moments ago.
I will remember your lesson, drink slowly and not all at once.

The goblin's preparations are distracted when she spies an ornate wooden box on the first spirits back as it shifts.
Cautiously she came to the box and removed it, hands shaking slightly as she sets the box on the ground carefully.
She is cautious as she removes the items from the box one by one to examine them.
This.. this is important. Why is it here? this belongs in a Sanctum of vigorous feasting, not here. But.. I don't know anything more, there is another blank spot. These are very important but I can't understand why.
She considers, feeling the edges of 'something' verging on the gap between understanding and fear. A perilous ledge.
The cutlery reflecting the room and portions of her own body, the plates of obsidian giving a dark reflection of its own.

What... what is that? she gazes at the dark image of herself grabbing a twist of hair on her head. A gasp of pain and she releases it.
"When did I get hair? What did Nuglet do? Mirror... mirror."
The goblin says to itself shaking slightly though not cold. Finding a small piece of polished steel she looks at it with slight trepidation
My hands are shaking.. I am afraid of looking in the mirror, why am I afraid? What did Nuglet and his fools do! With a flash of anger she turns the mirror on herself.

The image before her looks familiar, though she recalls her skin color being significantly less pale before, more that of a drowned human than the shade she remembered from when she had came to this world on the word of her leader.
Her hand shakes slightly as she views her now quite massive almost bat like ears. No wait actually bat like, she could feel the tiny bones in them.
She could see it now, in place of the smooth skin she had tendrils almost like the hair braids she had seen on some of the stranger creature back home.
Though these braids were pale blue almost green and swept off her scalp to settle on her shoulders.
Tiny puckered indents and small white spots appearing on the tendrils in random patterns.
This is not how I remember myself, what..wha-
The goblin jerks and the mirror is gone, distantly she hears screaming.
Unable to turn she thinks for a moment, the voice seems familiar.
Oh.. Thats me.
The goblin thinks, as the voice breaks and dry sobs replace it.
I.. I think I remember something A flash of green, tendrils and wings. Terror stark terror and Control of her body returns several minutes later as waves of screaming and sobbing interspersed with flashes of more green ends.
Terror at an end the goblin stands, looking at the fine cutlery strewn about the room the steel mirror not be be seen and a nasty looking gash on her hand.

I don't want to be here anymore. the goblin thinks tiredly before looking toward the partly mummified goblins and the now catatonic green one.
She prods the creatures with the butt of her spear, seeking a reaction from any of them.
------
If she gets one
"Do you know what happened here?" the tentacled goblin asks caution on her face as she looks toward the unconscious green goblin who had been indulging in cannibalism. Where do I know that word? she considers distraction on her face before she realizes where she is and snaps her attention back to the other goblin.

---------
If she does not
I.. I'm not sure where to go from here. The goblin considers as she looks down at the unresponsive creatures staying as far from the webbing as she could. The gloom over there seems.. familiar, and the spirit lady went that way. Perhaps she would know something on my.. my problems? Perhaps I could bribe her with something to get myself fixed. she seemed powerful enough. Looking to the blue spirits in the room she nods once to them "Thank you for your help, I'm going to find the spirit lady." With her goodbyes said she shifts the collected gear she had obtained and folds the blanket she had been wrapped in back onto one of the beasts. "I hope to find the ones that helped me before. I.. I need to ask them things I think. And hope that they don't ask too much for sparing my life."

Running total:
Poncho,2 trail rations, Otough hide murder coat,
Mstrwk dogslicer, the small voidridum darkwood spear, The underwater crossbow (no bolts?)
50ft silk rope, adventurers sash
a presently empty waterskin
Small scraps of leather
Steel mirror- pitched/potentially damaged, potentially through the Gloom wall depending on where GM Tac wants it. Poor Schnorzel would have no idea where it went.
1 hp damage's worth of a cut to the hand.


Dijiron:
You recognize these flames as magical in origin. Not magical in the sense like a spell, but in the sense that two different magical forces - you're not quite sure which two different magical forces, only that there were (at least) two - have collided in order to combust spontaneously, and cause all sorts of really unpleasant effects. Like solid rock catching fire. Around you guys.

Schnorzel:
I don't know if you are confused or Schnorzel is, but just to let you know: Nuglet is female, Jakk is the male in charge of things. None of them wake, for different reasons. I also went ahead and pushed you through the double doors, in order to move both your story and theirs along.

As you pack up, the various hooved creatures look at each other, nod, and - carefully - pick up the various unconscious creatures, putting them on their backs.

As you gear up to go, two of them - the one with the bundled rat, and the one filled with packing supplies - come near to you, and jerk their heads. After a few repetitious motions, the idea is clear: they want you to be on the saddle.

The one with the packing gear uses its head to help steady you enough to get in the saddle of the one with the rat, if you will do so.

And with that - after making sure their riders are secure - they march forward together, moving quickly and steadily across the large hall to the gloom - the gloom you recognize that will take you home.

The rest of you...:
As the colorful lady continues to gag on apparently nothing, to your surprise, your Alkenstar War Donkeys begin coming into the room! Seemingly calm as they enter, they quickly get a burst of panic and speed and head through quickly!

And one - Horse! - comes in bearing a rider! It's... Schnorzel! And she's equipped!

Schnorzel final separate note...:
It's hot! As you pass through the gloom, it's burning hot! There's a wall of fire behind you!

Take fire damage: 1d4 ⇒ 1 as you and your mount rush away from it: good thing you didn't go in the opposite direction, as it would have been quadruple that... or octuple that if you didn't make your save! ... probably not going back that way, then.

You see the room on fire: you recognize this room. It was meant to summon the Gohl'eeh-ath, the enormous corpse on the table, as the eternal servant of the goblin people, supposedly capable of granting wishes. Jakk has assured you all of this. You were dubious at the time. You've seen nothing to bolster your faith in Jakk's predictions to date.

What you don't recognize is the flames - at least, it wasn't on fire the last time you came through here.

You do, however, recognize the source of the flames: magic. The entire area was basically overheated by a random surge of stray anarchy magic combined with the necrotic blightburn mana plague he planned on unleashing on the non-goblins. These flames are something else that Jakk failed to mention would occur.

You definitely cannot go back through the doors - or rather, you could but you've got a pretty solid odds-to-even chance of straight-up death-by-fire.

You see the folk that saved you - the hoofed beasts carrying you move quickly away from the fire-wall and to make room for their fellows, but also to avoid the other flames.

You recognize that you're in a different world than the one you just left - you're home again.

As the anarchy and flames reach a crescendo, there's quite a bit of confusion as donkeys - clearly not expecting the flames - move around, quickly, gathering around you, and searching for a way out.

As the donkeys come in, those inside the room see bursts of flame from the gloom. Clearly, they're breaking through a wall of fire just to get here! Hard core!

... also probably almost as deadly as the raging column of fire that was once the entrance to Father Husk's territory.

That just leaves the slightly burning stairwell on the other side of the low, thick white wall, where the gloom used to be as the safest of the three "routes"...

You may continue to react to the initial shock of waking up, or may move along to this moment, at your option; simply note when and what you're responding to. The DC to climb the white wall is a DC 5 Climb for Small creatures (10 because of type, but 5 because it's so short) or DC 2 for Medium creatures. Acrobatics DC 10 to jump it.

Acrobatics or Reflex DC 11 each round to avoid 1d2+1 fire damage per round heading through the stairs, if you do so. If you're wearing the flame-resistant boots (which all except Schnorzel are), you may ignore 2 fire damage. It's 8d4 fire damage (DC 16 Reflex for 4d4) for heading through the gloom. It's 15d6 (DC 22 Reflex for half) to go through the columned inferno towards Father Husk's tunnels.

The fire is spreading - slowly - and getting hotter. Every minute you stay the DC will increase by 1, and you need to make a DC 13 fortitude save or take 1d6 nonlethal damage. This DC, too, increases by 3 for every minute, and the damage by 1d6 every 5 rounds.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

As Layla quickly grabs the crystalline chakram from the floor and considers the safety of the possible exits, suddenly the donkeys burst through the fiery gloom into the room, one ridden by Schnorzel and three bearing unconscious Amita Narahari, unconscious Stone, and unconscious Ooze.

Layla shouts out loud and mentally, once in common, then a second time in goblin, just in case...
"Schnorzel! What's going on? Where's Lulu? Lulu, can you hear me? I suppose we're not going back out that way, huh?"

Layla quickly checks Amita, Ooze, and Stone to make sure they're stable and to see if she can tell why Ooze and Stone are unconscious.

Heal: 1d20 + 9 ⇒ (9) + 9 = 18

Layla would also check the strange colorful lady who's coughing to see if there is anything she can quickly do to help.

Heal: 1d20 + 9 ⇒ (15) + 9 = 24

She would ask the two new one-armed women in Common,
"Who the heck are you two, anyway, and where did you come from?"

If there is no response from Lulu or word about Lulu, Layla would be quite concerned, but, letting her practical side and survival instincts kick in, she would suggest, mentally and out loud in Common,
"Alright, people, it looks like there's only one possibly safe way out of here and that's down those stairs in the corner, so unless someone has some big fancy magic way of getting rid of a raging inferno quickly, let's get on our donkeys and move it!
They'll be able to climb over that little wall just fine, and they'll fit down the stairs without a problem.
Grab anything important, and let's go! Now!
Shaedo, that big dead body on the table isn't important to bring, is it?
"


In your collective minds, you hear Lulu's voice.

I... can see... all the colors...

----

.

In response to Layla's questions, the two women look at her, curiously, but the colorful one responds, "The eyes blind, but time for revelations is lacking. Thy plan is a good one-" here she eyes the obsidian woman hard, "- and we should, indeed fly."

With that she helps Vitreous stand. The obsidian woman nods, tersely, and stands as well, looking reluctantly at the stairs, before slinging a few familiar-looking weapons over her shoulder.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

"Lulu! Where are you? Do you need help? Are you dead?"
...
...
...
...

EDIT: FYI to ALL: GM says I get no further response from Lulu at this time, so post accordingly.


Female Kitsune (Small Variant) Ninja (Performing Trickster) 3 | AC (22) 18 T 13 FF 16 | HP 16/19 | F + 0 R + 4 W + 4 | Init + 4

Shaedo is reluctant to awaken from a very pleasant dream. Her bizarre yet delightful world is very much disclosed with dreamer's talk.

Having fallen unconscious earlier, she has returned to her vixen form.

"Mhmmm! Ah-ha- fire flies! ... Sunny, I didn't know you were a dragon too! ... Be sure to leave the door to the tree-" then she is awake, just was she is finishing the last words of her sleep talk.

"Huh? What are you talkin' 'about Shaedo?" She asks Shaedo. "Wait- oh yeah, that's me! *Gasp*, I'm awake now!" Shaedo springs to her feet. Then she realizes, it's hot! And... "OOoohh.. my head!" She stumbles and falls down again, though luckily her fall is cushioned by her four tails. Wait, four?

"Huh? Another one.. two? I've got twice as many!" She manages to murmur, before the interest in these new tails give way to, "my he-eead!"

Ouchie! Vixey hangover! ... I'm assuming Shaedo isn't drunk anymore- her current misery could be a hangover, or it could just be the heat and her getting up too fast. .. Does Shaedo have a hang over from the magic- oooor... would she still... be drunk?

EDIT: I had trouble deciding which magical tail spell to take, since two were thematically appropriate for recent events, and character development. So, I decided to take magic tail again as my third level feat, so Shaedo actually has four tails now!


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Ceru realizes she still has the wand of cure light wounds in her hand, and focuses on activating it -- maybe the process will help her clear her mind as well.

She also notices in a way she hadn't before, the fine quality of the beechwood from which the wand is carved.

Use Magice Device: 1d20 + 12 ⇒ (8) + 12 = 20

Her observation does not distract her and she manages to get a charge out of the wand. The wound closes and is more of a clean if deep, painful looking pink than angry red. Ceru still looks paler than usual (in a blood loss sort of way (still at -1 Con).

Healed: 1d8 + 1 ⇒ (7) + 1 = 8

Once finished she looks around. "Does anyone else need any healing? Vitreous, what are they doing to you?"


Female Kitsune (Small Variant) Ninja (Performing Trickster) 3 | AC (22) 18 T 13 FF 16 | HP 16/19 | F + 0 R + 4 W + 4 | Init + 4

"Does anyone have a wand of sobriety?" Shaedo whimpers miserably.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sorry! No time to add a post right now. Am rilly busy in'a Real Life. :(

Should be able to catch up a tad tomorrow. :)

Very much cheers ta' all! (^_^)


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

"I think they are fighting over me." answers Vitreous in an awestruck voice. This being the first time any woman has every paid this sort of attention to him. "Also, from what I caught of their argument, going down doesn't necessarily help our chances of survival" mentions Vitreous mentally, not sure if he should let on that he understands Sylvan perfectly well.

As a reminder to Ceru, you might have missed in the WoT*, Vitreous' hair has gone completely white! He hasn't noticed it yet.


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

I have no idea what has happened and what is going on Layla, really no idea. she says trying to keep the confusion in herself under a lid as she goes and get her ride

So Downwards it is ?


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4
Shaedo Silverpaws wrote:
"Does anyone have a wand of sobriety?" Shaedo whimpers miserably.

"No, but I have this," Ceru smiles, and pulls the doctor's bag out of her backpack. From there she retrieves a small flask labeled "Alchemist's Kindness" and hands it to Shaedo.

She looks back over to Vitreous with the strange automaton-like ladies near him, and is about to ask whether he needs anything from the bag as well, and she, now having a better view of him, realizes he has brought more than strange dream women from the dream with him. She wrestles inwardly for a moment, wondering if it would be better to tell him or not, but realized it was better to get it over with. "Uh, Vitreous... remember how excited and happy you feel and you should, but I think the dream has changed you. As a sign of your strength and trials and tribulations, of course. But you should probably look in a mirror..."


Male Gnome Experimental Gunsmith 3 | AC 21 T 16 FF 16 | HP 28/28 |F 5 R 7 W 2 | Init +7

"Oh no! Did a tentacle grow out of my forehead too?" Did my mustache fall off?!" He begins to spin in circles trying to see the back of his head and it doesn't really work."Arggh! Did my eyebrows turn into caterpillars, pupate then fly off like butterflies? or are my ears getting extra big like that blue goblin wearing the same armor we took off that other bad goblin earlier?"


Female Kitsune (Small Variant) Ninja (Performing Trickster) 3 | AC (22) 18 T 13 FF 16 | HP 16/19 | F + 0 R + 4 W + 4 | Init + 4

"Uuuhhhh- thanks Ceru!" Shaedo manages as she gratefully takes the vial. She climbs to her feet, slowly this time, and while she is considering the vial, she realizes her headache isn't so bad- and she lacks the quesiness that usually follows a night of- excess and revelry.

I'm- not hung over after all... the kitsune realizes. Yet- this kindness may be of use later, and who would she be to refuse an act of kindness, a gift? Shaedo pockets the vial while Ceru is distracted by Viterous. Luckily her fur hides her slight blush.

Though the blazing heat, and fire all around is more of a very real problem. That's when she recalls hearing Layla's voice in her head a moment ago- and the donkey's!

Seeing them brave a wall of flame, and recalling how the donkeys seemed at ease, even out in the Mana Storm earlier, Shaedo for a moment stands in awe of the tenacity of the Alkenstar donkeys. And does one of them have a rider?

I'm not sure what that body was, Layla. I just kinda fell onto it- twice! *Shudder!* Eeewww! Now though, it's behind that huge wall of flame- and would probably be way too heavy to move quickly. I'd jus' as soon get outta this heat!


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Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla responds mentally, and out loud,
"Alright, then, let's leave it here and move!
Vitreous, your hair is white and you have a tentacle. No biggie, all things considered.
Yes, Beylinda, why don't you lead the way down the stairs on your donkey? Be careful. We don't know what other dangers await.
Ceru and Vitreous, if you want to grab a few of those huge copper coins from the enormous bowl by your feet on the way, feel free, but let's move it, people!
"

Layla tries to assist people onto donkeys and over the short wall, and get them moving down the stairs behind Beylinda.
She takes the rear guard herself, on her own donkey, or Lulu's, whichever has space.


Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7

Dijiron's face is troubled as he watches the strange events before him unfold. He seems jumpy and distracted. It was all too much. Too much knowledge. I need more time. Time away from the noise. Time to study. Contextualize.

He followed along with the group when required but otherwise appeared to be in a malaise.


The donkeys auto-succeed the DCs.

The below is a "best guess" at what people do. If we wish to retcon something - if you're not satisfied with your action somehow - feel free to alter it. The order of actions is mostly to speed gameplay along as well as resolved by what's been written, and then who's where in relation to the stairwell.

The one-armed obsidian-colored woman first notices Schnorzel with surprise, and then looks hard at her, until Layla makes her declaration, drawing her attention away.

Beylinda, on Nemo, leads the charge into the stairwell.

Ooze's donkey, Mange - which you now see bears two unconscious riders - leaps to follow Beylinda from its position next to the wall, followed rather immediately by Stone's mount Stone carrying an unconscious Stone.

The obsidian-colored woman rolls her eyes, shouts something, pointing to the table, then - using her one arm - picks up the enormous bowl of very big copper pieces by herself, lifting it over her head.

Perception DC 10 and Linguistics or INT DC 10:
In heavily accented common (Taldan), the woman yells, "Ehf wee gohin't lioooot thes, plice, yoo wahnt shtoof ovlin taybol! Ble cahrfoolin of go-em blin blitle!"

Perception DC 10 and Linguistics or INT DC 12:
The woman is yelling the (rough equivalent) of, "If we (are) goin(g) 't(o)' loot this place, you want stuff of/from (the) table! Be careful of/with <golem? gem?> <indecipherable> beetle!"

Perception DC 15 and Linguistics or INT DC 15:
The woman is yelling the (rough equivalent) of, "If we're going to loot this place, you want stuff of/from the table! Be careful of/with the <golem(?) gem(?)> and beetle!" - you can tell the words are heavily acciented from the strange goblin tongue.

Lacking the ability to do much else, Ceru hops onto Thunderhoof, who takes her quickly into the burning stairwell.

The colorful woman hops aboard Rainbow*, after one-handing Vitreous onto Snuffles, and moves out of his way and into the stairwell, crooking a finger in his direction, as if to say, "follow me!" as she does so. Snuffles needs no further urging and follows the fleeing Rainbow, while the one-armed obsidian-colored woman keeps pace with the donkeys easily enough, jumping all the way over the wall, despite the heavy-looking bundles she holds - the bowl in her hand, and the heavy and bound stuff on her back. She does glare daggers at the colorful woman, though.

Eris cries, hand to head, "Go, Gob Smash One - let us ride to freedom!" as she mounts Inconvenience (Kalisti settling on her lap) who takes her to the wall, but no further... as the hallway beyond is full.

Similarly, Dijiron - Taq and Frosty with him - rides Tiktik near the wall, but not yet over... in a daze, it seems.

Ramsey takes Shaedo from Sunny, and settles into place after Dijiron.

Sunny looks at Horse, with a well-equipped Schnorzel and B-Rat riding atop.

Handy is nearby, but the pack saddle is filled with stuff and has no particular riding saddle.

Layla, on Scrappy, moves to the table, trying to shepherd everyone down the stairs.

On the table rests an enormous - if still-in-good-condition - body, a burning and glowing blue gem, a bowl of burning something, and a massive platinum beetle.

* Okay, no, I really, really didn't plan that.

Important note: although the two women are unusual in their appearance, outside of their coloration (and the subtly shifting features of the colorful one), they seem to be flesh and blood... at least on the surface.

Edited several times for clarity and additional information.


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Intelligence: 1d20 + 1 ⇒ (17) + 1 = 18

Layla catches the meaning of the obsidian woman's shout and mentally translates for the others,
"She says if we're gonna loot this place we'll want to grab the stuff on the table, but we should be careful of the beetle and of the gem... or maybe of the golem.
I don't know if it's worth gettin' burned to take stuff, though.
Any of you magic peeps able to glance and let me know what's worth grabbing?
"


Female Gob-Lin-Lin (Midori) Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2

Double Door:
Bah, knew I messed it up somewhere. I imagine I'll get with it soon. Just gotta let the setting percolate through my mind a bit more. I am quite happy to just ride the plot train straight to party town.

For those interested Schnorzel is wearing what appears to be a poncho for an approximation of a dress, the nasty armor hide armor you found being worn over the poncho to both restrict the garment and keep the armor from rubbing. a coil of rope and a pocketed sash cross either side of her body in the style of bandoleers. She has the dog slicer and one of the voidglass spears from the loot pile.
The blue tone of her body is rather pale now, tendrils of a similar color(though somewhat closer to green) project off the back of her head and end at her shoulder blades. A fleshy equivalent of braids. She has great big ears on either side of her head that rather obviously have bones in them what with being backlit by the fires in the area. She looks slightly nervous but beyond a small quaver in her voice she seems to have recovered from her trials for now.

Schnorzel looks in confusion at Layla from the top of her mount. Schnorzel, is that my name? I recall some people with nice voices calling me that before. Well I don't recall any other name so that will do. If I can.. fake solidarity I can seem useful. Hopefully they make their intentions for me clear soon.

Hearing the halfling call in a language she understands she nods "I don't understand what is going on, I woke before the portal with your spirits." she looks affectionately to the one she is sitting on
"They helped me recover some of my strength, they were also watching over some of the other survivors.
I saw a woman with a small spirit companion walking up the stairs before I came here. Could that be the 'LuLu' you speak of?"

The goblin adjusts herself into a more comfortable spot to ride, though it did little to help lacking pants comfort and saddle were two words never to meet.

More spirits? the goblin considers as she eyes the strange women, cautious for threats.
"The blaze of magics here are going to only get stronger when it consumes to sacrifice on the altar. It would be much easier were the stairs not on fire. Invoking the spirits for aid won't help though, even if an avatar of water would be a great help."
Schnorzel blinks, twitches once and seems to hold back a sneeze.* I don't know what this is but I know that something is missing, there is something very important that is not in the right place. Unable to stop she spews a collection of words easily identifiable as arcane before looking near the stairs and seeing a MidoriGoblin sized wave of water with identifiable eyes looking at her. Schnorzel looks back at the creature gob-smacked eyes blinking rapidly
"Uh..?" the tentacled goblin drags out
I can question this when I am not in danger of lighting on fire.
shaking her head she gestures to the stairs looking at the creature "Please, get rid of the fire?" the goblin states in Midori, tone about as sure as one told that a stern voice will drive off a bear from their camp.

Turning her head to the elf Schnorzel is struck by a sense of nostalgia I do not know her, but I know she is kind. Could she be the one that helped me? Perhaps this is her mount? I hope she understands this language. Coughing a few times the goblin looks to the elf and speaks "Is this your ally? I can get off him if you want to ride." she says in the Golarion goblin language a growing rasp to her voice, as the smoke along with having not spoken in weeks since her 'incident' worked to make speaking very difficult for the warped creature.

* Burning a summon monster use. though Schnorzel doesn't know that being new to the whole 'casty' thing. creature summoned is a bog standard Small Water elemental.

Water elemental ability of importance:
Drench (Ex)

The elemental's touch puts out non-magical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD).


Unsure if the elemental can help with the bigger fires, but I am pretty sure the one on the stairs is manageable.


Reference the error: no problem. Besides, poor Schnorzel is a bit confundicated in the headspace right now... :)

The small spirit immediately surges into the stairs, moving quickly and expunging large swathes of fire, though leaving behind great gouts of steam as it goes. It does not quite reach Beylinda, but it moves close.

GM Fiat: allowing it's Drench ability to work despite the fact that this is magical fire by having it soak up damage. As I understand it, the ability is a standard action. In this case, I'm combining it with a two move actions to go as far as possible.

Prior to the passing of the water elemental, all in the stairs take 1 fire damage (after boots), though the donkeys take 3. After the passing of the elemental, only Beylinda, Ooze, Ooze's fellow rider, and Stone are in danger of fire damage.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Going back in time a little... to catch up...

Sunny yawns as she stretches and slowly sits up,

"I had tha' won'er fullest dream! there was swimmin' an' soft sands an'..." She blinks as she looks around,

GM Tacticslion wrote:
*As the anarchy and flames reach a crescendo, there's quite a bit of confusion as donkeys - clearly not expecting the flames - move around, quickly, gathering around you, and searching for a way out.*

(O_o)

"Okeys... happy feelin's gone..."

Sunny quickly scrambles to her feet. At the sight of Horse and Schnorzel Sunny lets out a squee of delight/happiness... but the situation overwhelms such emotions at the moment.

Perception:1d20 + 5 ⇒ (14) + 5 = 19

"Right! I in't leavin' till I gets me some shine ta' make all'a pain worth it!" The tanned Elf pluckily declares, eyes set on... something... Before she turns and begins helping allies, friends and country animals over the wall and off towards.. something/place that isn't burning......


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Layla is strangely relieved to hear Schnorzel speaking mostly the normal Goblin language, even though a few bits of the strange Gobby-gob talk are thrown in. She figures she'd better translate some of it for those in the group who don't speak Goblin.

Out loud in Common and mentally ...
"Schnorzel says she woke up and our donkeys helped her and she might have seen Lulu and Pix wandering up the stairs back there.
She also says if the fires burn that big body sacrifice on the table, even more stuff might start exploding in here.
I think she summoned that water creature to help clear our path down the stairs.
And, Sunny, she wants to know if you want to ride Horse instead of her.
Also, Sunny, I say, if you want to try grabbing the burning blue gem or big platinum beetle or bowl of burning black glittery stuff on the table, you can, but it might be super dangerous.
"

Out loud in Goblin...
"Okay, Schnorzel, I translated for you since they don't all speak Goblin. The elf's name is Sunny and I don't think she speaks Goblin, but she's been really nice to you and taking care of you, so you better be really nice to her, and you better not betray any of us, 'cuz we don't take kindly to that. If you're with us, you'd better be helpin' us. The water creature is a nice start. Good job."


The shiniest thing (that isn't on fire) is the you-sized platinum beetle. The other major shinies are: a black bowl full of currently-on-fire glittery black stuff, and a big blue glowing stone that's also on fire - a lot of fire.

Thus, Sunny has some options. To that end, I present: Choose Your Own Adventure!

... Gob Smash One-style!

You may choose any of the following actions (in which case, please open the spoiler, copy/paste the action, and post what you do), or you may mix it up a bit, say, choosing to try to go get the beetle and the jewel, or the burning bowl and the burning jewel. Be aware, however, that you cannot physically fit both beetle and burning bowl in your hands. Of course, both look very large and heavy anyway...

-----

It would be Sunny's full move to get to the beetle. Standard action to pick it up. Presuming Sunny goes for the beetle...

Beetle:
Sunny hops up on the table, and dashes over the still-warm enormous body. The beetle is slightly under its head, and, as Sunny moves the head, it proves surprisingly light for such an enormous thing... and despite the fires, it's cool to the touch!

The beetle looks way too heavy to pick up, but you might be able to break off some of it. When you start to try to do so, however, you find that the beetle - much like the dead giant's head - weighs far less than it should. Far, far less. In fact, you can pick the whole thing up with ease.

-----

It would be half of Sunny's move to get to the fiery bowl. Standard action to pick it up. She could then continue moving back to her original position. Presuming Sunny goes for the bowl of fiery glitteries...

Bowl of flaming stuff:
Sunny hops up on the table, and stands over the still-warm enormous body. The bowl is pressed right against the top of its head. As she picks it up, the smooth, stone bowl is hot - really hot (nonlethal fire damage: 1d2 ⇒ 2) -, but she manages to hold on nonetheless!

She carefully keeps the bowl from spilling and absconds with the fiery bowl of black glitteries!

-----

Sunny would not need to move to get to the massive, burning (flames to the ceiling), glowing blue gem. Standard action to pick it up. She could then move away from the table. Alternatively, she could be careful and attempt a full-round action acquisition of the burning jewel. Presuming Sunny goes for the burning jewel...

Burning jewel, standard action:
Sunny reaches up on the table, and stands grabs the burning jewel! As she picks it up, fire burns her, and the energy flares bright for a moment! (Fire damage: 2d4 ⇒ (4, 1) = 5 <Reflex DC 15 for half> plus Magic damage: 1d3 ⇒ 1 <Fortitude DC 14 for half>) She manages to hold on nonetheless! She moves the jewel from its sinister-looking stand, and runs towards the stairs!

Burning jewel, full-round action:
Sunny carefully reaches up to the table, and, using her blades as make-shift tools, attempts to dislodge the the burning jewel! DEX: 1d20 + 3 ⇒ (19) + 3 = 22 As she picks it up, fire and magical energy flares in her direction for a moment, running along her swords, and attempting to burn her! (Fire damage: 2d4 ⇒ (3, 2) = 5 <Reflex DC 10 for half> plus Magic damage: 1d3 ⇒ 1 <Fortitude DC 9 for half>) She manages to hold on nonetheless! She moves the jewel from its sinister-looking stand, slides it down her blades, and into her waiting hands!


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Gon'a make my choice (Actually post me actions -I is already made tha' choice-) after I knows folks is safe over tha' wall. (^_^)


Female Kitsune (Small Variant) Ninja (Performing Trickster) 3 | AC (22) 18 T 13 FF 16 | HP 16/19 | F + 0 R + 4 W + 4 | Init + 4

Shaedo mentals to Sunny, and the whole group, warning them possibly too late, Careful Sunny, careful everyone! The jewels in this room'll get you druu-uunk!


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

*The sound of Sunny's giggling is the response* (^_~)


Female Halfling Urban Ranger 3 | AC 19 T 13 FF 17 | HP 27/27 F+5 R+6 W+3 (+5 vs. Fear) | Init +6

Although Layla is generally trying to usher people downstairs ahead of herself, if Sunny is specifically hanging back to be the last one there grabbing things after the rest of us are safely over the wall, then Layla would follow the others over the wall and let Sunny be the last one out.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Layla the Twin-Blade wrote:
Layla would follow the others over the wall and let Sunny be the last one out.

Awesomest! Thank'e(^_^)

Sunny, seeing her friends are out of harms way (For now) turns and races, jumps, vaults, tumbles and other-wise has a dash back towards the large slab of stone with all the flaming shinys on it.

Acrobatics:1d20 + 6 ⇒ (1) + 6 = 7

Springing up onto said slab she grabs at the silver beetle.

Perception:1d20 + 5 ⇒ (7) + 5 = 12

Before lifting the item over her head in triumph! (^_^)

Thence, noticing the roaring flames leaping about her,

"Oooo! Hot! Hot! Hot! Hot! HOT!" And jumping down and racing back towards the exit.

Acrobatics:1d20 + 6 ⇒ (15) + 6 = 21


Female Gob-Lin-Lin (Midori) Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2

Schnorvel looks the the halfling with obvious confusion on her face. Betrayal? Do you often treat your meals like allies? I.. not that I don't want to be alive." She finishes as she casts about the room
"Thank you for my life, tall creature Sunny." she says before looking back at the elemental descending the stairs.
"I have never done something like that before, I do not understand what is happening but I seem to be 'Gob-li-Gobble' now The female frowns before thinking again You goblins language does not have a word like it, and I do not have the time to explain.
Seeing the curling steam rising from the creature and the path it is carving out of the flames schnorzel nods to the water spirit.
The fire looks to be hurting the spirit, if we want it to stay alive so it may remove more fire a way to let it recover is needed. Perhaps pouring more water on it could help? The goblin says as she scans the room for the various object "If it is permitted I would like to recover some of the objects in the room before leaving, they are storied objects of value." she says looking with meaning toward the currently on fire throne, altar and brilliant flaming gem. I remember seeing a well made pack on on of the mounts may I have it to store the items I take?

Gob-Li-Gobble(Don't open unless you know (Midori)Goblin:
It is a multifaceted word that can mean several things. Spirit Speaker/Shaman/Walker of wending paths all of these things in one idea.
While many of her Caste are Shamans, story tellers and other such things the truely fortunate are blessed by the Spirits with powers beyond that which a normal Midori can obtain.
Though the reverence carries a cultural weight of its own as such speakers are typically chosen and spend much of their lives training to focus such powers. To spontaneously gain powers like she has is something out of a childrens legend for Schnorzel.


Making several ret-cons, and unclear decision-making processes, the GM will make a few adjustments, following the questions and desires of the players in general.

EDIT: Huh, partial ninja on the part of Schnorzel. Mostly worked out very similarly. Fixed below.

The conversation can be happening during this time as well.

Minor Retcon:
Schnorzel wrote:

Hrmm... minor time travel might be needed to let this work as written.

That is if Schnorzel is permitted the chance to retrive some stuff.
Schnorzel would dismount/ grab bag/ loot and retreat. Then sunny's action would occur as she absconds with the beetle, still being the last person in the area.

Too bad Father husks place is on fire, that would have been an excellent place to loot.

Edited from Schnorzel PM wrote:


(1.) Summon a Magma elemental who will enter the flames engulfing the throne and altar to retrieve the objects of value on them.

(2.) Partially empty the container of obsidian fly gemstones and pick up the container.

(3.) Move the container and knock the fiery doom stone into the now partly empty container.
- (3b.) collect bag, command elemental to hold the fly/orb container and get outta dodge.

After asking Layla's permission, Schnorzel rides Horse deeper into the flames, as Sunny acquires the big beetle!

Schnorzel once again summons a creature - made of fire and stone - she quickly commands it in a strange language.

Goblin (Midori):
"Spirit please retrieve the objects from the throne and the altar, put them into the open pack!"

After which she spins and dumps the burning glitteries from the container-bowl into the backpack; Check: 1d20 ⇒ 3 due to her shock at summoning, she stumbles a bit, and spills some towards the giant (but not toward Sunny).

Sunny scrambles away from the fire, and toward the stairs, gesturing for Schnorzel to come as well.

Schnorzel uses her spear to knock the flaming and glowing blue gem into the emptied bowl that once held the black glitteries.

The magma elemental reaches over, and picks up the throne and lifts a complicated design out of the alter (including a few gems).

The gems - still burning - scatter far too rapidly across the whole of the giant corpse, creating strange sparks and flares and flames, as magical forces begin to crawl across it, and blue haze begins to be almost excreted from the fires.

As Beylinda, Stone, and Ooze continue downward, they suddenly break through the flames, leaving all the burning behind.

Beylinda, Stone, Ooze:

Fire Damage: 1d2 + 1 ⇒ (2) + 1 = 3 to Beylinda, Stone, Ooze, other rider with Ooze, and mounts.
Reflex Saves, DC 11
Beylinda Reflex: 1d20 ⇒ 11
Nemo Reflex: 1d20 ⇒ 2
Stone Reflex: 1d20 ⇒ 7
Mange Reflex: 1d20 ⇒ 15

Shortly thereafter, the water elemental manages to purge the last of the flames in the stairwell, at which point it turns, and attempts to surge back upward toward its master.

The magma elemental turns with the throne and complex metallic formation (formerly part of the alter), as Schnorzel and Sunny both arrive - both throne and shape (and all the shiny gems within) still being on fire, though not being consumed. The elemental reaches into the pile of shining burning gems next to the throne...

... and begins to grow, and warp!

The magma elemental tosses the throne, as the metal frame from the alter melts and collapses into the elemental's hand. The throne lands with a pretty hard crash! next to Schnorzel and Horse, cracking at the base a little, but otherwise unharmed.

The elemental expands further - too rapidly - as a burst of blue fire expands, and a faint blue haze - agh, that SMELL! - starts, and lines of energy begin to arc between the giant and the elemental.

The water elemental surges up toward its master, having completed its charge.


CG Gnome Investigator 1 | Temp: +1 hp 9/9 | AC 15 Touch 13 FF 13 | CMB -1 CMD 11 | Init +2; Perc +7 LLVision | Fort +2 Ref +4 Will +2, +2 vs despair, fear, language-dependent glyphs/runes | Inspiration 3/4

Ceru just watches, a bit overwhelmed by all that is happening at once.

The... elemental creatures... and the new goblin... are good guys, right?

She does move to head downstairs as Layla tries to urge people to move.


Female Gob-Lin-Lin (Midori) Story summoner 3 I HP 22/22 I AC: 17-12-15 (DR/5 C iron) F+2 R+3 W+7(Immune-Disease/Psn) I Init+2

Schnorzel looks with concern as the elemental expands. "Whatever is happening is an effect of the magic here, I am not in control of the elemental getting bigger.
I am going to try and get the spirit away from the corpse. I..If it does not work we should probably run. The only time I have ever heard tales of element spirits this large is when they are angry and wish to destroy a town."
She looks says biting back fear as the formerly Midori sized element spirit expanded, looming over her.
"Spirit, do not touch the corpse! Back away and escape with us!"
She commands, hoping the fear in her voice does not resonate.


Does she wait on the spirit, or does she command it and leave? Or does she command it and do something else?

The magma elemental... groans as it staggers a single! ponderous step towards Schnorzle, leaning, precariously, toward the corpse.

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