GM Tyranius |
Torriki stabs at the agile rat. Though it dodges out of the way he is able to grab it and bit through it's neck ceasing it's movements.
Quick on his feet Qillian slashes a large gash in the yellow dire rat as Io smashes a crate with his hammer. Rotten foods spill out all over the floor.
Omar readies himself looking for more rats.
Round 1
Torriki
Qillian
Shonne
Io
Omar
-----------------------------
Dire Rats (yellow -5 hp)
-----------------------------
Round 1
Rudolph
Shonne |
Acrobatics (leap upon box): 1d20 + 6 ⇒ (17) + 6 = 23
Spear from on high (yellow): 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
GM Tyranius |
Shonne leaps up onto the box and stabs at the floor where the rat was just a moment ago.
The Rats bite at Qillian and Io.
Yellow Bite vs Qillian AC 16: 1d20 + 1 ⇒ (5) + 1 = 6
Blue Bite vs Io AC 18: 1d20 + 1 ⇒ (5) + 1 = 6
Both rats bash against the companions armor. The yellow rat seems to exert itself too much and falls over unconscious. A small trickle of blood flows from it's mouth.
Round 2
Torriki
Qillian
Shonne
Io
Omar
-----------------------------
Dire Rat
-----------------------------
Round 1
Rudolph
Io Hammerhand |
Io continues smashing at the creature, but finds it hard to hit.
"'Old still, will ye!?"
He takes a few steps back to let someone else have at it.
warhammer atk: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 4 ⇒ (2) + 4 = 6
Shonne |
Shonne leaps down to attack the final(?) blue rat.
Acrobatics (jump down): 1d20 + 6 ⇒ (20) + 6 = 26
Spear: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
GM Tyranius |
The group easily finishes off the remaining rat. Looking around there dows not seem to be anymore rats and can now get back to getting the crate back to stable ground.
Combat Over
Io Hammerhand |
Once the rats are defeated and the crates secured, Io opens them up to see if he can find the contents they are searching for.
He points to the rats and his large avian companion commences eating the corpses.
Torriki |
Torriki spits out the disgusting rat fur while giving a look around to make sure no one saw his rather embarrassing failure with the rapier. He sets to trying to use a rope to drag and secure the crate for Io to examine (after Quillion gets into position of course.)
GM Tyranius |
Quillion gets the boat into position under the hole as the group prepares the crate as much as they can with rope and the crane. The boards break apart but with enough handling Io is able to lower the crate into the boat and get it safely to dry solid land.
Io and Torriki open the crate and take a look at the contents.
The rescued crate holds a smaller mahogany
box inside, which contains five books and a few loose sheets
of paper in a leather folder. The titles and subjects seem
completely unrelated to each other: Practical Thaumaturgy
In Accordance with Creation, Geographic Anomalies of the
Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of
Dragons: An Illustrated Reference, Lost Sarusan. The leather
folder contains cargo manifestos, warehouse inventories,
and other financial logs from a dozen different merchant
houses and trade guilds.
The crate also contains
- 10 sets of masterwork thieves’
tools,
- three flasks of alchemist’s fire,
- a flask of acid,
- a dozen jars of various inks,
- a footprint book*,
- adamantine weapon blanch*,
- three bags of powder*,
- a deck of marked cards*,
- two sets of average loaded dice*.
Io Hammerhand |
Io pockets a flask of alchemist's fire and acid, then prepares to leave.
"We've more ta accomplish, lads. Off with ye!"
Io Hammerhand |
No, just a couple items from the crates. They said we could keep anything else. They also said to do all the stuff before reporting back.
Qillian Jones |
Qillion takes the marked cards and loaded dice. "Not too sure the missus would approve, but maybe just for a ittle bit o fun..."
And, of course, anything left - might as well sell if for fun and profit.
GM Tyranius |
Quillian: 1d20 + 1 ⇒ (11) + 1 = 12
Torriki: 1d20 + 5 ⇒ (7) + 5 = 12
Io: 1d20 + 6 ⇒ (3) + 6 = 9
Omar: 1d20 + 6 ⇒ (3) + 6 = 9
Shonne: 1d20 + 5 ⇒ (2) + 5 = 7
Rudolph: 1d20 + 7 ⇒ (15) + 7 = 22
Looking at the list next is Ollysta Zadrian requested aid and is expecting you at the Temple of the Shining Star in the Ascendant Court. She needs someone to deliver a parcel of medicine and curatives to a needy orphanage and verify the character of the recipient.
The second task on the your list is to head to the Temple of the Shining Star, the Ascendant Court’s massive temple to Sarenrae, to meet with Ollysta Zadrian, a retired Pathfinder now operating the Silver Crusade, an effort to use the Society’s resources to help those in need and spread good deeds throughout the world.
On the way to the Temple Rudolf notices a peculiar man watching him from across the busy market. Though when he looks again the man is gone.
Arriving at the Temple of the Shining Star, the you are immediately directed to Ollysta Zadrian. This paladin of Sarenrae is young in her years, but holds herself with the poise of a queen and warrior simultaneously. As she notices the PCs’ arrival, she strides forward, addressing the group in a strong voice.
“Thank the light of Sarenrae you have arrived! I knew Ambrus would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity. Since our quest began, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound cruel, but there are plenty of dishonest people out in the world eager for easy gold.
“Do you know of the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society. I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate district?”
I am not sure if Gilga Baltwin is honest or not, but I hope this delivery by Pathfinder agents will confirm whether the orphanage is operating on the up and up. Be observant and report back to me any evidence that Baltwin isn’t worthy of the Silver Crusade’s aid.
Torriki |
"seems easy enough. We've got some skills. I would be happy to poke around in the dark and dirty corners."
The kitsune takes a moment to appear human. ..
-Posted with Wayfinder
Omar Posada |
Omar will bow to the leader of the Silver Crusaders.
"We will ensure the operation is legit. The children will receive their food and medicines, of that you can be assured."
Omar will head for the front door, not being overly sneaky and more diplomatic.
Torriki |
Torriki will hang back and try to sneak about and look for anything untoward. He's not much of a talker anyway.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Bluff if needed: 1d20 + 5 ⇒ (20) + 5 = 25 "Oh don't mind me, I like the layout of this here house. Thinking about one of my own."
Io Hammerhand |
On the way to the orphanage, Io asks some passers-by what they might know of the place.
diplomacy (gather info): 1d20 - 2 ⇒ (16) - 2 = 14
GM Tyranius |
other customers. He says she’s kept his supplier of fine whiskeys in business for decades.
latter’s mousing skills. They admit to being happy when Auntie Baltwin sends the children “off into the town” during the day, as it gives them a few hours of peace and quiet before they return in the evening.
and games on the sitting porch, though if pressed, he lets slip that she often cheats at games and sometimes had some shady characters coming to whisper in her ear and palm her small bags of what might have been money before slinking away. “Otherwise a fine lady, indeed.” he
quickly adds.
At Lady Baltwin's home it is Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.
Shonne |
1 person marked this as a favorite. |
Diplomacy (gather info): 1d20 - 1 ⇒ (2) - 1 = 1
"You there, short, homely, morbidly obese human woman, what do you know of Gilga Baltwin, the woman who fosters foundlings within this house?"
"Oh, you are Gilga. Then what do you know of yourself?"
Shonne |
Typed all that, except the blue bit, before the roll.
GM Tyranius |
"You there, short, homely, morbidly obese human woman, what do you know of Gilga Baltwin, the woman who fosters foundlings within this house?"
Shonne doesn't realize that she is talking to a small obese toddler who just stares at her eating a frozen treat. It reaches up at her with purple sticky hands getting a sticky sugar residue all over her equipment.
The child points towards the house that everyone else has she has talked to. That must be Lady Baltwin's home.
Omar Posada |
diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
Omar will ask around the local watering holes about the business.
"Hey, a couple things about this place I overheard."
He continues...sharing the info with the team.
"Gilga Baltwin’s neighbors Travost
and Tirelle Anthos are frankly tired of the noises the children
make and the retinue of cats—though they do appreciate the
latter’s mousing skills.
They admit to being happy when Auntie Baltwin sends
the children “off into the town” during the day,
as it gives them a few hours of peace and quiet
before they return in the evening."
Qillian Jones |
"The children go out on drinking binges? Qillion looks confused, and then smiles sheepishly. "Or maybe "off into town" means something different to these folks..."
Shonne |
What time is it? Could we just wait for them to return (or go out)?
GM Tyranius |
Late morning
As the group contemplates how to go about it an old woman, haggered and decrepit, walks out from inside the building.
She begins waves a cane at Shonne.
You there quit bothering my children before I call the guards!
Qillian Jones |
"Seems normal enough to me..."
Qillion turns and whispers to the group. "Maybe Shonne (since she got busted) and I can take her in her delivery and keep her busy while the rest of you check around?"
Torriki |
Torriki will hang back and try to sneak about and look for anything untoward. He's not much of a talker anyway.
[dice=Perception]d20+4
[dice=Stealth]d20+7
[dice=Bluff if needed]d20+5 "Oh don't mind me, I like the layout of this here house. Thinking about one of my own."
While someone else sweet talks, this is still my plan.
GM Tyranius |
Would need to roll it Torriki :)
An' who might you be? She says waving a cane in the air at Omar.
A couple of cats escape out of the front door.
Torriki |
Was hoping I could keep my rolls from the first time :-)
I'll wait until she's distracted and then I'll poke around. (Hopefully while someone puts her on the spot for the rumors.)
-Posted with Wayfinder
GM Tyranius |
Those rolls were for the temple though. :) They were nice though
Shonne |
"This is yours." Shonne says holding the 'tot' up as far away from herself as she can. Because of the elf's accent it's difficult to tell if what she said is a statement, a question, or a threat of some sort.
Torriki |
Torriki waits for one of the others to distract her with accusations (Like Shonne). He then sulks off to investigate.
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Bluff if needed: 1d20 + 5 ⇒ (16) + 5 = 21 "Sorry, I'm in the market for a good kitteh, and I was just examining yours."
GM Tyranius |
@Torriki- Are you investigating the outside of the house, peeking in windows, going inside? She is standing at the front door.
Well get up here. I don't have many more years like you do. Lady Baltwin says to Shonne as if mocking her.
She holds open the door to let you in.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Shonne |
Shonne marches in still stiff-arm carrying the child face away from her as if she were using it to ward off an attacking vampire.
Heal: 1d20 + 5 ⇒ (6) + 5 = 11
Io Hammerhand |
While his companions discuss things with Lady Baltwin, Io looks for any children wandering about that he might speak with.