Qalim Al Shama |
Qalim go with Quinn and help him find people knowing Sal.
We just arrived from bloodcove, and we are looking for a man named Sal. We know he sells books, and as scholars we are interested by his merchandises.
Diplomacy (Aid another): 1d20 + 7 ⇒ (14) + 7 = 21
As a Trade Prince of Qadira, Qalim took advantage of the search for Sal to try to find merchants interested in opening new trade routes and in business opportunity with him
GM Tektite |
1d3 + 1 ⇒ (3) + 1 = 4
Asking around Nantambu for about three hours, the party hears rumors that a man fitting Sal's description was entering the Copper Buffalo, a bar located on the city’s south side.
Heading to the Copper Buffalo, though it should normally be open, you see a sign the reads Closed for business and all the windows are shuttered.
Quinn Kouniashi |
Quinn keeps an eye out for anyone who may offer some details as he goes up to the door, checking for a lock or padlock to open which would allow entry.
Skeleton Key: 1d20 + 10 ⇒ (11) + 10 = 21
Skeleton Key: 1d20 + 10 ⇒ (11) + 10 = 21
Skeleton Key: 1d20 + 10 ⇒ (1) + 10 = 11
Skeleton Key: 1d20 + 10 ⇒ (3) + 10 = 13
Skeleton Key: 1d20 + 10 ⇒ (6) + 10 = 16
If none fit, he'll go ahead and try to pick the lock before a more violent approach is desired.
Disable: 1d20 + 13 ⇒ (12) + 13 = 25
Fizzbeard Dragonfiend |
Fizz will stay mounted near the door as Quinn works on it, ready to charge in and play the part of the hero as he is wont to do.
GM Tektite |
Quinn unlocks the door and opens it to reveal five men in the bar. One, presumably Sal, cowers in the corner, while three men surround him, pressing him to answer questions, while the fourth, a man with veins of the skymetal adamantine marbled through his rocky flesh sits in the corner of the bar, watching the scene unfold. They all look up as the party enters, reaching for their weapons.
C: 1d20 ⇒ 12
Co: 1d20 + 5 ⇒ (1) + 5 = 6
Qu: 1d20 + 7 ⇒ (2) + 7 = 9
Qa: 1d20 ⇒ 11
S: 1d20 + 1 ⇒ (20) + 1 = 21
T: 1d20 + 2 ⇒ (18) + 2 = 20
M: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative:
Sebastian
Men
Fizzbeard
Cairo
Qalim
Quinn
Corb
Sebastian is up!
Corbalias Celecia |
The most important question is, though, "What are the water squares? An OSHA hazard, a fish tank, or something new?"
-Posted with Wayfinder
GM Tektite |
"Can't you read? The bar is closed!" One of the thugs yells as he and his two thug buddies turn and begin firing their longbows at the party.
Attack vs Sebastian: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Attack vs Fizzbeard FF: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack vs Quinn FF: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Fortunately for the party, all the arrows miss their marks.
The man at the bar, his feet on a table, stays seated and casually casts a spell.
Party up!
Fizzbeard Dragonfiend |
The arrow bounces off Fizzbeard's dragonhide armor as he lets out a hearty, "Haha!" as he rears his axebeak into the bar!
Beaky will spring attack (not that it matters with them holding longbows):
bite: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 1 ⇒ (2) + 1 = 3
And Fizz swings his greatsword as they pass the thug:
+1 dragon-bane greatsword power attack: 1d20 + 10 ⇒ (11) + 10 = 21
damage with vital strike: 2d10 + 13 ⇒ (8, 3) + 13 = 24
Are they dragons? No? :(
Corbalias Celecia |
scraft: 1d20 + 10 ⇒ (5) + 10 = 15
Corb will move 20 feet closer to the impending combat (drawing his sword as part of the move) and imbibing the burgled mutagen!
-Posted with Wayfinder
Quinn Kouniashi |
Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26
Sure, THERE I roll a 20...
Quinn steps up towards the front of the group, drawing his blade, but then shouts out [b]"Gerbils strawberries extra coupons!" with a wave of his hand.
Confusion; DC 20 will save to negate on all three men.
Qalim Al Shama |
He ! You ! Yes, you in the back. Surrender and tell your men to surrender too, or you will die with them.
Said Qalim to the man with his feet on the table while moving in.
Do your mom didn't tell you that putting his feet on the table is impolite ?
Move 30ft. straight.
Ready Action : if the man cast a spell : Empowered Burning Arc
Sebastian Jai-Rue |
Sebastian begins swinging at the nearest aggressor.
Can't see the map, full attack if in range, if not knock off the second attack and move into melee.
Attack 1 1d20 + 13 ⇒ (4) + 13 = 17
Damage 1 1d8 + 14 ⇒ (3) + 14 = 17
Attack 2 1d20 + 8 ⇒ (5) + 8 = 13
Damage 2 1d8 + 14 ⇒ (2) + 14 = 16
Corbalias Celecia |
Single Attack; Pieces for my and Sebastian's actions are enacted on map.
GM Tektite |
Fizzbeard and his mount ride gallantly into the tavern. Beaky tries to nip a thug, but misses, while his master has no trouble cutting into the man!
Corb moves closer, drawing his great sword!
3d20 ⇒ (16, 10, 8) = 34
Quinn casts a spell on the three men! All three begin to look around in confusion!
Qalim yells at the man in the back and readies a spell. The man nearly sneers and points a finger at the Qadiran!
Cairo draws a wand and blesses most of the party!
Sebastian moves up and swings at the confused man, but misses as the man looks at him with a perplexed expression!
Blue: 1d100 ⇒ 23
Yellow: 1d100 ⇒ 97
The man near Seabastian frowns. "Hey! What'd do that for?!" He yell before trying to trip the paladin.
Trip vs Sebastian: 1d20 + 18 ⇒ (2) + 18 = 20
The thug in the middle steps closer, grabbing his flail and swings at Sebastian.
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d20 + 5 ⇒ (5) + 5 = 10
The third thug steps closer and tries to trip his buddy, but fails to! "What the hell!?" The other man yells back. Sort like the three stooges here.
Trip: 1d20 + 18 ⇒ (2) + 18 = 20
The man at the bar frowns at the antics of his man and draws a potion, drinking it and turninng invisible!
Party up! Qalim has a ready he can roll.
Fizzbeard Dragonfiend |
Fizz rides around the tables and goes after one of the silly thugs!
bite: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 1 ⇒ (1) + 1 = 2
+1 dragon-bane greatsword power attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage with vital strike: 2d10 + 13 ⇒ (5, 6) + 13 = 24
Corbalias Celecia |
I'd guess the mutagen of this guy was a +Dex/-Wis one? He didn't have any discoveries to it, did he?
Corb moves forward and attempts to jump onto the table in an attempt to swing at the guy, forgetting he could have moved 30 ft last round after wearing this new, burgled armor! Acro (Vertical): 1d20 + 6 ⇒ (11) + 6 = 17
He will swing at the guy who fail flailed at the paladin! Rage, begin! GS (PowAtk, FurFoc, rage): 1d20 + 15 ⇒ (20) + 15 = 352d6 + 23 ⇒ (3, 2) + 23 = 28
He's Dead, Jim: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 23 ⇒ (6, 2) + 23 = 31
So, if a 25 hits, this unfortunate soul takes 28 + 31 = 59 damage. Additionally, I'm not sure if I can 5', but if anyone bad 5' steps away from me, I have Step Up (if I can 5' from on this table.)
GM Tektite |
Cairo moves further into the room!
Fizzbeard and Beaky attack move up and attack the nearest thug, striking him twice!
Yeah, +4 Dex / -2 WIS, no discoveries.
Corb dashes forward, vaults a table, and lands a massive overhand chop on the thug near Sebastian! Though the wound is terrifyingly severe, the man still stands!
Quinn, Qalim, and Sebastian!
Qalim Al Shama |
Knowing that the drinking man will be not far from his previous position Qalim decided to target the area with a spell reveling the invisible creatures.
Glitterdust on the area where the man could have gone with a 5ft. step
Sebastian Jai-Rue |
Sebastian continues swinging his mace at the wounded man in front of him.
Attack 1 1d20 + 13 ⇒ (20) + 13 = 33
Damage 1 1d8 + 14 ⇒ (3) + 14 = 17
Attack 2 1d20 + 8 ⇒ (12) + 8 = 20
Damage 2 1d8 + 14 ⇒ (8) + 14 = 22
Crit Attack 1 1d20 + 13 ⇒ (17) + 13 = 30
Crit Damage 1 1d8 + 14 ⇒ (6) + 14 = 20
Quinn Kouniashi |
With the glitterdust in place, Quinn starts dancing to hasten his movement while also boosting his defenses (Rain of Blows) and moves over to the revealed area, moving adjacent to the other man if he is now visible.
As he moves, he calls. "The men are quite discombobulated at the moment! If you attack them, you draw a target on yourself."
GM Tektite |
Thinking quickly, Qalim casts a spell, filling the area where the oread was with glittery sparkles. Within moments, the outline of the man is visible again, right where he sat, though now standing.
1d20 ⇒ 5
The man paws at this eyes as if blinded.
Sebastian swings his blade in a deadly arc, cutting down the first thug and following through to cut into the next thug!
Quinn begins dancing, and moves to the oread's position!
Trip vs Sebastian: 1d20 + 18 ⇒ (17) + 18 = 35
The wounded thug kicks the feet out from under Sebastian, knocking the paladin to the floor!
Trip vs Beaky: 1d20 + 18 ⇒ (16) + 18 = 34
Following his companion's actions, the other thug sweeps the feet out from under Beaky, sending the axebeak and gnome sprawling onto the floor!
Oread Will: 1d20 ⇒ 17
The oread manages to wipe the sparkles from his eyes just in time to see Quinn approaching. "I will be the bane of you!" The oread says to Quinn as he strikes out with a staff, then takes a step backward.
Attack vs Quinn: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Damage: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (3, 5) = 18
Attack vs Quinn: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 + 6 + 2d6 ⇒ (4) + 6 + (2, 4) = 16 Not sure if the 24 hits.
Party up!
Quinn Kouniashi |
It does not. With the dance, my current AC is 25.
Quin merely smiles at the oread's attempt and softly sings a song to himself as he recalls the name of the building. "Everybody's got a copper buffalo, yours is fast but mine is slow. Oh, where you get them I don't know but everybody's got a copper buffaloooooooooooo..."
This does not distract him from swinging his blade with speed.
Scimitar: 1d20 + 15 ⇒ (7) + 15 = 22
1d6 + 6 ⇒ (6) + 6 = 12
Rain: 1d20 + 15 ⇒ (7) + 15 = 22
1d6 + 6 ⇒ (6) + 6 = 12
Iterative: 1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 6 ⇒ (3) + 6 = 9
But it may distract him from doing much harm to the spellcaster.
Qalim Al Shama |
His rod in hand, Qalim took no shame in burning the man who tried to flee from their grasp.
Casting his spell, he concentrated a ball of greenish fire in the mouth of his sculpted dragon rod before releasing it in a arc of fire on the oread.
Empower Burning Arc (Ref. DC19 for half): 6d6 + 14 ⇒ (1, 5, 6, 4, 5, 5) + 14 = 40 So 60 fire damages
Corbalias Celecia |
Corb will keep swinging, also continuing to the now injured guy!
gs: 1d20 + 15 ⇒ (8) + 15 = 232d6 + 23 ⇒ (3, 5) + 23 = 31
-Posted with Wayfinder
Fizzbeard Dragonfiend |
Fizz swings from the ground!
+1 dragon-bane greatsword: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
damage with vital strike: 2d10 + 13 ⇒ (10, 3) + 13 = 26
Fizz orders Beaky to stay down.
Quinn Kouniashi |
Oh yeah, forgot about bless, hahaha.
-Posted with Wayfinder
Corbalias Celecia |
Sethious can confirm my tenured membership in the Never Add Bless; Never Add Bard Song Club.
-Posted with Wayfinder
Sebastian Jai-Rue |
Sebastian picks himself up from the floor. Provoking if anyone is nearby. He then resumes swinging at the man still standing in front of him.
Attack 1 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1 1d8 + 14 ⇒ (5) + 14 = 19
GM Tektite |
Quinn steps up and attacks the oread, hitting twice!
Cairo swings and chops into a thug!
1d20 ⇒ 9
Qalim fires a fiery ray at the oread, hitting him and taking him down!
Corb hacks into the injured thug, but he stil stands!
AoO vs Sebastian: 1d20 + 12 ⇒ (1) + 12 = 13 Can you take an AoO when confused?
Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Not that it mattered
Sebastian stands, swings and puts down another thug!
Fizz swings from the ground and just misses the remaining thug!
Trip vs Cairo: 1d20 + 18 ⇒ (11) + 18 = 29
The last thug kicks the feet out from under Cairo!
Party up!
Fizzbeard Dragonfiend |
Fizz casts a quick spell on himself (grace) and stands up from the ground, ordering Beaky to keep down for the moment. The wily gnome continues to swing at the Technic Leaguer!
+1 dragon-bane greatsword: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
damage: 2d10 + 13 ⇒ (2, 1) + 13 = 16
Quinn Kouniashi |
I would reckon that if a) the person rolled to act normally on its last turn, b) the person just attacked the provoker in question, or c) the person was just attacked by the provoker, then yes, they would take an AoO. So if, for example, Cairo just smacked the guy and Fizzbeard stood up, I don't see there being an AoO. Now if Cairo stood up, then yes. But that's just my logic.
Quinn dances around the fishtank and hops onto the table by the confused man. Auto-succeed any Acro check for that. He then brings his blade down on the confused man if he is still standing.
Scimitar: 1d20 + 15 + 1 + 1 ⇒ (13) + 15 + 1 + 1 = 30 I remembered bless!
1d6 + 6 ⇒ (2) + 6 = 8
Qalim Al Shama |
If the last confused man is still standing
Qalim open his mouth in a silent roar that only the thug could hear.
Ear Piercing Scream (Fort DC18 for half and not daze): 3d6 + 5 ⇒ (2, 2, 2) + 5 = 11
Sebastian Jai-Rue |
Sebastian steps over and swings at the nearest enemy still standing.
Attack 1 1d20 + 13 ⇒ (5) + 13 = 18
Damage 1 1d8 + 14 ⇒ (6) + 14 = 20
Attack 2 1d20 + 8 ⇒ (6) + 8 = 14
Damage 2 1d8 + 14 ⇒ (8) + 14 = 22
Fizzbeard Dragonfiend |
"Fizzbeard Dragonfiend!" the gnome says enthusiastically as he takes a deep bow, his bright red beard almost touching the ground. "Champion of the Lord Smiad, honor and renown be upon him!"
As an afterthought he adds, "Oh! And we're from the Pathfinder Society, here to rescue you. How much did you tell them?"
Qalim Al Shama |
Trade Prince Qalim Al Shama Master Sal. Be the Destructive Fire of the Dragon protecting you.
Added Qalim after Fizz introduction.
As my comrade said, we are here to protect you. Do you know who were these men and what they want from you ?
Quinn Kouniashi |
Quinn chuckles at the formality of it all before adding. "Quinn. Pathfinder. Protect you." He grins some more as he thinks, "Though really we are seeking to protect another, namely our organization. 'Tis fateful and fortunate that it included getting to you when we did. Now, for those questions. Mostly; What did you tell them?"
Fizzbeard Dragonfiend |
Fizz's smile does not falter but his eyes go a bit glassy. "That's... well.... you did the best you could, lad!" He turns to his companions and his smile drops as he commands, "We need to get back to the Lodge and secure it before they move in and attack!"