Into the Haunted Forest
Takes place in Andoran (the birth place of freedom) a settled peaceful country where Democracy reigns. Still there are wilds and unruly areas there; the Arthfell Forest is just such a place.
Endar had booked passage to Oflden from Almas. About two hours away from a local inn the coach broke its axle. With a crash the vehicle careened off the road killing one of the horses. Being the only passenger and fairly young you were asked to walk onto the Inn to get help. Wether you wanted to wasn't an issue, the coachmen and guard left little room for argument. After all they had a lot of work getting the surviving three horses untangled and the coach back to the road. Walking up to cross road you saw the strongest Elf you have ever scene see Tears of the Sky description
Felix you have heard that Krag, your father’s murderer, was in the Shire of Elberwick, robbing farms there. While you may not find him there it is certainly worth a shot, as the infromation came from a very good source. You just had a rest from walking, and are about ready to start moving again when you hear talking. see the script the Endar, Tears, and Janya post – when they get to it
Tears of the Sky had traveled far and he had a long way to go. Hired on to guard a few wagons he began his trip north with farmer, his wife, and there two toddlers. With graciousness the proud family loaded down the elf with more food than four barbarians could eat. Getting directions Tears left the farmer with good tidings and hope. Yet as he traveled it became clear that he was heading northeast rather than due north. Shortly he came to a three way crossing. Due north now laid in his path, but up the road heading his direction was another traveler. see Endar’s description
Janya just finished praying in a rather beautiful meadow of daisies. She feels at peace, but wonders what she is doing so far away from home, alone, and on an unknown road. She hears the crunching of gravel and the talking of two men. This could me trouble! See the script from Tears and Endar when they post it, feel free to begin talking back to them anytime
Just a reminder, I'm pretty new and may need some prompting on when to make rolls. Like right now. even though its a minor thing, do I need some sort of check to remove the guard from the blade?
In the future, I'll try to make checks more, and if they're not needed we can all just ignore them. Keep things going faster.
Nope typically you only need to roll for skills or things that require skills. Knowing what to roll comes with experience. Take a look through the skill section in the core book, again. A reread is such a good thing in this game.
Typically the ones I roll for PCs are Appraise, Disquise, Perception, and Sleight of Hand. The ones typically opposed by another roll or a characters static DC. With Appraise its about meta gaming. It has never made sense to say, roll perception...only to say, you noticed nothing.
Roll you perceptions for the first encounter and then from there I will take care of it. If you want to use a Hero Point for my rolls, just let me know.
Example - DM Poison I am looking around for the person who just stabbed me. I am going to use a Hero Point before my roll because I don't think he is invisible, merely just really stealthy. Where upon I would add +8 to your roll.
Reflective Hero Point spending on this would only net you a +4.
As we grow as gamers together in our game here every so often it will dawn on me something that I know very well that you do not about how I run games.
This is one of those times.
Fast Track Experience
I award Experience for all kinds of things but only when you rest and are safe.
When you are not camping in the lowest level of death dungeon expecting an ambush at any time, you don't XP. When you are safe in an Inn and can think about what happened in your travels and how you could have done this or that differently and will next time, you get XP
That makes sense. It seems odd to me that someone could suddenly get stronger, with more skills and health, while in the middle of a fight.
Question: Would this have been the right time to take 10 or take 20? Those numbers get added to my skill, right? So if Janya took 10 on heal, she would have had an auto 18?
No problem with the RP cursing....sorry that Endar felt the need to show off a little wealth, just trying to RP the "rich kid with no adventuring" angle....hopefully my traveling companions can back me up! :D
Looking through the guide on combat, I had a question.
It looks like, based on teh map, there's a convenient table to use as some sort of cover. I see in the combat rules that going prone is a free action, and may gain cover. Is crouching or ducking behind a table considered an option? If so, does it actually benefit Janya?
I was curious what was going to happen lol fight to the death in the bar.
On another note, should we try and bump the recruitment thread to grab another player? I'm enjoying this, and I appreciate all the help and rules clarification. I promise I'll learn eventually. ;)
[edit]I mean, should the three of us try to bump the thread.
I bumped it once, but havn't heard back. Also I have bumped in a recruitment thread I am a player in, and some didn't get in. So I invited them to PM me.