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| Jindariel |
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I should know this, but is the range on Acid splash's range 25'? If that's the case, would the penalty be -3 for the extra distance? Also, what's the penalty for shooting through your teammates?
Correct, range is 25'. However, from the map, I could not tell if Jin has line of sight to it or if it's on a deck below. That's why I posted as soon as it appears, presumably at J8. I stepped to K13 so I should have a clear shot to it since no one is engaging it, but your call.
| Brehna |
| F Sylph Ninja 7 |
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I should know this, but is the range on Acid splash's range 25'? If that's the case, would the penalty be -3 for the extra distance? Also, what's the penalty for shooting through your teammates?
No penalty to shoot "through" team mates, but if the target is engaged in Melee there is a -4 to hit for ranged attacks. Unless of course you have the precise shot feat.
| GM Idyll |
| Valeria Ingrid Titania Abia |
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Brehna, the ship counts as difficult terrain, so you can't 5-foot step and attack
Move 5 Feet through Difficult Terrain
| Timor En'Anlaven |
| Male Half-elf Daredevil Bard 1 |
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Timor "dances" his way across the obstacles and such, moving carefully and graciously, at the same time singing (actually reciting) a typical sailor's cheeky song. He closes the short distance to the sea monster and tries to stab it with his sword.
"Oh, Fiddlers' Green is a place I've heard tell
Where fishermen go if they dont go to Hell
Where the weather is fair and the dolphins do play
And the cold coast of Varisia is far far away..."
Move to K9 if possible (if not, than to K10) and attacks scorpion with his rapier.
Rapier attack 1d20 + 4 - 2 ⇒ (15) + 4 - 2 = 17
Potential damage 1d6 + 1 ⇒ (5) + 1 = 6
| GM Idyll |
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Vita attacks with her cestus, but is unable to make contact.
Timor's rapier pierces the scorpion's side. Blood spews out and the creature shrieks in pain.
Scorpion takes 6 damage.
The scorpion, angered by Timor's aggression, lashes its tail towards him.
Tail Attack 1d20 + 1 ⇒ (3) + 1 = 4
Even despite the rocking ship, Timor manages to dodge the attack.
End Round 2
Round 3
| Timor En'Anlaven |
| Male Half-elf Daredevil Bard 1 |
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Eyeing beast's tail warily, Timor adapts a more defensive stance. At the same time he shifts a bit more to the left, so the beast is caught in between him and Brehna and Anika.
Move to K8, fight defensively (standard attack +4, flank +2, combat modifier -2, fight defensively -4 = total modifier 0). Timor's AC modified to 20
Rapier: 1d20 ⇒ 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
| GM Idyll |
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No worries. Paizo loves eating posts.
The scorpion lashes its tail at Timor as he moves into flank.
AOO fails, as AC is too high with current conditions.
Timor's rapier once again finds its mark.
The creature takes 2 damage.
The scorpion, furious at this point, lashes its tail towards Vita.
Tail Attack: 1d20 - 2 ⇒ (14) - 2 = 12
Again, the creature is unable to successfully do any damage.
End Round 3
Round 4
| Timor En'Anlaven |
| Male Half-elf Daredevil Bard 1 |
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Seeing that creature is able to threaten him in this confined area of the ship, Timor tries to feint the creature by going to his right first, and then quickly dashing and tumbling to the left.
Acrobatics check vs, Scorpions CMD to avoid AoO, move to J8, not fighting defensively anymore
1d20 + 11 ⇒ (14) + 11 = 25
Then, (hopefully after) taking position directly behind the creature, and seeing it's tail directly in front of him, Timor shivers visibly, and tries to stab it again.
Attack: 1d20 + 4 - 2 + 2 ⇒ (19) + 4 - 2 + 2 = 23
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
EDIT:
Potential crit: 1d20 + 4 - 2 + 2 ⇒ (14) + 4 - 2 + 2 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| Valeria Ingrid Titania Abia |
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Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description.
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.
**Table removed due to problems**
The Damage Type column refers to the sort of damage that the natural attack typically deals: bludgeoning (B), slashing (S), or piercing (P). Some attacks deal damage of more than one type, depending on the creature. In such cases all the damage is considered to be of all listed types for the purpose of overcoming damage reduction.
Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size.
Format: bite +5 (1d6+1), 2 claws +5 (1d4+2), 4 tentacles +0 (1d4+1); Location: Melee and Ranged.
I read it through I take no penalty,
and my damage is actually higher, when I make two claw attacks.
| GM Idyll |
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Ah, gotcha. I think that's fine, but when you used the Cestus, your claws became a secondary attack, right? So wouldn't you get -5 on the attacks? And if not, I don't think the 1.5x strength bonus would apply either, as that's reserved for single primary attacks such as bite. I'm fine with it for this conflict, but let's continue the convo in the discussion thread. I want to be fair!
As vita digs her claws into the beast, Timor deftly moves behind it and pierces it with his rapier. The creature dies instantly and without a sound.
Now that the deck is clear, you are free to explore the ship. Making your way to the stairs where the sea scorpion came up, you can see that although the lower decks are ruined, some of the ship is still accessible. Notably, the captains cabin's door has been smashed open, and it appears not everything has been washed away. You can also see the larder is intact from here, and a quick glance further downstairs to the ruined lower deck reveals the room the sea scorpion was so keen to get into - the Supply Room.
| Brehna |
| F Sylph Ninja 7 |
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Brehna is unable to pick the lock.
Brehna, your backpack is missing so you technically don't have your lockpicking kit, correct?
Correct. I'm improvising.
To the group
"Well, that's all I got. My backup plan, aka crowbar, was in my missing bag. Anyone want to knock the door down?" She says as she sidesteps and makes a gesture to the door.
| GM Idyll |
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Vita rears back and kicks the door with her heel. It shoots open.
This is the room the sea scorpion was so eager to get into - it contains not only a number of supplies, but also the unfortunate first mate, Alton Devers. The first mate's body lies slumped against the wall, quite dead, still wearing his masterwork studded leather armor and clutching his masterwork short sword in one hand and Pyrra's backpack in the other.
The rest of the supply room turns up several tools and lumber that could come in handy in building a secure campsite: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, 12 flasks of lantern oil, 150 feet of hemp rope, and five shovels.
Even to the untrained eye, the first mate seems to have died in the last few hours from two sets of wounds.
| Brehna |
| F Sylph Ninja 7 |
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"These supplies will help with building a shelter, right Brehna?"
"No doubt. I'd like to check under the water line around the ship to see if I can find any other salvage. If you'll all get started carrying this out I'll do a quick look around then come back to help with the rest. I can swim as fast as I can walk, so it won't take long. Plus I'm not worried about crabs. They aren't fast swimmers. We should also build a pyre for Alton. something that floats that we can send out to sea. Sound good?"
If no one has any objections Brehna will head out and dive in the water.
Though she can't breathe under water she does have a 30' swim speed. SHe can go 60' down and back in a couple of rounds without much issue. She'll swim around the ship for as long as it takes to thoroughly search for anything else that may be useful.
Perception 1d20 + 5 ⇒ (15) + 5 = 20
| GM Idyll |
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The second set of wounds are inflamed stings from these sea scorpions you have fought, and in his weakened state from the stabbing wounds, Alton succumbed to the poison and died here, sometime in the last couple of hours.
Is anybody wanting to take the armor or sword?
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