Tiann Ceriagh'u |
I don't think the Pathfinder's kit is going to be as useful this time round, so I'll pick up a Spelunker's Kit (Pathfinder Campaign Setting: Pathfinder Society Field Guide page 47). I've deducted the gold from my character sheet. I feel a bit spendy, but money almost literally falls from the sky in PFS. Am also going to review my prepared spells and adjust accordingly for what I've heard awaits us.
Jake Hargrove |
Before heading up to bed, Jake gets Talhaearn's attention again.
GM Fnord |
You find travel to the site to be arduous; the terrain is rocky and marred with the scars of millennia of wars, making it thirsty work for you to get to your destination, but you encounter no resistance. Your directions lead you to a small gully.
At the end of the gully, about fifteen feet above the ground on a cliff face, is an ancient, ironbound door. Its wood is dried and cracked. Directly in front of the door is a steep slope of rubble and dust-crusted debris that, as luck would have, provides a path - albeit a rough and difficult one - right up to the door.
The areas of flat rock (in the southwest) are wind-blown pillars of sandstone standing 10 feet off the ground. The walls of the canyon are 20 feet tall. Climbing the trash pile to the door requires a climb check to treat the hill as difficult terrain, which you can take 10 on if you're not hurrying or fighting.
Feel free to rearrange your tiles as you describe your actions.
Jory Redcap |
Jory moves slowly towards the rubble so he is ready to help others up while he provides cover with his longbow.
"Careful everyone, watch for an ambush."
Per 1d20 + 8 ⇒ (2) + 8 = 10 +2 stone
Tiann Ceriagh'u |
Squinting at something she can't see, Tiann motions towards the top of the cliff. Then, quietly:
There's something moving above the door that I can't see. I'm not sure what it is, either. I think we should send someone quiet and stealthy up to see if we can find out what sort of company we have. Despite addressing the group, her glance falls on Talhaearn.
Karzak |
Karzak looks at the door, then at the path ahead, and suddenly regrets the thick new armor that covers his stout form. He shrugs to himself and walks around the base of the trash pile; looking for any characteristic of the pile that may escape non-dwarf eyes, like potential pitfalls or traps.
Perception (stonecunning)1d20 + 6 ⇒ (20) + 6 = 26
Talhaearn |
Quiet and stealthy. Well Jory's small but he makes a lot of noise. Ice is kind of soft spoken but...oh wait. She means me!
Drawing his rapier, Tal tries to remain unseen as he moves closer to the door. He looks where Tiann has pointed to see if he can make out who or what is above the door.
Stealth 1d20 + 7 ⇒ (7) + 7 = 14
Perception 1d20 + 10 ⇒ (3) + 10 = 13
GM Fnord |
Karzak also hears the noises above the door, but Tal does not.
---
Tiann Ceriagh'u: 1d20 + 4 ⇒ (18) + 4 = 22
Jory Redcap: 1d20 + 8 ⇒ (16) + 8 = 24 (+2 vs stonework, auto)
Talhaearn: 1d20 + 10 ⇒ (9) + 10 = 19 (low light)
Jake Hargrove: 1d20 ⇒ 19
Karzak: 1d20 + 4 ⇒ (5) + 4 = 9 (darkvision 60')
Everyone except Karzak sees a figure scrambling across the cliff top, before it jumps down, and can act as soon as it hits the ground.
"How long will it take you all to cure, I wonder? You seem so full of life, and I am oh so hungry."
The creature looks at you all, and recognizes Jake's faction insignia. Her head jerks, and her expression softens as the foulness drains from her eyes somewhat. She straightens from her crouch, and calls out to you.
"Friends, it is I, Maurit Zergo, a Pathfinder as well, even in this horrid form. I can help you, if you will take the help of someone as damned as I." She almost seems normal for a second, but soon shambles back to her crooked slouch.
Those trained in Knowledge(religion) can roll, and anybody can roll sense motive.
GM Fnord |
Addressing Jake, Maurit says, "I was brutally attacked by some kind of monster within the keep, which ran off following the rest of my team when they fled, and hasn't returned. I've been suffering a terrible fever since the attack."
"Are you here to seek treasure in the keep? I have explored some of it, and can help make your trip safer. There are dangerous creatures and other hazards to be wary of."
Talhaearn |
I would be curious to learn what you know about the keep...perhaps you can draw us map? We may have paper and a pen to help that cause.
Jory Redcap |
"Excellent idea Tal." He talks to Maurit as he show him his stack of quality papers. "This is Tal and Tiann at the Pathfinder Ball in the Snapdragon district. Notice their dress, it is the new standard for elegant Pathfinder apprentices everywhere." Jory puts that paper on the bottom of the stack and hands the next paper to Maurit. "Here is a blank piece of paper with a quill and ink. If you can draw us a map we would really appreciate it. Maybe if we can kill the beast that got you, you will be free."
Jake Hargrove |
Jake turns to Tal and the others, and speaks low so that maurit cannot hear.
Tal, if she leaps too far to the side of being a monster, then Maurit is truly a slave to the beast, and it must be terminated. While she still has free will, we should use her. I am confident that we will know when she is beyond our help.
GM Fnord |
Maurit seems almost giddy that she is offered a chance to help. "Ah, yes, that will do nicely!" She begins sketching a map. "I must warn you, strange creatures stray into the ruin from a deep well, and a second well seems to be haunted. I will mark the location of the wells and where the kobolds and their leader lair, and places where there are large numbers of Kelish papers."
I'll put together a map sketch that she provides you and post it tonight, it's not super important yet.
She pauses for a moment after completing the map. "I have also found another way into the ruins, a secret entrance that leads through a cave that leads directly into this area here." She indicates a room in the northwest corner of the map.
GM Fnord |
"The one leading the band of kobolds is actually not a kobold, he is some kind of color changing humanoid I haven't identified. Very odd that the kobolds would be following someone not of their own kind. As for the haunted well...it is a horrifying thing, making a dreadful howl, and the kobolds speak of it calling people to their deaths. They won't even enter the room where it is."
Talhaearn |
Talhaearn grips his rapier tightly.
I'm starting to get really nervous about this...she could be being helpful or she could be leading us straight into an ambush. Tiann seems to have a good sense about these things; and Jake's loyalty to the Anodorans would cause him to strike her down should she become a threat.
Tal moves closer to Jake while Jory occupies Maurit's attention.
Jory Redcap |
Jory unslings his bow. "Tal, you ready to go in with your work clothes on."
Jory begins to move carefully and quietly scanning the area for threats. He approaches then enters the ruins.
Perception/Stealth 1d20 + 8 ⇒ (8) + 8 = 161d20 + 8 ⇒ (16) + 8 = 24
Talhaearn |
Tal is stunned when he realizes he is still gripping the hilt of his rapier as if his life depends on it. Come to think of it, it probably does.
Tal chuckles at Jory's question. Heh...that broke the tension somewhat. He scans the area, wary of what the group may be walking into.
Perception 1d20 + 10 ⇒ (12) + 10 = 22
Karzak |
Karzak lets the majority of the group pass by him before continuing, knowing that he, in his heavy metal armor, would probably be loud enough to destroy any of the more nimble of the group's attempts at stealth.
He eyes Maurit the entire time, as if waiting for the creature to take a bite out of one of their group.
Perception1d20 + 4 ⇒ (7) + 4 = 11
Jory Redcap |
Jory realizes, in his eagerness, he is not in his assigned spot and quickly joins the orderly 2 by 3 formation as planned.
I am working on my patience.
GM Fnord |
Go ahead and place yourselves near the entrance to room 5, where the cave comes in.
The floors are dingy slate tile. The walls were once plastered and painted, featuring occasional sections of mosaic tiles. There are no sources of light inside here. The ceiling in this room is twenty feet high. At one time, the ceiling was plastered and painted with mosaics just like the walls; much of that decoration has fallen off and now litters the floor.
A rough stone tunnel enters from the northwest, where you came from. A pile of bones rests just inside the room. The room primarily seems to be the route by which creatures come and go from the dungeon.
Tiann Ceriagh'u |
I definitely don't trust this Maurit individual. Not sure what happened to her, but she doesn't look... natural.
Long-overdue sense motive check:
Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20
Grinning at Karzak and Jake, Tiann takes the miner's lantern from her pack and lights it. Not wanting to be surprised, she readies her shield and rapier, carrying the lantern with her shield hand. Following Karzak in, she takes a look around.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8