GM Evil's Seasoned Six - Severing Ties (Inactive)

Game Master Baerlie

Map

Ini:

[dice=Ini Aeleth]1d20+2[/dice]
[dice=Ini Dusklord]1d20+6[/dice]
[dice=Ini Nago]1d20+2[/dice]
[dice=Ini Serak]1d20+2[/dice]
[dice=Ini Starling]1d20+4[/dice]
[dice=Ini Stephani]1d20+0[/dice]


1 to 50 of 280 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Dot here if you are ready :)

Silver Crusade

Female Human Paladin 4 | HP: 32/32 | AC: 24 vs smite, 20 (10+4 Tch, 20+4 FF) | CMD: 16 | F: +9, R: +6, W: +7 | Init: +0 | Perc: +6, SM: +2 | Active conditions: none

Stephani meticulously DOTs the 'I's and crosses the 'T's. She finishes polishing her armor, weapons, and her father's skull, and is ready for the next mission.

Updated to level 2 and ready to go.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord, ready to go and standing by!

Player: PatheticWretch
Character: Dusklord
PFS# 132,076-21
Faction Dark Archive

day job (craft alchemy): 1d20 + 11 ⇒ (20) + 11 = 31

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Dotting

Player: Fiddlersgreen
Character: Wayreth
PFS:40919-6
Faction: The Exchange

Will level him up over the weekend, but can start the RP first.

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

dot. Already put my info on the discussion page.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak dusts the ashes off of his tunic and flashes his wide-toothed grin.
Glad to be back. What'd I miss?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The crisp chill of the Arcadian Ocean can be clearly felt as it sweeps across the fetid waters of Riddleport Harbor and onto the city streets, and the briny air inspires recent memories.

Only a few days ago, back in Magnimar, Venture-Captain Sheila Heidmarch detailed the covert mission from behind the oaken desk in her office.

"Lissala is the Thassilonian goddess of runes, fate, and obedience," she explained. "Her followers are wicked and secretive, but they can be bought for the right price. The Aspis Consortium offered that price. In exchange for creating a back door into the Hao Jin Tapestry — a museum demiplane that we Pathfinders thought was entirely our own — the Aspis Consortium promised a river of wealth to the secretive cult. The Pathfinder Society ejected the Aspis Consortium from the Hao Jin Tapestry and the Consortium defaulted on its contract with the cult of Lissala. As you might expect from followers of a goddess of duty, the Lissalans are irate at the Aspis Consortium for defaulting. Tensions between the two groups are at their breaking point, and I need you to finish the job. Vidrin Jenk is a silver agent in the Aspis Consortium, newly arrived in Riddleport and anxious to prove his worth to the organization. The Aspis Consortium recently purchased the Barracuda Cartage company, and Jenk operates out of the offices there. Jenk plans to patch up relations with the cult of Lissala, which is well hidden somewhere in Riddleport. To help him, Jenk requisitioned a group of Aspis Consortium specialists — all bronze agents led by a mysterious troubleshooter named Thestil Shadowtongue."

At this point, Venture-Captain Heidmarch slid several bronze badges across the desk, some flecked with blood. "Those specialists aren’t going to make it to Riddleport. You are. I want you to pretend to be the Aspis Consortium agents Jenk requested. Do as he asks, but only to keep suspicion off of you until you find out where the cult of Lissala is hiding. Once you know that, I need you to do two things. First, sabotage the Lissalan safe house as completely as possible. Second, throw the blame for the sabotage onto the Aspis Consortium. How you complete these tasks I leave to your discretion, but I want you to keep murder to a minimum. One of the Lissalan cultists is feeding us information, and I don’t want to risk you killing this valuable source. Furthermore, we want the Lissalans to remain alive so they can turn their full ire against the Aspis Consortium. Once you’ve accomplished these two mission objectives, return here."

Heidmarch smiles broadly. "Welcome to the Aspis Consortium. Any questions before you leave for Riddleport?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kn. history DC15:

Lissala was the Thassilonian deity of runes, fate, duty, and obedience. Her worshipers are generally sadistic self-flagellants who believe that self-inflicted pain opens the mind to enlightenment.

Kn. history DC20:

Lissala taught the seven virtues of rulership to Thassilonians, but these virtues became perverted under the runelords to reflect the seven mortal sins. At that time, Lissala’s worship grew more secretive and more sadistic. Many scholars assume that Lissala, like most Thassilonian gods, is no longer worshiped.

Kn. history DC30:

Lissala may have created rune magic. Her followers commonly use runes and glyphs, including rune-carved guardians akin to golems.

Kn. local DC10:

The Aspis Consortium is a supranational trade organization with shadowy leadership and a reputation for ruthless trade practices.

Kn. local DC15:

The Aspis Consortium hires countless common mercenaries and merchants. Bronze agents hold the lowest rank of actual membership in the Consortium. Bronze agents are overseen by silver agents, who are in turn overseen by gold agents. A gold agent usually administers affairs in a large city or small nation.

Kn. local DC20:

The Aspis Consortium has made several loans to power groups in Riddleport, including the three primary temples. These loans were drafted with intensely legalistic language and included steep interest rates, which the temples are often reluctant to pay, further entrenching them in debt.

Kn. local OR religion DC15:

Riddleport’s primary temples are the Publican
House, a tavern-temple of Cayden Cailean; the House
of the Silken Veil, a brothel-temple of Calistria; and the
Fish Bowl, a temple of Besmara.

Kn. local OR religion DC20:

The Publican House is the tavern-temple of
Cayden Cailean. All are welcome in this crowded, rowdy
drinking hall, except for cyphermages. Gambling and
drinking contests are common at the Publican House.

Kn. local OR religion DC25:

The Besmaran priests at the Fish Bowl are rumored
to perform blood sacrifices on those who have displeased
the Pirate Queen. These sacrifices often involve feeding
victims to dangerous sea creatures.

Kn. local OR religion DC30:

Worshipers of Calistria whisper that Shorafa
Pamodae, mistress of the House of the Silken Veil,
harbors a seething hatred of Vidrin Jenk.

Silver Crusade

Female Human Paladin 4 | HP: 32/32 | AC: 24 vs smite, 20 (10+4 Tch, 20+4 FF) | CMD: 16 | F: +9, R: +6, W: +7 | Init: +0 | Perc: +6, SM: +2 | Active conditions: none

Knowledge, religion: 1d20 + 5 ⇒ (19) + 5 = 24

"I know little to help here, but I have heard of the The Publican House, which is the tavern-temple of Cayden Cailean. They say all are welcome in this crowded, rowdy drinking hall, unless you are a cyphermage. Gambling and drinking contests are common at the Publican House. Other temples in Riddleport include the House of the Silken Veil, a brothel-temple of Calistria; and the Fish Bowl, a temple of Besmara. "

"I am not a fan of subterfuge, and will be performing no murders in any case, but I understand what is needed and will do what I can to comply."

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Checking in - the discussion thread in the previous scenario did not update for me for some reason.

"Finally a mission that requires more brain than brawn. I've been waiting for something like this for a while now. Stephani covered most of what I know, but I can add that the Aspis Consortium is quite a shadowy trade organization and I've heard they were involved in various ruthless trade practices, some of which seemed to be quite illegal to my sources. Membership there is organied by levels uninspiringly named after metals. Bronze is the lowest level, then silver and then gold - a gold agent often runs a city or even a small nation. An acquaintance of mine once tried to join them, but left after a week or so - the stress was too much for her, unfortunately without much information."

Knowledge(local): 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge(religion): 1d20 + 2 ⇒ (6) + 2 = 8
Knowledge(history): 1d20 + 2 ⇒ (4) + 2 = 6

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord smirks.

"Ah, the Aspis Consortium...the a supranational trade organization with shadowy leadership and a reputation for ruthless trade practices. My favorite. We can do this. Of course, we would never want to harm ay innocents. We will shed as little blood as humanly possible," the wizard says with mock sincerity.

know religion: 1d20 + 8 ⇒ (4) + 8 = 12
know local untrained: 1d20 + 4 ⇒ (19) + 4 = 23

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

A remarkably well-built half-elf joins in, but it is not until he speaks that you realise this is the same half-elf you have been travelling with before. He had evidently been working out, for his muscles are twice as pronounced as they had been previously and he moves with an easy grace that suggests he is a little quicker too. Gone are his flute and bag of juggling tools. In fact, gone are all his weapons as well, and only the wrappings on his callused knuckles give any indication as to his new favoured means of combat.

"Been awhile since I practiced the art of spinning a yarn, but I'll do what I can I suppose. Fortunately Stephani has kept up her story-telling skills, eh? Hope this mission doesn't chafe at your principles too much, Stephani."

He slams a fist into an open palm.

"If we need to crack a few heads without killing, I should be able to perform well in that regard."

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord raises an eyebrow at Aeleth's new physique.

"Fascinating," he whispers, though loud enough for the others to hear. "Already of great interest the way this one thinks...he requires much study..."

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

"Should we set off for Riddleport, then?" Dusklord asks.

Silver Crusade

Female Human Paladin 4 | HP: 32/32 | AC: 24 vs smite, 20 (10+4 Tch, 20+4 FF) | CMD: 16 | F: +9, R: +6, W: +7 | Init: +0 | Perc: +6, SM: +2 | Active conditions: none

"I suppose I am ready."

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"Good to go. Any thoughts as to how we sabotage the safehouse?"

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"Let's move. We can worry about the details once we get to Riddleport," Starling says with a carefree smile.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Aeleth nods with a smile as he knocks his fists together.

"Alright. Worst case I smash everything in there that I see."

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

"Off we go, then!"

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Just re-read the opening briefing, and two questions came up.

"A couple of things before we go. Are any of us the right race and gender to even pose as this Shadowtongue fellow, and what do you think Jenk will want us to do? Also, what kind of business does he operate out of the Barracuda Cartage company?"

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2
Aeleth wrote:
"Worst case I smash everything in there that I see."

"You and me both, Aeleth." Nago agrees, cracking his knuckles while Nagi hisses.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Jenk doesn’t know anything about Thestil Shadowtongue other than by reputation. Thestil is known to be a loyal Aspis Consortium agent, but goes to great lengths to remain mysterious and anonymous. Almost no one knows what race Thestil is, or even whether Thestil is a man or a woman. I recommend that your best liar claim to be Thestil Shadowtongue, and that he or she emphasizes Thestil’s ‘enigmatic spy’ reputation. Jenk's task involves Riddleport’s temples, but beyond that rumor I have no suppositions. Thestil Shadowtongue has a reputation for being an all-around troubleshooter concerned with anonymity. Since Jenk requisitioned a team with diverse skills — just like the group of you — you should be prepared for anything. His business has something to do with money, he gives loans to temples. His 'official' business is a warehouse selling any goods." Venture-Captain Heidmarch answers.

You may now choose your "Thestil".

You arrive at Barracuda Cartage in the guise of Aspis Consortium agents at sundown. Despite the late hour, the up-and-coming trade house is lively as ever.

The Aspis Consortium’s headquarters in Riddleport is a dilapidated compound showing signs of recent repair. The cartage company’s main building rises three stories above the filthy streets. Behind this main building stands a coach-house large enough for four wagons. A weedy yard is enclosed by a high brick wall, but the large wooden doors to the yard stand open to admit new business, even in this evening hour. Beside the doors, a wooden sign reads, "Barracuda Cartage. Under New Management."

A group of six thuggish Aspis Consortium mercenaries loiter in the loading yard, overseeing a dozen laborers loading carts with a large shipment of fine sailcloth.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord intuitively looks to Starling and gestures toward her with a bone-thin arm.

"Bards, I understand, have a way with words. Perhaps you should pose as this 'Thestil.'

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"Very well, I shall... umm... actually I've discontinued my former profession. Oh you mean Starling? Oh. Heh heh. Yes, of course! Um... I'll just be the muscle then."

Aeleth makes a mental note to think before he speaks next time...and promptly forgets the mental note.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling swallows in surprise at the mention of her name, having paid more attention to tuning her lute and cleaning her flute than the details of the mission. "Umm.. yeah, I guess I could be this Thestil Shadowtongue. I always wanted to impersonate a real spy and this seems like a great opportunity to do so." She thinks for a few seconds then adds with a wink and a smile, "Well, other than our lives depending on my performance. This might be good song material for the future, you know."

Starling dresses in black and veils herself for this mission, adopting a soft and low voice, sounding much more serious - and dangerous than her usual self. Once the group reaches the Aspis Consortium's yard, Starling approaches the group of mercenaries confidently and asks their leader, flashing her bronze badge, "Jenk asked for my services. Where can I find him?"

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9
Aeleth wrote:
"Good to go. Any thoughts as to how we sabotage the safehouse?"

Serak shrugs.

Fire is always a good starting point. At least, it's where I start, anyway...

The gnome follows along behind the group, not much use in sharing intel on the Consortium or the mission, instead rummaging through his small hoard or stuff from his pack. Once at the mercenaries, Serak stands beside Starling, flashing his toothy grin.

Ok guys, I'm back for good. The wife and I are "working things out", but that shouldn't affect my posting any. Once I get my games updated, I'll have the confirmation game reported and a link to the chronicle sheets up in the discussion thread for this game. Thanks for your patience.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Boss Jenk is on the second floor of the main building, ma'am." one of the mercenaries says with a slight bow.

Jenk's office is easy to find. Behind a door labeled with 'Office' you find a snappish, sharpnosed administrator dressed in the elaborate finery of a merchant-prince. He stands behind a desk strewn with contracts and ledgers, doing his best to read multiple papers at once. Hey looks at you.

"How may I help you?" he asks.

Don't forget the Bluff checks ;)

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

I think the bard will pull this off...I hope.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak maintains his position beside Starling, his wild crimson hair barely reaching her waist. This time, a little worm of fire snakes its way though his fingers, much like a street entertainer runs a coin through his knuckles. He flashes his toothy grin and stares wide eyed at Jenk.
She's in charge here. I'm just hired help.
He speaks while jerking his thumb toward Starling.

Bluff Aid: 1d20 + 4 ⇒ (6) + 4 = 10

Just realized I have to level Serak up. I'll do that sometime tonight. Have to do his purchases too.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling nods at the mercenaries and leads the others through and up to Jenk's office.

Starling nods her head to acknowledge Jenk but smiles in silence for a moment, looking at him in the eye but saying nothing. As he begins getting impatient, she moves forward and shakes his hand. She then speaks in short sentences, trying to sound like a professional agent by pronouncing every syllable but without any superfluous information. "Master Jenk. You've requested my services. This is my team of professionals. What's our mission?"

Bluff: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Jenk pumps Starling's hand. "It's a pleasure for me to meet such a resourceful operative. I've had troube with one of my contractors. I want to present goodwill gifts to them, but collecting these gifts will take some legwork and maybe some coercive negotiation. This is what I need your help for."

"The Consotrium previously loaned each of the three temples in Riddleport a substaintial sum, the interest on all these loans is overdue. I don't want this interest in money, instead I have already sent missives to the temples and directed them to pay ther back-du interest in form of a religious icon or magic item. I have informed each temple that agents will be coming by tonight to collect the items, so you should be expected."

Jenk directs you to visit the Publican House to acquire a sacred mug, the House of the Silken Veil to obtain a magical dagger, and the Fish Bowl to pick up a magical bicorne hat. "I want all three items recovered and returned to me tonight. I expect that at least one of the temples may be reluctant to part with the items."

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

"Coercive negotiation is our specialty," Dusklord grins.

"You will not be disappointed!"

bluff aid: 1d20 + 2 ⇒ (18) + 2 = 20

Publican House sound good first?

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak's grin somehow gets even wider, making his face appear to be almost fifty percent mouth.
Indeed, Dusklord. I wonder how persuasive we'll get to be...

Silver Crusade

Female Human Paladin 4 | HP: 32/32 | AC: 24 vs smite, 20 (10+4 Tch, 20+4 FF) | CMD: 16 | F: +9, R: +6, W: +7 | Init: +0 | Perc: +6, SM: +2 | Active conditions: none

Stephani rolls her eyes, wondering exactly how much trouble Dusklord is likely to cause her.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Serak, it looks like you forgot to level up to 2!

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Yeah, I caught that yesterday. I still have to do purchases from wounded wisp and confirmation, and level to two. I have just been busy with home and work the last few days.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Aeleth knocks his fists together and grins.

"Busting heads. I'm good at that."

"Though hopefully I won't need to... sounds like the temples of Cayden Cailean, Calistria and Besmara. More likely than not, the temple of Besmara is where we are most likely to find resistance, if not the temple of Calistria..." he thinks quietly to himself.

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

"Very well." Nago agrees. Publican house first sounds fine to me.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling smiles through her veil, then responds with a calm, steady voice. "I am sure we can convince these temples to return their debt. I have exactly the right individual for the task. Expect our return with the treasures you've mentioned." She nods to Jenk, then turns to leave the room.

Liberty's Edge

Male Gnome Sorcerer (Red Dragon) 3 Resist Fire: 5 HP:26 AC:15 Touch:13 Flat Footed:13 Speed:20ft Initiative:2 Fort:4 Ref:4 Will:5 Light Crossbow +4, 1d6, 19-20x2 Light Mace +2, 1d4, 20x2
Skills:
Bluff:8 Knowledge Arcane:9 Perception:9 Spellcraft:7 Use Magic Device:9

Serak tosses the tiny worm of fire into the air, and catches it in his mouth before turning and following Starling.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You leave Jenk's warehouse and head to the Publican House.

The Publican House is a sprawling building of rough-hewn wood and weathered shingles. Large bay windows of leaden glass provide an expansive view of the river. Loud cheers issue from the tavern, as does the sweet smell of spilled ale.

The Publican House is crowded this evening, as the tavern-temple's overseer, High Publican Arnando Rolf, has arranged a goodnatured contest. After a drunken dis agreement earlier in the day about drinking people "under the table," Rolf declared a drink-balancing challenge. This competition is now in full swing. Several intoxicated patrons lift stools and tables stacked with metal cups brimming with ale. As might be expected, the interior of the Publican House is spattered with large puddles of ale and broken furniture.

"Any orders?!" a waitress shouts between the men.

Silver Crusade

Female Human Paladin 4 | HP: 32/32 | AC: 24 vs smite, 20 (10+4 Tch, 20+4 FF) | CMD: 16 | F: +9, R: +6, W: +7 | Init: +0 | Perc: +6, SM: +2 | Active conditions: none

"Sure, let's get a round of what he's having," Stephani says, pointing at the High Publican. "Oh, and could you put mine in a sacred mug? I think you must know the one that I mean."

Grand Lodge

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"The submarine for you, it's ale with schnapps. Of course I know the one you mean, but I'm afraid I can't serve your drink in it. It's the grand prize of this tournament! If you want to join the challenge, talk to Rolf." the waitress says and also points at the High Pulican.

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

"A challenge? Sounds interesting... Would you kindly point us to this Rolf?"

Once directed to Rolf, Wayreth asks him, "so the lass tells us that there is some kind of tournament going on! Could you tell us more?"

Grand Lodge

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Rolf is a bearlike man with meaty fists and a notched sword swinging at his hip. "It's all about lifting a barstool, table or a heavy sideboard which is loaded up with three, six or nine full cups of ale. At your choice. You must lift the furniture over your head without spilling any ale! Easy, huh?" Rolf answers.

Required checks: Strength DC 10 for a stool, DC 16 for a table, and DC 22 for a sideboard, followed by a Dexterity or Sleight of Hand DC 12 for three cups, DC 15 for six cups, and DC 18 for nine cups

The Exchange

M half-elf Urban Metarager 1 Master of Many Styles 1 Winding Renegade 1| HP 11/27 | AC 18; Tch 12; FF 16 | F +6; R +4; W +2 | BAB+2 CMB+7; CMD 19 | Speed 40 ft | Init +2 | Unarmed Strike (+7, 1d6+5)| Perc +6

Hmm...what are the other competitors going for and can I take 10 on these checks?

Also, if I want to use rage to help my rolls, how many rounds do I need to hold it for? And how many attempts do I get?

Grand Lodge

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The other competitors are Fisheye Fwerd who tries to lift a stool with six cups and "Big Arvin" Dalson who tries to lift a table with three cups. There are three prizes: the magic mug, a bottle of high-quality brandy and a chalice of lacquered teak. The winner may choose his/her prize first, followed by second and so on. The scenario does not mention it's not possible to take 10, but I think that's boring. Everybody can join the challenge.

Dark Archive

Human Wizard 6 | HP 50/50 | AC 16; Tch 12; FF 14 | F +5; R +5; W +4 | CMB+1; CMD 13 | Speed 30 ft | Init +8 | Quarterstaff: +1 (1d6-2) | Perc +8

Dusklord walks over to one of the stools to test its weight before the competition. It is clear the frail wizard, with his bony, thin arms, will not do well in this competition.

"Perhaps some of you brainier fellows would do well here," he demurs.

str check: 1d20 - 2 ⇒ (8) - 2 = 6
dex check: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Male
Nagaji:
Naga Aspirant (druid)/2 | hp 21/21 | AC 18, T 12, FF 16 | Fort +5, Ref +2, Will +4; +2 vs mind-affecting effects and poison | Perception +6 | Init +2
Crocodile:
Animal Companion/1 | hp 18/18 | AC 17, T 12, FF 17 | Fort +5, Ref +5, Will +2| Perception +5 | Init +2

Str check: 1d20 + 4 ⇒ (20) + 4 = 24
Dex check: 1d20 + 2 ⇒ (2) + 2 = 4
Nago lifts the sideboard with ease but can't balance any of the cups on top.

Grand Lodge

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Please also tell me how many mugs you lift.

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