GM Endless Forms' PFS 06-09 By Way of Bloodcove (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario played at the 3-4 subtier.

Combat Map


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The Flaxseed Pathfinder Lodge

Hello everyone! The scenario will (hopefully) be released tomorrow night; we will start some time after I get it downloaded.

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    DOT

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Dot.

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Sneak Dot.

    Silver Crusade

    Down Dog … Plank … Cobra … Warrior II … Triangle … Bridge … Corpse

    Antonella visualizes her impending meditation practice at the Irorium, as she crosses the grounds of the Grand Lodge in Absalom. Waiting impatiently in the shadow of Durvin Gest’s statue for her is a familiar figure.

    “Well, my pater did have business interests there, Venture-Captain Valsin. Though I don’t believe he was affiliated with the Aspis. His enterprise was more along nautical lines, if you know what I mean.”

    “… well he preferred the term ‘privateer’ but yes, that’s right.”

    Why are we discussing a man I saw exactly three times in my entire life, anyway?

    “There’s really not much more to tell, VC Valsin. All I know about the city is that it’s supposed to have a really big tree.”

    The priestess turns to walk off. “So if there’s nothing else, I’m late for an appointment with Master Ironpalm … What’s that? I’m at liberty to attend the Ascendant Court, provided I go by way of Bloodcove??”

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Still a bit weirded out by the strangeness recently witnessed in Ravenmoor, Vasily looks forward to a sea voyage and a good old fashioned battle against normal bad-guys, like pirates or Aspis.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Dot


    The Flaxseed Pathfinder Lodge

    The sun bears down oppressively through the jungle’s humidity, causing the air to shimmer and lending an even greater feeling of otherworldliness to the Mwangi city of Nantambu. Aya Allehe enters the sweltering room in the local Pathfinder Lodge with a worn and harried look in her eyes. “Thank you for agreeing to meet here on such short notice,” she begins. “As you may already know, the venture-captain of this lodge, Nieford Sharrowsmith, has been away for several weeks heading an expedition into the interior of the expanse. A week ago, I received a letter addressed to Sharrowsmith from our agent working in the Aspis Consortium-controlled city of Bloodcove, Malika Fenn. The letter appeared to be a routine report, though I recognized that it hid an encoded message that describes an impending Consortium expedition up the Vanji River, planned to depart within the week.

    “Malika additionally informed us that this expedition’s aims are of great concern to the Pathfinder Society. She has collected substantial intelligence to this effect but is unable to get the information out of the city for fear that the Consortium will detect and intercept it. To make matters worse, Venture-Captain Sharrowsmith has failed to check in with any other Pathfinder contacts in the region or send back any messages during his own expedition. The timing of these two events is too convenient for my liking, so even though I am only overseeing this lodge in Sharrowsmith’s absence, I ask that you travel into the lion’s den to retrieve the information that Malika has gathered on this expedition so that we can find out if it is connected to Sharrowsmith’s disappearance. Malika has indicated that she left a message for us in the Witchlight Inn that will help us find her information, so head there first.

    “Though these are grim circumstances, they also present us with an opportunity. Once you have infiltrated the city, try to sabotage the Consortium’s preparations for the expedition. You won’t be able to stop it completely, but you can at least buy us some time to determine its nature and formulate a response. I also want you to make some inroads for the Society in the city. Gaining the ability to move agents and supplies through Bloodcove more easily would be a massive boon for our operations in the Expanse. I have some information on some disenfranchised citizens of Bloodcove who may be up to the task. Finally, gather some intelligence of your own. Talk to the people of Bloodcove and see how complete the Aspis’s control over the populace is. Report to me any groups or people of influence who may be sympathetic to our cause and support us in future moves against the Consortium. Once you’re done, get out of the city. Leaving in a different way than you arrived tends to be best.”

    You may already be familiar with the city of Bloodcove.

    DC 15 KN (geography or local):
    Bloodcove lies on the western edge of the Mwangi Expanse. The local culture blends the traditions of Cheliax, the Shackles, and the native Mwangi people.

    DC 20 KN (geography or local):
    Bloodcove sits on the headwaters of the Vanji River, and much of the city rests atop the roots of massive mangrove trees. Wealth from the jungle interior flows through Bloodcove, making the dingy city surprisingly wealthy. Prominent features in the city include the Witchlight Inn and Free Trade Square.

    DC 25 KN (geography or local):
    Retired Shackles pirates founded Bloodcove to enjoy their ill-gotten fortunes. As a free trade port, the only laws genuinely enforced are those that keep trade flowing.

    You might know about Bloodcove’s political and social dynamics.

    DC 15 Diplomacy (gather information) or KN (local):
    Though ostensibly ruled by the elected Grand Admiral, fiercely competitive trading houses wield the genuine power behind Bloodcove politics. The Aspis Consortium currently dominates the political and economic scene.

    DC 20 Diplomacy (gather information) or KN (local):
    The trading houses brutally crush any criminal organizations that interfere with their business. As a result, most of Bloodcove’s criminal activity revolves around exports (such as the drug trade) or else focuses on the poorer citizens. The local guard only investigates crimes if well paid for the service, leaving most of the city subject to vigilante law.

    DC 25 Diplomacy (gather information) or KN (local):
    The Aspis Consortium watches the local Pathfinder chapter house constantly. Foreign Pathfinders who visit it frequently disappear.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    KN: geography: 1d20 + 8 ⇒ (12) + 8 = 20
    KN: local: 1d20 + 6 ⇒ (11) + 6 = 17
    Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

    A swarthy, ruggedly handsom man with a slight other worldly features swagger into the room. Grinning at Aya, he tips his head and gives a bow. "Lovely to see you again dear." He says, winking.

    Hands behind his back, he listens to the woman, nodding occasionally. "I know a bit o' choice bits 'bout Bloodcove. Perched on the headwaters of the Vanji. A real mixed bag o' races. The Apsis run the show behind the scenes." He says, adding a few more details.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    A Tien-Dan man of roughly 5'7" is dressed in loose-fitting cloth pants, heavy boots, and a vest without a shirt. On the back, a single character in Tien are embroidered, 刀. Notably, he is devoid of armor and prominently displays his abdominal region (which clearly gets a lot of attention in the workout regimen.) On his back, he carries a backpack of miscellaneous goods and a pair of blades of different lengths. Around his belt are stuffed a number of pointed pieces of metal, designed like a 4-pointed star.

    Locals: 1d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (12) + 4 = 16

    "So, what you're saying we've got possibly got another Traitorous Lodgemaster situations on our hands, eh?" He looks to the sole female of the current party casually. "Yeah, there was a thing up north; some weird devil lodge thing. In was kind of a... vital part on takin' that down." The Tien man twists in a way that he's likely flexing, under the ruse of turning to face the paladin. "Name's Sen. You've probably heard of me."

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    An elf, short of one of his race, sits at the table - seeming to just give the barest hint of listening. His jet-black, shortly-cropped hair is slicked back. Occasionally, the elf's attention is drawn to a small rat hiding in the folds of his robe.

    Knowledge (Local): 1d20 + 11 ⇒ (10) + 11 = 21

    Knowledge (Local): 1d20 + 11 ⇒ (10) + 11 = 21

    "Fascinating! I can't say I've ever visited the Mwangi Expanse! I mean, I've heard stories of course. Hold on!" The wizard reaches into his robe and removes the rat. The rat is squeaking like mad. "Yes, yes Dr. Gonzo - I already know that! Yes, the drug trade - no, we can't get involved with that! Wouldn't be proper. No, we don't want to get in a turf war between the trade houses."

    With a huff, the elf stuffs the rat back into his robe. "Well, I'm known as Raoul, and that little chatty-rat is Dr. Gonzo. I need to teach him better manners..."

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    A handsome, dashing Varisian youth, with long wavy jet black hair and dark eyes, dressed in leather armor and strumming a mandolin softly, waits for the briefing to begin.

    Know Local: 1d20 + 7 ⇒ (18) + 7 = 25
    Know Geo: 1d20 + 6 ⇒ (9) + 6 = 15
    Gather Info: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
    Know Local: 1d20 + 7 ⇒ (1) + 7 = 8

    "The whole city was founded by pirates and its quite lawless. Only trade and property laws are strictly enforced, and the trade houses battle each other for supremacy, no hold barred. Sounds like a swell place!"

    Listening to the briefing from the stand-in VC, Vasily asks: "What kind of expedition was Sharrowsmith on? If it stands to reason that we know about the Aspis' expedition and want to stop it, didn't they know about ours?"

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    A tall, lanky man sits back, sipping a mug of the local coffee with a slight smile on his face. He wears a shirt of glittering silvery metal under his clothes, and carries a short sword on each hip, in the style favored by gladiators. His sharp blue eyes scan the room, pausing for an appreciative glance at Antonella.

    "Well met, friends. My name is Darius Marel, loyal son of Taldor. I don't mind a bit of sneaking about. Perhaps my efforts will gather the attention of the Lion Blades! Wouldn't that be exciting!"

    "Anyway, you can count on me to stay focused on our assignment. I have a special...dislike...of the Aspis Consortium."

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    "No," Aya corrects Sen, "I don't think the Venture-Captain's actions are treacherous; I am worried instead that the Aspis have done something to disrupt the Society's actions. I believe Venture-Captain Sharrowsmith went out on a legitimate mission in the Bandu Hills weeks ago and was interrupted somehow."

    Aya continues explaining the importance of your mission, “I suspect the full report is quite substantial, and Malika Fenn would not have been able to smuggle such a package out of the city without the Consortium noticing, taking the report, and having enough text to break Malika’s codes. In her message, Malika mentioned that she suspected that her cover had been compromised, and she has gone to ground in order to stay safe. Any direct contact with her could further endanger both her life and her role in the city."

    Aya provides you with several forged bounty postings and explains that the simplest cover story involves posing as bounty hunters looking for work. Doing so would explain your movements around the city, though she invites you to concoct an alternate cover story. She also provides you with the name of a possible contact: Novaria, an agent of House Cartahegn (one of the smaller rival trade houses of the city), who has worked with the Society in the past. She tells you that they if you mention Aya’s name, the Cartahegn spokeswoman should at least hear them out.

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    "Bounty hunters, eh? Seems as good a story as any other. Better than some I've tried... Why don't we set off then, and find this Novaria."

    Darius gathers his kit and makes for the exit, pausing for the others.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender nods. "Aye, nothing more clever comes to mind. Let's be off." Pausing, he says. "I might make o' few purchases before we leave." Glancing at Aya, he winks. "You'll give the friends discount, aye?"

    Silver Crusade

    Sitting serenely with her hands folded in her lap is a slender, young Mwangi woman. She wears a loose-fitting, navy cotton shirt with matching pants. In the custom of Nantambun women, she has braided her long, dark hair into corn-rows and has secured the ends with a myriad of glass beads. She remains silent, her large brown eyes maintaining respectful eye contact with Aya Allehe … until the briefing is complete …

    “JOH!” She rises swiftly and embraces the freebooter. “Since last we met, I learnt the term ‘schooner’ means a measure of grog equal to 15 fluid ounces to sailors from the Southern Arcadian Ocean. How is your Schooner?”

    Sen Tarlpan wrote:
    "Name's Sen. You've probably heard of me."

    “It’s possible. Are you the one Guaril Karela referred to as his very special project?”

    The paladin turns to the others, clasps her palms together and bows from the waist.

    “Antonella. 恭敬的问候”

    Tien:
    “Antonella. Respectful greetings.”

    Johendar Celestrum wrote:
    Glancing at Aya, he winks. "You'll give the friends discount, aye?"

    Antonella exchanges a smile with Aya. “Joh, in Polyglot we have an expression … ‘Isaphulelo womngane.’ Which loosely translates into Taldane as ‘mates’ rates.’”

    Diplomacy (Gather Info): 1d20 + 7 ⇒ (12) + 7 = 19

    ♘♗♘♗

    As the group prepares to depart, Antonella collects a travel-stained backpack, draped in armor made of rusty iron plates and topped with a shield that has been meticulously sanded back to bare wood.

    “I might make a few purchases myself. A scroll or two of endure elements will be top of the list.”


    The Flaxseed Pathfinder Lodge

    Aya, unfortunately, can not secure you any deals at the moment. Once you are ready to depart though, Aya secures you passage on a convoy of small, fast riverboats bound for Bloodcove. The rest of the voyage
    is relatively uneventful.

    As Aya suggested, you are easily able to pose as swords for hire around town. Bloodcove is teaming with sell swords, making another motley group of armed adventurers less conspicuous than in most situations. Please roll Disguise or Intimidate checks to prevent others from noticing your defining attributes so that you blend in with the mercenary crowd.

    Aya Allehe wrote:
    Malika has indicated that she left a message for us in the Witchlight Inn that will help us find her information, so head there first.

    The dim atmosphere inside the Witchlight contrasts sharply with the bright Mwangi sun. The sour stench of unwashed bodies and stale beer fills the air as a throng of warehouse workers, ship crews, and less reputable folk take their morning meals. The innkeeper stands behind the bar chatting amiably with patrons, while servers hurry between tables.

    The Witchlight is a prominent inn and a favorite of travelers visiting Bloodcove for the first time, so the arrival of a new group of armed mercenary types causes no comment.

    DC 22 Perception or Sense Motive check:
    You notice that the servers hover near certain tables and often take circuitous routes to their customers in order to overhear conversations.

    The bounty board, hangs prominently near the entrance to the common room and is covered in over a dozen listings detailing various fugitives, missing persons, or unfortunate souls who’ve simply made wealthy enemies.

    After reviewing the different notices, one sticks out like a sore thumb to the Pathfinders: a bounty requesting the recovery of a stolen amulet supposedly posted by Kreighton Shaine.

    I am calling upon any who are willing to take up the call and search every part of Bloodcove to find my missing amulet! The artifact is in fact an heirloom called the Terra Fas DeQuere, a jewel-studded pendant that has been passed down for generations by my family. It was stolen by vile thieves from my household at some point in the last week. I am seeking any information leading to its recovery or to any of the lowlifes mixed up in this most heinous crime! Bring your information to the bounty office to receive your reward.

    Reward: 342 Gold Pieces to be paid by the bounty poster, Kreighton Shaine, upon return of his valuables.

    Silver Crusade

    Antonella is aware that surviving in a place like Bloodcove takes juuust the right balance of displaying confidence while showing respect.

    When a particularly large, hunch-backed ogrekin leers at her, the instinct to help others that comes so naturally to paladins takes over.

    She looks the thug straight in the eye. “Can I help you with something?”

    Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22

    ♘♘♘♘

    Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5

    Hmm… ‘Kreighton Shaine’ must be our contact Malika. Aya Allehe indicated that Malika’s message would help us find her information.

    Antonella stabs a finger at the ‘Master of Scrolls’ ’ note and laughs “342 gold for that job? What a joke! 342 would make a better street address.”

    The priestess looks from the notice to Darius. “Terra Fas DeQuere? Well, la di daaaa. Mean anything to you, pretty boy?”

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19
    Perception: 1d20 + 5 ⇒ (20) + 5 = 25
    Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19

    Sen resists the urge to show off his foreign tattoos and keeps an eye on any particularly attractive barmaids, particularly if the party's table is on their "focused circuit." He also continues the conversation. "Three-hunnert between six for what's probably a smash-and-grab? Not too bad." Sen shrugs, "Thieves tend to appear to have less than expected, after all."

    -Posted with Wayfinder

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Darius keeps a sharp eye on all the cutthroats and brigands around town.

    This place sure isn't Oppara...or even Cassomir!

    He keeps his hands near his sword hilts and gives his best 'blue steel' expression.

    Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13

    Something is off about his look, however...

    While at the Inn, he answers Antonella with that same slight smile from before.

    "Oh, sure! That's the famous relic of the Marquis de Carabas! See, before these Shaines owned it, the Marquis used it to defeat an ogre in single combat...or was it his cat? Maybe it belonged to the ogre? The legend says he could change shape at will!"

    Looking at her expression, he can tell his story just isn't going to fly. His smile actually grows a bit bigger!

    "Well, you've caught me, milady. I confess that I haven't heard of this particular treasure before. Perhaps one of us who is more well-versed in historical relics?"


    The Flaxseed Pathfinder Lodge

    Before they can begin analyzing the message too deeply, the inn’s door slams open with a bang, and the room goes quiet. The new arrival is Na’alu, a tall, slender Bonuwat man with long but neatly kept dreadlocks wearing long robes and a brightly colored necklace of beads. Two Bekyar men accompany him and leer menacingly at bystanders. Na’alu draws a rolled piece of parchment from his robe, opens it, and announces in a clear voice, “We have ten jobs available for today, working the warehouse at dock twenty-two. Any strong, able-bodied person is welcome to see me for assignment.” He then moves to a table near the door and sits down, and a line begins to form in front of him.

    Regarding the note: Terra Fas DeQuere is not any language known in the Inner Sea. Also the reward amount is both too small for such a job and strangely specific.

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Disguise: 1d20 + 3 ⇒ (2) + 3 = 5
    Perception: 1d20 + 5 ⇒ (14) + 5 = 19

    Vasily, despite trying to remain in character as a rough-and-tumble bounty hunter, can't help but stare as they walk through the streets of Bloodcove. The odd mish-mash of people, the open disregard for law and order, and the exotic locale all keep him thoroughly amazed.

    As they enter the Witchlight, he watches the crowd with interest,not particularly noting any of the details. When the group finds the message board, he says: "Kreigton Shaine is the Society's master of spells. He was present for my confirmation briefing, among other things. Obviously this is a clue within the message. The name of the jewel and the amount, 342, must signify something...An address perhaps, as our wise Antonella has divined?"

    Vasily thinks about whether he noticed any streets with that name or anything similar in the town.

    Know Local: 1d20 + 7 ⇒ (15) + 7 = 22

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender looks up in surprise as Antonella greets him. Nutella! How wonderful to see you again dear." Glacing at the party he leans in and whispers. "By the looks of these others, I think they brought us in to assure success, aye?" He says with a wink and a nudge to her side.

    Intimidate: 1d20 + 7 ⇒ (10) + 7 = 17

    Listening to the others voice their thoughts, he asks. "Sounds odd, we gonna check 'er out?"

    Silver Crusade

    Joh Joh wrote:
    “Nutella!”

    I think I actually prefer ‘Tuna’ to that! I suppose it could just be the Master setting another test of patience for me … and laughing from His mat in the Serene Circle as He does so.

    Speaking of which …

    Pretty Boy wrote:
    Looking at her expression, he can tell his story just isn't going to fly. His smile actually grows a bit bigger!

    Antonella shakes her head and lifts her eyes towards Axis. OK. Happy now?

    Though you might see the faintest trace of a smile cross her lips:
    … or perhaps not.

    ♗♗♗♗

    Antonella pushes her way to the front, ignoring any grumbles or stares from those in line. Wearing a look of disdain she moves her head between the first Bekyar cohort and his partner, dismissing their presence with a sneer. “Izinja ezincane!”

    Polyglot:
    “Little dogs!”

    Instead she focusses her attention on the tall Bunowat man, bowing and speaking deferentially to him.

    “Sod the queue. I see something, I go for it, cousin. I’m a hard worker and generally get along with others … And when I don’t, I have this.” She holds up her right fist.

    “Antonella. You’ve got a job – I want it.”

    Antonella gestures at her companions and says “I batusa lezi iziwula.”

    Polyglot:
    “I can vouch for these fools.”

    … before jerking her thumb over her shoulder at Sen and reverting to Taldane. “Even him.”

    Diplomacy + enhanced diplomacy: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Raoul will use his scroll of disguise self to try and help himself fit in.

    Given the time limit on this scroll, I'm not sure if it is technically useful at all. Still, going to give it a shot.

    Disguise Self: 1d20 + 10 ⇒ (5) + 10 = 15

    Ugh, I'm sorry - can't think of much more to type tonight. I'll be better in the morning.


    The Flaxseed Pathfinder Lodge

    hint:
    I am calling upon any who are willing to take up the call and search every part of Bloodcove to find my missing amulet! The artifact is in fact an heirloom called the Terra Fas DeQuere, a jewel-studded pendant that has been passed down for generations by my family. It was stolen by vile thieves from my household at some point in the last week. I am seeking any information leading to its recovery or to any of the lowlifes mixed up in this most heinous crime! Bring your information to the bounty office to receive your reward.

    Reward: 342 Gold Pieces to be paid by the bounty poster, Kreighton Shaine, upon return of his valuables.

    "You've got it," the man says, smiling at Tuna. He explains, "We're Consortium men. Your job'll be to load up supplies on some big ships the company is sending upriver. They'll work you like dogs, but it’s good money and they feed you at midday." You are forced to sign a contract stipulating that they will work for the entire day or receive no pay and be subject to possible breach of contract fees. He orders a crew leader to take you to the site.

    ---

    Three large sailing vessels sit in the river slips. All three are serviced by a large warehouse, which contains pallets of food and barrels of water. The dock is bustling with porters packing supplies into crates and building pallets to be loaded onto the boats using an overhead winch.

    While working alongside the dockworkers guarantees you access to look around, opportunities to actually sabotage the operation in a meaningful way without being seen are slim. A handful of hired guards patrols this section of the docks at all times, and roughly every eight hours a set of replacements arrive to take over while the first group takes a break.

    Basically your objective here is to sabotage the Consortium's shipping operation in some way. They give a few options but you can also come up with anything you like. Whatever you do will probably require a Stealth or Sleight of Hand check to avoid the attention of the guards and other workers.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    So ensuring a few important crates aren't entirely nailed down right or snagging a mildly important key ring is within the realm of possibility with Disable Device and a Sleight of Hand? Rolling such, in case that is an option.

    DD: 1d20 + 11 ⇒ (14) + 11 = 25
    SoH: 1d20 + 8 ⇒ (15) + 8 = 23

    -Posted with Wayfinder

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Darius takes a good look at the winch to see if it could be disabled, slowing the work down.

    Perception: 1d20 + 6 ⇒ (1) + 6 = 7

    I'm thinking a Stealth to avoid notice, disable device to sabotage?

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    While the others work hard on sabatoge of the Consortium goods, Vasily draws forth his mandolin and tries to make a spectacle of his playing, hopefully fascinating a deck guard, keeping him from noticing the wet work of his colleagues.

    Requires a DC 14 Will Save or be fascinated.

    Bardic performance, fascinate:
    Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.

    Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

    Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

    Silver Crusade

    Whew!! This is hard work! Mind you there’s no reason why we can’t have a little fun at work …

    Taking inspiration from Vasily's performance, Antonella puts down her crate and climbs on top of it.

    Take 10 Climb: 10 = 10

    She stands up. “Hi, everyone! I’m Antonella, the Laughing Crusader!”

    “The other week I took a Sunday school class. I asked one of the kids why it’s important to stay quiet in church. He replied ‘Because people are sleeping.’”

    Perform (Comedy): 1d20 + 3 ⇒ (10) + 3 = 13

    “Thank-you, Thank-you! I’m here in Bloodcove all week.”

    GM Endless: Trying a creative method of aiding (+2 vs DC 10) Sen's (or one of the others) rolls by providing a distraction. Hope it's not too funky for you.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender moves along the boat, carrying crates and stacking them in the indicated cargo hold. Between trips, he reknots ropes into slip knots and tries to loosen oar locks or sail ropes.

    Stealth: 1d20 + 9 ⇒ (19) + 9 = 28
    Disable: 1d20 + 15 ⇒ (13) + 15 = 28
    Profession sailor: 1d20 + 5 ⇒ (17) + 5 = 22

    Thinking Disable to pack to cargo so that if falls/shifts or Sailor/Disable to make the boat eventually falter.

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Stealth: 1d20 + 10 ⇒ (13) + 10 = 23
    Disable: 1d20 + 10 ⇒ (7) + 10 = 17

    Rolls for my above idea.

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Funky is perfect!

    5d20 ⇒ (9, 1, 20, 1, 17) = 48

    Vasily and Antonella keep the guards and other workers distracted for a few minutes during a quickly lunch break while Sen, Darius, and Johendar surreptitiously sabotage the Aspis operation.

    While sneaking around belowdeck, Johendar finds that while most of the cargo is food and mundane supplies, there is one locked crate (that he easily picks open) which contains 10 doses of wolfsbane poison, a potion of barkskin (CL 9th) and an elixir of swimming.

    That's about all you needed to do there. Where to now? You have two leads:

    Aya Allahe mentioned a contact in Bloodcove called Novaria of House Cartahegn as a possible ally in moving Pathfinder Society supplies and personnel through the city without the Aspis noticing.

    You also have the (undeciphered) message from earlier.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Hey, eggheads: if I've ever dealt in codes and secret missives, and believe you me, I have, I'm sure the thing that doesn't mean a thing is probably something else entirely." Sen asks. "Anyone familiar enough with the region to unscramble the weird not-a-thing name into a place or a hint or something?"

    "Otherwise, House Cartogon seems fine for our hunt."

    -Posted with Wayfinder

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Darius' expression has grown much more serious since their job at the docks.

    "All kidding aside, that riddle has me stumped as well. Maybe we can ask a few discreet questions. But for now, I'm game to try House Cartahegn as well."

    -Posted with Wayfinder

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Vasily puzzles over the clue left by Kreighton Shaine. He tries arranging and re-arranging the letters in the strange name of the missing pendant. The "qu" really throws him at first until he hits on the word "Square". After that it flows pretty fast...

    "Any of you ever heard of Free Trade Square? It's an anagram of the letters that Shaine left us, and I bet the number, 342, is important as well."

    Hope it was okay that i solved the puzzle, not sure if it required an in-character check of some kind...

    Silver Crusade

    Antonella claps the Varisian bard on the back. “So well done, Vasily!”

    However, she wouldn’t be a paladin of the god of Perfection without adding “For the sake of completeness though, I think it would be irresponsible not to explore other possible anagrams. So let’s see …”

    “Terra fas dequere.”

    “Hmm … Maybe we’re hunting:
    a sad queer ferret.”

    “If a bridge-keeper asks ‘what is our quest?’ we can reply:
    far deer are quest.”

    “Once we find a ferryman on the Vanji River we can:
    request a red fare.”

    “Seeing we're Pathfinders, we:
    dare request fear”

    “Before we enter the:
    safer reed quarter.”

    The priestess scratches her chin. “OR, I suppose we could just go with Vasily’s solution.”


    The Flaxseed Pathfinder Lodge

    Lol. Vasily has it indeed! But since Sen suggested it, we'll go to House Cartahegn first.

    House Cartahegn is based in an imposing two-story trading post in the northeastern part of the city. The storefront bustles with citizens and merchants alike, most purchasing staple commodities such as sugar and rice. A busy clerk greets customers as they enter and provides helpful directions to any who ask.

    The Exchange

    AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

    Johender shakes his head in amazement, first at Vasily, then at Antonella's word play. "Well done, well done." He says quietly.

    Johender smiles and saunters up to the counter. "Ahoy there helpful clerk! I'm looking for one called Novaria. A friend o' mine, told me to look her her up when I was in town. Said she might be able to point in the direction of some honest work. Is said lass happen to be nearby?"

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    Vasily stands behind Johendar as he chats up the clerk in the Cartagehn traders storefront. He keeps a sharp eye out for anyone paying too close attention or following the group of Pathfinders.

    Perception to spot tail: 1d20 + 5 ⇒ (17) + 5 = 22


    The Flaxseed Pathfinder Lodge

    The clerk, obviously about to tell you that Novaria's schedule is full, first asks who this 'friend' is. When you mention Aya, the clerk pauses, requests you wait for a moment, and retreats into the building. When she emerges several minutes later, she bids the visitors to follow her.

    If any of you have played 02-01 Before the Dawn Part I: The Bloodcove Disguise, Novaria immediately recognizes you and welcomes you warmly.

    She gives each of you an appraising look before smiling in approval and saying, “Always a pleasure to work with your illustrious Society. The last time I dealt with your people, it led to a mutually beneficial arrangement that I have not forgotten. In fact, my current position at this trading house is a direct result of our last encounter. I sincerely hope that you come today with another such opportunity.”

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    Raoul is barely able to keep up with the rest on the way to House Cartahegn. As he catches up, gasping heavily, he pulls out his rat. "Yes... I know... But... Vastly spoke up first. Well, no, I...I'm not going to tell them that. Who cares that you solved it first...the important thing is that we know where to go. Now...back in the robe!"

    The wizard stuffs the rat back into a pocket. With his breath caught, he decides to try and help out instead of following along silently.

    "My dear Madame, it is indeed a pleasure to meet you. We have been sent to ascertain the doings of the Aspis Consortium in the area. What, pray tell, could you tell us about their dealings and influence here in Bloodcove?"

    Sovereign Court

    Male Human Unchained Rogue 4 | HP 39/39 | AC 21 T 16 FF 16 | Saves: F: +4 R: +9 W: +3 | CMD: 19 | Init: +6 Percep: +7 SM: +4

    Darius leans easily on the wall, the grin returning, lighting up his eyes a bit.

    "Indeed, information would be most beneficial to us. Maybe you know of this big Aspis expedition headed upriver? Furthermore, we are also interested in making a more permanent arrangement for moving both supplies and agents through Bloodcove. Obviously we'd prefer to work with someone we can trust to be discreet. Are you interested?"

    Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    "Well the dealings and influence of the Aspis in Bloodcove are both extensive and powerful. What you are asking for is a considerably riskier proposition for House Cartahegn than simply purchasing supplies; moving Pathfinders and Society supplies through Bloodcove would certainly lead to direct conflict with the Aspis Consortium, and that is a risk I do not take lightly. I'm willing to enter into arrangements with the Society despite the challenges though, for I feel that the relationship is worth the risks."

    She pauses for a moment and smiles, "But before we formalize any arrangement, I'm afraid I must ask one last favor."

    “Recently, a local pirate crew led by a thug named Ungala has been intercepting our trade barges and wagons and stealing our cargo. It is the gods’ fortune that you came to see me today of all days, as we are preparing to move an exceptionally valuable shipment to Warehouse Row to be loaded onto a ship bound for the Inner Sea today. After our usual guards’ failure to protect the last two shipments from Ungala’s raiders, I’ve lost confidence in their abilities. But where they have failed, you might have a real chance. Up to this point, Ungala and her ruffians have always attacked while our supply carts were passing near Free Trade Square, where they can strike in the narrow streets and disappear into crowds quickly. I have no doubt that they’ll be planning such an attack for today’s shipment, and I want you to be there and ready to intercept them.”

    Novaria can introduce you to the teamsters driving the wagon and shows you the expected route.

    The Exchange

    Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

    "If it means a long-term arrangement for the Society here in Bloodcove, then we are willing to help guard one shipment. How hard could that be? Do you know any of the tactics of this Ungala and her cronies? Do they use magic, artifice, or just brute force?"

    Grand Lodge

    Male Elf Wizard 5 HP 32/32 | AC 13 (17)* | T 13 | FF 10 | Fort +3 | Ref +4 | Will +5 (+2 vs. ench.) | CMD 15 | Init +11 | Perc +9 | DF 7/8

    "Ah yes. Please - we will be happy to engage in a bit of quid pro quo to get what support we can to ensure a foothold here for the Society."

    Silver Crusade

    Antonella nods in agreement to House Cartahegn agent’s request.

    Novaria wrote:
    "... near Free Trade Square.”

    The priestess flashes a smile. “We’ve recently become aware of that spot, Ms Novaria.”

    “It's located in Bloodcove’s safer reed quarter, isn't it?”


    The Flaxseed Pathfinder Lodge

    "It seems in their nature to use brute force, but don't hold me to that. Yes, thank you for agreeing to help me. Free Trade Square is a central spot in this city; likely they will try to ambush you somewhere along the way."

    ---

    The tiny caravan winds through the northern half of the city while sticking to the sturdier streets, which are increasingly crowded as the procession approaches Free Trade Square.

    gm rolls:

    Antonella: 1d20 + 5 ⇒ (5) + 5 = 10
    Sen: 1d20 + 5 ⇒ (1) + 5 = 6
    Raoul: 1d20 + 9 ⇒ (20) + 9 = 29
    Darius: 1d20 + 6 ⇒ (5) + 6 = 11
    Vasily: 1d20 + 5 ⇒ (3) + 5 = 8 (+1 traps)
    Johendar: 1d20 + 8 ⇒ (10) + 8 = 18

    ungala: 1d20 + 5 ⇒ (10) + 5 = 15
    Antonella: 1d20 + 2 ⇒ (11) + 2 = 13
    Sen: 1d20 + 10 ⇒ (10) + 10 = 20
    Raoul: 1d20 + 11 ⇒ (5) + 11 = 16
    Darius: 1d20 + 6 ⇒ (5) + 6 = 11
    Vasily: 1d20 + 7 ⇒ (13) + 7 = 20
    Johendar: 1d20 + 4 ⇒ (13) + 4 = 17

    5d6 ⇒ (1, 1, 2, 1, 6) = 11

    The entire party fails to note the scattering of the crowd near a barricade ahead. . . .

    Arrows fly from the rooftop, behind the barricade, and from around the corners of the buildings ahead!

    arrow on Antonella: 1d2 + 7 ⇒ (1) + 7 = 8
    damage with sneak: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (1) = 9
    DC 11 Fort save against poison or 1d2 ⇒ 2 Con damage (1/round for 6 rounds)

    arrow on Antonella: 1d20 + 3 ⇒ (5) + 3 = 8
    damage: 1d8 ⇒ 2

    arrow on Antonella: 1d20 + 3 ⇒ (1) + 3 = 4
    damage: 1d8 ⇒ 8

    arrow on Sen: 1d20 + 3 ⇒ (17) + 3 = 20
    damage: 1d8 ⇒ 6

    arrow on Johendar: 1d20 + 3 ⇒ (8) + 3 = 11
    damage: 1d8 ⇒ 4

    Lucky. . . .

    Initiative:

    1. Sen, Vasily, Johendar, and Raoul
    2. Ungala and the brigands
    3. Tuna and Darius

    Sen, Vasily, Johendar, and Raoul are up!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I think since they had a surprise, our diviner got a round in as well? Also, was it red that shot me? If so, what's their melee setup appear to be at a glance?

    -Posted with Wayfinder

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