GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Remember with the Fortune hex it isn't a re-roll per se, but you chose ahead of time to roll twice and take the best result


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin feels Aarakess' power, and saves it for resisting the enemies later.

The insubstantial creature gets a barrage of evil-smacking teeth and claws.

claw1/damage PA: 1d20 + 3 - 3 + 4 + 6 ⇒ (2) + 3 - 3 + 4 + 6 = 121d6 + 14 ⇒ (1) + 14 = 15
claw2/damage PA: 1d20 + 3 - 3 + 4 + 6 ⇒ (19) + 3 - 3 + 4 + 6 = 291d6 + 14 ⇒ (1) + 14 = 15

bite/damage PA: 1d20 + 3 - 3 + 4 + 6 ⇒ (3) + 3 - 3 + 4 + 6 = 131d4 + 14 ⇒ (4) + 14 = 18
couldn't roll a 4 or better?


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Round 2
Will Save 1d20 + 9 ⇒ (4) + 9 = 13

Tohall stands about being useless... fascinated. :)

Status:
HP: 16/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: holy water (4 vials)
Conditions: Facinated
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Protection from Evil©, Bless©, bless©, protection from evil(d)
(2nd level, DC 16) Protection freom evil (communal)©, Bull's Strength©, Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


Justin D'Rite aka Sluuth wrote:

Justin feels Aarakess' power, and saves it for resisting the enemies later.

The insubstantial creature gets a barrage of evil-smacking teeth and claws.

[dice=claw1/damage PA]1d20+3-3+4+6;1d6+14;
[dice=claw2/damage PA]1d20+3-3+4+6;1d6+14;

[dice=bite/damage PA]1d20+3-3+4+6;1d4+14;
couldn't roll a 4 or better?

Justin, could you explain your to hit bonus/penalties listed there? I can't figure out the -3 (do you mean -2 for PA?)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

To hit bonuses: +6 for 22 STR and +4 for Bab and +3 for smite

To hit penalties: -1 for size and -2 for PA at level 4

Damage bonuses: +6 for 22STR +4 for Smite (4th level) +4 for PA

Should have spelled them out better.

AC versus evil is 23-1(size)+2(protection)=24. AC vs incorporeal undead should be 3 better due to smite for 27. Justin is wishing the bull's strength was on him, then with PA I think he needed a 2 or higher vs the allip and hits for half of 60 damage :-)


Size bonus, forgot about that! Also you will do 4 extra points on your first and only hit this round.

Justin claws the Allip once damaging it further.


Ingrid and Kilthan are up!

Quote:

Round 2

Initiative Order - Dryn'taka (F), Tohall (F), Ingrid, Kilthan, Aarakess, Justin, Enemies

Tengu Stats #13 AC 19 T 15 FF 16

Cultist Stats AC 19 T 15 FF 17

Allip Stats AC 14 T 14 FF 13


HP: 9/9 AC:16:13:13 Saves:3:5:2

She'll shake Tohall to snap him out of it.


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Does Fascinate delay a character from acting in a round, due to inaction of paying attention of the fascinating effect? Or does it just stop any action that round all together? If the former, would Tohall now be able to act now that he's with it?


You will lose your turn this round


Kilthan is away until Feb 11. I have looked over the character and will attempt to run him, if you would like GM Blood?

Kilthan's Actions if accepted:

The elven man balks at the cultist's fire as it engulfs him. It only seems to make Kilthan more angry, calling to his god he steps forward and lunges with a downward swing with the waraxe of his people and then twirls about as the axe slides by and smashes him with his spiked shield..

5ft step G-15
Attack with Waraxe (w PA) 1d20 + 7 ⇒ (3) + 7 = 10 (miss)
Attack with his shield 1d20 + 7 ⇒ (20) + 7 = 27 (Hit!) - Confirm for possible crit 1d20 + 7 ⇒ (7) + 7 = 14 (not confirmed)
Damage from shield 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

HP: 35 / 46; AC: 19 /12/17; CMD: 18; Fort +5, Ref: +5, Will: +2 [+4]
Succor of life active


go ahead


Cultist #2 cast a spell then directs a rainbow of colors towards Kilthan Will DC 16

The Tengu fires on Kilthan with its crossbow but misses

Light Crossbow 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage 1d8 + 1 ⇒ (2) + 1 = 3

The allip will go for Justin's sanity

Touch Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1d4 ⇒ 1 Wisdom Damage


Quote:

Round 2

Initiative Order - Dryn'taka (F), Tohall, Ingrid, Kilthan, Aarakess, Justin, Enemies

Tengu Stats #13 AC 19 T 15 FF 16

Cultist Stats AC 19 T 15 FF 17

Allip Stats AC 14 T 14 FF 13


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall shakes Dryn to her senses, "Dryn... snap out of the creature's spell!" He then stuffs a vial into her hands that he makes sure she has a hold of, "Holy water for the undead." The man then takes a step forward behind the lizardman.

Status:
HP: 16/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: holy water (3 vials)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Protection from Evil©, Bless©, bless©, protection from evil(d)
(2nd level, DC 16) Protection freom evil (communal)©, Bull's Strength©, Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


Kilthan's save vs the tengu's spell 1d20 + 2 ⇒ (5) + 2 = 7 Well... that is going to suck.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Seeing Kilthan collapse onto the ground, Aarakess reaches out and grabs a piece of cobwebs from the pillar next to her, she then throws the web while speaking arcane words. The piece of web flies forward to a point midway between the tengu and the cultist where the web suddenly expands into a mass of sticky strands completely engulfing the back of the room.

Cast Web centered at H17/I18. DC17 Reflex or entangled. Saves have to be made to move through the difficult terrain.


HP: 9/9 AC:16:13:13 Saves:3:5:2

Kilthan can spend a swift action and get 1d8+4 HP, by expending the spell Blessing of Courage and Life Ingrid cast on him.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Kilthan is unconscious from Color Spray. At least I am pretty sure that is what happened.


correct, it's color spray, but only blinded and stunned

1d4 ⇒ 4 rounds blind and stunned + 1 round stunned


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

stats:

HP 17/28
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (395/400)
Shield Extract (36/40)

I believe I'm still stunned this round, since I went before Tohall, correct me if I'm wrong.

Dryn suddenly comes into focus, a holy water vial shoved into her hand. She turns to Tohall and smiles. "Evil burning water! Thanks!!"


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin pauses from the drain on his reason then attacks the incorporeal undead with his claws and teeth.
PA hit bite/claw1/claw2: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (7) + 10 = 17


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Justin, you hit him 3 times, but forgot to post damage, although I am pretty sure it will be a lot with 3 hits and smite.


Justin, you also get a will save dc 15 to resist the wisdom damage


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

will: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (16) + 6 = 22

damage: 1d4 + 14 ⇒ (4) + 14 = 181d4 + 14 ⇒ (2) + 14 = 161d3 + 14 ⇒ (3) + 14 = 17

The paladin's teeth and claws shine with divine light as he rends the twisted evil.

5 ft step right after full attack if creature down.


HP: 9/9 AC:16:13:13 Saves:3:5:2

is getting someone conscious from unconscious like from color spray considered an attack with the spell invisibility cast on them?


Justin rips into the creature, and it still stands!

Ingrid, I'm not sure I understand the question. Also, remember that Kilthan is stunned and blinded only


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

ooc:
If you are saying that if you are invisible and cast say CLW or use the heal spell on someone, it would not break the invisibility spell.

It was a favored tactic of a bard I used to play, who had a rod of silent spell. If it got bad she would cast invisibility and then go around casting cure spells on her allies.


Sorry for the long delay. I volunteered for a second week of on call to help someone out and it has been super busy

Edit, missed the web before, will edit

Edited stuff taken out:

1d4 ⇒ 2

Both the cultist and the tengu get caught in the web. Both try Escape Artist to free themselves, but only the tengu is able to do it. He takes out his wand this round. Kilthan is Stunned, Blinded and stuck in a web, He'll get a kick out of this when he gets back!

The Allip attacks Justin again

Touch Attack 1d20 + 4 ⇒ (18) + 4 = 22 *Hit*
Wisdom Damage 1d4 ⇒ 1 Will Save DC 15 to avoid

The door to the north opens up revealing another cultist while another cultist appear to the west.

GM Blood:

Reflex Cultist 1d20 + 3 ⇒ (5) + 3 = 8
Tengu Cultist 1d20 + 4 ⇒ (3) + 4 = 7
Escape Artist Cultist 1d20 + 2 ⇒ (4) + 2 = 6

Escape Artist Tengu 1d20 + 3 ⇒ (15) + 3 = 18


Quote:

Round 4

Initiative Order - Dryn'taka, Tohall, Ingrid, Kilthan (Stun+Blind), Aarakess, Justin, Enemies

Tengu Stats #13 AC 19 T 15 FF 16

Cultist Stats AC 19 T 15 FF 17

Allip Stats AC 14 T 14 FF 13


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Don't forget that both the cultist and the tengu are in a Web at present that I cast last round. They need to make DC17 reflex saves or become grappled.

Also, as the web is centered at H17/I18, they may both have total concealment and not even be able to see Justin. I am not sure if there is 15 or 20' of web between them and Justin. Either way, it would be partial concealment.


Edited previous post to reflect the web spell I missed!


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

The man moves up and past Justin and stands beside the undead being and tries to attack it with holy water... somehow missing rather badly.

Grrr... just re-read about holy water and incorporeal critters, it has to be pours on them... this is going to suck... but anyhow.
Move to I-13 (via H-10, H-11, H12, I-13) (take your AoO)
Ranged Touch Attack on the Allip: 1d20 + 6 ⇒ (2) + 6 = 8
(guess that was a waste. Grrrrrr...)

Status:
HP: 16/31 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: holy water (2 vials)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Protection from Evil©, Bless©, bless©, protection from evil(d)
(2nd level, DC 16) Protection freom evil (communal)©, Bull's Strength©, Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Attempting to clarify if I lose my action this round? I started round 3 dazed, Tohall wakes me after my turn, shouldn't I be able to act this round? Please correct me if I'm counting wrong.


you are able to do something, I screwed up the bold tag


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"I will try to finish off this abomination. That last barrage would have put me down!"

Justin attacks the undead abomination if it is still up. If he falls, he will continue to use his reach to hit the opponent to the north.

Attacks vs the northern opponent are -3 to hit and -4 damage than that listed due to no smite evil in effect.

claw1/claw2/bite all PA: 1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (17) + 10 = 27
Will: 1d20 + 6 ⇒ (11) + 6 = 17
claw1/claw2/bite damage: 1d4 + 14 ⇒ (3) + 14 = 171d4 + 14 ⇒ (2) + 14 = 161d3 + 14 ⇒ (1) + 14 = 15
Justin then shifts NE to get in close with another opponent.
"Surrender now. You are not some bodiless undead that won't feel the pain of a lizard barrage."

Hands = empty, status= protection from evil, enlarged, smite invoked vs aalip hp=43/44(AC23-2/ff23/t10-2) {F=+9/R=+4/W=+6} CMD 19 Paladin 4 (Shining Knight) Smite evil 0/2 - Lay on hands 3/5


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 4

Stats:

HP 17/28
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (394/400)
Shield Extract (35/40)

Dryn rushes forward, unstoppering Tohall's holy water as she moves. "Holy bomber time!" As she stops, she unleashes the flask's contents over the undead ghost.

Move to I12, Standard to splash holy water onto Allip.

Holy Water! + PBS - in melee (Touch AC): 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17
Holy Burn! + PBS: 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid will move to F-7 and whip Cult 3 (@ F-5)

1d20 + 4 ⇒ (17) + 4 = 21
1d4 + 2 ⇒ (4) + 2 = 6


Allip AoO touch 1d20 + 4 ⇒ (3) + 4 = 7
Wisdom Damage 1d4 ⇒ 2 Will Sav DC 15 to resist

Tohall misses with the holy water, but Dryn'taka follows behind her soaking it in water and killing it. Justin moves and attacks to the nearest cultist, killing him with his claws.

Aarakess is up last


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess turns and sees the cultist facing Ingrid. Realizing that the others have those before them in hand, Aarakess calls upon to tiredest portions of the cultists mind to remind him that he forgot to take his nap today and now would be a good time to catch up on some rest.

Slumber Hex on Cultist 3. DC17 Will or asleep for 4 rounds.


GM Blood:

Will Save vs Hex 1d20 + 3 ⇒ (9) + 3 = 12

The cultist falls asleep. From around the corner comes a man in green robes and a leather mask set with iron studs. Only his coal black eyes are visible beneath it. His albino white hands are covered in mystical tattoos. From Tohall's description from when he was captured, this is the Faceless One.

As the cultist slumps to the floor, the Faceless One throws a ball of flame enveloping the room. Tohall cannot see the Faceless One from where he is, which saved him from the fireball.

fireball damage 7d6 ⇒ (1, 6, 6, 4, 6, 1, 3) = 27 Reflex DC 19 for everyone but Tohall and Kilthan

Cultists #2 tries to escape the web but is completely stuck

Escape Artist 1d20 + 3 ⇒ (6) + 3 = 9

The tengu escaped this round and can see just enough of Justin to plunk him with his magic missile wand

Force damage 1d4 + 1 ⇒ (3) + 1 = 4

Edit, forgot one more thing

The hands on the pillars grab at Justin and Dryn'taka. They grab hold Dryn'taka as the ball of flame comes in, continuing to hold her up after she falls unconscious.

Dryn'taka Grapple: 1d20 + 6 ⇒ (15) + 6 = 21

Justin Grapple: 1d20 + 6 ⇒ (2) + 6 = 8


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Stats:
HP -5/28
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (394/400)
Shield Extract (35/40)

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12

Dryn attempts to dive for cover from the ball of flame, but overcompensates from her enhanced speed, rushing forward into it's blast, taking a face full of arcane fire. Even her fiendish nature doesn't save her from the inferno.


Quote:

Round 5

Initiative Order - Dryn'taka (Dying), Tohall, Ingrid, Kilthan (Stun+Blind), Aarakess, Justin, Enemies

Tengu Stats #13 AC 19 T 15 FF 16

Cultist Stats AC 19 T 15 FF 17

Faceless One Stats AC 24 T 16 FF 22


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid will whip Cult 3 (@ F-5)
And uses some luck
Attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Stabilization: 1d20 + 2 - 5 ⇒ (20) + 2 - 5 = 17

Stats:

HP -5/28
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (393/400)
Shield Extract (34/40)
Stable (hit point wise at least)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Ingrid - Cultist 3 is asleep.


Ingrid Anika Nina Jones wrote:

Ingrid will whip Cult 3 (@ F-5)

And uses some luck
[dice=Attack]1d20+4+1
[dice=Damage]1d4+2+1

As Aarakess says it is asleep, Coup de Grace? But first you need to make a reflex save for the Fireball.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Oops, cross posted. Put my reflex save in the OOC and my OOC comment in the gameplay.


Its all good. Everyone make sure to update your current hps in your status by your name


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin says "Fudge" as the fire engulfs him.
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

The paladin proves clumsy again and takes the brunt of the blast. He heals as much of his damage as possible with his healing hands.
LoH: 2d6 ⇒ (1, 5) = 6
He moves closer to the Faceless One while drawing his trident and prepares to throw if he sees the Faceless One cast.
Move: move SW-SW-W and draw, swift LoH, Std:ready attack with trident vs faceless one.

Status=18/44hp, In hands=trident, Readied throw vs casting of Faceless one.

"Tohall, we need healing. I think almost all of us."

This is why I am concerned about not having a positive channeler. A CLW wand takes too long!

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