Justin D'Rite aka Sluuth |
Justin feels Aarakess' power, and saves it for resisting the enemies later.
The insubstantial creature gets a barrage of evil-smacking teeth and claws.
claw1/damage PA: 1d20 + 3 - 3 + 4 + 6 ⇒ (2) + 3 - 3 + 4 + 6 = 121d6 + 14 ⇒ (1) + 14 = 15
claw2/damage PA: 1d20 + 3 - 3 + 4 + 6 ⇒ (19) + 3 - 3 + 4 + 6 = 291d6 + 14 ⇒ (1) + 14 = 15
bite/damage PA: 1d20 + 3 - 3 + 4 + 6 ⇒ (3) + 3 - 3 + 4 + 6 = 131d4 + 14 ⇒ (4) + 14 = 18
couldn't roll a 4 or better?
Tohall of Erastil |
Round 2
Will Save 1d20 + 9 ⇒ (4) + 9 = 13
Tohall stands about being useless... fascinated. :)
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: holy water (4 vials)
Conditions: Facinated
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Protection from Evil©, Bless©, bless©, protection from evil(d)
(2nd level, DC 16) Protection freom evil (communal)©, Bull's Strength©, Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
GM Blood |
Justin feels Aarakess' power, and saves it for resisting the enemies later.
The insubstantial creature gets a barrage of evil-smacking teeth and claws.
[dice=claw1/damage PA]1d20+3-3+4+6;1d6+14;
[dice=claw2/damage PA]1d20+3-3+4+6;1d6+14;[dice=bite/damage PA]1d20+3-3+4+6;1d4+14;
couldn't roll a 4 or better?
Justin, could you explain your to hit bonus/penalties listed there? I can't figure out the -3 (do you mean -2 for PA?)
Justin D'Rite aka Sluuth |
To hit bonuses: +6 for 22 STR and +4 for Bab and +3 for smite
To hit penalties: -1 for size and -2 for PA at level 4
Damage bonuses: +6 for 22STR +4 for Smite (4th level) +4 for PA
Should have spelled them out better.
AC versus evil is 23-1(size)+2(protection)=24. AC vs incorporeal undead should be 3 better due to smite for 27. Justin is wishing the bull's strength was on him, then with PA I think he needed a 2 or higher vs the allip and hits for half of 60 damage :-)
Tohall of Erastil |
Does Fascinate delay a character from acting in a round, due to inaction of paying attention of the fascinating effect? Or does it just stop any action that round all together? If the former, would Tohall now be able to act now that he's with it?
Songdragon |
Kilthan is away until Feb 11. I have looked over the character and will attempt to run him, if you would like GM Blood?
The elven man balks at the cultist's fire as it engulfs him. It only seems to make Kilthan more angry, calling to his god he steps forward and lunges with a downward swing with the waraxe of his people and then twirls about as the axe slides by and smashes him with his spiked shield..
5ft step G-15
Attack with Waraxe (w PA) 1d20 + 7 ⇒ (3) + 7 = 10 (miss)
Attack with his shield 1d20 + 7 ⇒ (20) + 7 = 27 (Hit!) - Confirm for possible crit 1d20 + 7 ⇒ (7) + 7 = 14 (not confirmed)
Damage from shield 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
HP: 35 / 46; AC: 19 /12/17; CMD: 18; Fort +5, Ref: +5, Will: +2 [+4]
Succor of life active
GM Blood |
Cultist #2 cast a spell then directs a rainbow of colors towards Kilthan Will DC 16
The Tengu fires on Kilthan with its crossbow but misses
Light Crossbow 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage 1d8 + 1 ⇒ (2) + 1 = 3
The allip will go for Justin's sanity
Touch Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1d4 ⇒ 1 Wisdom Damage
Tohall of Erastil |
Tohall shakes Dryn to her senses, "Dryn... snap out of the creature's spell!" He then stuffs a vial into her hands that he makes sure she has a hold of, "Holy water for the undead." The man then takes a step forward behind the lizardman.
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: holy water (3 vials)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Protection from Evil©, Bless©, bless©, protection from evil(d)
(2nd level, DC 16) Protection freom evil (communal)©, Bull's Strength©, Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Aarakess Halcorn |
Seeing Kilthan collapse onto the ground, Aarakess reaches out and grabs a piece of cobwebs from the pillar next to her, she then throws the web while speaking arcane words. The piece of web flies forward to a point midway between the tengu and the cultist where the web suddenly expands into a mass of sticky strands completely engulfing the back of the room.
Cast Web centered at H17/I18. DC17 Reflex or entangled. Saves have to be made to move through the difficult terrain.
Dryn'taka Devilschild |
HP 17/28
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (395/400)
Shield Extract (36/40)
I believe I'm still stunned this round, since I went before Tohall, correct me if I'm wrong.
Dryn suddenly comes into focus, a holy water vial shoved into her hand. She turns to Tohall and smiles. "Evil burning water! Thanks!!"
Justin D'Rite aka Sluuth |
Justin pauses from the drain on his reason then attacks the incorporeal undead with his claws and teeth.
PA hit bite/claw1/claw2: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (6) + 10 = 161d20 + 10 ⇒ (7) + 10 = 17
Justin D'Rite aka Sluuth |
will: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 + 14 ⇒ (4) + 14 = 181d4 + 14 ⇒ (2) + 14 = 161d3 + 14 ⇒ (3) + 14 = 17
The paladin's teeth and claws shine with divine light as he rends the twisted evil.
5 ft step right after full attack if creature down.
Tohall of Erastil |
It was a favored tactic of a bard I used to play, who had a rod of silent spell. If it got bad she would cast invisibility and then go around casting cure spells on her allies.
GM Blood |
Sorry for the long delay. I volunteered for a second week of on call to help someone out and it has been super busy
Edit, missed the web before, will edit
1d4 ⇒ 2
Both the cultist and the tengu get caught in the web. Both try Escape Artist to free themselves, but only the tengu is able to do it. He takes out his wand this round. Kilthan is Stunned, Blinded and stuck in a web, He'll get a kick out of this when he gets back!
The Allip attacks Justin again
Touch Attack 1d20 + 4 ⇒ (18) + 4 = 22 *Hit*
Wisdom Damage 1d4 ⇒ 1 Will Save DC 15 to avoid
The door to the north opens up revealing another cultist while another cultist appear to the west.
Reflex Cultist 1d20 + 3 ⇒ (5) + 3 = 8
Tengu Cultist 1d20 + 4 ⇒ (3) + 4 = 7
Escape Artist Cultist 1d20 + 2 ⇒ (4) + 2 = 6
Escape Artist Tengu 1d20 + 3 ⇒ (15) + 3 = 18
Aarakess Halcorn |
Don't forget that both the cultist and the tengu are in a Web at present that I cast last round. They need to make DC17 reflex saves or become grappled.
Also, as the web is centered at H17/I18, they may both have total concealment and not even be able to see Justin. I am not sure if there is 15 or 20' of web between them and Justin. Either way, it would be partial concealment.
Tohall of Erastil |
The man moves up and past Justin and stands beside the undead being and tries to attack it with holy water... somehow missing rather badly.
Grrr... just re-read about holy water and incorporeal critters, it has to be pours on them... this is going to suck... but anyhow.
Move to I-13 (via H-10, H-11, H12, I-13) (take your AoO)
Ranged Touch Attack on the Allip: 1d20 + 6 ⇒ (2) + 6 = 8
(guess that was a waste. Grrrrrr...)
AC: 19 (17 Flat-footed / 12 Touch) w/o shield, 21 (19 Flat-footed / 12 Touch) w/ shield
In Hand: holy water (2 vials)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Protection from Evil©, Bless©, bless©, protection from evil(d)
(2nd level, DC 16) Protection freom evil (communal)©, Bull's Strength©, Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 0 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)
Justin D'Rite aka Sluuth |
"I will try to finish off this abomination. That last barrage would have put me down!"
Justin attacks the undead abomination if it is still up. If he falls, he will continue to use his reach to hit the opponent to the north.
Attacks vs the northern opponent are -3 to hit and -4 damage than that listed due to no smite evil in effect.
claw1/claw2/bite all PA: 1d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (16) + 10 = 261d20 + 10 ⇒ (17) + 10 = 27
Will: 1d20 + 6 ⇒ (11) + 6 = 17
claw1/claw2/bite damage: 1d4 + 14 ⇒ (3) + 14 = 171d4 + 14 ⇒ (2) + 14 = 161d3 + 14 ⇒ (1) + 14 = 15
Justin then shifts NE to get in close with another opponent.
"Surrender now. You are not some bodiless undead that won't feel the pain of a lizard barrage."
Hands = empty, status= protection from evil, enlarged, smite invoked vs aalip hp=43/44(AC23-2/ff23/t10-2) {F=+9/R=+4/W=+6} CMD 19 Paladin 4 (Shining Knight) Smite evil 0/2 - Lay on hands 3/5
Dryn'taka Devilschild |
Round 4
HP 17/28
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (394/400)
Shield Extract (35/40)
Dryn rushes forward, unstoppering Tohall's holy water as she moves. "Holy bomber time!" As she stops, she unleashes the flask's contents over the undead ghost.
Move to I12, Standard to splash holy water onto Allip.
Holy Water! + PBS - in melee (Touch AC): 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17
Holy Burn! + PBS: 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11
Aarakess Halcorn |
Aarakess turns and sees the cultist facing Ingrid. Realizing that the others have those before them in hand, Aarakess calls upon to tiredest portions of the cultists mind to remind him that he forgot to take his nap today and now would be a good time to catch up on some rest.
Slumber Hex on Cultist 3. DC17 Will or asleep for 4 rounds.
GM Blood |
Will Save vs Hex 1d20 + 3 ⇒ (9) + 3 = 12
The cultist falls asleep. From around the corner comes a man in green robes and a leather mask set with iron studs. Only his coal black eyes are visible beneath it. His albino white hands are covered in mystical tattoos. From Tohall's description from when he was captured, this is the Faceless One.
As the cultist slumps to the floor, the Faceless One throws a ball of flame enveloping the room. Tohall cannot see the Faceless One from where he is, which saved him from the fireball.
fireball damage 7d6 ⇒ (1, 6, 6, 4, 6, 1, 3) = 27 Reflex DC 19 for everyone but Tohall and Kilthan
Cultists #2 tries to escape the web but is completely stuck
Escape Artist 1d20 + 3 ⇒ (6) + 3 = 9
The tengu escaped this round and can see just enough of Justin to plunk him with his magic missile wand
Force damage 1d4 + 1 ⇒ (3) + 1 = 4
Edit, forgot one more thing
The hands on the pillars grab at Justin and Dryn'taka. They grab hold Dryn'taka as the ball of flame comes in, continuing to hold her up after she falls unconscious.
Dryn'taka Grapple: 1d20 + 6 ⇒ (15) + 6 = 21
Justin Grapple: 1d20 + 6 ⇒ (2) + 6 = 8
Dryn'taka Devilschild |
AC 24 FF21 T15 CMD18
F/R/W 6/9/0
Bombs 3/7
Extracts
1st - None
2nd - None
Effects
Dexterity Mutagen (394/400)
Shield Extract (35/40)
Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Dryn attempts to dive for cover from the ball of flame, but overcompensates from her enhanced speed, rushing forward into it's blast, taking a face full of arcane fire. Even her fiendish nature doesn't save her from the inferno.
Justin D'Rite aka Sluuth |
Justin says "Fudge" as the fire engulfs him.
Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
The paladin proves clumsy again and takes the brunt of the blast. He heals as much of his damage as possible with his healing hands.
LoH: 2d6 ⇒ (1, 5) = 6
He moves closer to the Faceless One while drawing his trident and prepares to throw if he sees the Faceless One cast.
Move: move SW-SW-W and draw, swift LoH, Std:ready attack with trident vs faceless one.
Status=18/44hp, In hands=trident, Readied throw vs casting of Faceless one.
"Tohall, we need healing. I think almost all of us."
This is why I am concerned about not having a positive channeler. A CLW wand takes too long!