GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


Skirgaard camp map

Loot sheet

dice rolls:

Initiatives:

Chwaer [dice]1d20+7[/dice]
Molly [dice]1d20+1[/dice]
Pyrrhus [dice]1d20+3[/dice]
Sander [dice]1d20+3[/dice]
Storn [dice]1d20+2[/dice]

Perception:

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Player Expectations:

  • Post as often as is necessary, but keep it regular. I tend to check the boards less often on the weekends, and multiple times a day during the week. Ideally, we’d have at least 1 post per day from everyone, as needed, but I understand that’s not always possible. I am going to do my best to keep this game moving. If you only check the boards on the weekends, this is not the PbP for you.

  • Perseverance is preferred. This is a long lasting story arc split into multiple modules with multiple parts each. If you don't think you can devote the time to hang around for at least a module at a time, this is not the PbP for you.

  • Communication is key. Whether it is letting me know of a vacation where you might not have internet access, questions about some minutiae of game play, or simple clarifications; communication is how I gauge how engaged my players are, and how I can tune the adventure so that everyone is enjoying themselves. If you don’t think it’s important to let the other players and GM know when you aren’t going to be able to post for a few days, this is not the PbP for you.

  • Roleplaying. As mentioned above, I like for my players to take the lead in a goodly portion of the adventure. Cues and clues will be given to prod, but I'd rather you go off on a wild hare chase rather than be spoonfed copied portions of the AP over and over. If rolling dice is your thing, and your character is the strong silent type, this is not the PbP for you

  • Quality posting. Know how you get when that hamburger you ordered doesn't look anything like the picture on the poster? That's how I feel about craptastic posts. No one (but you) is forcing you to rush a post out the door, so take your time with it. If you prefer to let the others do the talking, while you toss in one word responses, and like to roll for social skills with no explanations, this is not the PbP for you.

  • Maps, maps, maps. I really like making maps, and use all kinds in my games. If you want to see how, look into my Shattered Star or Second Darkness games that are currently running. I use a grid system to generate images that I host on Google docs. If you can’t access Google docs, this is not the PbP for you.

  • Have fun! This is one of the most important, because if you aren't having fun, why are you playing? Of course, this applies to everyone else too. So, don't be a jerk. If you want to have fun, then this is the PbP for you!

  • Character Creation and Background:

    Character Creation

    Use the Player's Guide to help define your character, and remember that you will be starting in Trunau, so incorporate that in your background, accordingly.

    If it's Paizo, it's good (mostly). Custom and 3rd party will be vetoed.

    Stats: 20 Point Buy, no stat higher than 18 or lower than 8 post-racial adjustments
    Race: Any race with RP 15 or less
    Class: Any
    Alignment: Non-evil
    Firearms: Emerging
    Hit Points: Max at 1st level, half die + 1 after that
    Gold: 150 gp
    Traits: Up to 2; 1 campaign and/or 1 other

    Character Backgrounds

    Backgrounds are the foundations we build to make or characters believable. They also provide hooks for the GM to engage your character more deeply in the story. Old enemies, lost relatives, and famous weapons make for terrific potential plotlines, which makes everyone the winner. I’m not asking for a short story or a novel here. Keep it skirt-length (long enough to cover the important details, but short enough to keep me interested). A few paragraphs would suffice. Make sure to cover any driving events in your character's life, specific enemies (if any), and future goals. The more I have to hook into, the more likely you are to feel your character engaged in the adventure. There may be in-game rewards for well-defined characters (more on that later).

    Starting Gold
    150g for all classes. You were either given it, worked for it, or stole it. Work that into your background.

    GM Review
    I am more interested in character concepts and stories than I am in how many times you can hit yourself in the head before you black out. Concept and background are just flat out more important to me than specific roles and the crunch. Don’t ask me what roles need filling. It doesn’t matter. I’d rather play with an all-rogue group that really gets into the storytelling than have the perfect 5 role setup.