[GM Arcadius Blue] On The Fourth Day, We Kill Them All (Inactive)

Game Master B S 207

Listen now to a song of the North Wind. Hearken to a story of mystery, of honor amidst deceptions, of feud and betrayal and nightmarish horrors, and of those long forgotten rising to walk beneath the icy stars.
Listen now to a Tale of the North.

“On the Fourth Day, We Kill Them All” is a Northlands adventure for four to six 3rd-level PCs.

IronDesk's List'O'Loot


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The work began at daybreak. As cirrus clouds tickled the edge of a clear sky, you and your fellows escorted Fanna and Nord, her grandfather, to the docks of Skári. Your way paid in advance by House Hávardr, your charge and yourselves were seated on the Falgeirr, a smaller longship built of sturdy oak. Merchants loaded their wares, festival-goers shuffled coin with oarsmen, and gulls squawked loudly along the shore all before the journey down Three Glaciers Fjord began, but it began nonetheless.

Your travel from Skári to Drífa, the hamlet that Fanna calls home, was but five days across barren taiga. The journey from Drífa to Skári, however, took nearly two weeks as Boreas croaked the season's death rattle of howling winds and heavy snow. As such, conversation was curbed both by the effort of travel and the practicality of volume. The storm broke around before noon the day before as you neared Skári, and after an early bedtime, you're set to reach the village of Viezla by midday. Which gives you a day and a half to spare before the Ice-Break Þing is underway.

The sun is warm, and the winds are with your sails. Nord takes a break from beaming at his granddaughter proudly and turns to address the four of you. It is that same moment when a tenor voice cuts in from behind Havark, "Scaly skin? Say, I've just the tonic for that. Interested?"

Here's your opportunity to roleplay with each other and NPCs before anything too interesting happens. We won't dawdle here for too long, but anytime you guys are ready to move on, just say so.

As you're seated on the ship Azul, is your size reduced or no? There's seating either way. If your flaunting it, is Glówen riding somewhere on your person?


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

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Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

I wasn't really paying close attention to details. When he is big, is he really so big I could ride on his shoulder or in a pouch? If so, cool.

-Posted with Wayfinder


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

If Azul is big enough, then Glowen will be riding on his backpack or something, trying to look like just another piece of clothing or gear. Otherwise he is off on a corner, communing with the rats on the boat.

-Posted with Wayfinder


At full size, Azul is 10'9" and 972 lbs. You're likely comparable to cat for him.

Otherwise, there's a couple rats on the ship - the Falgeirr is on the small end of longships, and with no below-decks, it wouldn't support any sort of nest. These two stowaways likely came aboard with the merchant wares.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

You're pretty

Tyv stated this to Fanna matter of factly several days into the journey, just in case she didn't know. She reminded him of spiderwebs covered in morning dew - all glittery, but delicate. Tyv itched under the heavy wool cloak that Havark insisted he wear. The girl's grandfather wasn't pretty. He was smelly though; like mouldy leaves in autumn. Tyv had told the old man this on their first day out, which had earned him a swat from Havark and and a grumpy, Mind your elders! Tyv was pretty sure he was older than the old man, but couldn't remember for sure, and didn't see why it mattered anyway.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

The rat shifts is position enough to get a good look at who called out to them perception: 1d20 + 8 ⇒ (10) + 8 = 18. He casts message, covertly pointing to the newcomer, but says nothing.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Havark stood stoic and proud. He watched as the men on the ship did their job. He took the protection of Fanna as a serious matter. He watched the fey carefully as he spoke to Fanna.

This is a strange group assembled. Social outcast. A rat, a giant, a fey, and demon spawn. I hope they do their duty as I will keep to mine.

He took notice of the voice behind him. He turns to see who addresses him in such a manor.

Is it the grandfather or Fanna calling him this? Or someone else?


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

I'll start off Medium

Azul let the sun wash over his face warming it. He had been hired as bodyguard for this event and decided to check his charge. Standing he walked over to the lady but bashfully avoided eye contact. Instead he focused on the two weird men in front of her. "Ho there, little child! And scaled....man. Hale!" his voice is booming, sounding much bigger than it should even though he appears a very large man.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Not ignoring you Azul, just waiting on GM. I will address you when I address the other person.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Glowen also glances back at the old guy and young girl to see if they recognize the speaker and how they react to the interruption.


The speaker is among the merchants who boarded the Falgeirr. With russet-brown hair hanging to a medium-length, a thin but full beard somewhat obscures his easy smile. He wears a reinforced backpack that bursts with trinkets, vials, and parchments of arcane writing. There is just a flash of surprise on his face when Havark turns to face him, but he recovers immediately and produces a stoppered vial. "Adventurers harvest it in those strange northern jungles of Hyperborea," he declares, displaying the viscous, viridian liquid. "It's a plant called 'Olm Olja'. Use once a day for a month, and it's guaranteed to cure any unsightly ailment of the flesh! Anyway, name's Niál Kormákson." He passes the vial to his off hand, and extends the other to Havark in greeting.

Meanwhile, Glówen garners a few glares and uncomfortable shuffling as he utters strange syllables and waves around a bit of copper. When nothing further happens however, folk return to their previous attentions. To be clear, you were looking for and casting this with Niál as the target?

Nord turns his focus then to Tyv, desperate for conversation. His voice booms as he speaks, but without any teeth, the words are hard to parse. "'Ou kmow, 'ou're righ' wif whad 'ou said aboud my gramdaughder. Amd me, doo!" He chuckles at this. "Fordy 'ears ago, my wife, bless her resd, was da mos' beaudiful Vedrdís do grace da Ice-Break Fing. Bu' mow..."

His voice quickly softens before he trails off, now doting on Fanna. Fanna's cheeks, usually porcelian, are stained crimson in response. She pleads, "Grandfather, please! Enough!"

Hyperborea:
In the far, far north, where the northern lights live, a midnight sun presides over a land of hot deserts and teeming jungles, existing in a caldera springing up from the Lung of the Sea. Sometimes seeming at first a paradise, creatures long-dead and never-born make Hyperborea their home, and it is here, near the Edge of the World, where Midgard begins to bleed into other realities.
Hyperborea: Knowledge (local) DC 20:
In fact, human children born in this land are often changed by it - they are known as Hyperboreans, and they manifest in two different ways, depending if they are born during the day or the night.

I've got real quick descriptions with artwork of the NPCs available for viewing up on Roll20. Archmage, did you have a different picture you wanted me to use for your character token, or is the one in your alias okay?


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Yes, Nial. Yes, that is fine for my token.

-Posted with Wayfinder


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Tyv claps in delight at old Nord's lispy speech and jovial nature. Tell me grandfather, this Fing thing we travel to, will there be dancing there? And what does a Verdris do there exactly?


"Oh 'es! Dere will be damcimg, and gread feasds! Comdesds of sdrengf, of speed, and of wid doo!" he explains, "Dere will be plemdy of dime do dell 'ou aboud de role of de Vedrdís, bud I dimk dad loud mam addresses you." Nord then lifts a crooked finger and points to Azul.

For consistencies sake, would you put Tyv's speech text in quotes as well as bold please, IronDesk? :-)


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

knowledge local: 1d20 + 8 ⇒ (12) + 8 = 20

-Posted with Wayfinder


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Glowen smiles at the antics of Tyv and our charges. He resists the urge to see what the peddler has, steeling himself with a need to protect the old man and granddaughter. He whispers, via message, in Nial's ear, "careful, you are being watched. What news?"

-Posted with Wayfinder


I'll give Havark a chance to act before posting Niál's reaction. But as GM, I don't know what Glowen's question 'what news?' refers to. Clarify please?


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

"Hmm?..." Tyv pivots on his bench to regard Azul. "Oh, I thought I heard the peel of a thundercloud, but it is just a man! How do you do thunder-man?"


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

that is kind of for him to decide. Perhaps he is a spy and his contact is wanting a report. Perhaps he has been mistaken for such a spy. Who knows. Just spreading confusion to trip up potential enemies.

-Posted with Wayfinder


Devilishly perfect, Archmage. Thanks for clearing it up - I thought that was probably Glowen's angle, but I didn't want to chance any OoC confusion creating undue IC confusion. :-)

Tyv's last post makes me giggle every time I read it. :-D Thanks, IronDesk.


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

"Well!" Azul thundered. "Exited to attend a Fing. Hungry. Got an itch to dance as well! And o'course we'll all get well and lager'd" Azul chuckled a rumbling peal of laughter and clapped Tyv on the back with a giant hand.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Sorry all I post a lot through the week, but weekends are sparse. I don't sit down at the computer much since I work behind one. No smart phone either :)

Havark extends his hand and clutches the mans forearm. He pulls him close as they embrace.

"The name is Havark. There is no cure for those born of the demon." He then pushes away from the man. And finishes loud enough for all to hear. "Call me scaled or refer to my skin again, and this is for any of you, and you will not leave this ship whole. We will see what the children point and call you when I am through.

He turns again eyeing the giant man as he does letting him know he heard his comment as well. He finally sits staring off to the sea for moment before returning his gaze to the girl. She is under his protection now and he will see she gets to where she is going safely.


After Havark finishes, an uncomfortable hush falls over the ship for a brief moment. Niál then attempts a concession. "Friend, I meant no insult. If you'd like, I'm sure I can find something-"

At this, he frowns, as if listening to another speak. "I... I don't-" He falters again, and decides against any more salesmanship. He returns the vial to his backpack, and finds new seating across the boat. A few chuckles tiptoe across the length of the crew before the ship bursts into conversations again, people undaunted in their excitement for the Þing. It is uncertain if the humor was directed at any person in particular, or stemmed from general state of nervousness. Fanna and Nord, meanwhile, watch Azul expectantly.

Given his size and STR 7, but yet also knowing his combat prowess, how does Havark come off nonverbally? Does he stand with confidence? Overconfidence? Maybe he tries using his appearance to goad enemies into underestimating him? I'm excited to see Azul's reaction, regardless.

And no worries regarding posting. Excepting this one, no one should expect to see much of me on weekends either. :-)


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Oof! Azul's good-natured clap on the back dislodges Tyv from his bench. He lands bottom first on the deck where he is overcome by a bout of laughter - cut short by Havark's pronouncement.

He spends the rest of the trip trailing his hand in the frigid water, or counting passing birds. He wiles away the time playing word games with Nord and making Fanna blush by goading the old man into recounting embarrassing stories from her youth.

At some point during the trip he takes notice of Glowen and tries to pet him.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

At seemingly random times during the day or night, the ratfolk known as Glowen explodes into action and sound. Most of it is gibberish, but anyone with spellcraft will notice elements of various spells. Never a whole one; just pieces parts. If children are near, it may end in some silly poetry or acrobatics designed to make them laugh. Once done, he returns to whatever he was doing and tries to disappear.

he is using his performance skills to pull off the same effect that a magician achieves by always holding his hands as if he is palming something. If anyone calls him on it, there is nothing there. By the time he does need to palm something, no one bothers to notice anymore. ie, if the fire alarm in a building goes off 2-4 time every day, the one time it goes off because of a real difference, no one moves.

Glowen welcomes any attention from children and the childlike Tyv.

-Posted with Wayfinder


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

Azul's friendly countenance glowers at the threat from Havark. For a moment, all the muscles in his body seem to tense and quiver and his skin itself takes on a dark bluish hue for a moment. It fades quickly.

"Someones a sourpuss!" he exclaims. "Big words for one so little." Azul steps back and tosses his fur lined cloak aside. "Perhaps you'd like a friendly bout!" The yellow haired Jotun puts up his dukes in true Nordling spirit. He was about to make a friend.

"Or perhaps you'd rather go for a refreshing swim?!" he declares.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

He does not walk with confidence. He has trained to better, but in a culture the worships strength he is still left wanting. Sorta the he has a whole and he duels and fights to fill this whole though it never is as he and others still view his weak frame and scaled skin as a runt outcast.

As Azul speaks the words are all too familiar to Havark.

This one seeks a lesson

His arm tenses and his hand flexes as energy burst fourth taking the form of a hooked sword.

"We are not friends large one. I do not duel for sport. I serve the Jarl and was given this mission. You all accepted it as well. Now return to your duties. It would be a terrible thing for the ship to loose such a warrior."

His body language doesn't seem to back up the tough talk but you can tell at the crispness and free speaking of the words he has given this same speech many times. You notice the sword of energy is far bigger than a blade someone of his size would normally carry as well.

He didn't have friends and even in the temple he was beat and picked on. He doesn't know what friendly bouts are.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Glowen picks up on the body language of Havark. At the sight of his allies about to get into a pointless scuffle, Glowen casts prestidigitation, sets him left arm on (illusionary) fire, runs out between the two, and then begins shouting, "Help! Help! I'm on fire!" and running in small circles and flapping his arm.


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

Distracted by the in distress animal, Azul reacts heroically and picks up the ratfolk and dunks him in the river.

Pulling the doused creature out of the river he sets him on the deck. "Don't be burning the ship down now little fellow!" he rumbles.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

The energy dissipates and the large blade vanishes as quickly as it manifested. Havark stares at the rat for a moment as it shivers soaked in the icy water.

"Very well, back to your duties."

He approaches the merchant again holding his hand as a sign of peace. He embraces the man again an whispers.

"They respect only strength. I have fought hard for all I have achieved. You offered help when other offer only harsh words. Thank you, but I fear my plight is as it is." He moves his hand to the mans shoulder and clenches it a moment as he pulls back and looks at him. He then returns to his post and watches over the girl and the rest of the ship.


People begin murmuring in excitement at Azul's challenge, and start to clear the space between Havark and Azul. This is quickly followed by screams of fright as Havark conjures an oversized, energy-white blade from nothing. Fanna and Nord seem blindsided by this turn of events, pulling themselves clear of the commotion and dragging Tyv with them. The captain moves to intervene, but Glówen's faster. As the commotion dies, the folk of the north, ever resilient, return to their distractions.

The captain approaches Havark and Azul individually. A short and wide man, the captain wears a long scar perpendicular to the temple, and is missing three fingers on his right hand. Carrying a longspear as he calmly crosses the deck, he addresses Azul with a stern edge to his words: "Remember your frame, Jotun-man. I dare not allow you to throw such prodigious size around this boat - the rocking alone would endanger us all. You'll sooner be caught with the swell of the Three Glaciers for company."

Niál only glowers in response to Havark's apology. He doesn't turn away however, but rather stands as tall and broad as his body allows as he listens.

As Havark returns to his post, the captain takes a seat beside him. His gravely voice speaks softly at first. "The Norns weave our fates, god and man, weal and woe alike. It is the duty of men to faces the challenges presented him." He thoughtfully fingers the spear with his damaged hand a moment, before his voice lowers in anger. "But you dishonor your Jarl, threatening his guests over such a trifle! Are they to feel his hospitality, knowing that his guards would threaten slaughter over the mere suggestion of an insult? Scaled skin or no," he adds emphasis there, "you would be wise to mind your tongue. Or we will leave you to quench your heated words in the icy fjord." He holds a long eye contact, not breaking until Havark does, before returning to his crew.

That spiraled out-of- and back into control very quickly. Nice work every. Does Tyv have anything to add, IronDesk? Or shall we move on?

Also, considering the relationships Havark and the captain have to Jarl Ásvaldr, it's entirely possible that you two know each other. I leave it up to you, Ashe.


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Glowen puffs, chokes, and gags, completely surprised at being so easily dunked, although he should have expected it. Once he regains his composure, he thanks the big guy and sets about checking his soggy gear in an inconspicuous corner, the edges of his lips revealing the slightest grin of pride.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Havark smiles and even chuckles at the captains words. He knows what kind of man the Jarl is, as it has only been a year since he openly mocked Clan Ránulfr for their cowardice.

"Sail the ship captain. We both may serve the Jarl, but only one of us protects him. I will decide how those in his employ should or shouldn't be talked too."

Havark breaks eye contact fairly quickly. He acknowledges what the man said but shows him respect as if he thinks his position beneath his own.

He truly thinks me barbaric enough to slaughter. I would have left the giant with a nice scar, but he would have remained alive unless he chose death.

I don't want to be disruptive and have quite enjoyed what has transpired so far, Just trying to play up his Cha 7 and how much of a social outcast he is. He has only learned to react out in a way respected by his culture. Hope this is going alright :) I think we know each other serve the Jarl but we don't know each other in regards to the Captain.


Yeah, I think you're playing Cha 7 perfect - and I think it's definitely been way more fun than disruptive so far. Thanks for remaining conscious of it though. Also, I don't know if this was intentional, but I love that the captain was saying "Don't threaten passengers of this boat; they are guests of the Jarl and under his protection," and Havark's takeaway was "I'm Azul's boss, he has to listen to me no matter what you say." At the bare minimum, it's a complete cultural misunderstanding on Havark's part. Perfect Cha 7, again.


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

Azul glowers at Havark. The man was correct, he was his senior in the Jarl's service, but Azul was confused as to why any nordling would turn down a bout.

He grinned at the captain and nodded at the scolding, but as the older man walked away, he toed the ship deck and sullenly muttered. "I'll show you prodigious size half hand."

is the ship sails and oars or just sails?


One rectangular sail and oars. Winds are quite favorable, so the oarsmen are at ease currently.


Male First Folk |Soul Weaver 5//Metamorph5| HP 44 | AC 22(T18/FF13) |CMB +3; CMD 17 | Saves Fort +5, Ref +9, Will +4 | Initiative +4, Perception -1, Sense motive -1, Bluff +4, Diplomacy+11

Tyv gets swept along in the confused scuffle to avoid the potential brawl and does nothing to interfere with the outcome. Afterwards, he mentions casually to Havark that young Fanna was battered about quite a bit in the commotion caused when his weapon was drawn. It was a shame she had been put in harms way like that.

Beyond that he is content to lark about the deck and continue getting to know their two VIPs, using their growing friendship as an excuse to always stay closest to Nord and his granddaughter.


Cool. With these things in mind, I'll be moving us forward tomorrow with my afternoon(ish) post, as it sounds like we're wrapping up here. If anyone has anything yet to add to this scene, this is your time to do so. You're also welcome to get it done after I get my post out, but not exactly encouraged. ;) If it comes to that, try to keep any such notes brief so that the present timeline remains our focus.


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Havark nods to words spoken by Tyv. He seemed surprised you talked to him as a person instead of a superior do to his deformity.

"Thank you Tyv. You are correct. Fanna is what that matters, but I assure you the only one at risk when I summon my blade is the man or enemy that stands before me. Your words have been heard though and I will remember them."

He approaches the girl and her grandpa pulling up his hood so she need not look upon him directly.

"Forgive me fairest. I was told you were startled at that display. Your were in no danger and until I see you arrive at your destination you are under my protection the same as I protect the Jarl."

He never meets her gaze and lowers his head as he speaks. When he finishes he does lock gaze with the grandfather for a moment and offers a nod before returning to his spot and duties on the ship.

Glad you are enjoying it.


The journey southward down Three Glaciers Fjord continues throughout the morning. Glówen is largely successful at drying off his gear, whilst Havark maintains his grim watch over this year's Vetrdís and her grandfather. Fanna accepts Havark's apology with a gracious smile. "I never doubted, my sweet guardian. I only... Well, Drífa's such a small village, and yes, I've heard stories of warriors with abilities such as yours, but I've never seen them myself." Her voice drops, filling with something between awe and trepidation, and she casts a quick glance at Azul. "Nor stature such as his..." She snaps back to Havark, seeking his gaze but not fighting for it, and a smile again blooms across her face. "But if the Jarl trusts you so, then I'd be foolish not to!"

Fanna's Bluff: 1d20 + 3 ⇒ (14) + 3 = 17

Sense Motive DC 17:
Mostly truthful, but she's forcing a show of confidence - she maybe wasn't frightened for her life, but she was scared. You get the impression she's never seen ANY real warriors fight before - only the childish peacocking of the boys from her village. She does trust the that four of you can and will protect her.

I'm sure you were to going somewhere with the sails/oars bit Bane88; feel free to post whatever Azul's part is there.

Nord, in turn, returns Havark's look with a nod, but entertaining Tyv has become his primary interest. He turns to the fey, "So, whad's a Vedrdís do? Well she's da Wimder Lady, da whole reasom for da fing! 'Ou see, the Wimder Lady has do meed de Sprimg Lord on da lasd day of da fing. Id is dhem dhey share a magical kiss dhad brimgs wimder do am emd, amd dhem da whole lamd can sprimg do life agaim!" He chuckles at the pun before Fanna speaks up.

"That's the superstition anyway. I've heard many peoples hold Ice-Break Þings throughout the North, but it is a great honor to be chosen to play the Vetrdís. Only those of pale beauty and true virtue are chosen..." She falls silent in a shy wonder, blushing, and Nord gives a gummy grin.

Mealtime nears, and the Falgeirr approaches the next leg of its journey: a path through the winding maze of icebergs broken off of Illska Glacier. The oarsmen trade shifts of sailing the longship closer and wolfing down a meal of venison jerky and mixed dried fruits. As they finish, they collapse the sail, and the captain takes to guiding them in cautious rowing between towers of floating ice.


Part One: Fury of the North

After forty minutes or so of traveling in the maze, the ship lurches, wood scraping along something beneath the waves. Watching as the Falgeirr beginning to take on water, the captain points to a gleaming ice-sheet a few hundred feet deep. "There! Bring her to shore!" he directs his oarsmen. The ship brings a third of its hull up on the ice, which runs the entire span of the massive front-side of the Illska glacier. Nearly a half-mile wide, the blue wall of the glacier rises 300 feet into the air, flanked on each side by sheer stone cliffs. There isn't a moment to truly appreciate it though - yourselves and your charges are directed to be the first ones off, while the merchants free their cargo and oarsmen work to begin repairs.

What do you do?


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

When it is clear we will be getting off, Glowen casts Message, pointing to each party member, the old man, and his granddaughter. As we get off, he whispers to them, "Be careful and stay close. Whisper if you see something odd, I'll hear you. Yell if you are in danger or need help."
When first off, the boat, he takes a good look around (Perception: 1d20 + 8 ⇒ (14) + 8 = 22) followed by a slow probe with Detect Magic. After that, he desperately looks for hiding spots where he can stay close and keep watch.


Laid down to go to bed and realized I never made my second post for today. Sorry Glowen, I'll respond tomorrow morning.


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

Azul takes his turn at the oars or working the mast rigging respectively. Hauling a keel line that would normally take three men to pull, or rowing oars on both sides of the ship at the same time. He worked tirelessly.

When the ship was brought ashore the glacier he grabbed his club and the ship's anchor, Nord Iron attached to triple braided hemp rope, and lept from the bow of the ship. On ice he drove the metal spike of the anchor into the glacier. The ship firmly secured, he returned to the starboard side and offered the lady a hand down.

"This way miss." he said in his most civilized voice.

Viking fact: A longship anchor typically weighed 220 pounds and along with 330 pounds of iron nails, accounted for the only metal used in construction of the ship.

Also I can easily lift 220lbs. But I'll make a strength check or something if you want GM


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29

Havark looks up only for a moment as he hears the maidens words. His eyes meet hers not even a second as he lowers his head lower then before as he blushes and feels a bit embarrassed they he frightened her. He walks away and can't help but to focus on the words.

Sweet guardian. What is she playing at. No one has ever been so nice especially one that I have already frightened, but the way she looked at me. That was nice.

He stares off for a bit as he get's lost in the thoughts of his head. Then the boat runs upon the ice.

Perhaps if the captain spend less time trying to lecture me and said the damn ship we would have made the journey without these distraction.

Havark is the first to hop off. He scan around looking to make sure they have not entered and ambush.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

He then calls out.

"Set a circle around Fanna. See to here safety. Captain how long will repairs take?"


No strength check necessary, Azul. And thanks for the info-bite. :-) Are you intending to stay Medium-sized once on the ice?

Havark gets off the boat, followed shortly by Glówen, each taking a look around. There is not too much to see, or anywhere to hide - it's almost exclusively flat ice. Glówen's spell pings nothing except for when passing over his fellow travelers.

Havark and Glówen already passed this. Azul seems unconcerned, but if Tyv wants a roll, go for it.

Perception DC 20:
There is an eerie stillness to the situation. Except for the wind, the waves, and the clamor of men, nature seems to be holding her breath.

Azul proved, once called up, that experience isn't everything when it comes to sailing. With barely a sweat broken, he impales the ice sheet, and then helps Fanna off the boat. She is distracted, thrilled by the excitement of their predicament. Azul may have also offered a hand to Nord, but the old fellow is surprisingly spry, and helps himself to the ice sheet with ease. Niál is close behind the rest of you - apparently wearing his wares on his back, for he unloads nothing else - but he doesn't intrude into the defensive formation. Where does Tyv fit in?

Merchants and oarsmen continue unstrapping and removing their wares from the ship. The captain calls back, "I'm not certain yet, perhaps an hour or less?" He grunts as he lifts another crate. "We've yet to uncover an entire view of the leak."

As well, can we see Havark's & Azul's race/class line filled out like Glówen's and Tyv's, please? I'm additionally looking for the complete statblock in Azul's alias. Thanks!


M Sheet Jotun Paragon of the Storm(Air Affinity) 3 | HP: 33/33 | AC:14/14/9 | Per -2 | Fort +7 / Ref +3 / Will +0 | CMB + 8 | CMD 18 | Spd 30 | Init +1

I will stay medium until a threat is apparent or intimidation is needed, as all I really gain from large is reach and cmb bonus


HP 43/49 | AC: 29 /T: 22 /FF: 25 | Perc. +13(+15) | F: +6 / R: +9 /W: +12 | CMB +3 | CMD 23 | PDC 24 | Speed 30 | Init. +6 | PP: 17/18 | XP: 14534

Done, I do this on all alias for games just forgot :)


Male Ratfolk | Rogue 1 / Illusionist 2 |HP: 12/12 | AC13 T 13 FF 11 | F-1 R+4 W+3 | Init +8 | Perc +8 | SM +5| CMB -1 | Speed 20

Glowen takes a short break from watching the horizon to perform some antics to make any distressed travelers laugh. This however, is a ruse to give him a better chance to check out the Nail dude. (perception: 1d20 + 8 ⇒ (5) + 8 = 13). Does he ping magical?

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