Kaylee Pruitt |
Lorant! There's something behind you, back beside the wall! Kaylee shouts out, bursting into a bad fit of coughing. Her vision was getting worse from the smoke but she did not doubt the movement she had seen.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29 To recognize what it is.
DougFungus |
Kerret (0 Rounds)
Lorant (5 Rounds)
Pip (3 Rounds)
Vastar (0 Rounds)
Shadow (Unaffected)
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls. Please remember to factor this into your rolls.
Kerret and Vastar do not suffer this penalty since they are not in the room.
Lorant knocks the dagger from the fire with his sword. It clinks as it hits the floor beside the fire and lands in AB-19.
As Kaylee's warning goes out it becomes clear that there is a Shadow of something or someone in the room. Only, there is nobody else there. The shadow moves of its own accord. It slips silently across the floor at Kaylee and stretches out an appendage to touch her.
Incorporeal Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Strength Damage: 1d6 ⇒ 2
Kaylee, you feel a piece of your life force being sucked out of you as the Shadow grabs at your leg. Take 2 STR damage.
Maps have been updated
Round b-11 begins now
Lorant Pelus |
Lorant whirls around at Kaylee's warning only to see a dark shadow grabbing at her. "Kaylee, watch out!" He rushes over and tries to slash at the shadow.
Move to Z-20.
Sword: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
DougFungus |
** spoiler omitted **
Use caution, this is a very difficult encounter for your level and you still have a whole dungeon to go. Also keep in mind that even though I don't like killing PC's, I have no intention of going easy on you guys.
Vastar |
Vastar wrote:Does this mean that you are not going to pick up the dagger?C'mon, friends, let's get out of here. This is a dead-end with no-one to rescue.
I head to toward the exit, peering warily through the smoke at the shifting shadows.
Um, I confused myself by posting twice in one round! I guess I'll say that as I go for the dagger. I think everyone can predict my actions in the next round...
DougFungus |
Kerret (0 Rounds)
Lorant (6 Rounds)
Pip (4 Rounds)
Vastar (0 Rounds)
Shadow (Unaffected)
The smoke in this chamber is quite harsh, causing eyes to water and breathing to become labored. Living creatures in this room take a –2 penalty on Perception checks and on attack rolls. Please remember to factor this into your rolls.
Kerret and Vastar do not suffer this penalty since they are not in the room.
- Kaylee steps back and cowers from the shadow.
- Lorant moves to Z-20 and attacks the Shadow. Lorant's sword passes right through the shadow without it so much as noticing. It has no effect.
- Pip flees in terror. The shadow seizes the moment and lunges out to attack Pip while his back is turned.
Shadow's Attack of Opportunity: 1d20 + 4 ⇒ (9) + 4 = 13 miss
Pip is too quick and the shadow misses.
- Vastar runs into the room to pick up the dagger. He wraps his hand in his cloak before picking it up. Good thing too. The dagger leaves a burn mark on Vastars cloths. It is enough however to block the intense heat from burning his hand.
- The Shadow turns. Through the dim light of the fire its form can be seen swiping a large claw at Lorant.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Hit!
Strength Damage: 1d6 ⇒ 3
- Lorant takes 3 STR Damage
- Pip, please make a note on your character sheet for the STR Damage you took last turn.
- Lorant, please do the same
Maps have been updated
Round b-12 begins now
Lorant Pelus |
Lorant's eyes go wide as his sword passes right through the shadow. Of course, recruit, what else would you expect when fighting a shadow? Captain Ingar's voice rings in his head. Now, protect the others and move!
Lorant shifts around the shadow and shouts, "Go! Get out!"
5 foot step to Y-19. Total Defense. +4 Dodge bonus to AC. Touch AC is 16.
Vastar |
Lets get out of here, maybe the sunlight will kill it, or maybe it is tied to the weird smoke? C'mon Kaylee! I dart past Lorant, C'mon Lorant. If you stick around too long being brave I swear by Old Deadeye I'll come back for you and get myself dead as well!
Double Move to T16
DougFungus |
Kerret (0 Rounds)
Lorant (7 Rounds)
Pip (4~ Rounds)
Vastar (0 Rounds)
Shadow (Unaffected)
- Lorant 5 foot steps to Y-19 and takes a defensive stance.
- Vastar darts toward the next room still clutching the searing dagger in his cloak. A feint wisp of smoke trailing behind him as the red hot metal continues to burn his cloths.
- The Shadow turns with Lorant and swipes at him again.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7 miss
Lorant dodges the attack.
Maps have been updated
Round b-13 begins now
Kaylee Pruitt |
Kaylee watches as Lorant's blade passes right through.
Lorant, let's run. Maybe the dagger can hurt it if it follows us. She backs away carefully before turning to hustle down the hallway to the entrance of the next room.
5 foot withdraw, followed by a move action to V-15.
Lorant Pelus |
"Is everyone out?"
Lorant tries to see, but he's fully engaged in watching the shadow in front of him.
Can't see anyone but Kaylee, but everyone else should be able to run behind Lorant and out of the room before he cuts and runs himself.
DougFungus |
Kerret (0 Rounds)
Lorant (8 Rounds)
Pip (4~ Rounds)
Vastar (0 Rounds)
Shadow (Unaffected)
- Kaylee flees the room unharmed.
Kaylee, I cant place you in V-15 because thats where Pip is. As you turn the corner you come to a dead stop in W-15.
- Lorant:Perception Check: 1d20 + 2 + 10 ⇒ (5) + 2 + 10 = 17
Looking at the Shadow you can see the silhouette of a regular villager screaming in agony because he is on fire. He runs around frantically without making a sound trying to put out the flames. You seem to be more of an outlet for his pain than an enemy. Regardless, the Shadow continues to attempt to siphon your life force.
- The Shadow continues it's assault on Lorant.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10 [ooc]miss
Lorants defensive state makes it difficult for the Shadow to connect a blow.
Maps have been updated
Round b-14 begins now
Kerret Malconnen |
Get out of there Lorant! I may have something that can affect it!
Kerret prepares to cast disrupt undead as soon as the creature comes into view.
Go on delay. When the shadow appears, cast disrupt undead then move to R 19.
Ranged Touch: 1d20 + 3 ⇒ (3) + 3 = 6
positive energy: 1d6 ⇒ 5
DougFungus |
Kerret
Lorant
Pip
Vastar
- Kerret prepares Disrupt Undead
- Lorant retreats to X-15
- Vastar, I'm not entirley sure what "The Hidey-Hole" is but I'm assuming you mean "The Safe Room" where Roldare is located. If this is incorrect let me know and I'll modify this action.
Vastar runs to the locked door of the Safe Room.
- The Shadow chases Lorant but promptly stops at the exit and does not chase.
Maps have been updated
Round b-15 Begins Now
Kaylee Pruitt |
Kaylee starts to weep watching the anguish of the shadow of a man is going through. Her body moves following her strongest instinct. She runs back to the shadow and attempts to heal it. Looking closer, she wonders who this man was and why was he made to suffer like this.
Knowledge(History): 1d20 + 8 ⇒ (7) + 8 = 15
Healing Hex: 1d20 ⇒ 141d8 + 2 ⇒ (1) + 2 = 3
DougFungus |
Kerret
Lorant
Pip
Vastar
- Kaylee's Knowledge History Result:Kaylee, your Knowledge History check does not reveal any new information
Kaylee slowly walks back up to the shadow who is still assuming the form of a man on fire kneeling on the ground in agony. She extends forth her hand and touches it softly, however the intended effect is much the opposite that she may have been hoping for. The surge of curative magic sends the shadow into a frenzy of pain as it runs back into the room. At the same time, coming into contact with the shadow drains a part of Kaylee's life force leaving her in a weakened state.
Shadow Will Save for half damage: 1d20 + 4 ⇒ (20) + 4 = 24
Str Damage: 1d6 ⇒ 2
- Kaylee takes 2 Str Damage
- Shadow takes 1 Positive Energy Damage
Maps have been updated
Round b-16 Begins Now
Kaylee Pruitt |
I would like to help him, but I've already done all that I can. I'm not feeling too good either. I feel a bit shaky. If we do well, maybe we can put him to rest on the morrow... She uses the wall for support as she walks back into the room with the rest of the companions to share her discovery. These restless spirits are hurt by healing energy. Have we discovered anything about this dagger?
Lorant Pelus |
"Let's get back. It doesn't seem like it can follow us. Until we can figure out how to kill it or help it or whatever, let's get back to the room with Roldare and figure out what we should do next."
Lorant moves to W-15 and then weill follow the group as it retreats back.
Kerret Malconnen |
If this poor soul is confined to this room, I may be able to release it from undeath.
Kerret takes aim and fires a bolt of radiant energy at the shadowy man.
ranged touch: 1d20 + 3 ⇒ (5) + 3 = 8
disrupt undead: 1d6 ⇒ 6
It's a cantrip so I can do this an unlimited number of times. If necessary Kerret will step into the room to get a better shot, but never more than 5 ft.
Kerret Malconnen |
Kerret slowly pokes his head into the room (move to X18) and looks for the shadowy man.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Go on delay.
If the shadow moves towards him, he withdraws back to X16.
If it does not, he waits for the next round.
DougFungus |
Kerret
Lorant
Pip
Vastar
- Kaylee makes her way back to the safe room following Vastar.
- Kerret moves to X-18.
Kerret Perception Check:As soon as you walk into the room you immediately see the shadow staring back at you. It pauses for a second and then runs at you. You are prepared and step back to X-16. The Shadow again refuses to leave the room. Its as if its stuck there and resumes burning.
- Lorant makes his way back to the room following Kaylee.
Kaylee & Lorant:The strong wooden door is still locked and you can hear Roldare muttering to himself on the other side. He must have heard you walk up to the door. From his side you hear a high pitched yelp followed by what sounds like him walking into the table. A few objects can be heard falling to the floor and then silence.
Maps have been updated
Round b-17 Begins Now
DougFungus |
Kerret
Lorant
Pip
Vastar
- Kerret casts Burning Hands on the Shadow.
Shadow Reflex Save: 1d20 + 3 ⇒ (15) + 3 = 18 success
The Shadow is caught in the flames and flails about. Its difficult to tell weather its the flames from Kerret's spell or the fire that is visible only in the Shadows silhouette that are hurting it.
- Lorant moves to X-15
- Pip joins the rest of the party in heading back to the safe room.
- Vastar raps the secret knock on the safe room door. Roldare answers with a big smile on his face.
Roldare: YOU FOUND DIMERIA! So soon? I though it might take longer. Where is she?
- The shadow holds its action.
- Shadow takes 4 Damage
Maps have been updated
Round b-18 Begins Now
Kaylee Pruitt |
Roldare, not yet, my friend. We have faced difficult challenges in this tomb and we must rest or else your sister will have no hope of rescue. She hugs him before looking him sternly in his eyes. We have not given up yet. We will keep our word.
Still feeling drained she walks slowly over to the wall in a corner of the room and slides down to sit. Fenris hops out of his carry pouch and sits on her knees, licking Kaylee's face a few times before turning to watch the others.
Vastar |
Feeling the weight if the days events, I too begin to slump in a corner. After a moment, I steel myself and arrange a few boxes into a makeshift altar. Standing my holy symbol atop the 'altar' I kneel in prayer: "Hearth-Father, Stag-God, Protector: hear my prayer."
"May your blessing fall upon Dimeria and cradle her in your safe hands. May our hearts be touched by your example of faith, community and bravery, to seize Dimeria from the darkness and cleanse this tomb. May the souls of the fallen be guided safe to their heavenly destination."[/b]
I pause a second and gulp away a tear of exhaustion, "As Erastil wills it."
DougFungus |
Kerret
Lorant
Pip
Vastar
- Kerret casts Disrupt Undead. The attack is successful and is enough to subdue the creature. The shadow almost looks releaved as it fades from existence.
- Kaylee, Pip & Vastar make their way into the room and begin to make themselves comfortable. The Crypt up to this point has been taxing and everybody could use a rest. Roldare looks disappointed that his sister has not been found but refuses to leave the room himself, so there is nothing he can really do but let you rest.
Shadowy Shapes: 3800XP/5=760 XP/Person
Maps have NOT been updated
What is happening?