| Full Name |
Pip "Nimblefingers" Quentinel |
| Race |
halfling |
| Classes/Levels |
lvl3 rogue HP:23/23 |
| Gender |
male |
| Size |
small (2' 10") |
| Age |
27 |
| Special Abilities |
XP 5000 |
| Location |
Kassen by way of Absalom |
| Languages |
Common, halfling, dwarven, elven |
| Occupation |
Finder of things |
| Strength |
12 |
| Dexterity |
18 |
| Constitution |
10 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
10 |
About Pip Nimblefinger
Pip Nimblefinger
Male Halfling Rogue 3
CG Small Humanoid (halfling)
Init +5; Senses Perception +9
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 26 (3d8)
Fort +2, Ref +9 (+1 bonus vs. traps.), Will +3; +2 vs. fear
Defensive Abilities evasion, trap sense
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Offense
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Speed 15 ft.
Melee +1 Dagger +4 (1d3+1/19-20/x2) and
. . Dagger +3 (1d3/19-20/x2) and
. . Masterwork Shortsword +5 (1d4/19-20/x2) and
. . Unarmed strike +3 (1d2/x2)
Ranged Light crossbow +8 (1d6/19-20/x2)
Special Attacks sneak attack +2d6
Spell-Like Abilities Minor MagicDaze (3/day)
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Statistics
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Str 10, Dex 20, Con 10, Int 14, Wis 12, Cha 12
Base Atk +2; CMB +1; CMD 14
Feats Deft Hands, Extra Rogue Talent (Rogue), Weapon Focus (Shortsword)
Traits Anatomist, Iron Liver
Skills Acrobatics +9 (+1 jump), Bluff +6, Climb +4, Diplomacy +7, Disable Device +11, Disguise +6, Escape Artist +6, Fly +4, Knowledge (local) +8, Perception +9 (+10 to locate traps.), Ride +2, Sense Motive +6, Sleight of Hand +10, Stealth +12, Swim +2
Languages Common, Dwarven, Elven, Halfling
SQ fearless, trapfinding +1
Combat Gear Acid (2), Sunrod (2); Other Gear Leather armor, +1 Dagger, Crossbow bolts (10), Dagger (4), Light crossbow, Masterwork Shortsword, Backpack, masterwork (11 @ 15 lbs), Bedroll, Belt pouch (4 @ 3 lbs), Blanket, winter, Flint and steel, Grappling hook, Silk rope, Thieves' tools, Trail rations (4), Waterskin, 150 GP
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TRACKED RESOURCES
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+1 Dagger - 1/1
Acid - 2/2
Crossbow bolts - 9/10
Dagger - 4/4
Minor Magic (Daze) (3/day) (Sp) - 0/3
Sunrod - 2/2
Trail rations - 4/4
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Special Abilities
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Anatomist +1 to confirm critical hits.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fearless +2 racial bonus vs Fear saves.
Minor Magic (Daze) (3/day) (Sp) Gain the chosen cantrip as a spell-like ability.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Nimblefinger has no clue who his parents were, nor does he care. He has no time for love, or family. He grew up on the streets of Absalom, learning at a young age that taking risks and having nimble fingers can bring great rewards. His work is his mistress. His ability to keep his mouth shut is a strength. His client list is extensive...however, Nimblefinger would have to kill you if he told you who they were. Always on the look out for his next job, Nimblefinger can be called upon to tackle anything......for a price.
Pip isn't from Kassen. He found himself abandoned near town after being caught as a stowaway in a trading caravan from Absalom. If it wasn't for his quickness and agility, the caravan master would have strung him up from the nearest tree. That was over a decade ago. While he enjoys a good drink or two, Pip does not drink to inebriation. He prefers to keep his wits about him. He has become known around town as the "go to" person to find things or obtain that which is hard to obtain. While content to stay in Kassen for now, Pip has been considering travelling abroad for awhile now. Not sure if his need for wanderlust comes from his halfling heritage or just the boredom of small town life, he saw the Everflame festival as his chance to get out of town for awhile.
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