DM Wellards Jade Regent

Game Master Wellard

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Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

While the others try for attacks the distant way, Úlf, in his typical manner, lets out a battle roar as he charges toward his foes, his axe cocked back to the side and ready for a swing!

Charge Attack: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
Damage: 1d12 + 8 + 3 ⇒ (1) + 8 + 3 = 12


The volley of missiles fail to hit but Ulf's charging strike bites deeply into the large trog.

In retaliation the large one and two of it's smaller brethren strike back at the Ulfen whilst the two remaining troglodytes charge the rest of the party.

Big Trog Morning Star 1d20 + 5 ⇒ (7) + 5 = 12 Miss

Trog 1 Club 1d20 + 2 ⇒ (15) + 2 = 17 Damage1d6 + 1 ⇒ (6) + 1 = 7

Trog 2 Club 1d20 + 2 ⇒ (11) + 2 = 13 Miss

Trog 3 Club charge on Asha 1d20 + 4 ⇒ (1) + 4 = 5Miss

Trog 1 Club charge on Zaladrel 1d20 + 4 ⇒ (3) + 4 = 7Miss

Luckily for the party most off the the troglodytes seem particularly inept at this moment though one scores a battering blow into Ulf's ribs.

BTW I just noticed that Ulf hasn't advanced his character HP since 1st level..he should have 34 given that we are using the PFS method of HP/level


Female Human (Varisian) Inquistor 3 (HP21 AC18)

Asha drops her bow and snaps her shield forward onto her arm (quickdraw shield), sweeping her sword out with the other hand she slashes back at the troglodyte.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Asha's attack is turned by the creatures thick hide.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal dances back out of the Trog's reach. Withdraw Then pulls his sword and shield. Move! and I'm out! :p


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf gives a loud cry of pain when one of the troglodyte's weapons, though the pain is immediately channeled into his aggression against his foes, turning the axe to bear down on the reptiles once again.

Declare Cleave.

Power Attack: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Damage: 1d12 + 6 + 3 ⇒ (9) + 6 + 3 = 18

Cleave Attack:1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Damage: 1d12 + 6 + 3 ⇒ (6) + 6 + 3 = 15


Ulf's Axe flashes and the large Trog and one off it's cohorts fall.

Runa?


Female Human (Ulfen/Tien) Witch/3

Runa attempts her sleep hex against one of the uninjured trogs.

Will save vs DC-14, 3 rounds


Will Save1d20 ⇒ 12

The Trog facing Asha slumps to the floor.


BTW Zal Withdraw is a full round action

Seeing the Elf withdraw his opponent turns on Asha

1d20 + 2 ⇒ (15) + 2 = 17

The last Trog tries to strike at Ulf

1d20 + 2 ⇒ (12) + 2 = 14

Both fail to connect.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

YEah I know that, not sure why I acted otherwise. I should be able to pull the shield on the way out and pull the sword on my way back in.

Zal will move forward back into the fray no that he is better armed.
Swing at nearest Trog!: 1d20 + 1 ⇒ (13) + 1 = 14
Damage?: 1d8 ⇒ 2


Female Human (Varisian) Inquistor 3 (HP21 AC18)

Asha returns her attacker's blows.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Asha Misses again


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Is it Úlf's turn again?


Female Human (Ulfen/Tien) Witch/3

Once more, Runa utters her sleep curse at one of the Trogs, hoping to bring it down.

Will save DC-14, 3 rounds

"Someone needs to deal with the ones I sleep else they will waken in a short while once again!"


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

When it is his turn Zal will move to start tying up Trogs (not being such a great combatant anyway lol)


Asha 22 Missed
Zaladrel 19 opening pack and extracting rope.
Runa 13 Hexing
Ulf 11
Trogs 10

Trog Save vs hex 1d2 ⇒ 1

The second Trog in the main Melee slumps unconciously to the stones.

Ulf vs last trog standing


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Bump? Ulf?


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Meep! Sorry!

Ulf gives a triumphant bark of rumbling laughter as he turns his axe on the last remaining troglodyte.

Attack: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
Damage: 1d12 + 6 + 3 ⇒ (11) + 6 + 3 = 20


And the last Trog falls..


Female Human (Varisian) Inquistor 3 (HP21 AC18)

"Well that didn't last long," Asha sighs and lowers her blade. "I doubt this lot were hiding what we seek, but lets look."


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf lightly kicks the corpse of the last troglodyte, snorting out a breath. "Is good idea to search, regardless, but Úlf is really no good at searching. Will do what I can..."

Perception: 1d20 + 1 ⇒ (3) + 1 = 4


Female Human (Ulfen/Tien) Witch/3

Runa joins her countryman in searching the corpses and room.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


The only item off interest you find is the well made and rather heavy Morningstar the big Trog as wielding.

You have two prisoners..anyone speak Undercommon?


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Not me too ugly a language for my delicate Elven ears/tongue. We may just have to menace them and then let them go? Kick them out of the castle?


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Nor Úlf, I'm sorry to say. We could keep them in prison for a day and try to magically interpret. Would either Zal or Koya have access to a comprehend languages spell or anything like that?


Female Human (Ulfen/Tien) Witch/3

Runa does not speak it either..sorry


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Gah eaten post. Clever Ulf I can memorize it tomorrow. In the mean time I guess we should lock them up?


Well you have them securely tied.. ..where do you propose storing them..?

The room..is hexagonal and has no exits other than the door by which you entered.

The Morning star is of dull grey metal and radiates Magic..I'm assuming you detect as a matter of course


Well you have them securely tied.. ..where do you propose storing them..?

The room..is hexagonal and has no exits other than the door by which you entered.

The Morning star is of dull grey metal and radiates Magic..I'm assuming you detect as a matter of course

Cold Iron Morning Star +1


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

I'll be honest and say that I don't remember the caste layout well. IF there is a central location around here where we can be reasonably certain we can tie them and leave them we need to finish this wing? From there I suppose we might just want to march them back to camp?


To be honest you could leave themm here if you are confident in your knots.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

I foolishly feel confident in my/our knots! Lets move on!


Female Human (Ulfen/Tien) Witch/3

Agreed, we can maybe pick them up on our way out


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Sounds like a good plan to me. No reason to tote around excess baggage when we ain't gotta.


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

Onward!


There is no way out but the way you entered by so you make your way back to the entrance hall and check the other door.

Finding it unlocked and untrapped you enter the next chamber which appears to have been the castle kitchens.

Numerous tracks of Troglodytes and dire corbies make trails through this room which is exited by many doors.

Single Doors to the North, South, East and West also a Double Door to the South


Female Human (Ulfen/Tien) Witch/3

"Lets follow the obvious route and open the double doors. Sneaking around has not really helped us progress far. Maybe a more direct route will be better"


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Sounds like good plan to Ulf. I am big fan of direct approach!"


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal nods in agreement


The double doors open easily and reveal a circular room in the centre of which lies a pool of water surrounded by a low stone wall and 4 plain stone pillars.


Female Human (Varisian) Inquistor 3 (HP21 AC18)

Asha scans the room slowly with her magical sigh. Detect magic on the room.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Ulf waits to hear Asha's report on the room.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

*holds breath*


No Magic here..


Female Human (Varisian) Inquistor 3 (HP21 AC18)

"Nothing. Let's have a look at that pool."

Asha heads over to examine it.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal follows his fellow Desnan and looks around

PErception: 1d20 + 10 ⇒ (15) + 10 = 25


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Ulf waits for the others to report back on what they find in the area, knowing that his own eyes are not nearly so good as theirs.


The pool appears to be just that..probably the fresh water supply for the castle.

Your lights reveal another set of double doors to the East.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal approaches the door and uses his door sight ability to look through. IF there is nothing of note (or he can't see because, dark) he will open the door.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

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