DM Stormwind's Legacy of Fire - The Heavens aligned against us.

Game Master LastNameOnEarth

DM Stormwind brings you the Legacy of Fire Adventure Path, in a no holds barred, optimization required, high difficulty delivery.


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Current Map

You would have to keep reducing your initiatives, and at some point you would shift to going after the baboons instead of before them. About 2-3 rounds, based on how low Tarin's initiative roll was.

Round 2 Summary

Initiative Order: Muqaq, Sati, Gin, Xanyon, Mohgwier, Tarin, Seif, Baboons.

Muqaq steps back, throwing a bolt of fire at the lead baboon.
Firing into melee creates a -4, for a 10. I can't find anything on firing into or attacking a grappled character though. If someone knows where it is, feel free to point it out. 3.5 had all sorts of rules, including a 50/50 chance of hitting the wrong target I think. Any target that is grappled is -4 to dex, but not flat footed, making a 10 a miss against his Touch AC. I think it is reasonable to have a chance of striking the wrong target, given the close proximity and rapidly changing positions, but only on a miss. Unless someone can find an official rule, we'll say that if you strike at grappled targets and miss, you then have a 50/50 chance of hitting the wrong person. 50/50 Miss/Mohgwier: 1d100 ⇒ 4
The bolt flies wide and strikes a wall somewhere in the darkened hall.

Sati draws aim on the beast wrestling with her companion, and fires, striking him firmly.

Gin lashes out rapidly at the baboon, first sweeping his legs, and then pounding a fist down 1d100 ⇒ 42, but missing the creature as it falls. I believe it has been FAQ'd that combat maneuvers can be made as iterative attacks, and I believe doing so in a flurry is fine, so long as you use a flurry capable weapon.

Xanyon once again draws aim, and fires a shot at the beast. It hits, and sends up a splurt of red blood. Again the sharp crack echoes down the halls. I didn't apply the +4 to AC vs. range a creature is supposed to get, as I feel that you're close enough that it shouldn't make a difference.

Mohgwier twists himself this way and that, but can't manage to get free of the beast's grip.

Tarin swings at the creature, now wrestling with Mohgwier on the ground. With the creature down, he is able to strike true with his blade. After the attack, he steps back.

Seif (Initiative 3) steps into the breach and slams his blade down, cleaving the head from the impressive beast.

The rest of the troop goes wild with fury. The one directly behind the leader runs forward, and leaps into the room. Acrobatics vs. CMB: 1d20 + 10 ⇒ (20) + 10 = 30. He flies overhead, landing behind the gathered defenders. His momentum carries him forward and his jaw lunges forwards, trying to clamp down on Xanyon/Sati: 1d2 ⇒ 1;Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Xanyon, but missing.

A second Baboon rushes into the gap left by the death of their leader, and tries to slam the eidelon back into the room, proviking a bite from Mohgwier 20 + 3 = 23;to confirm: 1d20 + 3 ⇒ (16) + 3 = 19;2d6 + 4 ⇒ (4, 6) + 4 = 14. Mohgwier gets a grip on the creature's neck, and rips it out in a spray of blood, dropping the ape instantly. Its eye go blank with shock, and it slumps down on top of the body of its leader.

1d20 + 4 ⇒ (3) + 4 = 7 A loud smashing thump comes from the door on the west side of the room. However, the door holds fast; for now.

Round 3:

Actions please. For all d20 rolls, please start making 2 rolls, and taking the lesser of the two.

MAP


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Round 3

Status:

HP = 13/13
AC = 17/13/14
Weapon Equipped = Pistol
Grit = 2/2
Orc Ferocity = 1/1
Bullets = 48/50
Black Powder = 48/50
Alchemical cartridge (paper) = 19/20
Speed = 20' (30' normal)
Status Effects = None

So that's how it's done!

Xanyon steps back and reloads his pistol with another precious alchemical cartridge.

5' step to 18, Move to reload with alchemical cartridge, standard to fire.

Pistol PBS Deadly Aim Touch: 1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (18) + 5 = 231d8 + 3 ⇒ (6) + 3 = 9

17 to hit, 9 damage.


(AC 25/16/20; HP 61/61; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 7

The '50% chance to hit either target' was a 3.5 thing, regardless of whether you had a hit or a miss - it was not included in Pathfinder. However, if you want to make that a house rule, that's fine ;-)


Hp: 9/11

I'm cool with the 50/50 if it comes up again.


Hp: 9/11

Brother Larvendi manoeuvres to flank the acrobatic baboon with Mohgwier W20, unless someone goes there first, in which case he'll flank elsewhere if a 5' step will get him there. He then strikes fiercely.

Curved Blade: 1d20 + 5 ⇒ (20) + 5 = 25
Curved Blade: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 7 ⇒ (10) + 7 = 17

Flanking bonus not included.

Another bad luck gremlin? Damn these pugwampis! First possible crit rolled!


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Rules Stuff:

1)I'm not cool with the 50/50 thing. It was lame in 3.5 and I wouldn't have fired like that if there was a chance I could hurt my team. Being grappled in pathfinder only gives you the grappled condition, which like you said is -4 to dex etc. A miss on a ranged attack is just a miss. I feel it unfairly disadvantages ranged fighters. Why wouldn't swinging a sword into a grapple invoke the same 50/50 chance?

2)Every combat maneuver has an action associated with it. Only the ones that can be made in place of an attack can be used as part of a flurry. If I remember correctly they are trip, disarm and bull rush. If you read the combat maneuver section, they all say what kind of action they are.

Round 3

AC:17
Fire Ray:8/9

Muqaq puts his back to the wall and invokes a spell of dazing on one of the simians.

Move action, go 10' south to X18?
Standard action, Cast Daze on the baboon not in the chamber DC 16.


Current Map

Lets take the rules discussion to the discussion forum.


Female Aasimar Summoner 2 | HP 20/20 | AC 15 (T 12, FF 13) | CMD 11 | F +2 | R +2 | W +6 | Init +2| Per +7

Sati steps back from the ape, keeping her crossbow raised defensively in front of her. She then looses the bolt before reloading. 1d20 + 2 ⇒ (18) + 2 = 20;1d20 + 2 ⇒ (18) + 2 = 20;1d8 ⇒ 4


Eidolon 2 | HP 22/22 | AC 18 (T 12, FF 16) | CMD 15 | F +4 | R +5 | W +0 | Init +2| Per +5

Mohgwier steps forward (T20) and full attacks the baboon in the hall.

Bite 1: 1d20 + 3 ⇒ (1) + 3 = 4
Bite 2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Claw A 1: 1d20 + 3 ⇒ (20) + 3 = 23
Claw A 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Claw B 1: 1d20 + 3 ⇒ (10) + 3 = 13
Claw B 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Current Map

Waiting on Seif and Gin. If Seif posts and Gin is still absent, I'll autopilot him, as he mentioned he'd be away.


(AC 25/16/20; HP 61/61; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 7

Seif-al-Din takes a swing at one of the baboons...

Nodachi: 1d20 + 7 ⇒ (16) + 7 = 23, 1d20 + 7 ⇒ (18) + 7 = 25, for 1d10 + 7 ⇒ (1) + 7 = 8 P/S damage.


Current Map

Round 3 Summary

Initiative Order: Muqaq, Sati, Gin, Xanyon, Mohgwier, Tarin, Seif, Baboons.

Muqaq takes note of the slamming of the door behind him and moves to a safer location. His eyes focus in concentration and he casts his magical influence out towards the baboon in the hall. Save: 1d20 + 1 ⇒ (12) + 1 = 13 A glazed look overcomes the animal's eyes as if he just forgot what he was going to do.

Sati steps back and fires her crossbow, solidly hitting the intruding Baboon.

Gin briskly sidesteps, bringing himself into flanking position with Tarin, across the baboon. He lashes out with two quick strikes.
Attack 1: 1d20 + 4 ⇒ (1) + 4 = 5;Attack 1: 1d20 + 4 ⇒ (20) + 4 = 24;Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24;Attack 2: 1d20 + 4 ⇒ (9) + 4 = 13;
Attack 2 Confirm: 1d20 + 4 ⇒ (10) + 4 = 14;Attack 2 Confirm: 1d20 + 4 ⇒ (4) + 4 = 8
Attack fails to confirm a critical.
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
The second strike hits the beast in the face, and the sounds of bones crunching can be heard. The ape reals back, his face a mess of blood.

Xanyon steps to the side, lifting his gun as he moves. He discharges a blast, and the bullet strikes the ape in the chest. (-4 due to melee, still hits touch AC) The bullet travels straight through, spraying blood out the dark furred figure's back, as well as splashing it from his front. The thing's crumpled face freezes as the whole animal topples over backwards.

Mohgwier moves forward, inending to take down the other baboon quickly, but cannot seem to land either tooth or claw on it.

Tarin, seeing the ape nearby go down, slips into the hall and attacks the creature stunned by Muqaq. His strike hits true, and he cleaves the beast's head from its shoulders in a single blow.

Seif positions himself near the door, blade raised and ready to attack anything that comes through.

The door thumps again 1d20 + 4 ⇒ (3) + 4 = 7, but holds. Then a click is heard as something turns the knob. The door swings open, revealing another giant baboon, a pumwampi held out in his hand at door-knob height. Another of the Jackal-rats stands upon a table just inside the room. The baboon lifts his arm up, allowing the pugwampi to clamber over its shoulder and grab ahold of the ape's fur like a babe. The ape steps into the room, prompting Seif to strike. His blade leaves a deep red wound across the beast's pectorals, eliciting a shriek from the animal.

Behind the first, a second baboon fills the doorway. Another of the gremlins sits/stands on his back and shoulders, a bow drawn to ear. The baboon slashes at Xanyon with his teeth 1d20 + 5 ⇒ (4) + 5 = 9 but comes up short. The pugwampi draws a bead on him and looses his arrow (which would provoke, but I don't think you have a melee weapon prepped.) 1d20 + 3 ⇒ (10) + 3 = 13. The arrow clinks harmlessly off his armour.

Last, the third pugwampi on the table, fires a shot with his bow at Gin. 1d20 + 3 ⇒ (1) + 3 = 4. The shot flies straight into the back of the baboon in front of it, though the creature barely grunts at the surprise.

Round 4:

MAP

Actions please. I took liberties with Tarin and Seif's actions, so please let me know if you feel that you would have acted differently.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Round 4

Muqaq inflicts his spell of dazing on the newest baboon to show it's ugly face.

Daze DC 16 on the baboon in V18.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Round 4

Status:

HP = 13/13
AC = 17/13/14
Weapon Equipped = Pistol
Grit = 2/2
Orc Ferocity = 1/1
Bullets = 48/50
Black Powder = 48/50
Alchemical cartridge (paper) = 18/20
Speed = 20' (30' normal)
Status Effects = None

"We've new visitors. With...pugwampis!?"

Seeing little room to back away and remembering how badly he fared against the first pugwampi, Xanyon draws his shortsword and attacks the baboon next to him.

Shortsword: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (6) + 1 = 7


Female Aasimar Summoner 2 | HP 20/20 | AC 15 (T 12, FF 13) | CMD 11 | F +2 | R +2 | W +6 | Init +2| Per +7

Round 4

Sati turns with her loaded bow and fires at the lead baboon.

1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 21d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17

Nope.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Forgot my second d20 role but I doubt an 8 hits so higher or lower won't matter.


Eidolon 2 | HP 22/22 | AC 18 (T 12, FF 16) | CMD 15 | F +4 | R +5 | W +0 | Init +2| Per +5

Sorry, got pulled away by the kids in the middle of posting, which is why I'm posting for Mohgwier hours later...

Seeing the baboon in front of her dead, Mohgwier turns, and runs in to attack those coming into the party's room by the west door.

Move to U19 and attack the baboon.
1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (5) + 2 = 7


Hp: 9/11

Tarin's actions looked fine to me.

Brother Larvendi takes a hand from his sword and implores his god physically and verbally: "Cayden Cailean, guide my blade!" He then leaps forward into the fray, flipping past Mohgwier into the orner of the room.

Tarin casts guidance on himself, then moves to U18, performing an Acrobatics check to avoid an AoO. He doesn't use up the spell on this check.

Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25

Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9

By the by, if I want to use my +1 guidance on my attack roll next round, do I get it to both rolls, or do I need to specify one?


Current Map

Both roles would be made with the same bonus.


(AC 25/16/20; HP 61/61; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 7

Seif continues to swing at the baboon in front of him...

Nodachi: 1d20 + 7 ⇒ (3) + 7 = 10, 1d20 + 7 ⇒ (18) + 7 = 25, for 1d10 + 7 ⇒ (7) + 7 = 14 P/S damage.


Current Map

Round 4 Summary

Initiative Order: Muqaq, Sati, Gin, Xanyon, Mohgwier, Tarin, Seif, Baboons and Pugwampi.

Muqaq concentrates, casting his will over one of the baboons. Will Save: 1d20 + 1 ⇒ (12) + 1 = 13. As with the last baboon, this one takes on a dazed, perplexed look.

Sati raises her crossbow again, her shot going wide.

Gin does a low sweep with one leg, aiming to knock the lead baboon down. CMB: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14;1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22. The sweep hits the animals legs and sends it, and its passenger, to the floor. A second strike comes swiftly after. 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (19) + 6 = 25, Damage: 1d6 + 1 ⇒ (6) + 1 = 7. The solid downward strike slams into the baboon's chest with the sound of snapping ribs.

Xanyon moves forward with his short sword. Despite the ape being down, he cannot seem to get his blade in position, and misses.

Mohgwier moves in and snaps at the creature, missing as well.

Tarin attempts to move in along the wall, but stumbles on the way. He makes it to the corner, but less than gracefully. Luckily, the baboon he moved past was dazed, and seems not to notice his clumsy move.

Seif swings at the downed baboon, and it being prone, makes it an easier target. Though his blow is not as clean as he might wish, it connects. He opens the creature's ribcage, and the gore within wells up. The creature dies in moments.

The baboon behind the first one, now dead, rushes in over the corpse of its troop-mate and flies at Gin, who stands before it. Grapple: 1d20 + 8 ⇒ (4) + 8 = 12. The monk easily evades the attempt.

The first Pugwampi, the baboon it was riding dead, draws his tiny knife and steps back into the doorway. 5ft step The second pugwampi looses a shot from his bow, targeting Seif. This provokes an attack from Seif, Gin, Tarin, Xanyon, and Mohgwier. (This might not have been his best idea ever...) Tarin, do you want to use your guidance on this AoO? After Tarin responds, I'll post for anyone else who has not rolled for their AoO..


Hp: 9/11

Sure, why not :)


Current Map

I'll do them in initiative order.

Gin strikes first; 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (15) + 5 = 20Damage: 1d6 + 1 ⇒ (4) + 1 = 5. He delivers a solid blow to the creature's tiny body.

Xanyon strikes with his short sword. 1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (15) + 2 = 17, Damage: 1d6 + 1 ⇒ (4) + 1 = 5. His blow strikes deep, and knocks the little cretin from his perch and sprays his blood over the door frame. His corpse falls in pieces somewhere behind the Baboon.

Nevermind, Tarin.

The last Pugwampi standing on the table in the next room fires at Gin. 1d20 + 3 ⇒ (6) + 3 = 9. Where the needle goes is lost in the confusion and raining blood from the other gremlin. However, it is certain it did not connect with Gin.

Round 5:

Actions please.


Female Aasimar Summoner 2 | HP 20/20 | AC 15 (T 12, FF 13) | CMD 11 | F +2 | R +2 | W +6 | Init +2| Per +7

Round 6

Sati targets the small pugwampi in the rear, positioned on the table, and takes aim at him. 1d20 + 2 ⇒ (13) + 2 = 151d20 + 2 ⇒ (1) + 2 = 3


Eidolon 2 | HP 22/22 | AC 18 (T 12, FF 16) | CMD 15 | F +4 | R +5 | W +0 | Init +2| Per +5

Having closed with the target, Mohgwier does his best to maul the baboon to death as quickly as possible.

Bite: 1d20 + 3 ⇒ (20) + 3 = 231d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (2) + 3 = 5
Claw 1: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (13) + 3 = 161d6 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (12) + 3 = 151d6 + 3 ⇒ (5) + 3 = 8


(AC 25/16/20; HP 61/61; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 7

Seif-al-Din takes another measured swing at the remaining baboon...

Nodachi: 1d20 + 5 ⇒ (20) + 5 = 25, 1d20 + 5 ⇒ (6) + 5 = 11, for 1d10 + 7 ⇒ (9) + 7 = 16 P/S damage.


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Round 5

AC:17

Muqaq will attempt to keep the baboon occupied, again dazing it.

DC 16 will save, dazing the baboon in melee with the group.


Hp: 9/11

Sorry, I've lost track of who or what is left. There's still a baboon at V18 I think? I'll attack him with my guidance bonus.

His swing assisted by the grace of his god, Brother Larvendi desperately tries to overcome the bad luck aura of the beastly gremlins.

Curved Blade: 1d20 + 6 ⇒ (9) + 6 = 15
Curved Blade: 1d20 + 6 ⇒ (17) + 6 = 23
Dmg: 1d10 + 7 ⇒ (9) + 7 = 16


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Round 5

Status:

HP = 13/13
AC = 17/13/14
Weapon Equipped = Pistol
Grit = 2/2
Orc Ferocity = 1/1
Bullets = 48/50
Black Powder = 48/50
Alchemical cartridge (paper) = 18/20
Speed = 20' (30' normal)
Status Effects = None

Sword blooded for the first time in his short life Xanyon stares at the spray of blood before moving to the other pugwampi.

Short Sword: 1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (3) + 1 = 4


Current Map
Tarin Larvendi wrote:
Sorry, I've lost track of who or what is left. There's still a baboon at V18 I think? I'll attack him with my guidance bonus.

Sorry about that, I didn't have the map files handy when I did the update last night. There is only one visible baboon left. Only Muqaq and Seif have any real chance of having noticed the Pugwampi at R14, though they may have been too occupied to notice. They should make a Perception DC 14 if they want to be aware, or say anything about it.

Updated Map


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Ah, excellent. My attack becomes an 8 to hit the baboon! With this might blow I will...ah, probably miss. Carry on then. ;)


Male Undine Monk of the Empty Hand/1

Gin swings wildly at the last baboon, a little frustrated at the things attempt to grab him:
Flurry1:1d20 + 4 ⇒ (1) + 4 = 5
Flurry1:1d20 + 4 ⇒ (19) + 4 = 23
Dmg:1d6 + 1 ⇒ (5) + 1 = 6
Flurry2:1d20 + 4 ⇒ (19) + 4 = 23
Flurry2:1d20 + 4 ⇒ (2) + 4 = 6
Dmg:1d6 + 1 ⇒ (5) + 1 = 6


Current Map

Round 5 Summary:

Initiative Order: Muqaq, Sati, Gin, Xanyon, Mohgwier, Tarin, Seif, Baboons and Pugwampi.

Again Muqaq concentrates on his foe, and attempts to stall its actions. Save: 1d20 + 1 ⇒ (15) + 1 = 16. This time the thing looks unaffected, the anger on his face showing his intentions for the intruders here.

Sati fires at the Pugwampi in the rear, but is unable to squeeze a round through the fight.

Gin lashes out with a flurry of blows; however, his luck is poor and his timing always off, causing the blows all to miss.

Xanyon swings with his blade, and misses.

Mohgwier strikes at the baboon with tooth and nail. She tears out a chunk of the creature's flesh with her teeth, but the claws fair to land.

Tarin winds up for a mighty blow with his long, curved blade. The blade connects in an upward swing, bisecting the baboon's body from his left side right up to his right shoulder. The two sections slide apart as the animal's still beating heart forces an explosion of blood to burst around the body. The pressure is to low with the massive size of the wound to spray much of its assailants, but it wells from the body, washing over the floor and boots alike.

Seif takes a brief step forward, and smashes his blade down to kill the pugwampi in the door. However, luck is not on his side, and his balance brings the blade down a handspan to the creature's side. Sparks shoot up, and the flagstone cracks in half under the blow.

The Pugwampis jump at the force of the blow from Sief's blade. The archer on the table draws another arrow and aims for Seif. 1d20 + 3 ⇒ (6) + 3 = 9. Again his shot goes wild. The one in the doorway, seeing all the baboons now down, and the smashed flagstone one which he now stands, chooses another option between courage and valour. He turns and runs! (Using the withdrawal action) He is remarkably fast, and tears from the room in a streak of terror. The one at the door to the hall, which may not have even been seen until now, steps to the door and launches an arrow at Seif as well. 1d20 + 3 ⇒ (6) + 3 = 9. As it appears that Puhwampi cannot shoot straight, he misses as well.

MAP

Round 6:

Actions please.


(AC 25/16/20; HP 61/61; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 7

Extremely frustrated by the bad luck which seems to surround the Pugwampis, Seif-al-Din takes another swing at the closest one.

Nodachi: 1d20 + 5 ⇒ (5) + 5 = 10 or 1d20 + 5 ⇒ (15) + 5 = 20, for 1d10 + 7 ⇒ (4) + 7 = 11 P/S damage.


Male Undine Monk of the Empty Hand/1

you may want to look at the map if possible, as it stands you are currently in the door way so if you only swing and do nothing else, we cant get through the door and hunt down the pugwumpis


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Dazebot9000, go!

Round 6

Muqaq will move to get a clear view of the gremlin on the table and cast a spell at it.

Move to W19
Daze the pugwampi on the table, DC 16


(AC 25/16/20; HP 61/61; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 7

The pugwampi is 10' away, so I have to move to hit it, anyway. Given that most of you go before I do, I am working on the assumption that I will be positioned by the GM, rather than declaring a specific square.


Male Undine Monk of the Empty Hand/1

ah, good call. just thought you may have been popping on fast or posting from a phone
Seeing the pugwumpis run out of another door, Gin dashes out the north door in an attempt to block them off.
Move to R15 through the hall (or atleast as close as possible)


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Round 6

Status:

HP = 13/13
AC = 17/13/14
Weapon Equipped = Pistol
Grit = 2/2
Orc Ferocity = 1/1
Bullets = 48/50
Black Powder = 48/50
Alchemical cartridge (paper) = 18/20
Speed = 20' (30' normal)
Status Effects = None

Seeing the melee has ended but their foes remain Xanyon carefully shakes the blood off his sword before sheathing it. He then checks reloads his pistol with shot and powder.

Move to sheathe, Standard to reload.

Also Seif wouldn't block movement. "You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover."


Hp: 9/11

Brother Larvendi slides into the next room to attck the nearest pugwampi - manoeuvre me where necessary, Acrobatics to avoid AoO if required:
Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25
Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
Curved Blade: 1d20 + 5 ⇒ (14) + 5 = 19
Curved Blade: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d10 + 7 ⇒ (4) + 7 = 11


Female Aasimar Summoner 2 | HP 20/20 | AC 15 (T 12, FF 13) | CMD 11 | F +2 | R +2 | W +6 | Init +2| Per +7

Sati takes a step forward, raising her crossbow again. She takes aim at the last little creature she can see, and looses.

1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (1) + 2 = 31d8 ⇒ 1


Eidolon 2 | HP 22/22 | AC 18 (T 12, FF 16) | CMD 15 | F +4 | R +5 | W +0 | Init +2| Per +5

Mohgwier moves through the door, past her allies. Skidding to a halt in the room, she snaps at the gremlin on the table with viscous teeth.

Move to U17
1d20 + 3 ⇒ (6) + 3 = 91d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (6) + 1 = 7


Current Map

Round 6 Summary:

Initiative Order: Muqaq, Sati, Gin, Xanyon, Mohgwier, Tarin, Seif, Pugwampi.

Muqaq works his magic to keep the last pugwampi present from escaping or attacking. 1d20 + 4 ⇒ (1) + 4 = 5. It does the trick.

Sati lets loose with another quarrel, but has as little luck as before.

Gin darts out the door, planning to head off the jackal rat in the room, so that he might not escape. As he rounds the hall, he sees another of the creatures before him, aiming its tiny bow through the door and at his allies.

Xanyon switches back to his preferred weapon.

Mohgwier steps into the apparent mess hall and sanps the jackal-rat upon the table. Unfortunately, the height of the table makes it difficult for the quadruped to reach, and the attack clicks her teeth shut just shy.

Tarin steps into the room next, and with a long sweeping horizontal blow, cuts the little monster in two at the waist. His legs are left standing for a moment, while his upper torso is launched across the room to Tarin's right.

Seif, seeing the rat in the mess dead, dashes around the table, and to the door in order to confront the one he caught glimpses of in the hall. Double move.

The Pugwampi in the hall takes a step back from the two huge men who are charging towards him. He withdraws as well, running through the doors to the west and then turning north, out of sight.

MAP

Round 7

Actions please, if you wish to make them. If you choose not to pursue, obviously round combat will end here.


Hp: 9/11

Brother Larvendi looks to the Man of Fire, deferring to the group leader.

What do you suggest, Muqaq? Chase, or regroup and go cautiously?]


HP:27/27;1st Sor- 6/6, 1st Or- 2/5, Flame ray 9/9

Round 7

"Good fighting everyone, but we're not finished yet. Get after that little bastard before he runs off to whatever friends he might have left!" Muqaq says, running off after the Gremlin.

Double move to Q12.


Hp: 9/11

Can I run(x4) after the pugwampi, moving around and then (probably) adjacent the little rat so as to try and block his escape with an AoO (may not be directly adjacent depending on where others go, if they're threatening him already, but definitely on his far side). Maybe give me a chance to amend that if I round the corner and he's got a bunch of big buddies near him already?

Brother Larvendi springs into action at the Man of Fire's words, pursuing the little imp with seemingly reckless abandon.

Also, I move 128' at x4 (25 squares).


Current Map

Tarin, I'm not sure I understand what you are trying to do. Sounds like you want to move to where you are threatening him, and then use an AoO as he leaves the space?


Hp: 9/11

I want to run past the pugwampi and attempt to block him or slow him with an AoA if possible - the placement of my allies will help determine where I go exactly when it's my turn. With 25 sq to move, I should be able to get past him without drawing an AoO and then double back and get adjacent to him on his far side, ie the direction he's heading.


Current Map

Ok then; just waiting on the rest of your allies to post then.


Male Undine Monk of the Empty Hand/1

I'll delay to go with Tarin and run around with him so as to potentially cut one of them completely off.
At Muqaq's words to persue, Gin races after Tarin to help him block off their escape

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