DM Salsa Presents Way of the Wicked (Inactive)

Game Master AdamWarnock

MAP


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Male Human Sorcerer 1 (Infernal Bloodline)

"Anything that would draw them in, perhaps the giant here is being aggressive?"


Female Human Monk of the Four Winds/1

I can go lethal or non-lethal.

You have heard them when we make too much noise. If it is the guard that got left out of the evenings gambling and drinking, it should not take much to get them to come charging in here to beat on someone who annoys them.


RETIRED Male

"Alright, I will taunt one of them to get them to come in here when the time comes."


Kassen Battle Maps | RotRL Battle Maps

Just a thought, I think R'Chir might have been gagged, seeing as he's a cleric, or perhaps they thought taking his holy symbol was enough. *Shrugs* I guess I'll go with the latter.


RETIRED Male

I haven't displayed spellcasting ability, I have a +10 bluff so I could have bluffed maybe, and also i have a birthmark that functions as a holy symbol

R'Chir puts on his best impression of Dogar, and says "OI!! Jailer! Jailer!! You look familiar! I'm think'n I had me way wit' yer mum not a week ago! She's the dry harlot o'er on bar row, yea? Worst coppers I ever spent! I ought ta hav' bought a handful o' sawdust and had a better night at half tha cost!" He then tries to look sickly as he keeps his hands in his manacles and looks down as if asleep.

bluff: 1d20 + 10 ⇒ (7) + 10 = 17


Male Catfolk Ninja 1

Well the rest are all straight forward, I wonder what this one does... Rengar says to himself before removing the window patch. Who knows, maybe this will make a portable window he can climb from?


Male Battle Dwarf 1/ Daredevil, Battle Skald Bard

Unable to contain his laughter, Dogar guffaws loudly, and adds "O' course yer sister though, now there was one peach of a ride, if ya know what I mean. Ha! And ye probably do!" and his grin remains large on his face as he readies himself for the guard to enter.

If I can make a readied action now, Dogor readies himself to grab the dagger under his leg and jam it into the guard's throat as soon as the man come near enough. Of course if something else happens or more than one guard comes in, I may have to revise that action


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Dimral takes a dagger (if there are other, bigger weapons he'll take one of those) and hides it in his ham-sized fist:"Whatever... when they are inside they die!"


Female Human Monk of the Four Winds/1

We should keep at least one alive for questioning. I can just as easily knock someone unconscious as kill them.

Xrezth cracks her knuckles and begins stretching while waiting for the guards to arrive. As soon as she hears footsteps, she will return to bound position.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

"Ask your questions... then their die then!" seems like Dimral is hell bent on revenge...


Female Human Monk of the Four Winds/1

Xrezth watches as Rengar reaches for the veil.

Don't remove anything until we have a need. Unless you wish to be carrying a whole bunch of stuff around. Someone decided what we would need. We do not use it until necessary.


Male Catfolk Ninja 1

My intention was to just remove it quickly before anyone could say anything. Something about roadkill and curiosity comes to mind! Baha my character may not be wise, but a window+rope seems like a possible exit involving no guards


RETIRED Male

except youre doing so literally AS the guards are being called...cue them coming up to us with you trying to hold a patch to the wall while unrestrained.


Sounds like bait to me... :)


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GM Screen:
1d100 ⇒ 221d100 ⇒ 100
1d4 ⇒ 2
Y'all didn't see anythang.
The two on duty guards come in. One of them is staggering a bit as he unlocks the cell door. The other strides in and says, "Noisy lot ain't ya. Keep dot up an' I'll whack ye good."

The sways at his post like a drunkard, but I'm sure he is just a little woozy from a sickness, surely such a fine guard isn't drunk while on duty.

Okay, you can scramble to your feet and move half speed as a move action if you succeed a DC 10 Acrobatics check. Failure by less than 5 means you scramble half speed on all fours (still considered prone). Failure by 5 or more means you fall prone and go nowhere. So what will our villains do?


Male Battle Dwarf 1/ Daredevil, Battle Skald Bard

Didn't Xrezth ask Rengar to give the veil back? Is Rengar refusing to do so?


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Oh and can I get Initiatives please when you post your actions.


RETIRED Male

init: 1d20 ⇒ 10


Female Human Monk of the Four Winds/1

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Upon seeing the guards enter, Xrezth sneers at them: [b]You don't have the balls to whack a little girl like me.

Once they are within movement range - 15' from your description.

Full Attack: Flurry of Blows

Attack 1: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9 <-- non-lethal

Attack 2: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Crit Confirm: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11


initiative: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Sorcerer 1 (Infernal Bloodline)

Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19

Lucias springs to his feet and casts Charm Person on one of the guards (spell DC 19)


Female Human Monk of the Four Winds/1

My goal was to allow Rengar to look at the veil, not to remove items from it.


Dashuun, being apparently the quickest to act, readies "murderous command" to be cast on the first guard to take a hostile action.
first guard to have a turn and that isn't charmed or unconscious or something


RETIRED Male

R'Chir will take his move action to stand normally in his space, provided there are no people threatening his square.


Male Catfolk Ninja 1

FINE I'll not remove the patch. Bleh, I was trying to do it far before the guards were called when I first wrote it 0.o
Acrobatics 1d20 + 8 ⇒ (12) + 8 = 20
Attack with ma claws! Natural weapons, so I get to use both. Sneak attack ftw?
Attack roll 1d20 + 1 ⇒ (9) + 1 = 10
Attack Roll 1d20 + 1 ⇒ (7) + 1 = 8
I missed =/


Male Battle Dwarf 1/ Daredevil, Battle Skald Bard

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14
Attack w/dagger: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Dogar grabs the blade under his thigh and leaps up to slice the guard's throat but at that moment the damn female leaps up and gets all snapity and kickity in his face, causing his dagger strike to miss wildly.

Swearing epithets at her, he briefly considers using his dagger on her, for ruining his fight. But then he recalls that she seems to have some powerful connections, so killing, now anyway, might not be wise.

Growling, the wild-eyed dwarf turns back to the fight.


Male Catfolk Ninja 1

Initiative 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Initiative:1d20 + 3 ⇒ (15) + 3 = 18

Dimral jumps on the nearest guard


Kassen Battle Maps | RotRL Battle Maps

If your Attacking I need attack rolls. Unless you want to just give him a hug, then I need a Grapple.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Sorry! XD (Dimral wanted to hug one of them... and squeezeeeeeeee! :D)

Acrobatics:1d20 + 3 ⇒ (19) + 3 = 22

Attack roll:1d20 + 6 ⇒ (20) + 6 = 26
Damage roll:1d6 + 5 ⇒ (2) + 5 = 7

Edit: critical confirmation:1d20 + 6 ⇒ (20) + 6 = 26
Damage roll (if confirmed):1d6 + 1d6 + 5 ⇒ (4) + (5) + 5 = 14


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Lethal or non lethal? and where are you getting 1d6 from?


Female Human Monk of the Four Winds/1

Dimral - are you using a dagger or your fists? The dagger should be 1d4 lethal. Or you can use your fists and do 1d3 non-lethal, but you will draw an AoO if they are not still flatfooted. Also, how are you doing x3 on the crit?


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Okay I guess he's punching them in the face. They're Flatfooted, and seeing as Drimal was talking about killing stuff.
Drimal Damage: 2d3 + 10 ⇒ (3, 1) + 10 = 14
----
Okay, I'm trying something different with the combat. If any of you beats their highest Initiative, then you guys go first. Dashuun has 25 which beats their 21 so you guys go first for round one.

GM Screen:
1d20 + 1 ⇒ (20) + 1 = 21
Guard1: 01/13 NL: 9
Guard2: 13/13 NL: 0

Rengar stands and slashes at the guard, his claws only meeting his chain mail. Xrezth jabs the guard in the belly, knocking the wind out of him. Dogar tries to take advantage of the man's winded state, but swings wide. While the guard bends over gasping for breath, Drimal roars as he nearly caves the man's skull in. The guard drops to the ground with a whimper. The other, more sober guard goes for the horn at his side. In hindsight, not having it ready was a mistake. Oh how mighty Banderscar has fallen.

okay, surprise round's done, Round 1... FIGHT!


Dashuun leaps to his feet and barks an abyssal order at the guard with the horn, compelling him to turn on his fellow guard.
Murderous Command DC = 16


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Ok for how things went... but I stated Dimral wanted a dagger (my mistake about the dmg.... confused it with short sword) and it was quite clear he wanted to kill the guard... but no problem, I like how things went


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1d20 ⇒ 12

The man moves his hand to the longsword at his side.


Female Human Monk of the Four Winds/1

Round 1
Xrezth continues to turn the man's face into a nice pattern of black and blue.

Attack-FoB-non-lethal: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Attack-FoB-non-lethal: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Hard to comment since I do not know whether he is flatfooted.

If flatfooted: While not perfect, Xrezth's elbow creates a large welt on the guards face.

If not-flatfooted: Xrezth lands several solid shots, unfortunately the guard manages to raise his arm and just deflect her blows.

You worshippers of the pansy god Iomedae will soon understand the error of your ways.


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Which one? The one that came in is down.


Female Human Monk of the Four Winds/1

I thought that both came in.

If not, I will charge out and grapple the second one.

Grapple: 1d20 + 7 ⇒ (5) + 7 = 12 <-- no AoO, Improved Grapple

Sorry, no coordinates. Do you use MapTools?


Kassen Battle Maps | RotRL Battle Maps

Map link is at the top of the page.


Female Human Monk of the Four Winds/1

Are we supposed to move our characters on the map? It seems we can click and drag the tokens.


Male Human Sorcerer 1 (Infernal Bloodline)

Lucias points at the guard with the horn, casting ray of frost

damage: 1d3 ⇒ 3

Out of curiosity.... what happened to the charm person spell I cast last round, did it just fizzle, or what?


Kassen Battle Maps | RotRL Battle Maps

I must have missed it. But considering you guys just slaughtered one of them, I think it would have broke the spell.


Male Human Ranger 1 (Trapper) | AC 17(18) T 12 FF 16(17) | HP 12/12 | F +4 R +4 W +1 | Init +2 | Perc +5 |

Can we have the initiative order? Anyway...

Dimral lounges viciously for the other guard a bestial snarl on his lips as he drives the comically small dagger towards the man's chest:

Attack roll:1d20 + 6 ⇒ (15) + 6 = 21
Damage roll:1d4 + 5 ⇒ (3) + 5 = 8


Yes, I'd say a fair bit of our turns are rather... disorganized. We should work this out a little better.

@Lucias - Correct me if I'm wrong, but doesn't ray of frost require a ranged touch attack roll?


Male Human Sorcerer 1 (Infernal Bloodline)

whoops. You're right. Didn't think about that. Here's the attack roll

Ranged touch: 1d20 + 1 ⇒ (10) + 1 = 11


Kassen Battle Maps | RotRL Battle Maps

Sorry, I'll try and get everything straightened out tonight.


Female Human Monk of the Four Winds/1

It is a learning process. You should see all the stuff I need to get organized on my campaign. Ack.


Kassen Battle Maps | RotRL Battle Maps

Init: *(Still to act)
Dashuun
Xrezth
Drimal
Dogar*
Rengar*
R'Chir*
Lucias
----
That's as rolled, I'm doing this post order so this doesn't matter so much. Waiting on Dogar, Rengar, and R'Chir


Male Catfolk Ninja 1

Rengar flips behind the guard, opposite of Xrezth.
Acrobatics to get into flanking position without AoO 1d20 + 8 ⇒ (20) + 8 = 28
First claw 1d20 + 1 ⇒ (4) + 1 = 5
Second claw 1d20 + 1 ⇒ (20) + 1 = 21
Confirm critical 1d20 + 1 ⇒ (12) + 1 = 13 Not sure if it's confirmed.
Damage 2d6 + 1 ⇒ (1, 2) + 1 = 4

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