DM Puppet Master's Humble Bundle Welcome Campaign (Inactive)

Game Master Anon A Mouse

Cult of the Ebon Destroyer


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Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

I think I am going to stay out of the burning room, I will stand guard at the rear.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Who would have started this fire? I don't think skeletons and beetles know how to do it.

Jaed whispers to Etam: "There is a key next to the fire. Let me get it and quickly get away from all this smoke."

Then he carefully approaches the fire to pick up the key and the nice dagger that lays next to it. As he expects both of them to be really hot, he wraps his hand with the wet cloth.

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16+1 to find traps

If nothing weird occurs, Jaed returns to the other room after sneaking in and picking up the objects.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Just to be clear, the key is next to the fire, but the dagger is actually in the fire. Are you still grabbing the dagger?


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Ah, ok. Then I suppose I can use my sword to push it out of the fire and then pick it up? I don't think Jaed could resist to leave the dagger there :)


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Perception
Etam: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9
Finnrick: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Jaed: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10

Init
1d20 + 2 ⇒ (15) + 2 = 17
Erazmus: 1d20 + 1 ⇒ (13) + 1 = 14
Etam: 1d20 + 2 ⇒ (10) + 2 = 12
Finnrick: 1d20 + 6 ⇒ (7) + 6 = 13
Jaed: 1d20 + 5 ⇒ (1) + 5 = 6
Runvald: 1d20 + 2 ⇒ (9) + 2 = 11
Artair: 1d20 + 2 ⇒ (11) + 2 = 13

Surprise Round
Finnrick
Round 1
Shadow
Party

Jaed picks up the key with no problem, but as soon as he moves his sword towards the dagger, the shadows seem to coalesce to form a ghostly shape. Too focused on the fire, only Finnrick sees the silent shape appear and literally fly towards the young rogue.

The shadow used its surprise round action to move next to Jaed. Since Finnrick was the only one in the room to beat its stealth, only he gets to act in the surprise round as well. Like before, he gets a move or standard action. Then round 1 will start with the shadow taking its action.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Completely unaware of the threatening shadows coalescing besides Jaed, Etam says: "Master Zandorias, I do not think we were sent here to loot the crypt. Would it not be fairly disrespectful to come to this place of such significance to the village and take everything we find interesting?"


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I'm on my phone so Finn moves to the NE corner and Millsy between the eastern post and the fire. Sorry I wish I could move my own guy.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Did I have time to pick up the dagger? I knew I should have left it (specially after DM question) but I think it would have been a bit of metagaming. Sorry, guys :(

By the way, I think we should retreat to the other room before the smoke starts affecting us.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Moved Millsy and Finnrick. And shadow attack as soon as Jaed started trying to move the dagger, so it's still in the fire.

Touch Attack vs Jaed: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Str damage: 1d6 ⇒ 4

With an inhuman screech the shadow claws at Jaed. The man's head snaps up at the sound just in time to see the claws coming towards his chest. The black wisps seem to pass through his armor, leaving it untouched as he feels the chill of the beast's touch seep through his bones. It seems to draw away both his warmth and his strength. Note, the damage is ability damage, not regular damage, so your Str is temporarily decreased. It heals at the rate of 1 point per day.

Erazmus: 1d20 + 4 ⇒ (12) + 4 = 16

Hearing the cry, Erazmus rushes far enough in to the room to poke his head around the corner. All blood immediately drains from his face as he recognizes the creature. "Dear lord...that's a shadow! An undead monstrosity! They're incorporeal, so they can only be harmed by magic! Magic weapons count as magic" With shaking hands he quickly stumbles through some arcane words of power to try to distract the creature.

Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

It screams at the blast hits it, turning its empty eyes on the cowering wizard that was the source.

Rest of the party is up.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Is that dagger a magic weapon? That would explain its condition. I have no way to damage the shadow.

Anyone have any advice?


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Damnation! Fallback!" Etam shouts as soon as he hears Erazmus and moves whilst focusing completely on defence. 'Let's hope this thing does not follow us in the next room.'


@all: I don't think it's a good idea to stay and fight when only Erazmus can damage the thing. Whilst it's probably simple enough for most of us to retreat, I'm concerned with Millsy, Jaed and Finnrick.


@Jaed: No problem! I think you did great. Sorry if Etam came off as annoying, it's just his whole "respect traditions and follow rules" thing, I think he wouldn't like the idea of looting a place that's supposed to be revered and etc.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

If you're going to retreat, I'd like to point out the withdraw action. It's mostly relevant for Jaed since he's the only person currently next to the shadow since you can normally double move anyway. And unless the people further in the room only have a 20ft move speed, I think everybody in the room has enough movement to leave it.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick turns and looks at Millsy. They both dash out of the room as far as their feet will take them.

not sure how far I can go but I moved my tokens would like to go into the room if I can.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Not that it matters, but I moved further away...

Did anyone see another exit from that room? If not I say we shut the door once everyone is out and stay out of that room.


Not being able to see what's going on in the next room, Runvald assumes some has gone awry as he hears the commotion. Expecting trouble he stays where he is and prepares to attack any hostile creatures that come through the doorway he's standing next to.

Readied action to attack the shadow, assuming Jaed and the others retreat and are followed by it.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed was so blinded by the beauty of the dagger that he didn't hear Etam's words neither did he notice the shadow that appeared in front of him.

Its hand felt cold as death and he thought that was going to be his end. However, despite of feeling that all his strength left him he was not dead.

That made him realize that a dagger was not worth his life. So he gathered whatever strength he had left to run away as fast as he possibly could.

Jaed withdraws to the adjacent room while he yells "Someone shut that damn door!"

@Etam: Thanks! I just wanted to let you know that I was expecting something to happen when I picked the dagger. And don't worry, Etam said exactly what I would have expected from him. The more role-playing the more fun!


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

@Finnrick: A double move or a withdraw means you can move up to your speed twice. Looks like you have a speed of 20ft, so it'd be 40ft.

Seeing most of its prey flee before it, the shadow moves to the one remaining figure. The one wizard cowering in the corner. It flies towards Erazmus and slashes at him, attempting to drain him of all life.

To hit: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Str: 1d6 ⇒ 6

With a high, girlish scream, Erazmus quickly high tails it out of there and sits shivering in a corner, wide-eyed and mumbling to himself. Finnrick and Millsy follow soon after as Runvald slams the door shut. A few long moments pass as some hold their breath, but after a while it becomes clear that the ghostly being has no intention of continuing the chase.

Out of init


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Breathing heavily, Etam looks towards Jaed: "Can we all agree with not looting this crypt now?" And then, to the northern corridor: "Might as well try our new key in the locked door from before, unless anyone has any better ideas."

'If this was guarding that measly dagger, what will we find protecting the Everflame?'


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

If I recall correctly I believe there was the door with the wailing behind it and the locked doors on the other side of the crypt by the pools. Do we want to confront the wailing that is closer first?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I'm just going to go ahead and tell you that none of the keys fit the door with the wailing behind it, but you do have the keys for the two doors out of the pool room.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Well, if we are going to be completionists about the dungeon, I would suggest we figure out what that wailing is, it is closer. And then proceed to deal with the doors by the pool. And not have to go back and forth around things. There is also the stairs, but I think we had said we were going to stay on this level for now.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

@DM: Thanks for the tip, that should speed things up a bit.
@Artair: We don't have the key to the wailing room but I could try picking the lock if we want to go there first.

As soon as the door closes Jaed sits in the middle of the room looking clearly exhausted. After Etam's short scolding he throws the key on his left hand at him: "At least I got this. Oh, and I'm ok, thanks for asking."

After taking a moment to recover his breath Jead stands up and says to the others: "I have had enough ghosts for today and that wailing gives me the creeps. I say we go try the keys on the doors next to the pool."

At least that way we get as far as possible from that shadow.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam catches the key and puts it together with the other two. "I am relieved that you are mostly unharmed, master Zandorias, make no mistake of that. In any case, I second your suggestion, let us go to the pool doors."

@DM: How's the wailing going, actually? Did it restart or is everything still silent since we tried opening the door?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I agree, we should head back to the room with the pool. I greatly prefer it to this side of the crypt.


HP 32/32 AC 18 TAC 15 FF 13

Millsy purrs in agreement.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Everything is still silent as, well, a crypt. :-P

Looks like it's currently 3 for the pool and 1 for the wailing door. Remember that there are 2 doors in the pool room, so you'd also need to pick which one you want to open first if you head that way.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Our initial plan was to go West so should we try the West door in the pool room first? Actually, it is the most western door we have found so far."


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

It was my suggestion to stick to the west, so lets try that...


M Dwarf Drunken Master Monk (favored)

Runvald sighs audibly and takes a long pull off his bottle of whiskey.

West, east, it doesn't matter to meeee... letss jussst get this through with, eh?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Erazmus refuses to move, staying huddled in a corner muttering under his breath. He doesn't respond to attempts to talk to him, so eventually you all decide to leave him there since he didn't appear to be in any immediate danger.

You all head back to the pool area. When you open the door, the voice once again booms "Magic is the key." Ignoring it, you proceed to the western door, opening it with the key Finnrick found in the sack next to the brooms of the pit room.

On the other side, you see a long corridor that is flanked by a row of human statues, set into alcoves on each side. The statues look like Kassen, and each one holds a longsword out in front of it. Oddly enough, the blades of roughly half the statues-- the ones closer to you-- are wrapped in leather padding.

At the end of the hallway, you see another door.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam looks at the statues, appreciating the figures of the warrior 'Kassen was clearly very skilled. I wonder if that was partly the reason that lead mother to choose this village?'

Before entering the corridor, he throws a stone at one of the statues with the leather-covered sword, more out of precaution than actually believing it will reveal anything.

Once he's reassured that nothing happens, he tries to examine the sword more closely, but wary of entering before the others confirm that they do not see anything out of place.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Etam stops his movement if Jaed or anyone else spot anything.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

perception: 1d20 + 5 ⇒ (7) + 5 = 12

Something seems fishy with the pillows in the pit and these swords wrapped in leather, seems like we are on easy mode.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Magic is the key and our wizard is incapacitated in another room. Great.

Jaed lets a sigh go when the door opens: "A narrow corridor flanked by armed statues. What a lovely setup for a trap. " He turns to Artair: "I don't have any intention of dying for that flame and that shadow we found before didn't seem easy to me."

Without waiting for a reply Jaed moves into the corridor carefully inspecting the statues and looking for something out of the ordinary. He smiles at Etam and teases him: "Should we pick one of these longswords?"

Perception: 1d20 + 5 ⇒ (14) + 5 = 19+1 to find traps


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

That was part of my point, part of this seems easy and another part seems really hard.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Yes, master Zandorias, that seems like a great idea. Then we can have a cozy little shadow festival, full of intriguing stories and nice food." Etam says whilst picking a stone from the ground.

"In any case, I was thinking about the pillows, actually. My suspicion, which might be completely wrong, is that the traps were tuned down so they would not fatally harm the yearly pilgrims from the village, just pose some minor challenge." Happy with the stone he found, He throws it, waits a second and continues: "I do not think that the hordes of undead and nigh-invincible shadows were meant to be part of this assignment."


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Agreed, so why half of these swords blunted. I suspect we will find a trap somewhere. And I dont want to get sliced by one of those swords. Not that I want to get sliced by any sword.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

As expected, the Etam's thrown stone merely bounces off of the statue in question.

Etam/Artair/General statues:
On closer inspection the swords do appear surprisingly sharp for stone. They could have almost been real longswords but perhaps it would have been more difficult to sculpt the statues holding real blades than it was to simply chisel them out of the same block of stone.

Jaed only:
While not trapped exactly, a careful inspection of the statue's arms reveals a thin vertical line along where the shoulder joint would be. It looks like the arms are capable of some limited up and down movement.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Mmmm, as I suspected. "Look at this shoulder joint. It looks like the arms of these statues are capable of some limited up and down movement. I guess that those longswords will spring if we walk in front of them. I can try to jam the mechanism or if that doesn't work we can just try to break the statues' swords."

Jaed takes his dagger and starts meddling with the first statue's shoulder trying to fire the mechanism while there is no one in front that can get hurt.

According to the manual, the Disable Device checks are made secretly. I'm not sure if it applies in this case as I can see if the "trap" gets activated or not. I'll roll just in case. And if this works Jaed does the same to the other statues.

Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I'm fine with you rolling your own disable checks. Although "disabling" is different from "triggering." The only time a trap is triggered while disabling is if you fail by 5 or more.

Jaed fiddles with the arms of the statue for a moment. Since there's no visible mechanism to cause the arms to move, he does his best to try to inhibit their movement. However, it's unclear how successful his efforts have been.


perception(stone): 1d20 + 7 ⇒ (1) + 7 = 8 to notice anything peculiar in the passageway.

perception: 1d20 + 5 ⇒ (13) + 5 = 18 to notice stuff that is not stone.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Is it possible to just trigger them and pass whilst the swords are turning back to their original positions, master Zandorias? I would rather avoid damaging the crypt."

Etam examines the floor trying to detect any sort of stepping stones that might trigger the trap.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Neither Artair nor Etam notice anything out of the ordinary. The statues, like everything else, seem well made. The stone floor looks just as smooth and even as in the previous room.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Just as smooth as the previous room with the pits? I guess crypt floors are not always the easiest surface to detect issues on. These things likely trigger somehow...

I dont see any triggers, how do we want to proceed?


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Sorry Etam, I'm not sure how to activate the mechanism. But I think I have jammed it so it should not move when we pass."

Jaed moves from one pair of statues to the next and jams all of them the same way he did with the first one.

Supposing he was able to figure out how to disable the trap. If not, well, you'll tell me what happens :)


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

I will let you pass through first and see how things go...


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (4) + 10 = 14

Jaed goes through trying to disable the statues' arms. He's finished with the first four and started moving towards the last four when he catches sight of movement out of his periphery. Out of instinct he leaps backwards, just barely avoiding one of the sharpened swords swinging down on him. Behind him he feels air quickly rush down his back as he almost jumps back into the swing of the other statue. There's a moment of silence as Jaed stands in the narrow space between two stone swords.

The passageway to the door is now half blocked by sharp stone swords. However, the sabotaging of the first half of the statues seems to have worked. Or at the very least, they did not swing at the same time as the southern statues.

The square where Jaed is and the other one between a pair of statues is now difficult terrain. In order to pass without cutting yourself on the blades, you'll need to make either an Acrobatics or Escape Artist check.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam, who was very attentively observing Jaed and jumped forward when the swords came down, lets out a sigh of relief once he sees the rogue escaped unharmed.

"It seems your work was successful in the first half of the statues, master Zandorias. Do you think you can move forward whilst we try to join you?" He examines one of the swords and then looks at the ones covered in leather. "Say, master Artair…what do you think about using some the blankets given to us by the mayor to wrap these swords and thus avoid accidentally wounding ourselves with these sharp rocks?"

The last question is also to the DM: are the blankets sturdy and big enough to effectively dull the blades?


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Mother of Kassen! Jaed looks back over his shoulder, avoiding the slightest movement: "Etam, I know you want to be very respectful and so but I am getting tired of this. It is the second time I'm close to be killed so the integrity of this crypt has become the last of my worries. If you cannot cover those blades hit them until they break."

Clearly angry and still shaking Jaed tries to reach the door at the end of the hallway.

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Not sure if I have to roll for the first square as I just dodged the blades.

When he reaches it he starts inspecting the door for more traps, putting his ear against it and looking through the keyhole trying to perceive any movement on the other side.

I think I can take 20 in this perception check while the others tamper with the statues.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

@Etam: Yeah, you can do that. It won't make the swords less sharp, but it'll give you a bit more leeway on trying to get past (AKA, damage will be the same, but I'll lower the DC of the check).

@Jaed: It's just one roll to get through the whole area. Since you were already part way through, I just made the DC slightly lower for you.

Jaed carefully limbos and leaps his way through the blockade, arriving safely on the other side.

Jaed:
As you wait for the others to make their way to meet up with you, you press your ear tightly against the door. Hearing nothing on the other side, you begin looking for traps. The locking mechanism seems clear and you see no signs of pressure plates, strings, or anything else that might indicate a trap. An experimental jiggle of the handle reveals that the door doesn't even seem locked.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

We could cover them with blankets. Might not do as much as the padding.

acro: 1d20 + 2 ⇒ (11) + 2 = 13 Hope I cleared it. I would hate to wind up dead jumping over a sword.

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