DM Jam's Dragon's Delve

Game Master Jam412


51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>

walks into room
"Indeed..." Flint murmurs absently as he inspects some nearby crates.
perception:1d20 + 5 ⇒ (1) + 5 = 6


beat


M Dwarf Urban Ranger 1

Hush... Balta whispers as he begins treading lightly, his back to a nearby wall. He gestures with his hands, pointing out that he is about to investigate the clearing. With that, he steps lightly towards the west and focuses his senses before peering into the clearing and around the two corners.

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
(+2 against evil outsiders, +2 stonecunning)

Huh. looks like I'm damn f@&$ing quiet.


As Balta stalks forward, he is startled by the sound of Flint clumsily throwing the tarp from a nearby crate.

Flint tosses back a canvas sheet, and is greeted by a face full of black mold spores

Flint: Give me a fort save.

Rand and Balta: Give one of the following; Survival, Knowledge Nature or Dungeoneering.


M Dwarf Urban Ranger 1

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

oh dear, thats another n'at 20!


fortitude:1d20 + 3 ⇒ (18) + 3 = 21
yeah son!!!!


M Dwarf Cleric 1

Dont have those


M Dwarf Urban Ranger 1
Rand Steelmantle wrote:
Dont have those

You can use Survival untrained...


M Dwarf Cleric 1

Survival:1d20 ⇒ 5


Flint chokes on the dust and mold for a moment but manages to cough it out of his lungs.

Balta recognizes the fine black mold on the tarp as being dangerous if inhaled. It seems to be covering everything in this room..


M Dwarf Cleric 1

Guessing Belta Tells us that

Flint i think you should collect come of this mold. It might come in handy. But im not sure if we should keep exploring this room. If we get it in our lungs it might start coughing fits, which may draw unwanted attention. What do you think guys?


M Dwarf Urban Ranger 1

You seem to be breathing a lot saying all that :p

Balta brings a sleeve of his armored coat to his mouth, and draws a quick breath, puffing out his cheeks to ensure that it is apparent that he's holding his breath. He then snaps his fingers to get attention, points to the mold covering the room, then points to the door and slowly shuffles his way out of the room so as to not disturb the air around the mold.

Jamie: Does the 'Hardy' trait (Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.) apply to this mold?

Also, map updated


Flint carefully scrapes some of the substance into a vial
"Perhaps you will be of use at some point." he whispers to his mold. Then slightly louder, "Done with this room then? It seems if we step carefully, we can move through it..."


M Dwarf Urban Ranger 1

Cousins, I fear that this mold can be hazardous for us. Balta speaks from the doorway. I've had my encounters with it in the past and we best be cautious. Balta pulls out a piece of charcoal from his pack, places it in a fold of cloth and crushes it. After securing it in front of his mouth and nose, he ventures back into the room cautiously and gives a nod to his cousins.


Where to fellas?


M Dwarf Cleric 1

Guessing Balta is ok with us moving thru this room.

Lets keep moving.Starts walking to the norther door at the back of the room. Holds his breath as soon as he passes his first Crate.


Moves carefully towards the door.


M Dwarf Urban Ranger 1

Follows

Its almost 8pm and I just got back from work. baah.


I'm going to hit the ffw button on this a bit to save time on a couple uneventful doors.

The stout trio investigate the two closets off to the west of the room. They hold more of the same, old crates and barrels covered in the dangerous black mold.


M Dwarf Cleric 1

Rubs his hands together, as they walk out the door back into the hall way.
"Lets try yonder eastern door Walks over to east door. "Same set up as before... GO" Opens this door.

Im just going to assume everyone is still ok with that. To also speed things along a bit.Moved everyone and cleaned up the map.


M Dwarf Urban Ranger 1

Sure... I understand that you're really excited about playing this play-by-post and everything, but I'd rather have some sort of decision over my character. I'm cool with that particular door in this particular situation but I don't find it enjoyable coming back to check this forum and finding major decisions made for me... Not to sound like I'm complaining or criticizing you or anything. Just bringing up concerns so that we can all enjoy this. That being said...

Balta readies his axes, adjusts his makeshift mask, peers down the hallway once more before giving a nod.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


As Rand opens the door he can hear the sound of guttural laughter coming from within.

DM Screen:

Perception 1: 1d20 - 1 ⇒ (11) - 1 = 10
Perception 2: 1d20 - 1 ⇒ (10) - 1 = 9
Perception 3: 1d20 + 2 ⇒ (18) + 2 = 20
Perception 4: 1d20 - 1 ⇒ (5) - 1 = 4

As the door swings a few more inches, you hear in broken common: "Who is there?"

Rand: The adjacent wall (what you can see)is covered in filthy moth eaten tapestries and there is a dirty red carpet that runs east to west on the floor. This room is dimly lit.


M Dwarf Cleric 1

In a gruff broken common. "By the Great Maw of Rovagug. Who do you think it is?" As i walk into the room looking for the source of the light.

Bluff: 1d20 ⇒ 6


M Dwarf Urban Ranger 1

Balta grips his axes tighter and readies himself for the charge...


Reaches for a pouch of components...


Rand: A tattered and stained red carpet runs most of the length of this long hall. Moth-eaten tapestries of mounted knights and hilltop castles hang on the wall. At the far eastern end stands a large wooden throne surrounded by empty kegs and dirty wooden plates and mugs. In the room are two orcs, one on the wooden throne and one next to it. There is also a hobgoblin and a haggard looking human woman.

The orc on the throne gives Rand a curious look. "I don't know you dwarf. What is your business here?"

Knowledge religion checks. Also, I'm assuming only Rand entered?

Also, I forgot; 80 xp each for encountering the black mold.


M Dwarf Cleric 1

Knowledge Religion: 1d20 + 4 ⇒ (5) + 4 = 9


That's a fail and no one else has knowledge religion. Play on.


Moves into the room, then, just loudly enough to be heard by the creatures: "He must be in charge here, since he sits the throne, but don't you find it odd that a mere orc would be in such a position over a mighty hobgoblin?"


Flint, give me either a bluff or diplomacy check.


aiight, I dont have those, so here goes
1d20 ⇒ 19


sweet


M Dwarf Urban Ranger 1

Just to let you know, I'm staying outside of the room and trying to stay out of sight and out of hearing until either side makes a move. Just in case:...

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


DM Screen:
1d20 - 1 ⇒ (3) - 1 = 2, 1d20 - 1 ⇒ (20) - 1 = 19, 1d20 - 1 ⇒ (13) - 1 = 12, 1d20 + 1 ⇒ (6) + 1 = 7

The orc on the throne looks nervously back and forth at his companions and quickly settles his eyes back to Flint. "Ramscorn left me in charge here! Who are you to question him? Guards, kill these two dwarves!" The hobgoblin quickly replies "Ramscorn 'as been gon for a 'ole week! He may be dead fer all we know! I aven't seen you do spit nor s##+ since he left. You want them dwarves kilt, why don you do em in yourself!?" The other orc and the human woman both look hesitant and nervously at each other.

I'll leave you guys a moment to act here if you like. If you don't want to act, just type "Pass". When I hear from all three of you we'll keep going.


M Dwarf Cleric 1

Seeing that Flints plan seems to be working. Gives him a "keep it going" face and nod. Starts to slowly move closer to the throne in this time of confusion.


M Dwarf Urban Ranger 1

Balta makes a mental note that theres one orc, one hobgoblin, and at least one other guard. He leans closer towards the corner and prepares for the charge.

In other words: pass


"Well, orc, we're here to tell you Ramscorn is dead, and unless you want to follow him to the grave, you'd better tell us what it is youre here for." Flint says imperiously, glaring at the orc on the throne.


The orc on the throne's look goes from nervous to panicked. "R-Ramscor.. dead?!" The hobgoblin on the other hand, continues to look unimpressed, with both Flint and his "leader". "You mean to jus believe these two dwarves? Plain as that? Pffft bugger this." With a dismissive gesture, he hobgoblin crosses the room and heads through the door marked D1.


M Dwarf Urban Ranger 1

My character is still waiting, but I pictured the online map thing to be a whiteboard and couldn't help but to make an addition


haw!
"Your allies desert you, orc. Now would be the time to talk."steps toward the throne, unsheathing his dagger.


Flint: Give me an intimidate roll and give yourself a plus two bonus.


1d20 + 2 ⇒ (10) + 2 = 12


M Dwarf Cleric 1

Starts to Follow Flint.


puts one hand behind back and motions for rand to go the way the hobgoblin went.


M Dwarf Cleric 1

Goes towards D1


"Our temple is here." the orc responds to Flint, but nervously eyes Rand.

Rand makes his way across the room and finds the door closed.


M Dwarf Cleric 1

Did it open in or out?


The door would swing away from you, into the other room.


"Where?" still advancing.


M Dwarf Cleric 1

If i can make it to the door.. im going to just stand at it and guard the way in.Walks up to the door but moving more forward then North. So it looks like i'm advancing with Flint. So i end up where i am on the map.

51 to 100 of 106 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Jam's Dragon's Delve All Messageboards

Want to post a reply? Sign in.