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Red Feather wrote:
I'll probably step away from this game. I just finished Curse of Strahd at the game table, and am just about Ravenlofted out... Please remove Red Feather from the active players list. Thanks for the opportunity, have fun, and hopefully we'll get the chance to play together again.

Sorry to hear it Red Feather. I would offer to run Tomb of Annihilation which seems really fun, but a big portion of it is a hex crawl and I have no idea how that would work via PBP.


Orion the Hunter wrote:
Sure. CoS sounds like a happy-fun good times kinda thing.

Sunshine and puppies all around!

The sunshine is mostly obscured by by mist though and the puppies are flesh hungry dire wolves.


I think Curse of Strahd would play out really well in pbp. Lots of exploration and roleplaying, with the dungeon crawls being fairly short other than the Castle itself.


Hey all, haven't forgotten about this. We are in transition in my home group too, (just finished Curse of Strahd) so I'm reading tons of material to figure out what our next campaign will be. Once that is sorted, I'll figure out a good module to pick for this pbp.


Thanks for being so understanding everyone. Let me take a look at some modules that I have and I'll get back to you all.


Thanks! I use something very similar to that.

The conversion on it's own isn't bad really. It's the combination of 1. Converting editions 2. My own changes to the adventure 3. Trying to GM an entire adventure path by way of PBP.

Anyhoo, if Paddy and Red Feather are on board I'll figure something out soon.


Cool! Well if everyone else is agreeable, I could certainly do a module to module thing. That would definitely be easier for me.


No, not ending just need to take a step back for a bit. I did bring this up in the OP (under posting expectations) it's just a little earlier than I expected. I've gotta admit though, I'm kind of regretting taking on something as complex as this and wish I had gone a bit simpler.

With that said, would any of you be interested in doing something different? A module (instead of an entire AP) or something written for 5e?


Hey guys, I'm sorry but I think I'm going to need to put things on hold for a bit. Between my busy summer work schedule and taking on what may have been too much (doing an entire adventure path, converting it to 5e and putting in a bunch of changes), I just don't have the time or mental capacity for a real update right now.


Hey all, I'm suuuper busy with work right now. Feel free to keep planning, I'll try to update tomorrow. Also, the fortune teller shop was to the north west of your current position, the fire is to the east.


The five adults pretty easily manage to haul the children out of the apartment building. When you all reach the street, you can see the red glow in the night sky that Bas described. The fire seems to be a ways off to the east. Probably not much of a threat to your current location yet. As you all stand outside of the building and looks up at the sky, loud bells begin to toll. Most of you instantly recognize the sound as the alarm from Citadel Volshyenek (headquarters of the Korvosan Guard).

One, two, three clangs. The signal is for a riot somewhere in Korvosa.


Hey all, the hard drive on my PC died over the weekend, so the tech dudes are working on it. Hopefully ill be back in action soon.


Paddy O'Donnegal wrote:

Paddy examines the head with great fascination, trying to divine the seeress' last thoughts and lamenting that his relationship was Pharasma is still too impersonal to allow him to speak with the dead.

He also tries to estimate how long she's been dead, and/or whether the head was severed post-mortem.

[dice=Medicine]1d20+5

Initially you think that the state of decay is quite advanced, but the amount of insects that came from the box make you think that a lot of the missing flesh was actually just consumed. You end up concluding that you are just unsure.


Orion the Hunter wrote:

Once out of the cloud of flies and death, he gets out his set of tools (See? Didn't I tell ya these would come in handy? =)) and sets to work.

[dice=Opens!]d20+5

Orion pulls the strong box out into the hallway and gets to work with his lock picks. The ranger feels like he is depressing all of the correct pins and is puzzled why the lock isn't opening. With a last bit of effort though, he realizes that thing was just rusty and needed some good old brute force.

Inside is a narrow teak cigar case inlaid with tiny bits of jade, a 2lbs gold ingot bearing the Cheliax coat of arms, a fist-sized scrimshaw carving of a kraken with garnets for eyes, a highly realistic and highly scandalous ivory figurine of two entwined succubi, a sharpened key bearing the inscription: “For an inspiration of a father”, a crystalline vial containing a dose of silversheen, and a bejeweled brooch with a broken clasp.
A ledger with what appear to be accounting details, though the entire thing looks to be encoded.


Bas makes his way back down to the lobby and out the front door. The rain is still coming down in sheets and the streets seem to still be deserted. Getting a good look around though, he notices that there is a reddish glow in the sky to the east. Looks like there is probably a fire off in that direction.


Saulden Solanus wrote:

Saul takes the strong box out, setting it aside for now before gingerly cracking open the hatbox.

[bradpitt]WHAT'S IN THE BOOOOX?![/bradpitt]

Lmao!

Saul opens the hat box and a swarm of flies streams out in an angry cloud. Inside is a gruesome scene. Zellara the fortune teller's rotten head sits at the bottom of the box, looking up at Saul with empty, cavernous eye sockets. Wedged beside her head is a harrow deck, stained with dried humours.


Saul manages to avoid touching the worst of the rotten food while going through the contents of the credenza. Whitin, he finds a cheap looking strong box secured with a rusty lock and an old stained hat box. There is a rotten smell emanating from the hatbox.


Orion and Paddy head down into the third floor storage room. A few stacks of wooden crates line the walls in this studio apartment. The orc lies dead where they left him. His corpse still in a pool of blood. His death didn't seem to be enough to erase the eerie grin from his face though.


Yargin is still hanging out at the front door where you left him. He's pretty beaten up, so he doesn't look like he's going anywhere.


Sorry, RL is super hectic. I'll try to update tonight but I'm not 100% sure I'll be able to.


Yargin is still there. He's pretty beat up from your encounter and wouldn't have gotten far.


Saulden Solanus wrote:


I think he means the Guard, as in more cops.

Ahh, got it.

So Bas is taking off back out to the streets to find more Korvosan Guardsman, Orion is heading back down to the third floor to storage space, were you fought the creepy orc, Saul is going through the credenza looking for the Harrow deck and Red Feather is healing Paddy's wounds. Sound about right?


Hey gang, sorry for the spotty updates this week. The holiday weekend was a little more eventful than I planned and I came in to a mess at work yesterday. I'm still trying to get caught up here, but I'll try to get an update in today or at worst tomorrow.


Saulden Solanus wrote:

"The drug stuff is your deal, so I'll leave it to you and Paddy what you need to do with it. Do you want to see if he has that fortune teller Zellara's Harrow Deck? It's not her son, but it would probably mean a lot to her to have it back."

Saul kneels down next to one of the comatose kids, placing his hand on his forehead and channeling Saerenrae's healing power.
Using 5 points of Lay on Hands to see if I can snap him out that way.

A good nights sleep or a casting of restoration are needed to remove the effects of the drugs. Otherwise the kids seems to be okay physically.


Bas Utara wrote:


"I'm going to grab the guard. I don't think we want them walking in while we're handling drugged children and the contraband."

If allowed, I'll head over and get the authority to better secure the scene.

Which guard do you mean here? There was the guy that Red Feather knocked out on the porch?


Paddy:
They seem to be drugged. There could be something else wrong, but if so, it's beyond your expertise.


Saulden Solanus wrote:

Saul sheathes his sword, going over to the kids at the table. He gently shakes each of them by the shoulder.

"Hey... you can stop that now.", he says before moving to take the stuffed bear out of the boy's hands.

The boy complies and releases the bear, though no sign of recognition crosses his face. He just stares.


Paddy O'Donnegal wrote:

Looking at the corpse, Paddy mutters, "Ah... now we've gone and done it."

He looks to see if Lamm is totally dead or just bleeding out and maybe able to be stabilized and brought to trial.

The thing on the floor that was once Lamm is totally still. All life seems to have fled his body.

Given Lamms current state though, that might be a good thing. A man could be put on trial but Gaedren had become a monster in the end.


Saul smites the final sigil and with a wet popping sound, the "Fifth Corner" disappears. The resulting shift in reality is jarring. The walls seem to lurch to the side, but you can't feel any movement. The disconnect is enough to send your mind and stomach spinning and nausea grips you.

The kids though, barely seem to notice anything is amiss and continue working.

With a chance to actually look around, you can see in the room, the two tables with children seated around them; two crates, one with empty stuffed animals and another with loaded versions; a low credenza, it's top mostly covered with half rotted food waste.


Yes to advantage! Saul fights alongside you. Although, unless you have a special ability, that +3 should only apply to damage once on a crit.

Gaedren Strength: 1d20 + 2 ⇒ (7) + 2 = 9

The massive wolf clamps down on Gaedrens shoulder with powerful jaws and tears him to the floor. A split second later, Saul's scimitar slams down on the criminal with the focused power of Sarenrae behind it. Saul, keep your inspiration since Gaedren is now prone. The blade slices Gaedren nearly in two. Green ichor spurts from his mouth and his body is racked with a last convulsion before he goes still.

Both of the chokers take a look at the remains of their former master and scrabble away up into some hidden nook of the ceiling/ roof.

The membrane of the portal continues to stretch though. The thing behind it doesn't seem to be in such a hurry to give up..


Orions sticks the choker with a bolt that nearly pierces the diminutive creature. It keeps it's footing though and hisses at the ranger in return.

Gaedren Dex: 1d20 + 3 ⇒ (2) + 3 = 5

Paddys column of flame falls heavily upon Gaedren, clearly burning away layers of flesh from the man, but like with Orions heavy bolt, he barely winces.

Red Feather is up


Bas Utara wrote:

HP: 1/14

Can I damage the seals further? If so, I'll lob another alchemist fire at them.

Bas's hand drops into his bag of regents and whips together another flask of alchemist fire. He lobs it!

[dice=Alchemist Fire Attack]1d20+5 [dice=Damage]1d6

I'm not sure if I need to roll attacks for lobbing these? I'm assuming yes for now. If the seals aren't a viable target, I'll go for Lamm

Absolutely! There were three runes initially, your first attack wiped out one of them and your second attack just eliminated another.

The alchemist lets another vial fly, destroying a second sigil. The fifth corner grows darker, it's once translucent barrier becomes more opaque. The creature on the other side still struggles against it, though the membrane is less a stocking and more of a stifling blanket now.


Yep, you gained whatever HP that you got from your level!

With the talking, 3 rounds seems right for your divine favor,
even though its only round 2 of the fight. Gaedren is neither fiend nor undead.

Round 2:

The choker that was attacking Paddy glares at Bas after wiping out one of the arcane sigils. It bares it's needle like teeth and lashes out with it's long gangly arm at the alchemist. The things limbs seem to stretch unnaturally. Ten foot reach

Claw attack on Bas[/dice: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

Bas is next, followed by Orion, then Paddy and Red Feather. Sauls above action will take effect after that.


Saul rushes by the massive wolf that was once Red Feather and swings at Gaedren, but the old man is too quick and sidesteps the paladins blow.

The other choker that was hiding amongst the rafters leaps out in defense of it's master, silently going after the bowman in the door.
Attacking Orion

Choker B: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10

Gaedren meanwhile yells out "Gobble Gut!! Come! Have your dinnerrr!!" Before lashing out with a clawed hand at Saul

Claw attack: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Saul, I'll need a Constitution save, DC 11 please.

From the rift in reality, something terrible begins to emerge. It's chitinous head and claws push against a barrier of some sort though, like pushing against a wet stocking. A thin membrane has formed across the portal and reality seems to fight back against this perversion.

Bas did enough damage to prevent the creature from emerging immediately, but the barrier won't hold for long!


Alright, I think I'm out of the malaise of that good ol' summertime cold.


As Paddy makes his intentions known, one of the small purple creatures lunges from the shadows at him.

Choker A: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8

Bas launches a vial at one of the arcane symbols and hits it with pinpoint accuracy, wiping the obscene thing from existence.

Orion then fires bolt into Lamm, it sticks into his shoulder with a sickening thud, but he barely seems to notice.

Paddy fires an arcane bolt from his hand, but it goes wide of it's target.

Red Feather go!


Alrighty, initiative then!

Bas: 1d20 + 3 ⇒ (16) + 3 = 19
Orion: 1d20 + 3 ⇒ (12) + 3 = 15
Orion: 1d20 + 3 ⇒ (14) + 3 = 17
Paddy: 1d20 - 1 ⇒ (9) - 1 = 8
Red Feather: 1d20 + 2 ⇒ (6) + 2 = 8
Saul: 1d20 ⇒ 4

Gaedren: 1d20 + 2 ⇒ (1) + 2 = 3
Choker A: 1d20 + 2 ⇒ (20) + 2 = 22
Choker B: 1d20 + 2 ⇒ (2) + 2 = 4


"Officer O'Donnegal, it's been some time since we've last spoken. Ah, and you brought along the Acadamae sssstudent with the vivisected friend. Tell meeee, did you ever discover that you went after the wrong Lamm?" Gaedren flashes a predatory smile, showing off a mouth full of jagged teeth.


Yep, Bas can pick which roll that he wants advantage with; Perception or Arcana.

Sorry that I didn't post up sooner, I'm a little under the weather.


Haha, I've got to admit, I lifted that line from another source. :-D

I thought that it was really cool too.


So I was thinking, for instances like this, I figure I won't automatically roll initiative. I don't want to rob you all of the chance to talk if that's what you want to do. If one of you wants to attack, just say so and we'll get initiative going. Sound good?


This room takes up the entirety of the fourth floor, though it's obvious that this wasn't always the case. Old studs and support beams are still scattered throughout as evidence that this was once an apartment divided into several rooms. Two tables stand in the center, each with four children seated around them. They stare blankly ahead as if in a waking dream. Their hands remain busy though; some fill small glass vials with a liquid that you know to be shiver, others place the vials into stuffed toys and sew them shut.

The view Beyond the threshold portrays a dizzying spectacle of nightmare. The far side of the room is breached along one wall by a geometric impossibility. A fifth corner has appeared there and yet the shape of the room remains square. Space and time argue in this place; a precipitation of dread hangs in the air.
A Pale figure passes a crate into the anomalous corner; unseen hands receive the grim cargo. You all recognize the figure to be the man you came here to find. When he turns to face you, you become uncertain if he is truly a man anymore at all. Gaedren Lamm stands before you, though his left eye looks to be quadruple the size it once was and leaks a stream of green ichor. His right arm is long and gangly and ends in wicked black talons, his jaw sags and some of his teeth are missing while others have grown into oversized canines. An extended, black tongue lolls out of the side of his mouth, dripping more of the green ichor.

"I don't often get vissssitors." The thing that was once Gaedren hisses.

Perception DC 13:
You can spot two more of the creatures that you fought in the hallway and on the fire escape in this room.

Intelligence (Arcana) DC 15:
There are three arcane symbols painted on the walls around the "Fifth Corner" that seem to be keeping it open. If those were destroyed somehow, the anomaly would likely close.


Yargin shakes his head seeming a bit more panicked. "Look, we've only been here a couple of weeks. Lamm never stays anywhere long. Anyway, he's been really weird since we've started moving the shiver. I haven't even seen him in a week. I don't know if he's even left that room!"


Saulden Solanus wrote:

Saul listens at the door while Orion plies Yargin.

[dice=Perception]1d20+1

A low level humming noise comes from the other side of the door along with the occasional rustling noise and clink of glass on glass. Regular footfalls can also be heard, like someone pacing. Saul notices an ozone smell as well, like just after a lightning strike.


Yargin sneers at Orion as his gag is removed. "I-Don't-go-in-there." The stuffy man rolls his eyes. "Ask that bumbling orc. If you can pry anything out of his drug addled brain that is. He's the one that hauls the crates into the room. Like I said, I handle the business side of things."


"Uhh-uh-ohh-eee-errr" Yargin replies through the gag.


The six of you (including Yargin) make your way up the stairs of the apartment. At the top of the stairs stands one door. It's closed, but from underneath a glow emits a pattern of lights. Purple then red, then green.

"Huuh-uhhh-errr" Yargin says and motions with his head toward the door.


Red Feather wrote:

Red Feather stands in a daze as he sees Yargin... and all that Shiver.

"I know what it does. It dulls your senses and makes you not care about anything. It takes from you, and gives nothing back but false promises. Let's go get Lamm".

>DM
** spoiler omitted **

Spoiler:
Got it. Here is a picture of what the vials look like.

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Yay, I can click on our game without Paizo crashing! I'll update soon.


A couple things:

As Orion says, the dueling fighting style does work with a shield.

Shiver is somewhat common. It's possible that Orion hasn't heard of it though, since he is a somewhat recent addition to city life. Up to you.

If you get additional spells from leveling, they are available for use right away. Same with any hit point that you get.

We'll hit the pause button on the game for a moment while Redfeather and Bas level, then jump back into the action.

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