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![]() Thanks! I use something very similar to that. The conversion on it's own isn't bad really. It's the combination of 1. Converting editions 2. My own changes to the adventure 3. Trying to GM an entire adventure path by way of PBP. Anyhoo, if Paddy and Red Feather are on board I'll figure something out soon. ![]()
![]() No, not ending just need to take a step back for a bit. I did bring this up in the OP (under posting expectations) it's just a little earlier than I expected. I've gotta admit though, I'm kind of regretting taking on something as complex as this and wish I had gone a bit simpler. With that said, would any of you be interested in doing something different? A module (instead of an entire AP) or something written for 5e? ![]()
![]() Hey guys, I'm sorry but I think I'm going to need to put things on hold for a bit. Between my busy summer work schedule and taking on what may have been too much (doing an entire adventure path, converting it to 5e and putting in a bunch of changes), I just don't have the time or mental capacity for a real update right now. ![]()
![]() The five adults pretty easily manage to haul the children out of the apartment building. When you all reach the street, you can see the red glow in the night sky that Bas described. The fire seems to be a ways off to the east. Probably not much of a threat to your current location yet. As you all stand outside of the building and looks up at the sky, loud bells begin to toll. Most of you instantly recognize the sound as the alarm from Citadel Volshyenek (headquarters of the Korvosan Guard). One, two, three clangs. The signal is for a riot somewhere in Korvosa. ![]()
![]() Paddy O'Donnegal wrote:
Initially you think that the state of decay is quite advanced, but the amount of insects that came from the box make you think that a lot of the missing flesh was actually just consumed. You end up concluding that you are just unsure. ![]()
![]() Orion the Hunter wrote:
Orion pulls the strong box out into the hallway and gets to work with his lock picks. The ranger feels like he is depressing all of the correct pins and is puzzled why the lock isn't opening. With a last bit of effort though, he realizes that thing was just rusty and needed some good old brute force. Inside is a narrow teak cigar case inlaid with tiny bits of jade, a 2lbs gold ingot bearing the Cheliax coat of arms, a fist-sized scrimshaw carving of a kraken with garnets for eyes, a highly realistic and highly scandalous ivory figurine of two entwined succubi, a sharpened key bearing the inscription: “For an inspiration of a father”, a crystalline vial containing a dose of silversheen, and a bejeweled brooch with a broken clasp.
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![]() Bas makes his way back down to the lobby and out the front door. The rain is still coming down in sheets and the streets seem to still be deserted. Getting a good look around though, he notices that there is a reddish glow in the sky to the east. Looks like there is probably a fire off in that direction. ![]()
![]() Saulden Solanus wrote:
Lmao! Saul opens the hat box and a swarm of flies streams out in an angry cloud. Inside is a gruesome scene. Zellara the fortune teller's rotten head sits at the bottom of the box, looking up at Saul with empty, cavernous eye sockets. Wedged beside her head is a harrow deck, stained with dried humours. ![]()
![]() Saulden Solanus wrote:
Ahh, got it. So Bas is taking off back out to the streets to find more Korvosan Guardsman, Orion is heading back down to the third floor to storage space, were you fought the creepy orc, Saul is going through the credenza looking for the Harrow deck and Red Feather is healing Paddy's wounds. Sound about right? ![]()
![]() Saulden Solanus wrote:
A good nights sleep or a casting of restoration are needed to remove the effects of the drugs. Otherwise the kids seems to be okay physically. ![]()
![]() Bas Utara wrote:
Which guard do you mean here? There was the guy that Red Feather knocked out on the porch? ![]()
![]() Saulden Solanus wrote:
The boy complies and releases the bear, though no sign of recognition crosses his face. He just stares. ![]()
![]() Paddy O'Donnegal wrote:
The thing on the floor that was once Lamm is totally still. All life seems to have fled his body. Given Lamms current state though, that might be a good thing. A man could be put on trial but Gaedren had become a monster in the end. ![]()
![]() Saul smites the final sigil and with a wet popping sound, the "Fifth Corner" disappears. The resulting shift in reality is jarring. The walls seem to lurch to the side, but you can't feel any movement. The disconnect is enough to send your mind and stomach spinning and nausea grips you. The kids though, barely seem to notice anything is amiss and continue working. With a chance to actually look around, you can see in the room, the two tables with children seated around them; two crates, one with empty stuffed animals and another with loaded versions; a low credenza, it's top mostly covered with half rotted food waste. ![]()
![]() Yes to advantage! Saul fights alongside you. Although, unless you have a special ability, that +3 should only apply to damage once on a crit. Gaedren Strength: 1d20 + 2 ⇒ (7) + 2 = 9 The massive wolf clamps down on Gaedrens shoulder with powerful jaws and tears him to the floor. A split second later, Saul's scimitar slams down on the criminal with the focused power of Sarenrae behind it. Saul, keep your inspiration since Gaedren is now prone. The blade slices Gaedren nearly in two. Green ichor spurts from his mouth and his body is racked with a last convulsion before he goes still. Both of the chokers take a look at the remains of their former master and scrabble away up into some hidden nook of the ceiling/ roof. The membrane of the portal continues to stretch though. The thing behind it doesn't seem to be in such a hurry to give up.. ![]()
![]() Orions sticks the choker with a bolt that nearly pierces the diminutive creature. It keeps it's footing though and hisses at the ranger in return. Gaedren Dex: 1d20 + 3 ⇒ (2) + 3 = 5 Paddys column of flame falls heavily upon Gaedren, clearly burning away layers of flesh from the man, but like with Orions heavy bolt, he barely winces. Red Feather is up ![]()
![]() Bas Utara wrote:
Absolutely! There were three runes initially, your first attack wiped out one of them and your second attack just eliminated another. The alchemist lets another vial fly, destroying a second sigil. The fifth corner grows darker, it's once translucent barrier becomes more opaque. The creature on the other side still struggles against it, though the membrane is less a stocking and more of a stifling blanket now. ![]()
![]() Yep, you gained whatever HP that you got from your level! With the talking, 3 rounds seems right for your divine favor,
Round 2: The choker that was attacking Paddy glares at Bas after wiping out one of the arcane sigils. It bares it's needle like teeth and lashes out with it's long gangly arm at the alchemist. The things limbs seem to stretch unnaturally. Ten foot reach Claw attack on Bas[/dice: 1d20 + 5 ⇒ (18) + 5 = 23
Bas is next, followed by Orion, then Paddy and Red Feather. Sauls above action will take effect after that. ![]()
![]() Saul rushes by the massive wolf that was once Red Feather and swings at Gaedren, but the old man is too quick and sidesteps the paladins blow. The other choker that was hiding amongst the rafters leaps out in defense of it's master, silently going after the bowman in the door.
Gaedren meanwhile yells out "Gobble Gut!! Come! Have your dinnerrr!!" Before lashing out with a clawed hand at Saul Claw attack: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9 Saul, I'll need a Constitution save, DC 11 please. From the rift in reality, something terrible begins to emerge. It's chitinous head and claws push against a barrier of some sort though, like pushing against a wet stocking. A thin membrane has formed across the portal and reality seems to fight back against this perversion. Bas did enough damage to prevent the creature from emerging immediately, but the barrier won't hold for long! ![]()
![]() As Paddy makes his intentions known, one of the small purple creatures lunges from the shadows at him. Choker A: 1d20 + 5 ⇒ (12) + 5 = 17
Bas launches a vial at one of the arcane symbols and hits it with pinpoint accuracy, wiping the obscene thing from existence. Orion then fires bolt into Lamm, it sticks into his shoulder with a sickening thud, but he barely seems to notice. Paddy fires an arcane bolt from his hand, but it goes wide of it's target. Red Feather go! ![]()
![]() Alrighty, initiative then! Bas: 1d20 + 3 ⇒ (16) + 3 = 19
Gaedren: 1d20 + 2 ⇒ (1) + 2 = 3
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![]() This room takes up the entirety of the fourth floor, though it's obvious that this wasn't always the case. Old studs and support beams are still scattered throughout as evidence that this was once an apartment divided into several rooms. Two tables stand in the center, each with four children seated around them. They stare blankly ahead as if in a waking dream. Their hands remain busy though; some fill small glass vials with a liquid that you know to be shiver, others place the vials into stuffed toys and sew them shut. The view Beyond the threshold portrays a dizzying spectacle of nightmare. The far side of the room is breached along one wall by a geometric impossibility. A fifth corner has appeared there and yet the shape of the room remains square. Space and time argue in this place; a precipitation of dread hangs in the air.
"I don't often get vissssitors." The thing that was once Gaedren hisses. Perception DC 13:
You can spot two more of the creatures that you fought in the hallway and on the fire escape in this room. Intelligence (Arcana) DC 15: There are three arcane symbols painted on the walls around the "Fifth Corner" that seem to be keeping it open. If those were destroyed somehow, the anomaly would likely close. ![]()
![]() Saulden Solanus wrote:
A low level humming noise comes from the other side of the door along with the occasional rustling noise and clink of glass on glass. Regular footfalls can also be heard, like someone pacing. Saul notices an ozone smell as well, like just after a lightning strike. ![]()
![]() Red Feather wrote:
Spoiler: Got it. Here is a picture of what the vials look like. ![]()
![]() A couple things: As Orion says, the dueling fighting style does work with a shield. Shiver is somewhat common. It's possible that Orion hasn't heard of it though, since he is a somewhat recent addition to city life. Up to you. If you get additional spells from leveling, they are available for use right away. Same with any hit point that you get. We'll hit the pause button on the game for a moment while Redfeather and Bas level, then jump back into the action.
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