"Lets check the south and then the north doors so that nothing comes up behind us when we go through the double doors where it appeared the dragon comes from."
"If you say so, Tirion. After killing all of these ogres and two headed giants, I am starting to think that nothing is impossible to you guys! Aren't you worried that something is going to get you eventually?"
Edvard's face remains grim as the group searches what remains for further threats. To Trellara he responds "We have killed here but soldiers... let us hope you are so generous when we have faced those that lead..."
This chamber is clean and well organized, despite its grim furnishings. Small barbed cages rest against the wall, not quite large enough to stand in and not quite wide enough to sit in. Several barrels of water are on the floor to the north, along with a bloodstained mop. A simple cot and a chair and desk round out the room's contents.
Male Human Paladin 8 (HP:66/95, AC: 28, Touch: 16)
"Thordak, you may want to stay up close to Bofus in case he needs a hand, or an axe, quickly." Glancing down at his full plate, he adds "I think I'd best stick to the rear if we are going to continue to advance unnoticed."
When you investigate the room to the south, you do not see any magical auras in the magical spectrum, but you do sense something. However, when you try to concentrate upon it, it seems to have disappeared.
When Bofus enters the room to the north, he is met by several javelins being thrown from three Blackspawn Razorfiends. Behind the dragonspawn creatures, a hideous goblin warrior fires off a single shot of an acid arrow.
Ho-Ha--Parry-Dodge--OUCH!! Why you little . . . you'll pay for that!! You should see my friends who are about to lay the hurt on y'all!
On the move I draw my rapier. I move to the north wall, just behind the northernmost razorspawn so that I'm flanking the middle guy with Thordak. This requires 1 Acrobatics check vs. the middle guy's CMD to avoid an AoO, and an acrobatics check vs. the northern guy's CMD+5 or else I lose the move and draw from him.
Acrobatics: 1d20 + 15 ⇒ (17) + 15 = 32 To move through the northern guy's space. DC=CMD+5
Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20 To avoid AoO from middle guy. DC=CMD
Then I land, and land a strike on the middle guy tha tThordak hit.
As the fray is joined, Edvard does not turn to words - instead to action. Moving in the wake of the others he lays eyes upon the goblin, taking in what can be seen. Drawing his focus inward he shapes it through words and action to lay a thick cloth of ill intent on the dragon rider. "Liez votre esprit et votre goût de votre objectif."
Bind your mind and taint your aim.
Delay, then move to Thordak's space, then Ill Omen on the Wyrmlord.
Next two d20s he rolls must be rolled twice and use the less favorable. No save
• Tirion Moves to F13 and casts Haste.
• Trellara begins her bardic performance to Inspire Courage.
• Thordak moves to C13 and attacks the Blackspawn Razorfiend at B12. He delivers two solid blows with his axe, Glimdraath. However, the dragon spawn simply resists the blow and continues to fight.
• Bofus moves north along the wall carefully trying to avoid being attacked, but manages to stab the Dragonspawn.
Yes, the Blackspawn Razorfiends were suppose to be +11/+6 for their Falchions and +10/+5 for their Javelins. I was interrupted in the middle of posting and I just needed to hit send without confirming all of my numbers. Thanks for the reminder about Haste. I suspect that Saarvith's hit against Bofus may not be critical, but you would think that a natural 19 would do it!
I do not know about Mantooth's divine bond, but I would assume it to be his sword. You could ask him in the HOEV OOC thread and see if he answers. He sounds very busy at the moment, so if someone wants to post for him, that would be helpful to me. Even if he misses a round or two, there will be plenty of combat for him. We've just had three battles back to back and we are not done yet!
1) typically extra dice of damage are not multiplied on a critical hit. Is this an exception to that rule? Should Bofus take a total of 11 damage, or 17?
2) did his firing the bow draw an AoO from Bofus? If it did . . .
Can someone explain what happens to cleave with haste? Thanks!
Haste only gives an extra attack if you make a full attack action. Cleave only grants its extra attack if you take a standard action. This means you have to pick one--extra attack for cleave, or extra attack for haste. In this case, I opine you're better off with a full attack action, for three attacks rather than 2 with cleave.
DMHW - I do not think that it would have helped, but I think that you forgot the flanking bonus for anyone attacking Bofus.
I believe both attacks miss Mantooth. I appears his AC is 28 with the Haste. I am not sure what a "Ring of Deflection +2" is, but assume it is a Ring of Protection which instead grants a deflection bonus.
Posting for Mantooth again. Feel free to repost it you log on Mantooth.
Mantooth again draws back the mighty Magnimara and swings it at his foe.
The Inheritor shall strike down all the evil from this land. Begone now fiend.
DMHW, you missed two things.
1) can yo uconfirm whether the wymrlords' critical hit against me shoudl have been 11 damage, or 17 damage? My specific question was weather the acid damage should be multiplied, as typically extra dice of damage are NOT multiplied on a crit
2) I 5' stepped to B11 on my last action, since the razorspawn died.
3) while you missed the flanking bonus vs. me, I missed the bardsong, so that evens out, sort of. :-)
I'll 5' step one more to C11, flanking that last razorspawn with Thordak, and end him. If the first attack does kill him, the second goes after the Wyrmloard instaead (and please subtract 2 from the hit roll in that case)
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a "threat," meaning the hit might be a critical hit (or "crit"). To find out if it's a critical hit, you immediately make an attempt to "confirm" the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.
1) Bofus, I found it and listed it above. The acid damage will not be critical. Let's go with the 11 damage. Thanks! 2) I have moved Bofus to B11 on my battlemat. Consider him there! 3) I am not sure that the results would have changed for either of us. :-)
After two nasty arrow hits, I'm already looking pretty beat up. As awesome as Bofus is, his big weakness is that he's not very robust. One more solid hit and he'll be withdrawing from combat to make sure he can survive!! (current HP are accurate)
So, he dove out of an open door, or did he have ot open it? Because I"m thinking he'd have drawn at least one AoO for that unless it was already open, no? Also, how about this weapons; did he stowe his bow befoe swinging at me? Did he drop his sword before jumping, or does he still have it?
I forgot about the fact that Saarvith needs to open the door first. Bofus and Thordak may each make an AoO as the Wyrmlord tries to escape. He still has his bow, but he has dropped the great sword. Thordak, you read my mind and ninjaed me! I am not doubting you, but could you remind me what bonuses add up to give you a +20 attack?