DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


2,151 to 2,200 of 5,737 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

As the imp finishes its casting, Valrani tries to seize the oportunity and smashes it with her staff.
attack of oportuntiy: 1d20 + 7 ⇒ (3) + 7 = 10
damage(magic,blunt): 2d6 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13

And then the spiders fangs sink into her arm.

"Arrghhh
fort: 1d20 + 5 ⇒ (5) + 5 = 10

She swings once again at the small devil, trying to finish it off.
attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage(magic,blunt): 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren swings twice at the black spider directly in front of her, trusting her mates to take on the imp.

Attack 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Should Morricone not been closer, otherwise the swam shouldn´t have hit him?

Shadow Lodge

MAP

@Morricone: Actually Morricone was up in the room above with everyone else and the swarm. The action moved away from the place where the fight started and the Imp is quick

Valrani misses her attack and the imp is finally free to complete reading his scroll summoning the spiders that bite on Valrani poisoning her and causing her to feel weaker.

Valrani suffers 1d2 ⇒ 2 str damage, she's have to check again next round, still fort DC14

Kurglun smashes the black spider breaking a few of its hairy legs while Rocco stays behind his companions ready to help them in case they are wounded.

Lirotha tries to target the imp with her card throwing magic but misses the mark while the Hound of Kintargo reloads his pistol.

Oren follows Kurglunn's example and smashes a spider as well.

Morricone moves nearer to the fight.

Valrani finally manages to land her staff on the Imp with brutal force... yet the creature weathers the damage better than it could be expected.

Shadow Lodge

MAP

Despite being half dead the black spider tries to retaliate against Oren. its extraplanar origin clearly making it unnaturally bold.

Attack roll (Black vs Oren): 1d20 + 2 ⇒ (9) + 2 = 11 -> Damage roll: 1d6 ⇒ 6

But it misses and its companion tries to finish off Valrani instead!

Attack roll (Blue vs Valrani): 1d20 + 2 ⇒ (13) + 2 = 15 -> Damage roll: 1d6 ⇒ 1

@Valrani: the next save against poison is now DC16 and the length of the effect has increased to 6 rounds (still ends if you manage to save)

And the Imp... the Imp just disappears in a puff of smoke!

Stealth check: 1d20 + 21 + 20 ⇒ (4) + 21 + 20 = 45

Perception DC 45 to pinpoint the creature's new position, remember you have a +20 bonus to perception for this roll

Round 5 - Bold may post

Flying creature -13hp
Spider Blue
Spider Black -14hp

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 20/24hp, -2str
Oren 30/30hp
Talon 21/21hp


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren couldn't be bothered with the imp, as the black spider was trying to maul her face off. She swings twice at it yet again.

Attack 1d20 + 5 ⇒ (18) + 5 = 23
Damage 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Attack 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

If the spider drops, she will look for remnants of the imp.

Perception 1d20 + 7 + 20 ⇒ (3) + 7 + 20 = 30


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound keeps his eyes peeled for the imp, ready to shoot it's cursed wings off.

Perception: 1d20 + 7 + 20 ⇒ (18) + 7 + 20 = 45

And he takes the shot!
"There you are you devil!"

Attack Touch AC within 20ft: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

If it's close to an ally he'll use Martial Flexibility to get Precise shot as a move action first and then make the attack. If It's not near an ally, he'll take the shot and then reload as his move action.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

perception: 1d20 + 8 + 20 ⇒ (11) + 8 + 20 = 39
fort: 1d20 + 5 ⇒ (1) + 5 = 6
Valrani continues to weaken from the spiders, bringing her staff down on the closest one.

attack spider: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Shadow Lodge

MAP

Oren brutally kills the black spider sending ichor splashing on herself and Kurglunn.

Valrani tries to retaliate on its bluish companion but in her weakened state her attack goes wide.

This round Valrani suffers another 1d2 ⇒ 2 points of str damage

The Hound's exceptionally sharp senses allow him to notice the Imps's new hiding spot and he shoots it with accuracy forcing the creature to become visible for everyone else! Unfortunately the Hound's weapon does not seem to be able to cause any major damage to the creature though.

Round 5 - Bold may post

Flying creature -13hp
Spider Blue
Spider Black

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 20/24hp, -4str
Oren 30/30hp
Talon 21/21hp

Shadow Lodge

MAP

In case I forgot, you could discern some of this opponent's weaknesses and abilities with a DC19 Knowledge (planes) check


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Hatred emanating in waves from her, Lirotha moves to within 30 feet of the imp-like creature and gestures wildly!

"Nap time rat-boy!"

Slumber Hex! Will save, DC 14 or he falls asleep.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Knowledge (planes): 1d20 + 4 ⇒ (10) + 4 = 14

Rocco is still unsure of what this thing is, but he knows they need to take it out quickly. Those pipes were certainly a nuisance, and he definitely doesn't want any more spiders showing up. So he calls out to Kurglunn, directing his phantasmal ally to get in position to attack the imp while the women take care of the remaining spider.

Once Kurglunn is in place, Rocco casts a new spell, channeling the chill of the grave into and through Kurglunn, hoping that this creature doesn't possess some unnatural resistance to such things.

Casting Chill Touch and having Kurglunn deliver the spell.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Before the words leave Rocco's mouth, Kurglunn is already hurrying back toward the flying enemy's new position. He swings mightily at the creature with an ectoplasmic arm.

Slam, pa: 1d20 + 3 ⇒ (2) + 3 = 5 Damage, pa: 1d6 + 3 ⇒ (5) + 3 = 8

His attack misses horribly, however. That's when he feels Rocco's power coursing through him, though. As the spell wells up within him and courses down to his hand, Kurglunn reaches out and tries to lay a hand on the creature.

Chill Touch touch attack: 1d20 + 3 ⇒ (2) + 3 = 5 Negative Energy Damage: 1d6 ⇒ 1

On a hit, the creature also must make a DC15 fort save or take 1 point of strength damage.
Just to be clear on the turn order here, Kurglunn's turn was technically first, and he moved over to the enemy and used a standard action to attack. Then, on Rocco's turn, Rocco cast Chill Touch. With Kurglunn's deliver touch spell ability, Kurglunn then made the touch attack for that spell as an immediate action. Yeah, this is gonna be a thing now. Haha!

Shadow Lodge

MAP

Will Save: 1d20 + 3 ⇒ (20) + 3 = 23

The imp easily shruggs off the effects of Lirotha's hex and avoids Kurglunn's clumsy attempts at smashing it from the air. Only Morricone can do something before the creature turs invisible again!

Round 5 - Bold may post

Flying creature -13hp
Spider Blue
Spider Black

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 20/24hp, -4str
Oren 30/30hp
Talon 21/21hp


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Charging forward Morricone brings down his sword in an overhand chop.charge: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (6) + 4 = 10
Can't move on map from cell phone

Shadow Lodge

MAP

Morricone runs towards the little devil and slashes at it savagely causing damage... but not nearly enough to kill the creature who in response disappears again!

Stealth check: 1d20 + 21 + 20 ⇒ (19) + 21 + 20 = 60

Ok... DC to locate it this time is 60... You have a +20 but I doubt any of you can do it

And the surviving spider attacks Val again!

Attack roll: 1d20 + 2 ⇒ (14) + 2 = 16 -> Damage roll: 1d6 ⇒ 4

Valrani is now poisoned for a total of 8 rounds (3 over already), DC to stop the str loss is now 18. This round she loses another 1d2 ⇒ 1 str points

Round 6 - Bold may post

Flying creature -16hp
Spider Blue

Kurglunn 13/24hp
Rocco 10/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 21/21hp


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Fort: 1d20 + 5 ⇒ (3) + 5 = 8
The rapidly weakening Valrani tries once again to finish off the spider.
attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d6 + 1 + 3 ⇒ (6, 5) + 1 + 3 = 15

"Ugh... this poison is sapping my strength..."


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren takes a 5' step toward the last spider and swings twice at it.

Attack 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Attack 1d20 + 5 ⇒ (2) + 5 = 7
Damage1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Unsure where the creature may be, Lirotha moves to Rocco and attempts heal his rat bites.

Healing Hex: 1d8 + 3 ⇒ (6) + 3 = 9

Healing Hex!:
Healing hex used Today!:
1. Lirotha
2. Morricone
3. Rocco
4. Oren
5. Talon
6. Valrani
7. Kurglunn


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

"Thanks," Rocco grunts to Lirotha as she heals his wounds. He calls Kurglunn over and does the same for the phantom, sort of.

CLW Kurglunn: 1d8 + 1 ⇒ (6) + 1 = 7

The phantom simply stands beside his master, waiting and watching for some sign of their small flying enemy.

Kurglunn 5ft steps over to Rocco to get healed, then prepares an attack in case the creature reappears next to him, fighting defensively.

Slam, defensive: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound stalks around looking not for the creature, but for signs of it. Any drops of blood from it's wounds to give it away and waits with his pistol ready. Move and Ready Action to fire if he sees it or see's a spell cast from some position that's not from his allies.

Perception: 1d20 + 20 + 7 ⇒ (18) + 20 + 7 = 45

Shadow Lodge

MAP

@Valrani: Are you factoring the str loss with your attacks? If not please remember to do so, ty.

Valrani misses the spider but one of Oren's attacks does not, cracking the monster's chitinous exterior.

Lirotha and Rocco use their healing on their friends while the Hound searches for the invisible imp furiously but fails to find its hiding spot.

Round 6 - Bold may post

Flying creature -16hp
Spider Blue -07hp

Kurglunn 20/24hp
Rocco 19/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 21/21hp


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone resumes his inspirational speach.
Inspire courage


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Yes, 5 points of strength loss is -2 to attack and -3 to damage. Strength damage works slightly oddly in PF and you need two points for each decrease rather than just subtracting from the stat, which is how I thought it went. Val normally is +2(BAB) +4(STR) +1 (MW) = +7 to hit. For damage she is +6 (or +7 with shillelagh) with the STR damage, she is +5 to hit and +4 to damage

Shadow Lodge

MAP

Having been hurt by Oren's attack the spider tries to retaliate in kind!

Attack roll (Blue vs Oren): 1d20 + 2 ⇒ (3) + 2 = 5 -> Damage roll: 1d6 ⇒ 6

But the brawler is easily able to sidestep its poisonous fangs.

The imp suddenly reappears shooting at Talon with some sort of blowgun...

Attack roll (Imp vs Talon): 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 -> Damage roll: 1d1 ⇒ 1

and its dart founds its mark! It's just a scratch but Talon immediately notices how the inflicted wound is smeared with some sort of greenish substance...

Talon, please roll a DC13 fortitude save check

Round 7 - Bold may post

Flying creature -14hp
Spider Blue -07hp

Kurglunn 20/24hp
Rocco 19/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 20/21hp


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Tired of the back and forth with the annoying little pest-creature, Lirotha crankily shouts to all the other Silver Ravens!

"Grab it! Drown it in the water! See if it likes THAT!"

She then quickly moves to see the beast again, pulls and enchants another Harrow card throw attack!

Deadly Dealer Card(Fatigued!): 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Damage(Magic/Piercing): 1d4 + 2 - 1 ⇒ (1) + 2 - 1 = 2
~Crit?
Deadly Dealer Card: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 23
Damage(Magic/Piercing): 1d4 + 2 - 1 ⇒ (3) + 2 - 1 = 4

The card spins through the air, glowing intense blue with magical energy, and hits the beast directly!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren had to finish the spider and keep it from attacking the others.

Attack 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Attack 1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

If the first punch finished the spider, Oren turns and moves 30' toward the imp.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

fort: 1d20 + 5 ⇒ (12) + 5 = 17

Valrani tries to finish off the last spider.
attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

"Not sure how much longer I can stay standing..."


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone charges the flying blowgun beast.
Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 4 ⇒ (4) + 4 = 8


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Rocco and Kurglunn move quickly to get back in the action of the fight with the imp. While Rocco runs to stand beside Lirotha, Kurglunn makes his way around the corner to back Morricone up. Though he is terrified at the idea of touching this thing except to take it down, and with a little mental probing from Rocco, Kurglunn does what Lirotha suggests and tries to grab the little bugger.

Attempting to grapple. This will provoke.
Grapple: 1d20 + 4 ⇒ (20) + 4 = 24


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

While Kurglunn gets a hold of the imp, Rocco hustles over behind Lirotha. When he sees that his phantasmal friend has definitely got the creature wrapped up (I'm assuming here) he once again channels the cold of the grave into and through Kurglunn.

Casting Chill Touch again and using Kurglunn's deliver touch spell ability
Chill Touch attack: 1d20 + 4 ⇒ (10) + 4 = 14 Negative energy damage: 1d4 ⇒ 1

On a hit, the creature also must make a DC15 fort save or take 1 point of strength damage.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Ooooohhh Rocco. Nice c-c-c-c-combo!

Shadow Lodge

MAP

Forgot to roll sneak attack against Talon. He suffers an extra 1d6 ⇒ 3 points of damage

Lirotha throws a magically enanched card at the imp, and hits it perfectly. Yet this attack too seems to have very little effect on the fiendish opponent.

Oren and Valrani finish off the second spider, Valrani feels even weaker though.

Valrani suffers another 1d2 ⇒ 1 points of str damage though, 4 rounds remaining, DC18 fort save to stop the poison

Morricone charges and misses the imp while Kurglunn catches and wrestles it to the ground...

Attack of Opportunity: 1d20 + 6 ⇒ (3) + 6 = 9 -> Damage roll: 1d4 ⇒ 1

...and the surprised Imp also fails to damage the phantom with its sting.

Rocco tries to cast his spell through his ghostly companion but Kurglunn cannot deliever the needed touch and fails to unleash the spell on the imp despite grappling it...

It has goos touch AC... grappling only gives -4 to dex

Round 7 - Bold may post

Flying creature -15hp, Grappled
Spider Blue

Kurglunn 20/24hp, Grappled
Rocco 19/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -6str
Oren 30/30hp
Talon 20/21hp


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

Fort Save: 1d20 + 2 ⇒ (15) + 2 = 17

The Hound shrugs off the sting but in the brief seconds it takes she sees his companions rush at the imp and Kurglunn wrestle the ground.

When he gets his beaings he rushes in too and helps Kirglunn to grapple the creature.

Aid Another: 1d20 + 3 ⇒ (12) + 3 = 15

Shadow Lodge

MAP

CMB vs CMD (Kurglunn): 1d20 + 7 ⇒ (10) + 7 = 17

The Imp doesn't stay grappled for long, its fiendish agility and tiny stature helping it get free from Kurglunn's clutches then it flies away putting itself on the deeper part of the water...

Round 8 - Bold may post

Flying creature -13hp

Kurglunn 20/24hp
Rocco 19/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 20/21hp

The water is difficut terrain unless you pass a swim check DC15


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Having dealt with the spider, Oren tucks into her bag, pulling out a stoppered vial. She tears the topper off with her teeth and liberally applies the contents to her right fist. She turns and moves toward the imp. "Come face me, devil. Your time causing mischief is done!"

Used Oil of Bless Weapon, which makes Oren's fist count as a good aligned weapon.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

fort: 1d20 + 6 ⇒ (12) + 6 = 18 [ooc]Finally! I was forgetting my cloak of resistance. Can't have been sitting right on my shoulders[/dice]

Finally throwing off the effects of the poison, Valrani staggers towards the ongoing melee, determined to do her bit to help. She swipes at the imp again, trying to distract him more than actually hurt.

aid another: 1d20 + 5 ⇒ (4) + 5 = 9

But her weakened state doesn't make her too look intimidating.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Moving out to the dock Lirotha digs into her magic and energizes another Harrow card with a minor spell as she throws it!

The card, flies through the air...

Deadly Dealer Card RTA(Fatigued/Range Penalty): 1d20 + 4 - 1 - 2 ⇒ (1) + 4 - 1 - 2 = 2
Touch of Fatigue; Fort DC 13 or target is Fatigued for at least 1 minute!

...and hisses as it hits the water no where near the creature!


Male human vigilante (gunmaster) 4, Brawler 1; hp 38/38; Init +6; AC 18, touch 14, flat-footed 14; Fort +4, Ref +10, Will +5; +2 bonus against fear when firearm drawn: Perception +8

The Hound reloads and takes a shot at the imp across the water trying to bring it down.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 ⇒ 4

Shadow Lodge

MAP

@ Valrani: As far as I know you can't use aid another in combat unless you are in melee and you can't be in melee with the imp since he was so distant from you and flying above the water. Therefore you still have a standard action to make

Aid Another:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

Valrani stumbles towards the fight while Oren prepares herself for the imminent confrontation. Lirotha throwing skills fail her, unlike Talon's who once again hits the Imp fair and square... yet the creature seems none the worse for wear, ahving taken no damage at all!

Round 8 - Bold may post

Flying creature -13hp

Kurglunn 20/24hp
Rocco 19/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 20/21hp

Edit: Please remember to move your tokens on the map


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani directs a bolt of ice at the imp.
ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19
cold damage: 1d6 + 1 ⇒ (4) + 1 = 5

Though it may be out of range, in which case, Valrani just moves up with the rest of the team.


Kurglunn the Runner | Phantom (Fear) 6 (HP 46/46) | AC:20 (15 Incorporeal) | T:13 | FF:17 | cmd:17 | Fort +2 | Ref +7 | Will +4 | Init. +3 | Perc:+8; Darkvision 60ft | Speed 30ft | Manifestation: Ectoplasmic | Status: N/A

Both Rocco and Kurglunn move closer to the water, Rocco especially having to hustle to get anywhere near the water.

Kurglunn raises his fists above his head, trying to make himself look as big and imposing as he is able, and screams at the imp. "You no hurt us anymore! You go away or we kill you!"

Rocco double moves. Kurglunn moves up and tries to intimidate the demon.

Intimidate: 1d20 + 8 ⇒ (6) + 8 = 14

Shadow Lodge

MAP

Kurglunn's attempt to intimidate the Imp fails while Valrani's ice magic hits but doesn't seem to harm the little monster at all...

Yep: cold resistance on top of several DRs/Immunities... Just an hint, check out what happened before combat started... maybe there's an easier way for you to do this

Round 8 - Bold may post

Flying creature -13hp

Kurglunn 20/24hp
Rocco 19/21hp
Lirotha 19/19hp
Morricone 16/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 20/21hp


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Can anyone silent that damned creatures pipes?" asks an increasingly frustrated Valrani.


male Human
Spoiler:
AC 16/T11/FF15 HP 42/42 F+4 R+5 W+4 Init +1 SM +20 /Perception +7
Bard (Chelish Diva) 4

Morricone casts cure light wounds on himself for lack of better alternatives.
CLW: 1d8 + 2 ⇒ (7) + 2 = 9

Shadow Lodge

MAP

"You won't get me... I will get you! And then I will force one of your hapless servants do my bidding and deliever my contract back to House Sarini! Your little rebellion ends here! You are done fools! DONE!" the Imp chuckles evily as it disappears again!

Stealth check: 1d20 + 21 + 20 ⇒ (14) + 21 + 20 = 55

Round 9 - Bold may post

Flying creature -15hp

Kurglunn 20/24hp
Rocco 19/21hp
Lirotha 19/19hp
Morricone 25/27hp
Valrani 16/24hp, -5str
Oren 30/30hp
Talon 20/21hp


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Your contract!"

Valrani pulls out the pages she had been threatening to rip up, and looks for one that might be a contract, and if so, what might send the imp back to hell.

profession(barrister): 1d20 + 11 ⇒ (5) + 11 = 16

Shadow Lodge

MAP

With her legal expertise Valrani immediately realizes the ledger has nothing even remotely resembling any kind of contract in it. But she also remembers Lirotha mentioned a page bearing some sort of illusion charm...


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Pulling the book with the secret page spell on it out of her sash, Lirotha flashes it and puts it away again quickly.

"I have it Val. There is a page that is enchanted in this book. We cannot give it to him! It's secret could be invaluable to our cause! We need to stop the creature so he can't let out our secrets!"

Perception: 1d20 + 9 + 20 ⇒ (20) + 9 + 20 = 49

Shadow Lodge

MAP

If I'm not mistaken Valrani had the book last

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