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| Iesha Shadowstar-Petrosca |
| female Half-elf Cleric-4 |
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If it survives to round 2 Iesha will pull out her battle aspergillum and swing at it.
battle_aspergillum: 1d20 + 1 ⇒ (4) + 1 = 5
damage_blunt: 1d6 + 0 ⇒ (5) + 0 = 5
holy_water: 2d4 ⇒ (1, 1) = 2
If it is already destroyed she will try once more to force the door and go to aid Talia.
| DM Corvus |
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Round 1 Appendix
Alzano's slashing attack meets the target, but fails to dissuade or even wound it, the blade finding little purchase in the ectoplasm
Aleksandr jabs at the creature as it draws close, wounding it, but it presses forward. total -6 hp
1d20 + 1 ⇒ (16) + 1 = 17
1d8 ⇒ 2
It reaches out for Alzano, but the nimble rogue dodges the clumsy swipe.
1d20 + 3 ⇒ (3) + 3 = 6
round 1 complete for real this time
Round 2
need actions from:
Alzano
Aleksandr
Peredur
| Alzano Vignari |
| Male Human (Varisian) Rogue (burglar, cutpurse) 2 |
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Deciding that his weapons are going to be pretty much useless against the thing, Alzano decides to remain where he is and try to draw and avoid the creature's attacks. "That's right, ghostie... try to hit me again!"
(Going total defense - +4 dodge bonus to AC brings it to 21, touch 18.)
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
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Round 2:
Status:
HP: 19/19 AC: 17 Conditions: None
Damage done to the door, Peredur comes to the rogue's aid. His longsword describes a great slashing arc that tears through the fabric of the apparition.
To hit (add 2 if favored enemy bonus applies): 1d20 + 5 ⇒ (15) + 5 = 20
Damage (add 2 if favored enemy bonus applies): 1d8 + 2 ⇒ (3) + 2 = 5
| DM Corvus |
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Round 2
As Alzano braces himself to dodge another blow, Aleksandr again jabs at the creature, piercing it enough to disrupt its semi-solid form. 1d20 + 1 ⇒ (16) + 1 = 17 1d8 ⇒ 3 combined with Peredur's swipe of his blade, which sprays the vile ecotplasm across the floor behind the creature, it loses the will to keep itself together, or perhaps has lost too much mass to keep the soul within trapped--either way, the form fails, and a splatter of ectomplasm collapses to the floor.
Talia flees, perhaps wisely, from the creature through the now open door, however, it swings at her as she tries to escape it's grasp. The creature lands a solid blow to the woman [1d20 + 3 ⇒ (18) + 3 = 21 dmg 1d4 + 3 ⇒ (2) + 3 = 5 will save 1d20 + 3 ⇒ (18) + 3 = 21]
Talia, -5 HP
The undead thing persists, following Talia into the hallway. this time, it reaches out for the closest target, Iesha, who had turned to help Talia: [ 1d20 + 3 ⇒ (17) + 3 = 20 dmg 1d4 + 3 ⇒ (4) + 3 = 7 will save 1d20 + 5 ⇒ (8) + 5 = 13 ]
Iesha, -7 hp
End Round 2
Round 3!
Aleksandr
Peredur
Talia -5 hp
Iesha - 7 hp
Alzano
Thing #2 - full hp
| Alzano Vignari |
| Male Human (Varisian) Rogue (burglar, cutpurse) 2 |
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If it's still alive...
Seeing Iesha wounded by the creature, Alzano rushes (against his better instincts) to her aid. He swings at the thing to try to distract it from harming her further. (Or whoever is next to it if Iesha moves...)
Aid another to give Iesha +2 AC 1d20 + 3 ⇒ (13) + 3 = 16
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
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Round 3:
Status:
HP: 19/19 AC: 17 Conditions: None
Peredur moves in on the second apparition, but keeping his footing on the slippery floor proves to be too difficult for him to coordinate an attack as he moves.
To hit (not including favored enemy bonus): 1d20 + 5 ⇒ (6) + 5 = 11
| DM Corvus |
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Between Aleksandr and Iesha's efforts, the creature expires--the damage to the ectoplasmic form is too great. It looses all cohesion and form, and splashes across the stone floor.
Silence returns to Harrowstone, at least for the time being.
vailable routes for the party: West, North, north small doors 1 through four, Back East to Foyer
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
|
For future reference, does Peredur get his favored enemy (undead) bonuses against these things?
The half-elf smiles a little nervously. "And would those be th' welcoming committee? It's thinking I am to look at where our dree spirit came from, for such as they might be guarding something of interest."
He moves towards the west door. Perception check (add 2 if undead involved): 1d20 + 11 ⇒ (8) + 11 = 19
| Iesha Shadowstar-Petrosca |
| female Half-elf Cleric-4 |
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"Who else is hurt? Gather around me."
After healing everyone, Iesha turns to Alzano.
"Thank you for the aid. I appreciate it."
Channel_Heal: 1d6 ⇒ 5
| DM Corvus |
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
|
Peredur looks ruefully at the safe before turning his attention to the desk. "Had I but a few tools to hand...."
Perception check to find anything useful or interesting: 1d20 + 11 ⇒ (10) + 11 = 21
| Alzano Vignari |
| Male Human (Varisian) Rogue (burglar, cutpurse) 2 |
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Alzano pulls out his collection of thieves' tools and hands them to Peredur. "Here... not sure why I've been carrying these around. Tried to learn to use them once, but never picked up on it. You might find them more useful." Something about plausible deniability, was it? Always depend on others to do your dirty work... heh.
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
|
The half-elf takes the tools from Alzano and looks them over. "Thank you kindly! These should do th' trick, with a healthy bit of luck. It's thinking I am that a safe in a place full of miscreants of all stripes will not be so easily opened." He examines the safe for nefarious devices before trying to pick the lock.
I think you roll the Perception check, DM Corvus.
Disable Device check to open the safe: 1d20 + 7 ⇒ (19) + 7 = 26
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
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"As long as it's close, th' north door seems our best choice. It's thinking I am that the small doors are cells, though why they'd be so close to th' entrance is a mystery."
| Talia Senshir |
| Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear) |
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"I suspect the upper level would be for guards and employees; perhaps they're privies and small rooms for other purposes. The actual cells are likely elsewhere. Though there may be other rooms on this floor to investigate further. Talia pauses for a moment, thinking.
"Yes, I think the north door sounds good; we can always return to check out the other doors in this hallway."
| DM Corvus |
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The north door opens to a series of silent hallways. Several doors mark entrances to several rooms. All is still beneath a layer of untouched dust.
There are several doors to choose from here, and rather than assign them directions, I will assign letters, starting from left and heading right, clockwise around the room. please refer to the map above. Door H will be the door in the center of the map. please let me know if this is unclear.
possible routes: Door A, Door B, Door C, Door D, Door E, Door F, Door G, Door H
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
|
Peredur stares at the bounty of information in the small rooms. "It's a fine conundrum we've found: do we pause for an hour or three and research, or explore first? It's thinking I am that research should wait for a moment, or at least 'til we've set eyes on th' rest of th' area."
| Iesha Shadowstar-Petrosca |
| female Half-elf Cleric-4 |
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"That does sound reasonable, Peredur. Besides, we can take most of this back to town to research at our leisure and without risk of being attacked by undead. I hope."
Iesha gazes wistfully at the stacks of records and information.
"Perhaps afterwards we can donate the stuff to the town."
| DM Corvus |
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This stark room contains a low bench against the north wall. On the west wall, beneath three barred windows is an old rotten desk. In the corner to the south, a brass brazier lies on its side, surrounded by several rusty branding irons.
| DM Corvus |
|
|
peredur: 1d20 + 2 ⇒ (20) + 2 = 22 - dmg 2d6 + 1 ⇒ (6, 3) + 1 = 10
iesha: 1d20 + 2 ⇒ (12) + 2 = 14 - dmg 2d6 + 1 ⇒ (6, 1) + 1 = 8
talia: 1d20 + 2 ⇒ (5) + 2 = 7
aleksandr: 1d20 + 2 ⇒ (12) + 2 = 14
There is a clatter of metal from the corner, and the four brands that had previously been resting on the rgound rise into the air, and streak across the room at Peredur, Iesha, Talia and Aleksandr. Talia ducks, and the brand clatters back to the floor after glancing off the wall. Aleksandr swats the brand headed his way and it falls still.
Iesha shouts in pain as the bran connects with her shoulder. The burn hisses and scorches her clothing, the heat reaching her skin through cloth and armor. It's damage done, the brand falls to the floor.-8hp
Peredur attempts to dodge the final brand , but as he turns away, the burning metal sinks into his neck, just below his left ear. Another shout of pain and sickening hiss of seared flesh, and the brand drops, it's sinister work complete, it's mark left. A H in decorative script, seared into his flesh. -10 hp
The scent of burned flesh now pervades the room, obvious to all.
| Iesha Shadowstar-Petrosca |
| female Half-elf Cleric-4 |
|
Iesha says something very rude in Varisian, then says "That hurt. What was that all about? And who all needs healed?"
She will use her third channel for the day.
1d6 ⇒ 4
"It looks like we're going to need a lot of healing here. let's do what we can while we're here today, then see if we can pick up healing potions from the chruch for the future."
She looks at Peredur's injury and default casts a cure light wounds on him.
1d8 + 1 ⇒ (1) + 1 = 2
The dice hate me today
After checking his injury and her own further she decides to use one more channel energy to try to heal him and anyone else still injured further.
Heal_check: 1d20 + 11 ⇒ (20) + 11 = 31
1d6 ⇒ 3
sigh
| 1,001 to 1,050 of 2,308 |
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