DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

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AREA MAP


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The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien watches the kobolds warily as she snatches a vial from her bandolier.

Total Defense
Retrieve Alchemist’s Fire


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative Order
Party (Huc & Arien acted)
Kobolds

Master Temperance and Rowane to go!


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Reload Move action

Shoot at kobold
attack: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d8 ⇒ 1


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temple Sword: 1d20 + 7 ⇒ (11) + 7 = 18
for: 1d6 ⇒ 1

Temperance slashes at the southern kobold, his temple sword going snicker-snack. "They are proving to be tenacious," he says from atop the ledge.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Both Rowane and Master Temperance hit their targets, but do not drop them.

Master Temperance continues to dodge the efforts of the two kobolds attacking him. Huc is again the target of massed sling fire and takes another 2 HP plus 1 point nonlethal damage.

Round 4:

Initiative Order
Party
Kobolds

Everyone can act again!

Dice rolls:
Spear to gnome: 1d20 + 1 ⇒ (1) + 1 = 2
Spear to gnome: 1d20 + 1 ⇒ (14) + 1 = 15

Sling to Huc: 1d20 + 3 ⇒ (8) + 3 = 11
Sling to Huc: 1d20 + 3 ⇒ (19) + 3 = 22
Sling to Huc: 1d20 + 3 ⇒ (3) + 3 = 6
Sling to Huc: 1d20 + 3 ⇒ (3) + 3 = 6
Sling to Huc: 1d20 + 3 ⇒ (20) + 3 = 23
Sling to Huc: 1d20 + 3 ⇒ (18) + 3 = 21
Confirm on Huc: 1d20 + 3 ⇒ (11) + 3 = 14

Sling damage: 1d3 - 1 ⇒ (1) - 1 = 0
Sling damage: 1d3 - 1 ⇒ (2) - 1 = 1
Sling damage: 1d3 - 1 ⇒ (2) - 1 = 1


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temple Sword again: 1d20 + 7 ⇒ (19) + 7 = 26
for: 1d6 ⇒ 5

Crit?: 1d20 + 7 ⇒ (11) + 7 = 18
yup: 1d6 ⇒ 3

Temperance again swings his sword, small rings at the base of the blade clinking slightly.

"That's better," he says to himself, as the blade connects rather well against the dog-dragon-humanoid thingy.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative Order
Party (Master Temperance acted)
Kobolds

With grace and skill, the gnome cuts at one of the kobolds and passes his heavy blade neatly between two of its cervical vertebrae, severing its head easily.


Huc whirls and slings a stone at the closest kobold in the far eastern group. "Awesome," he grouses, amidst his pelting, "now let's see if we can speed things up, huh?"

sling: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Fynn continues his defensive stance.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien rushes across the small earthen bridge to the next cluster of kobolds, lobbing a flask of alchemist’s fire into their midst.

Ranged Touch Attack, Alchemist’s Fire: 1d20 + 4 ⇒ (8) + 4 = 12
Direct Damage: 1d6 ⇒ 6
1 point splash damage within 5'

Dice, you and I need to have a little talk.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'm assuming that Arien is trying to hit the one in the middle.

Round 4 (ongoing):

Initiative Order
Party (Master Temperance, Huc, and Arien acted)
Kobolds

Huc's sling stone sails over the head of its target. Arien has better luck with his flask of alchemist's fire, which impacts on one of the kobolds and splashes the other two with the burning liquid. The targeted kobold goes down.

Rowane, and then the kobolds!


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane loads and fires another bolt at a kobold

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 ⇒ 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rowane's bolt follows Huc's sling stone into the upper reaches of the cave, unfortunately without first passing through a kobold. The remaining slingers decide that Arien is a greater threat than the hunter, and unleash a volley on her. One hits for 2 HP. Hey, it maxed out!

Round 5:

Initiative Order
Party
Kobolds

Everyone can act!

Dice rolls:
Stone to Arien: 1d20 + 3 ⇒ (7) + 3 = 10
Stone to Arien: 1d20 + 3 ⇒ (2) + 3 = 5
Stone to Arien: 1d20 + 3 ⇒ (5) + 3 = 8
Stone to Arien: 1d20 + 3 ⇒ (11) + 3 = 14
Stone to Arien: 1d20 + 3 ⇒ (19) + 3 = 22

Stone damage: 1d3 - 1 ⇒ (3) - 1 = 2

Spear to MT: 1d20 + 1 ⇒ (3) + 1 = 4


”Nice!” Huc calls out encouragingly as Arien flames the trio of kobolds, then he follows her … trotting across the bridge and pulling out his own vial of fire-liquid. He points to the elf and calls out to his best friend, ”Fynn! Defend!”

[ooc]Move across the bridge, draw out alchemist’s fire. Command Fynn to Defend Arien.
Handle Animal, DC 10: 1d20 + 8 ⇒ (11) + 8 = 19


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance turns to the other kobold, his sword dripping with the ichor of its brethren.

Temple Sword: 1d20 + 7 ⇒ (19) + 7 = 26
for: 1d6 ⇒ 1

crit again?: 1d20 + 7 ⇒ (20) + 7 = 27
for: 1d6 ⇒ 6

His strike is no less deadly as he aims at the other kobold.

Ok, what are the chances of THAT? o.0

"Pharasma receive you," he says mildly as the sword bites into the little humanoid.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Initiative Order
Party (Huc and Mater Temperance acted)
Kobolds

The monk kills the second of his hereditary enemies with similar grace and ease, while Huc prepares to bring the fire.

Rowane and Arien, you're up!

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
Master Temperance wrote:
Temperance turns to the other kobold, his sword dripping with the ichor of its brethren. His strike is no less deadly as he aims at the other kobold.

Now THAT’s what we need!

Arien takes a step back, glaring at the two singed kobolds on the ledge above. Bursting into motion, leaps up the wall face to attempt tp scramble over the ledge and into the cramped space above.

Acrobatics, vertical jump 6': 1d20 + 7 ⇒ (14) + 7 = 21


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5 (ongoing):

Initiative Order
Party (Huc, Arien, and Master Temperance acted)
Kobolds

Arien jumps up to the ledge, pulling herself up! Luckily for her, the kobolds don't have melee weapons out, so they aren't able to take advantage of her brief distraction while scrambling up.

Rowane, over to you!


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane reloads another bolt and then moves in to get better line of sight..

two move actions, im done

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Cramped under the now-low ceiling, Arien swings her blade in a wide arc at the nearest reptilian fiend.

MW Elven Curve Blade, low-ceiling: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

5' step


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The two wounded kobolds near Arien drop their slings and snatch up spears, trying to stick the investigator. One manages to do so for 3 HP. The other three try to do some more damage to Huc with a smaller volley of sling stones, but none of them are effective.

Round 6:

Initiative Order
Party
Kobolds

Back to the party!

Dice rolls:
Spear to Arien: 1d20 + 1 ⇒ (19) + 1 = 20
Spear to Arien: 1d20 + 1 ⇒ (7) + 1 = 8

Sling to Huc: 1d20 + 3 ⇒ (12) + 3 = 15
Sling to Huc: 1d20 + 3 ⇒ (3) + 3 = 6
Sling to Huc: 1d20 + 3 ⇒ (2) + 3 = 5

Spear damage to Arien: 1d6 - 1 ⇒ (4) - 1 = 3


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance slides down from the now bloody perch and crosses over into kobold land with the rest of the party.

I assume climbing down is a move, then walking is a move...do I need a Climb roll?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes, and yes.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Wincing at the fresh wound, Arien snarls and lashes out at her attacker with a fierce strike.

MW Elven Curve Blade: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19      Crit?
Crit Confirm: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage: 1d10 + 1 ⇒ (10) + 1 = 11

Attack lower kobold and 5' step into his square


Huc throws his alchemist's fire up at the front-most kobold.

ranged touch attack: 1d20 + 3 ⇒ (7) + 3 = 10
fire damage: 1d6 ⇒ 5
miss direction: 1d8 ⇒ 8

Fynn barks excitedly as he tries to scramble up the cave wall.

climb: 1d20 + 3 ⇒ (6) + 3 = 9; unlikely.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Climb: 1d20 ⇒ 12

What an Abadarian roll.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rowane?


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Combat goes so much quicker with a part of four

With new targets, Rowane takes aim and launches another bolt...

attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d8 ⇒ 4

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Which was your target, Rowane?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Rowane hits the kobold he shot before and drops it! Arien cuts down one of his assailants, and Huc's alchemist's fire wounds the other two kobolds on the northerly ledge.

I'm going to call it here; you defeat the remaining three without further injury to yourselves. Out of combat!

The kobolds have only their equipment and a total of 20 copper pieces between them.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

“Finally…” Arien announces with a smirk, “we can retire in luxury!” Pushing the coppers around her palm, she doles out five coins to each ally. “Don’t let it go to your heads.”


Huc smirks at Arien's glibness as he roughly ropes the remaining kobolds together. "Rowane," he says back to the priest as he works, "you said you speak their tongue. See if you can sweet-talk'em into tellin' us what all else waits of for us in here. I'd love to sidestep as many remaining ambushes as possible."

Then, once they're bound, he searches the room carefully, looking for anything else useful.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's nothing else of interest in the room.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane approaches the captures kobolds and stares down at them.

Draconic:
"It does not looks so good does it. Tell us, what secrets do you hold down here?"intimidate if necessary: 1d20 + 1 ⇒ (16) + 1 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The least wounded replies.

Draconic:
"We serve the mighty Aeteparax, whose wings shake the mountains! Return to your pathetic pinkskin village and don't trouble us any more, or Aeteparax will surely destroy you all!"

For all its bluster, it doesn't look very confident.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Er, what is it saying, Rowane?" Temperance looks puzzled.


Finding nothing, Huc settles in to await translation, as well.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

"They serve a dragon named Aeteparax. And of course threatening us."

Draconic:
"My little friend. Just point us in the most direct route to your cheiftan so we can have a little chat. You will be coming with us, so do not try lying. See the dog over there"[/b]

Rowane gestures towards Finn.

Draconic:
"He has not eaten in several days and has grown accustomed to kobold, and if you mislead us for too long, well my friends will not be able to stop him"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The surviving kobolds say nothing.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Recognizing the universal language of silence, Arien chimes in. “Well, if they won’t talk, they’re no use to us.” She draws her blade, ready to put an end to the captives.

Moving on?


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Can't we...hmm...send them back to the town?" Master Temperance is dubious of his plan.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They glare at the gnome.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
Master Temperance wrote:
"Can't we...hmm...send them back to the town?"

“And what will they do with them, there? What do the other ones do, while we travel there and back again? If they embed in these tunnels, we might have to fight our way back to this very spot. If you’ve got a idea that puts them well out of our way, I’m all ears – but I won’t leave them at my back.”

Is this a moral quandary? I’m assuming we have no real way to secure them, and no way to watch them to make sure they stay that way. If you’d like to RP taking them back to the town, it’s fine by me. Do what you think is right for your PC’s motivations.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The ones remaining alive are stable and vaguely conscious, but still staggered from their wounds. A house cat would be able to drop the lot of them.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

I dunno, but Temp is LG.


Huc grunts, "Let's leave'em bound and knock'em out." He shrugs at Arien uncomfortably, "I don't like killin'em cold-blooded, either, even if that's what they'd do to us."

Unless told otherwise, he goes about doing just that, clubbing the kobolds into unconsciousness one at a time.

"Ready to move on?"

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien grumbles something about do-gooding gnomes getting them all killed, but nods and moves ahead quietly through the tunnels ahead.

Perception (+1 v traps): 1d20 + 10 ⇒ (9) + 10 = 19

Stealth: 1d20 + 8 ⇒ (4) + 8 = 12

Everyone group up on the map?


I arranged us in what seems to make sense as a marching order. Huc will take rear-guard. Fynn will be commanded to Guard Arien (lending Scent to her scouting toolkit).


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"If we drag them outside, the sun will dazzle them," says Temperance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This particular group of kobolds will not trouble you further.

A little further up the tunnel, and it branches to the east and west. Arien can see a glimmer of daylight down the western branch, while the eastern branch splits again after ten or fifteen feet.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien creeps forward with her new canine partner, pausing at the split in the tunnel to assess the path before them.

Perception (+1 v traps): 1d20 + 10 ⇒ (14) + 10 = 24

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

She curses to herself when he boot dislodges a small pile of stones, which seem to echo infinitely down the corridors.

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