TORCH
N Large town
Corruption +0; Crime –1; Economy +0; Law –1; Lore +0;
Society +4
Qualities insular, strategic location, tourist attraction
Disadvantage heavily taxed
Danger +5
DEMOGRAPHICS
Government council
Population 4,320 (3,167 humans, 498 dwarves, 392 halforcs,
168 gnomes, 32 half-elves, 28 halflings, 25 elves, 10 androids)
Notable NPCs
Captain Aaronlu Langer (LN female human fighter 4)
Councilor Bazlundi Otterbie (N female human aristocrat 3/expert 2)
Councilor Dolga Feddert (LN old female dwarf aristocrat 2/fighter 3)
Councilor Joram Kyte (N old male human cleric of Brigh 6)
Councilor Khonnir Baine (NG middle-aged male human rogue 1/wizard [arcane bomberUC] 5)
Councilor Serantha Olandir (CG female human expert 3)
Garmen Ulreth (NE male human rogue 5)
Jhestine Imierin (N female half-elf witchAPG 4)
Junkmaster Garritt Burrwaddle (N middle-aged male gnome rogue 3)
Mylan Radli (N male human cleric of Pharasma 3)
Smeltrunner Oskah Unteret (NE female half-orc barbarian 2/expert 3)
MARKETPLACE
Base Value 2,400 gp; Purchase Limit 5,000 gp;
Spellcasting 3rd
Minor Items 3d4; Medium Items 1d6 (plus see areas 2,
13, 17, and 21 for more specific items)
SPECIAL QUALITIES
Heavily Taxed Torch is very heavily taxed by the Technic League, and has fewer resources available than a town of its size normally has. (Economy –2, reduce final base value by 10%, reduce purchase limit by 50%, spellcasting –2, available magic items as per
settlement 1 category smaller)
House Rules & Rules of My Games
To Generate Hit points as you gain levels; roll for hitpoints (plus con plus toughness plus whatever), but reroll if you get less than half+1.