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Medium Transport
Speed 8 Maneuverability Avg (turn 2) Drift 1
AC 12 TL 12
HP 70 DT - CT 14
Shields 15/10/10/15
Forward Coilgun 4d4 range Long
Aft Gyrolaser 1d8 range Short
Turret High Explosive Missile Launcher 4d8 range Long speed 12
Power Core Arcus Heavy 130 PCU
Sensors budget (+0) range Medium
Computer Mk1 Trinode +1/+1/+1
Armor Mk2 +2 to AC
Defenses Mk2 +2 to TL
I feel the need. The need for speed.
Naboh moves toward the rear of the enemy formation, flying defensively.
Evade: 1d20 + 13 ⇒ (19) + 13 = 32

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At that moment, a Starfinder gunship finishes escorting a shuttle full of survivors to one of the carriers, then wheels around to lend your ship a hand!
Passing an Aid Token from my table to yours - good hunting, Starfinders!

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Gary grabs his beer, this time sporting a lid with a straw, and starts on the guns.
Forward Coilgun v. Orange, adding trinode: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
damage: 4d4 ⇒ (1, 1, 2, 3) = 7
I did the last one -- someone fire off that aid token!

GM Cwethan |

Bogy-BRAVO seems to match the specs of the previous Assault Craft so far, same turret, same defenses and maneuverability, same crew complement.
This time the Aid will require a +7 Attack roll to stick its 4d8 damage. Alternatively, you can use it to force a smaller jinsul ship to skip its current and next turn.
Azara: Captain
Exemplar: Gunner
Gary: Gunner
Naboh: Pilot
Quig: Science Officer.

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Gunnery: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage: 4d8 ⇒ (2, 4, 1, 2) = 9

GM Cwethan |

Gary manages to scar the front of the closest Assault Craft, but their science officer manages to baffle the trackers in Exemplar's missiles, and they careen off into the black.
Demand: 1d20 + 4 ⇒ (19) + 4 = 23
Science!: 1d20 + 5 ⇒ (5) + 5 = 10
Torpedoes: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d8 ⇒ (7, 4) = 11
Lasers: 1d20 + 4 - 2 + 4 ⇒ (15) + 4 - 2 + 4 = 21
Damage: 4d4 ⇒ (4, 2, 4, 4) = 14
Demand: 1d20 + 4 ⇒ (8) + 4 = 12
Science!: 1d20 + 5 ⇒ (4) + 5 = 9
Torpedoes: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d8 ⇒ (6, 1) = 7
Lasers: 1d20 + 4 - 2 + 4 ⇒ (1) + 4 - 2 + 4 = 7
Damage: 4d4 ⇒ (4, 1, 3, 2) = 10
Azara: Captain
Exemplar: Gunner
Gary: Gunner
Naboh: Pilot
Quig: Science Officer.
Drake II: (Front Shields -14)
Orange Assault Craft -7
Purple Assault Craft
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (14) + 10 = 24
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (19) + 10 = 29
Naboh's moves are up first...

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Wow! Gary sees the shields take a big hit and rushes back over to the engineering station. Let's see if we can get this shield back up!
Divert power to shields, engineering: 1d20 + 5 ⇒ (14) + 5 = 19
6 to the front

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Naboh continues to carefully fly toward the rear of the Jinsul formation.
Evade: 1d20 + 13 ⇒ (11) + 13 = 24

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More missiles
Gunnery: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 Damage: 4d8 ⇒ (4, 3, 4, 2) = 13

GM Cwethan |

Hey Exemplar, it hasn't been particularly relevant since you've been rolling very high or very low, but it looks like you're calculating your attack rolls a little off. You don't use your total Piloting skill modifier, you just can use your number of ranks in place of your BaB.
Also, please do indicate your target; I went ahead and defaulted to the already damaged one :)
Piloting (Evade): 1d20 + 10 ⇒ (19) + 10 = 29
Flip & Burn: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Exemplar's on the turret, but the Jinsul are closing fast, preparing to concentrate fire on the Drake's starboard hull!
Azara: Captain
Exemplar: Gunner
Gary: Gunner Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: (Front Shields -14)
Orange Assault Craft -7
Purple Assault Craft (Evasive)

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"Light cannot shine if it is overwhelmed by the darkness. Keep our defenses strong!" Azara urges Gary.
Diplomacy (Encourage): 1d20 + 8 ⇒ (17) + 8 = 25

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Ok, sorry about the GM. I'll get it straightened out.

GM Cwethan |

Having briefly outmaneuvered Naboh, the jinsul hammer the flank of your Drake.
Science!: 1d20 + 5 ⇒ (1) + 5 = 6
Power to the Guns: 1d20 + 4 ⇒ (16) + 4 = 20
Torpedoes: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 2d8 ⇒ (7, 7) = 14
Lasers: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 4d4 ⇒ (4, 2, 1, 1) = 8
Critical Location: 1d100 ⇒ 10
Encourage: 1d20 + 4 ⇒ (3) + 4 = 7
Science!: 1d20 + 5 ⇒ (6) + 5 = 11
Power to the Guns: 1d20 + 4 ⇒ (10) + 4 = 14
Torpedoes: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d8 ⇒ (3, 6) = 9
Lasers: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 4d4 ⇒ (1, 2, 2, 4) = 9
Critical Location: 1d100 ⇒ 16
Azara: Captain
Exemplar: Gunner
Gary: Gunner Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -14, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -8, Starboard Shields -10)
Orange Assault Craft -20 glitching Science Station, Evasive!
Purple Assault Craft ???
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (20) + 10 = 30
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (5) + 10 = 15
Evade!: 1d20 + 10 ⇒ (5) + 10 = 15
Waiting on Naboh before Purple moves.

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The panels in front of Gary start to flash wildly!
Life support, no shields starboard! He takes a deep breath realizing there is still air to breath at least for now he prioritizes the shields first, trying to divert power there.
DC13 Divert to shield: 1d20 + 5 ⇒ (12) + 5 = 17
6 pts restored...3 each front and sb, I think he are at 10/10/3/15
Try to put our rear end at 'um, Naboh Gary implores.

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Roger that, Gary King of the Humans.
Evade: 1d20 + 13 ⇒ (17) + 13 = 30

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"Without breath there is no thought, without thought proper action cannot be taken!" Azara says as the faint hum of the air purifier that no one usually pays attention to goes silent. It is a silence that no one can ignore.
Encourage Repair(Diplomacy) minus Penalty: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7

GM Cwethan |

The greater speed of the Drake pays off as the slower Assault Craft will be forced to spend their fury on the fully charged Port Shields.
Evade: 1d20 + 10 ⇒ (13) + 10 = 23
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -14, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -5, Starboard Shields -7)
Orange Assault Craft -20 glitching Science Station, Evasive!
Purple Assault Craft Evasive!

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Exemplar sends a volly of missiles at the orange vessel
Gunnery: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9 Damage: 4d8 ⇒ (4, 1, 6, 8) = 19

GM Cwethan |

The jinsul banks and with a sudden jet catches the missiles in a flare, scrambling their guidance systems. Naboh is likewise able to evade their torpedoes, but their lasers overload the Drake's port shieldbank, scoring the hull once more!
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -5, Starboard Shields -7, Port Shields -10)
Orange Assault Craft -20 glitching Science Station, Evasive!
Purple Assault Craft Evasive!
Science!: 1d20 + 5 ⇒ (1) + 5 = 6
Power to the Guns: 1d20 + 4 ⇒ (6) + 4 = 10
Torpedoes: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 2d8 ⇒ (2, 3) = 5
Lasers: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 4d4 ⇒ (1, 3, 4, 3) = 11
Encourage: 1d20 + 4 ⇒ (7) + 4 = 11
Science!: 1d20 + 5 ⇒ (11) + 5 = 16
Power to the Guns: 1d20 + 4 ⇒ (10) + 4 = 14
Torpedoes: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d8 ⇒ (8, 5) = 13
Lasers: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 4d4 ⇒ (1, 4, 4, 2) = 11
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (13) + 10 = 23
Jinsul Assault Craft (Orange): 1d20 + 10 ⇒ (20) + 10 = 30
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -5, Starboard Shields -7, Port Shields -10)
Orange Assault Craft -20 glitching Science Station - Going after Naboh
Purple Assault Craft Evasive!

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Exemplar loads 4 more torpedos into the tubes and punches the launch codes sending more missiles at the orange craft.
Gunnery: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 Damage: 4d8 ⇒ (6, 2, 4, 8) = 20
Oh wow.

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How do these guys keep cutting in like that? I know I'm a better pilot than that. It's time for them to start not rolling so well on Initiative, mmmkay? ;-)
Right, here goes. I'm puttin' some distance between us and them, and keepin' the rear shields pointed at 'em. Do your best, gunners!
Evade: 1d20 + 13 ⇒ (11) + 13 = 24
Oh, and hey...I'm kind of a fan of breathin'. If we could get Life Support fixed I'd be pretty grateful. Might even be a firm handshake in it for ya...
That's just Naboh talking. If you think you have a higher priority, by all means go for it.

GM Cwethan |

Though the purple-hulled assault craft is clearly wrong-footed by Naboh's maneuver, the orange ship follows on the Drake's tail.
Evade: 1d20 + 10 ⇒ (12) + 10 = 22
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -5, Starboard Shields -7, Port Shields -10)
Orange Assault Craft -20 glitching Science Station - Evasive!
Purple Assault Craft Evasive!

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"Come on Exemplar it is the big flashing target"
Target Orange's Weapons
Computers: 1d20 + 11 ⇒ (11) + 11 = 22

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Gary sees the panic crossing Azara face as the oxygen generator stops working and decides he better go ahead and fix that, hoping Naboh can get them is a good position.
Patch Life Support DC14, Engineering + trinode: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Knew I was due for a crap roll.
Gary panics as he hits the wrong button accidentally diverts power to his homebrewing set-up.
Activate aid token to have orange skip this and next turn!

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Good call, Gary. We could definitely use a break.

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Despite the increasing lack of air in the ship, and his general unawareness of how ships work, exactly, it doesn't take a tactical genius to see their shields are taking a pounding and that, without them, they're going to be in trouble.
"The shields, Gary! We need the shields!" he exclaims.
Diplomacy (Encourage) - Divert to Shields minus Life Support penalty: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11

GM Cwethan |

Encourage: 1d20 + 4 ⇒ (7) + 4 = 11
Science!: 1d20 + 5 ⇒ (6) + 5 = 11
Power to the Guns: 1d20 + 4 ⇒ (4) + 4 = 8
Torpedoes: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 2d8 ⇒ (8, 8) = 16
Lasers: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 4d4 ⇒ (4, 4, 3, 3) = 14
Purple clearly thought you guys could use the break too!
The exchange of fire is desultory as an unmanned Starfinder Drone begins its own dogfight with one of the Assault Craft.
The other Jinsul ship tries to chase the Drake down, but Naboh has the jump on them!
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -5, Starboard Shields -7, Port Shields -10)
Orange Assault Craft -20 glitching Science Station
Purple Assault Craft - Evasive!
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (18) + 10 = 28
Divert to Engines: 1d20 + 5 ⇒ (16) + 5 = 21
Evade!: 1d20 + 10 ⇒ (16) + 10 = 26

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Okay, Okay!
Gary tries to feed energy into the shields.
Divert to shields DC13 + trinode: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Pheww!
divided evenly - 2/2/2/0
Shield status - F:12 / P:2 / S:5 / A:15

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Exemplar keeps hammering the orange ship.
Gunnery: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 Damage: 4d8 ⇒ (7, 2, 5, 4) = 18

GM Cwethan |

tssssBOOOM!
A series of secondary explosions travels the length of the orange assault craft, leaving it drifting in several directions!
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -5, Starboard Shields -7, Port Shields -10)
Orange Assault Craft -20 glitching Science Station
Purple Assault Craft - Evasive!

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Gotcha!
Naboh continues to keep the Drake's aft facing the Jinsul craft.
Evade: 1d20 + 13 ⇒ (5) + 13 = 18

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"Nice Shooting kid, don't get cocky!
Target Purple's Weapons
Computers: 1d20 + 11 ⇒ (10) + 11 = 21

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"Yes!" Azara shouts, throwing a fist in the air as one of the enemy ships explodes and the other is completely ineffective in its attacks.
"Sometimes running is the best way to reach your goal," he says.
"Keep us away from them, Naboh!"
Diplomacy (Encourage - Evade): 1d20 + 8 ⇒ (10) + 8 = 18

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Azara, your encouragement is appreciated, but I auto-succeed on Evade at this Tier.

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Azara, your encouragement is appreciated, but I auto-succeed on Evade at this Tier.
Good to know. I'm still shaky on the Starship Combat rules so I'm not at all sure if I'm helping or what I should be doing different to help more effectively.

GM Cwethan |

Encourage: 1d20 + 4 ⇒ (15) + 4 = 19
Science!: 1d20 + 5 ⇒ (14) + 5 = 19
Power to the Guns: 1d20 + 4 ⇒ (14) + 4 = 18
Torpedoes: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d8 ⇒ (6, 3) = 9
Lasers: 1d20 + 4 - 4 + 2 ⇒ (20) + 4 - 4 + 2 = 22
Damage: 4d4 ⇒ (3, 1, 1, 3) = 8
The remaining Assault Craft pursues, blasting a precisely aimed burst of lasers right into the thickest part of the shields. Thankfully
Jinsul Assault Craft (Purple): 1d20 + 10 ⇒ (10) + 10 = 20
Naboh's gotta move first...
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields -3, Starboard Shields -5, Port Shields -8, Aft Shields -10)
Purple Assault Craft - Evasive!

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Switching his focus to the Purple ship Exemplar loads another 4 projectiles in and presses the firing key.
Gunnery: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 Damage: 4d8 ⇒ (8, 4, 6, 8) = 26

GM Cwethan |

You guys just lost 10 points of the Aft shields, so the split will be slightly different
Azara: Captain
Exemplar: Gunner
Gary: Engineer
Naboh: Pilot
Quig: Science Officer.
Drake II: -27, Life Support glitching (-2 penalty to Captain Actions) (Front Shields full, Starboard Shields -4, Port Shields -7, Aft Shields -9)
Purple Assault Craft - Evasive!

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Naboh wheels around in a wide arc to face their pursuer.
Evade: 1d20 + 13 ⇒ (2) + 13 = 15
Hey, Cap'n? Do I got permission to ram this bugger if I need to? I'm askin' for a friend.

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Oh oops missed that, sorry was in a hurry
divided evenly - 3/1/1/1
Shield status - F:15 / P:3 / S:6 / A:6
Turn and face them now Naboh! Front shield is fully loaded, and so am I!

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"Hurry I have a date later"
Target Purple's Weapons
Computers: 1d20 + 11 ⇒ (7) + 11 = 18
I'll move over to help in Engineering

Overseer Tyranius |

Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.
The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.

Overseer Tyranius |

Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.
The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.

Overseer Tyranius |

Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.
Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”
The Society endures, but a new threat to the galaxy is rising.
That is the end. Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone for sticking it out during the multiple website outages. Over 105 players and GM’s alike were a part of this and all your hard work made it possible.

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Azara is secretly thankful as the retreat is called and the Jinsul do not pursue their Drake.
"We did it? We did it!" he says, looking around at the other men gathered on the bridge.
"I am SO going to write a poem about this!"