Colossal Orm Tavern: Mythic Shots Served Daily (Inactive)

Game Master Valedictus


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Adventure #1: The Shadowstone Catacombs

You stand at the entrance to the Shrine of Saint Salina. You'd heard that a very rare and priceless treasure had been buried beneath the shrine and you, and your fellow team of robbers deemed it right to free the poor artifact and let it breathe fresh air once again.

You are currently crouched in the shadows. The moon shines bright enough to give sufficient lighting however.

The door to the shrine is made of solid lumber.

A pair of stained glass windows borders the door.

There are no signs of guards this far from the town so you shouldn't need to worry about the noise.


Investigate the door and windows, are they locked or can we just waltz right in?

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Doors appear to be locked shut.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

What god does Saint Salina belong to?

1d20 + 6 ⇒ (3) + 6 = 9 Know Religion

"Ah, crypt robbing. A shame that such wealth would be left to the whims of the long dead. I wonder if anyone's in attendance tonight?"


The Mad Bomber stands in annoyance upon seeing the lock, tapping her foot impatiently. She turns to the rest of the group:

"Door's locked, I say we go through the window."

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Thackery sighs. "Ah, well. If we must..."


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

"We could just knock?"


She turns to Karthan, throwing her hands in the air.

"Have you no flair for the dramatic!? Have you no magnificence in your soul!? Psh, knocking... What are we, savages?"

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

While his compatriots argue, Thackery starts acid splashing the hinges (if visible) or the latch (if not).


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

"I don't require drama or petty destruction to get a door open."

Karthan knocks on the door continuing.

"If you're going to alert them anyway you may as well have them standing within arms reach with the door open and unmolestes. Gods forbid someone comes by and sees a window smashed or the door busted in. They might get it in their heads to do something about it."


She looks flustered

"Fine, sorry for trying to do things with a little style."


Female Half-orc Alchemist (Trap breaker) 1

Suzhen rolls her eyes at the bickering. "I could have opened that," she reminds Karthan, miming picking a lock. "You do well to remember that."

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"Then why didn't you say anything earlier? Now we all look like idiots...." After a couple minutes assuming nobody answers the door Thackery bows sarcastically to Suzhen. "If you please, milady?"


Female Half-orc Alchemist (Trap breaker) 1

"I was amused by your bickering," the half-orc smiles. "You humans have such strange ways. All this talking and arguing. Nobody thinks to just jump into the action."

Assuming nobody answers the door...

She shrugs off her pack, cracks her knuckles, and rummages through it, producing a leather wrap lined with long, thin tools. She crouches in front of the door, selects two of the tools, and begins probing and twisting them into the lock.

Assuming we have time, she'll take 20 on her Disable Device check, for a result of 27. If we don't have time, use the roll below:
Disable device: 1d20 + 7 ⇒ (7) + 7 = 14


"I tried to jump through the window, but nooooooo. I guess that's not what we mean by 'jumping into the action'."


Female Half-orc Alchemist (Trap breaker) 1

Suzhen simply shrugs, not looking up from the lock. "But you didn't just jump through window. You talked about jumping through window. All talk, and no action." She gives a small smile. "You could have just jumped through window. But if you ask me, window is beautiful. Should be left. Lock? Crude. Pick lock, walk in. Lock behind us. Nobody knows."


"I- but... but the guy... you- uhhhh"

She sighs, letting her arms fall by her sides.

"Jeez, you guys sure are a strange bunch for graverobbers."


Female Half-orc Alchemist (Trap breaker) 1

"So are you. But if you ask, you people not very good, as you called, "graverobbers". Nobody thought to bring picks. I did, because I have been through many. Tombs, crypts, have locks. And when you cannot pick lock, you smash with axe, or set on fire." She gives a small chuckle. "Axe and fire not so subtle, but they work."


She falls silent for a moment, waiting for Suzhen to finish her work. After only a few minutes she grows impatient once again: "I don't see why we are going through all of this trouble. I mean it's a crypt, full of dead people, what would they care about some relic? It's not like this Saint person is actually gonna be strutting around holding the damned thing right?"


Female Half-orc Alchemist (Trap breaker) 1

"The dead sometimes walk around, as if living. They tend to be angry if you disturb their home. But mostly? They stupid. You quiet, you sneak up, you set on fire, they burn. You pick locks, you take treasure. If there is treasure. If there is no treasure, you find the person who told you there would be treasure, and you set him on fire, too." She laughs, a little too harshly, then adds, "I believe you humans call that a 'joke'. Orcs not so fond of jokes. More fond of smashing with axe."


"Oh! I have a joke!" apparently she only caught on to the last part of Suzhens statement. "What do you call a barbarian that likes to read?"


Female Half-orc Alchemist (Trap breaker) 1

Suzhen rolls her eyes, twisting her picks slightly to the left. "I do not know. What do you call barbarian that likes to read?"


"A barbRarian! Huh? Get it?"

Good lord most of my friends would have me lynched if they ever heard me say that


Female Half-orc Alchemist (Trap breaker) 1

Suzhen shakes her head, sighing loudly. "Ooof. Is very bad joke. You would make terrible bard. Do not quit day job."

Yeah, that was pretty bad, but it still got a short "HA!" out of me.


"Tch, what do you know?


Female Half-orc Alchemist (Trap breaker) 1

"I know how to open door."


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

KArthan whistles to himself quietly and after a moment knocks harder.


Female Half-orc Alchemist (Trap breaker) 1

Suzhen growls, looking up at Karthan. "Human, you would do well not to knock on door while I am trying to open. You knock, it sends vibrations through door. Through lock. Lock is metal, more vibrations. You keep knocking, it breaks my picks in lock. Door will jam, and we have to break lovely window to get inside. We break window, it makes noise. Noise draws people to this place. They see broken window, they come in after us. But if I pick lock, we get inside with no trace. So please, stand back and let me work." She jerks her head curtly in a direction away from herself.

Even with 10 charisma, I figure a half-orc wouldn't have the best social skills.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

"Orrrrrrrr. The kindly priest on the other side of the door simply opens it and you can take your frustrations out on him. But not too much frustration. We're not murderers."

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

"Yeah, we're not murderers; we're grave-robbers. Because that's so much more honorable...."


The door is unlocked easily thanks to some superb lock picking.

Assuming you proceed to open said door.

You find yourself inside. Two rows Wooden pews line the room, with a small stone altar at the end. Two more stained glass windows lie at the far end of the shrine. From what you heard, the entrance to the catacombs should be beneath the altar.

Perception DC 20:

The inside of the shrine is surprisingly bright for a room with no light. A faint breeze also blows through, with no visible source.

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Can we take 20? If not, here's my roll.
Perception: 1d20 ⇒ 5


Female Half-orc Alchemist (Trap breaker) 1

"See?" Suzhen says smugly as the door swings open. "No priest. Door is open. Picking lock worked, yes? You can be thanking me now." She tucks away her tools, shoulders her pack, and steps inside.

"Is rather nice room. Door should be under the altar. Would have been a shame to break lovely windows," she adds, with a pointed look at the other alchemist. "Who wants to be leading the way?"

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

1d20 + 4 ⇒ (12) + 4 = 16 Perception

KArthan sighs as he steps inside. "I suppose no one's home. A shame. I imagine the priests who keep this shine are nice folk given a chance. Sad to have to rob them but there are many living people who can benefit."

Hmmm we have no one to tie people up in melee combat. We'll have to play our ranged explosive card quite heavily.


Female Half-orc Alchemist (Trap breaker) 1

Greataxe. Enlarge person. Strength mutagen. Then run to the cleric for healing afterwards. ;-)


Female Half-orc Alchemist (Trap breaker) 1

Suzhen cracks her broad knuckles, taking a few steps further into the room. "So, who would like to be inspecting the altar?" she asks, casting a sideways glance at Karthan. "You seem most concerned about lack of priest. Perhaps you would like to be looking for the door? Or would you like 'graverobber' such as myself to search?"


I was wondering when someone would pop back in and mention the altar. I'm not much of a fan of bumping and railroading by the way, I'll play at the player's pace. The more you all post, the quicker the story will go.

So yes, checking the altar, rummaging around the room, etc. are good ideas.


So can we take 20 on those rolls?


Yes. But you already know that the rumors say the passage is under the altar, it doesn't really require a roll.


But it is good for that DC 20 perception check


Yes. You make take the 20. But remember that taking 20 means taking a longer time to do it.


Taking 20 on the perception check

After a few minutes she speaks up:
"Looks like the lights are on but nobodies home, and considering I distinctly don't remember breaking any windows on the way in here, curiously breezy.

She approaches the alter intent on making progress towards their prize.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

"Good. Let's keep that as long as possible." Looking at the altar Karthan looks at the ground around the altar seeing if there are any scrae marks that would indicate what direction it can be slid.

1d20 + 4 ⇒ (16) + 4 = 20 Perception

Dark Archive

Vitals:
HP: 36/36 | AC: 11 (14); T: 10 (14); FF: 11 (14); CMD: 11 | Fort: +4; Ref: +2; Will: +8 | Init: +6; Perc: +7; Stealth +0
(Loot List) Human Tattooed Sorcerer (Sanguine) 1 / Thassalonian Specialist (Gluttony) 4

Thackery mumbles a few words under his breath, then moves to assist Karthan. casting mage armor; AC is now 16; Two first-level spells remaining.


Female Half-orc Alchemist (Trap breaker) 1

"Do you see any traps or locks?" Suzhen asks of Karthan, idly running her fingers along the edges of the altar.


Karthan spies signs of slight scraping. It appears that the altar can be slid to the right. As for traps, Karthan cannot say.

As you all approach the altar, the breeze seems to pick up, becoming a noticeable wind.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

"None. You?"


Female Half-orc Alchemist (Trap breaker) 1

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Let's find out!


"Anyone else notice this sudden wind?"


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

"Yes. Pray it's a draft. We are sort of desecrating sacred ground. For a good cause mind."

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