I'll say you both manage to sprint down at the same time. As you both rush to head down, the wind picks up in a sudden rush of superheated air. The Mad Bomber manages to duck low and avoid it but Suzhen, you are blown back out of the passageway and take... Fire Damage: 1d6 ⇒ 1 fire damage from the scorching blast of air. Suzhen: As you do however, you hear a voice within your head. "You have profaned my sanctuary... but you are not the first. Below await cursed and damned beings. Heal your wounds within the pool below and redeem yourselves. Go, time is short."
With the two of you working, the altar slides... but not smoothly. A loud grating noise resounds throughout the shrine. Moments later,a blast of wind tears through the room. Anyone near the altar is temporarily shoved aside as the wind tears through the room and bursts the front doors open. A whisper resonates through the room. "Beeeewwaaaaarrreee...."
The door is unlocked easily thanks to some superb lock picking. Assuming you proceed to open said door. You find yourself inside. Two rows Wooden pews line the room, with a small stone altar at the end. Two more stained glass windows lie at the far end of the shrine. From what you heard, the entrance to the catacombs should be beneath the altar. Perception DC 20: The inside of the shrine is surprisingly bright for a room with no light. A faint breeze also blows through, with no visible source.
Adventure #1: The Shadowstone Catacombs You stand at the entrance to the Shrine of Saint Salina. You'd heard that a very rare and priceless treasure had been buried beneath the shrine and you, and your fellow team of robbers deemed it right to free the poor artifact and let it breathe fresh air once again. You are currently crouched in the shadows. The moon shines bright enough to give sufficient lighting however. The door to the shrine is made of solid lumber. A pair of stained glass windows borders the door. There are no signs of guards this far from the town so you shouldn't need to worry about the noise.
Come on in fellow travelers, wipe off your boots and sit yourself down. Tales of adventure begin and end here at the Colossal Orm Tavern. Though short, you should find yourself having exciting moments nonetheless. -The Mythic Visitor = = = = = I had this idea quite a while ago for ordinary adventures but with the new Mythic tiers available and the length of adventures necessary to play with them. The Colossal Orm Tavern will feature one-shot mythic adventures. Once one is completed, another will begin. To join, simply dot in and follow. Each adventure will have a set number of players and will have a level/mythic tier requirement. As soon as all slots are filled, the adventure begins. Adventures will be very short and should serve mainly to pass the time and play interesting character concepts you wouldn't get to use in long term campaigns. After that, I will prioritize players who haven't had a go yet in the subsequent adventure and fill the slots when necessary. CHARACTER CONSTRUCTION RULES - 20 point buy
= = = = = ADVENTURE #1: The Shadowstone Catacombs
- 1st level characters
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