Halloran Westover |
Whew! Things were looking a little grim there, I thought we were looking at a TPK. But now the tables have turned!
Good thing to, this is the last of 3 PBP games I was part of on this site, the other two went off the boards when our DM's went AWOL. I'm sure they had their reasons, one even said he was undergoing surgery, but it's still a disappointment.
And for that matter if it wasn't for DM Azure Zero stepping in to pick up the slack when Solo disappeared, this game would have fizzled to.
So thanks again Azure Zero! and don't kill us too quick, this is the only game I've got left.
Silstaren |
My understanding is also that Y9 is a bandit and he's down. EE10 is a bandit who may be back in the fight. AZ hinted as much at the end of round 7 on April 16. I'm not sure which way he applied my conditional action for Silstaren.
The tree bandit is down. Maybe due solely to Rory, maybe Sil's hammer toss helped.
That leaves the hidden bandit and maybe EE10 as foes.
Disclaimer -- just my understanding of te situation.
Silstaren |
Royston Hawkes wrote:The cleric moves to CC12 and channels a burst of healing energy, excluding the bandit in Y9 or whatever bandit is standing up or alive in the area. Royston activates his Agile Feet ability again to avoid difficult terrain.
Healing 1d6
50/50 Chance Bandit at EE10 gets healed and back up.
** spoiler omitted **
Have we any idea where the hidden bandit is shooting from? (I presume it's an archer?) Even if it's just something like "west of the party on the line from FF7 to A21"? Did bandit at EE10 put himself back in the fight?
Silstaren steps back to get a better angle on the archer in the tree. Move to DD9
If EE10 is back in the fight, then Silstaren will spin to cut him down again. Curve blade v. bandit in EE108 1d20 + 3 ⇒ (1) + 3 = 4... damage 1d10 + 3 ⇒ (3) + 3 = 6
Or If EE10 stays down, Silstaren pulls a hammer from his belt and throws at the bandit in the tree. Hammer 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18... damage 1d4 + 2 ⇒ (3) + 2 = 5
Status:
HP: 4/10 (3+6-5)
AC: 16 ,T:13 FF: 13 CMD: 17Just realized that in Saturday's post I accidentally kept the +2 on my attack for charging when I shouldn't have. (only a 5' move)
was that a non-lethal attack, or a lethal one?
and attacking him is meta-gaming,
unless you have in-game reason to smack him.
I don't know if I have in game reason or not. I've got a public proclamation from the DM that EE10 may (50/50) be on his feet and fighting. I posted conditionally based on whether or not EE10 was back in the fight. (Or whether Silstaren perceived him being back in the fight.) If you had indicated which attack Silstaren had actually made I would have some clue.
DM Azure_Zero |
that 50/50 was out of character
and
If EE10 is back in the fight, then Silstaren will spin to cut him down again. Curve blade v. bandit in EE108 1d20 + 3 ⇒ (1) + 3 = 4... damage 1d10 + 3 ⇒ (3) + 3 = 6Or If EE10 stays down, Silstaren pulls a hammer from his belt and throws at the bandit in the tree. Hammer 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18... damage 1d4 + 2 ⇒ (3) + 2 = 5
he stayed down, but was he out?
Halloran Westover |
So in review there were, 2 suits of leather armor, 2 suits of studded leather armor, 4 longbows, 3 shortswords and 2 hand axes. If no one puts a claim on those we'll sell them to Oleg.
There were also 15 hides and 80 arrows which we probably will keep and 2 bags of coins and jewels which we haven't taken inventory of yet.
Azure what was in the bags?
With Svetlana's payment we have 250 gold, I recommend each of us take 40 gold (=200) and the remaining 50 go in the party fund.
Which would give us a party fund of 55 gold. Any objections?
Group vote: Cart, sell? or Keep?
Royston Hawkes |
As for the cart ... it could be useful at some future point, but it will probably slow us down during exploration. I'm wondering if we should leave it here, go out and explore for days at a time, then swing back by to pick it up and make a circuit to places that we need it.
Of course, that means it will sit around unused most of the time. We could sell it and then rent it back on occasion or work out some deal with the trading post.
DM Azure_Zero |
Redeeming is a diplomacy check verses a will save, and it requires 7 failed saves in a row just to shift the alignment 1 step.
and you can only do 1 check per day per person.
there are a few conditional bonuses and penalties.
Not in the rules but I sped it up because Alkaid rolled really high (including one nat 20) and they rolled average really low (a few nat 1's) to average.
Eamon, Knight of the Rose |
I agree with Halloran's proposed distribution of loot. Sadly, my paladin does not have the Appraise skill. :-)
As for the cart, I think we would do better with a simple mule for now. If we hit the big time with a really big haul, one of us can come back and rent a cart. Perhaps we should sell it.
Could we ask Oleg or Svetlana to appraise the loot?
Silstaren |
No appraise for Silstaren either, but if we all roll with aid another ....
Oleg or Svetlana are good ideas. Although Oleg has a conflict of interest if he's also our buyer. Perhaps Alkaid can appraise it?
Halloran's suggestions for disposition of the goods are fine.
Silstaren would rather sell the cart, because then he can't be drafted as driver again.
As for the arrows -- 80 is too many to carry with us. Silstaren will take 10 to replace the ones used on this last trip. That will give him 40. Storing the arrows with Oleg is most efficient cost-wise, but if you want to sell them, that's fine too.
Halloran Westover |
So that's 2 votes to sell the cart and not a lot of interest in keeping it, how about we sell it to Oleg and if we need it we can rent or borrow it from him?
If no one has an objection I'll keep the hides and furs for trading with the kobolds, we won't get much for the arrows, so if Oleg is agreeable I think we should go with Silstaren's suggestion of storing excess arrows here.
Does Oleg have a mule for sale? As far as I know the only animals here are the horses we took off the bandits, or the guards horses.
321 sps, 90 gps, a pair of silver earrings and a wooden music box, I propose that everyone gets 60 sps, 15 gps and everything else gets put in the party fund, including the earrings and music box once they've been appraised.
That would give us a party fund of 70 gps, 21 sps, a pair of silver earrings and a wooden music box.
Halloran Westover |
Update: After selling the bandit's gear and the cart, we gained an additional 220 gps. If everybody takes 40 gps, that should leave 20 for the party fund.
So after everything is totaled up everyone should have 95 gps and 60 sps, except for Silstaren who turned down the 40 I offered him for selling the radishes to Svetlana, he'll have 55 gps and 60 sps.
And the party fund should have 90 gps, 21 sps, a pair of silver earrings and a wooden music box. Halloran will probably get with Oleg at a later date to ask him to store it for us.
Svetlana has agreed to store the 3 crates of furs, the 2 crates of booze and the 70 arrows we brought back from the bandit camp, if either Eamon or Silstaren need to replenish their store of arrows, check with her.
I believe that covers everything, any questions?