AZ's Broadened Horizons G1 (Inactive)

Game Master Azure_Zero

A PBP game where the characters are Randomly generated


1 to 50 of 208 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

This PBP game is about expanding one's horizons and taking what fate gives you and using it.

Setting will be Golaron

!Note your Class, and race will be semi-random as you pick 8 classes and 4 races and I'll randomise which one is used.!

I'll be looking at the results to find a module (1st or 2nd level) that will be chosen.

Stats: 20-point Buy
Traits: 2
Classes allowed: All but Summoner and Gunslinger and see below
Races Allowed: Core + Assimar, Tiefling, Changeling, Dhampir, Suli and see below.
Starting Cash: Max
Starting HP: Max
Is 3PP or 3.5 material allowed: Limited and Requires GM approval
You pick 8 classes, 2 from each sub grouping *(Assault,Skilled,Divine,Arcane) and you can't use the same class twice if it appears in more than one group.
you pick 4 Races.

I'll randomise the selection for both.

then you pick 4 archetypes, that you like.
I'll randomise it and the character's gender.

Then the player comes up with their backstory.

To make up for some of the control removed, I'll allow each player up to two feats or spells from 3PP I own or from 3.5 books (pending that I find it not broken.)

What our your thoughts on this.

*Definitions
Assault = Full BAB, or 3/4 with combat boosting abilities.
Skilled = any class with 6 or 8 skill points per level.
Divine = Any class with divine magic or can cast Cure XX Wounds
Arcane = Any class with arcane magic (Alchemists are in this list)

*Classes in each group
Assault = Alchemist, Barbarian, Bard, Cavalier, Cleric, Druid, Fighter, Magus, Monk, Paladin, Ranger.
Skilled = Bard, Inquisitor, Ranger, Rogue.
Divine = Bard, Cleric, Druid, Inquisitor, Oracle, Paladin, Ranger, Witch
Arcane = Alchemist, Bard, Magus, Sorcerer, Wizard, Witch.

Ninja == Rogue
Samurai == Cavalier

Sovereign Court

Count me in!


I'll need 8 classes and four races to start randomisation
-----------------------------------------------
Example:
Assault = Barbarian, Monk
Skilled = Bard, Ninja
Divine = Oracle, Paladin
Arcane = Sorcerer, Witch

Race = Aasimar, Changeling, Half-Elf, human.
-----------------------------------------------
Then I'll randomise the above into a result.


This could be fun -- still set in Golarion, or somewhere else?

I'll give it a whirl...

Assault: Barbarian, Ranger.
Skilled: Bard, Inquisitor.
Divine: Paladin, Oracle.
Arcane: Alchemist, Witch.

Race: Human, Half-Orc, Aasimar, Dwarf.


Tilnar wrote:

This could be fun -- still set in Golarion, or somewhere else?

I'll give it a whirl...

Assault: Barbarian, Ranger.
Skilled: Bard, Inquisitor.
Divine: Paladin, Oracle.
Arcane: Alchemist, Witch.

Race: Human, Half-Orc, Aasimar, Dwarf.

Assault 2d8 ⇒ (8, 4) = 12 Barbarian

Skilled 2d8 ⇒ (1, 5) = 6 Inquisitor
Divine 2d8 ⇒ (3, 5) = 8 Oracle
Arcane 2d8 ⇒ (2, 8) = 10 Witch

Ass/Skill 2d8 ⇒ (1, 6) = 7 Inquisitor
Div/Arc 2d8 ⇒ (4, 2) = 6 Oracle

Final: 2d8 ⇒ (7, 3) = 10 Inquisitor

Race1:2d8 ⇒ (7, 2) = 9 Human
Race2:2d8 ⇒ (5, 2) = 7 Aasimar
Race: Final2d8 ⇒ (6, 8) = 14 Aasimar

Result: Assimar Inquisitor

I need 4 Archetypes


Tilnar wrote:

This could be fun -- still set in Golarion, or somewhere else?

....

Still in Golarion.


Dm Azure_Zero wrote:

Result: Human Ranger

Now I need 4 ranger archetypes.

Shapeshifter, Guide, Urban, Infiltrator.

Note that certain archetypes do not change from base class features until levels higher than starting.
Not that a character's background shouldn't incorporate the archetype from the beginning.


Cornielius wrote:
Dm Azure_Zero wrote:

Result: Human Ranger

Now I need 4 ranger archetypes.

Shapeshifter, Guide, Urban, Infiltrator.

....

Selection1:2d8 ⇒ (5, 4) = 9 Shapeshifter

Selection2:2d10 ⇒ (10, 5) = 15 Urban

SelectionF:2d10 ⇒ (4, 1) = 5 Shapeshifter

Gender: 2d4 ⇒ (3, 2) = 5

Result: Male Human Ranger(Shapeshifter)


Hmmm... I'll give it a shot:

Assault: Fighter, Monk
Skilled: Rogue, Ranger
Divine: Oracle, Cleric
Arcane: Sorcerer, Bard

Race: Human, Half-Orc, Dwarf, Tiefling


DukeRuckley wrote:

Hmmm... I'll give it a shot:

Assault: Fighter, Monk
Skilled: Rogue, Ranger
Divine: Oracle, Cleric
Arcane: Sorcerer, Bard

Race: Human, Half-Orc, Dwarf, Tiefling

Assault 2d8 ⇒ (4, 5) = 9 Monk

Skilled 2d8 ⇒ (5, 4) = 9 Rogue
Divine 2d8 ⇒ (5, 8) = 13 Cleric
Arcane 2d8 ⇒ (3, 6) = 9 Bard

Ass/Skill 2d8 ⇒ (8, 1) = 9 Monk
Div/Arc 2d8 ⇒ (5, 7) = 12 Bard

Final: 2d8 ⇒ (2, 3) = 5 Bard

Race1:2d8 ⇒ (3, 5) = 8 Half-Orc
Race2:2d8 ⇒ (3, 2) = 5 Dwarf
Race: Final2d8 ⇒ (5, 7) = 12 Dwarf

Result: A Dwarven Bard

Please select 4 archetypes.


DM Azure_Zero wrote:

Result: Assimar Inquisitor

I need 4 Archetypes

Core/Stock (eg - None), Iconoclast, Heretic, Preacher


So many to choose from...

Let's go with:

Arcane Duelist, Archaeologist, Dervish Dancer, and Archivist


Tilnar wrote:
DM Azure_Zero wrote:

Result: Assimar Inquisitor

I need 4 Archetypes

Core/Stock (eg - None), Iconoclast, Heretic, Preacher

Selection1: 2d8 ⇒ (3, 2) = 5 Core

Selection2: 2d8 ⇒ (1, 4) = 5 Preacher
SelectionF: 2d8 ⇒ (4, 7) = 11 Preacher

Gender: 2d4 ⇒ (2, 4) = 6

Result Female Assimar Inquisitor(Preacher)


DukeRuckley wrote:

So many to choose from...

Let's go with:

Arcane Duelist, Archaeologist, Dervish Dancer, and Archivist

Selection 1:2d8 ⇒ (7, 1) = 8 Arcane Duelist

Selection 2:2d8 ⇒ (6, 3) = 9 Dervish Dancer
Selection F:2d8 ⇒ (7, 4) = 11 Arcane Duelist

Gender: 2d4 ⇒ (4, 4) = 8

Result: Female Dwarven Bard(Arcane Duelist)

Contributor

Well, this sounds like a blast. Submission!

Assault = Fighter, Monk
Skilled = Bard, Ranger
Divine = Cleric, Inquisitor
Arcane = Sorcerer, Wizard

Races = Human, Tiefling, Dhampir, Half-elf


donato wrote:

Well, this sounds like a blast. Submission!

Assault = Fighter, Monk
Skilled = Bard, Ranger
Divine = Cleric, Inquisitor
Arcane = Sorcerer, Wizard

Races = Human, Tiefling, Dhampir, Half-elf

Assault 2d8 ⇒ (8, 4) = 12 Fighter

Skilled 2d8 ⇒ (5, 2) = 7 Bard
Divine 2d8 ⇒ (1, 1) = 2 Invalid
Divine 2d8 ⇒ (7, 8) = 15 Inquisitor, Cleric
Arcane 2d8 ⇒ (8, 8) = 16 Invalid
Arcane 2d8 ⇒ (1, 5) = 6 Wizard

Ass/Skill 2d8 ⇒ (1, 6) = 7 Bard
Div/Arc 2d8 ⇒ (3, 4) = 7 Wizard

Final: 2d10 ⇒ (6, 4) = 10 Bard

Race1:2d10 ⇒ (4, 4) = 8 Invalid
Race1:2d10 ⇒ (7, 9) = 16 Tiefling,
Race2:2d10 ⇒ (9, 10) = 19 Half-elf
Race: Final2d10 ⇒ (3, 5) = 8 Half-elf

Result: Half-Elf Bard

Please select 4 archetypes.

Dark Archive

Assault = Fighter, Paladin
Skilled = Bard, Inquisitor
Divine = Oracle, Witch
Arcane = Alchemist, Witch

Races: Tiefling, Human, Changeling, Elf


DM Azure_Zero wrote:
Male Human Ranger(Shapeshifter)

Background:

It is said ‘some are born to greatness, while others have greatness thrust upon them’. As it has been also said ‘it takes all kinds’. Take these two together and you will have some small explanation of why Grellar left home so quickly when his Uncle died.
Born into the ruling family of Clan Graymane, he never felt comfortable being a pack leader. In spite of being groomed for the position since birth, he never felt the call to dominate others. So when his Chieftan died, he called upon not fierce combat ability, but another great Clan trait. He ran, escaping only by taking ship with strangers- a step no Cat Clansman had taken before.
Now he travels a foreign land, experiencing new fellowship, and seeking the unknown quantity that has called him his whole life.

human(?) tribesman, member of clan of minor shapeshifters (Cat); He is trained to battle and to provide for his clansmen. Ranger (shapeshifter)- planning on taking Aspect of the Beast (for claws) and Form of the Cat; While killing is not a stranger to him, he is reluctant to send others to their death.

Generic background for any adventure (wilderness guy from somewhere else looking for something)


nightflier wrote:

Assault = Fighter, Paladin

Skilled = Bard, Inquisitor
Divine = Oracle, Witch
Arcane = Alchemist, Witch

Races: Tiefling, Human, Changeling, Elf

Sorry but You can not pick the same class twice.

Dark Archive

Sorry, let's try it again:

Assault = Fighter, Paladin
Skilled = Bard, Inquisitor
Divine = Oracle, Ranger
Arcane = Alchemist, Witch

Races: Tiefling, Human, Changeling, Elf


nightflier wrote:

Sorry, let's try it again:

Assault = Fighter, Paladin
Skilled = Bard, Inquisitor
Divine = Oracle, Ranger
Arcane = Alchemist, Witch

Races: Tiefling, Human, Changeling, Elf

Assault 2d8 ⇒ (3, 1) = 4 Fighter

Skilled 2d8 ⇒ (3, 6) = 9 Inquisitor
Divine 2d12 ⇒ (3, 3) = 6 1d2 ⇒ 1 Oracle
Arcane 2d12 ⇒ (5, 6) = 11 Witch

Ass/Skill 2d12 ⇒ (2, 8) = 10 Inquisitor
Div/Arc 2d12 ⇒ (7, 7) = 14 1d2 ⇒ 1 Oracle

Final: 2d12 ⇒ (4, 9) = 13 Oracle

Race1:2d12 ⇒ (11, 12) = 23 Human
Race2:2d12 ⇒ (11, 10) = 21 Changeling
Race: Final2d12 ⇒ (10, 4) = 14 Human

Result: Human Oracle

Please select 4 mysteries


Hmm this sounds really interesting, lets hope for an odd combination.
If you are still accepting submissions.

Assault = monk, barbarien
Skilled = Bard, Ranger
Divine = Oracle, cleric
Arcane = wizard, Witch

Races: Aasimar, suli, elf, dwarf


jacetms87 wrote:

Hmm this sounds really interesting, lets hope for an odd combination.

If you are still accepting submissions.

Assault = monk, barbarien
Skilled = Bard, Ranger
Divine = Oracle, cleric
Arcane = wizard, Witch

Races: Aasimar, suli, elf, dwarf

Assault 2d12 ⇒ (11, 10) = 21 monk

Skilled 2d12 ⇒ (4, 2) = 6 Bard
Divine 2d12 ⇒ (9, 7) = 16 Oracle
Arcane 2d12 ⇒ (2, 2) = 4 1d2 ⇒ 1 wizard

Ass/Skill 2d12 ⇒ (12, 5) = 17 Monk
Div/Arc 2d12 ⇒ (10, 12) = 22 Wizard

Final: 2d12 ⇒ (5, 1) = 6 Monk

Race1:2d12 ⇒ (9, 4) = 13 Aasimar
Race2:2d12 ⇒ (1, 12) = 13 dwarf
Race: Final2d12 ⇒ (3, 5) = 8 Dwarf

Result: A Dwarven Wizard

Please select 4 Schools and Archetypes (-spell slinger)

Dark Archive

Battle, Metal, Outer Rift, Spellscar

Sovereign Court

Okay here I go!

Assault= Samurai, Fighter
Skilled= Ninja, Bard
Divine= Oracle, Druid
Arcane= Sorcerer, Witch

Races=Dhampir, Half-orc, elf, Suli

I like it but I always love random roll charts there my hidden addiction hehe.

Contributor

DM Azure_Zero wrote:
donato wrote:

Well, this sounds like a blast. Submission!

Assault = Fighter, Monk
Skilled = Bard, Ranger
Divine = Cleric, Inquisitor
Arcane = Sorcerer, Wizard

Races = Human, Tiefling, Dhampir, Half-elf

Result: Half-Elf Bard

Please select 4 archetypes.

Core

Arcane Duelist
ArcheAelogist
Dervish Dancer


nightflier wrote:
Battle, Metal, Outer Rift, Spellscar

Sel1:2d12 ⇒ (4, 10) = 14Metal

Sel2:2d12 ⇒ (12, 3) = 15Outer Rift
SelF:2d12 ⇒ (8, 12) = 20Outer Rift

Gender: 2d4 ⇒ (3, 4) = 7

Result Male Human Oracle(Outer rift)


donato wrote:


Result: Half-Elf Bard

Please select 4 archetypes.

Core

Arcane Duelist
ArcheAelogist
Dervish Dancer

2d12 ⇒ (3, 1) = 4 Core

2d12 ⇒ (7, 11) = 18 Dervish Dancer
2d12 ⇒ (2, 1) = 3 Core

gender: 2d4 ⇒ (4, 4) = 8

Result: Female Half-Elf Bard


Alomar Windtongue, Male Oracle of the Wind

STR 12 DEX 13 CON 12 INT 13 (11+2) WIS 14 CHA 15

Raised on the Varisian planes, Alomar was sent off on his own by his Shoanti clan (Tamiir-Quah) as his rite of passage. He passed it when the spirits of his clan came to him, and told him they wanted him to be their voice and prophet to the non Shoanti who had chosen to dwell in their lands. After returning to his clan and receiving his full name, Alomar, now known as Windtongue, has set out to honor the spirits by providing guidance to those who would destroy the Shoanti way of life in their ignorance.

Curse: Tongues (Auran)
Traits: Focused Mind, Birthmark (sign of the spirit's favor gained during rite of passage)
Skills (4+1(Int)+1(FC)): Perception, Spellcraft, Acrobatics, Knowledge (history), Diplomacy


Roidrage wrote:

Okay here I go!

Assault= Samurai, Fighter
Skilled= Ninja, Bard
Divine= Oracle, Druid
Arcane= Sorcerer, Witch

Races=Dhampir, Half-orc, elf, Suli

I like it but I always love random roll charts there my hidden addiction hehe.

Assault 2d12 ⇒ (5, 8) = 13 Fighter

Skilled 2d12 ⇒ (3, 6) = 9 Bard
Divine 2d12 ⇒ (12, 4) = 16 Oracle
Arcane 2d12 ⇒ (1, 1) = 2 1d2 ⇒ 2 Witch

Ass/Skill 2d12 ⇒ (10, 8) = 18 Fighter
Div/Arc 2d12 ⇒ (7, 7) = 14 1d2 ⇒ 2 Witch

Final: 2d12 ⇒ (3, 9) = 12 Witch

Race1:2d12 ⇒ (5, 3) = 8 Dhampir
Race2:2d12 ⇒ (11, 6) = 17 elf
Race: Final2d12 ⇒ (12, 1) = 13 Dhampir

Result: Dhampir Witch

Please select 4 Archetypes and 4 patrons.


Cornielius -> Male Human Ranger(Shapeshifter)
Tilnar -> Female Assimar Inquisitor(Preacher)
DukeRuckley -> Female Dwarven Bard(Arcane Duelist)
nightflier -> Male Human Oracle(Outer rift)
donato -> Female Half-Elf Bard
sunshadow21 -> Male Human Oracle of the Wind


Snazzy. Will build and post. :)

Sovereign Court

Archetypes: Beast Bonded, Gravewalker, Sea Witch, Core
Patrons:Ancestors, Time, Vengence, winter
Familiars?:Crab, scorpian, Fox, Monkey

Just to add in more fun!


Al right lets add to the craziness I have never done this before it is such a great idea.

archetypes

Arcane Bomber
Primalist
Scrollmaster
Scroll Scholar

schools

evocation
abjuration
enchantment
divination


Roidrage wrote:

Archetypes: Beast Bonded, Gravewalker, Sea Witch, Core

Patrons:Ancestors, Time, Vengence, winter
Familiars?:Crab, scorpian, Fox, Monkey

Just to add in more fun!

To add to the fun do you approve randomising with all the archetypes and all patrons.

Dark Archive

Warg the Wanderer was born in Irrisen in the seventieth year of Queen Elvannia's reign to the wandering Ulfen skald and local witch descended from one of the earlier queens. Sickly as child, he almost did not survive the childhood, plagued by headaches and illnesses of the lungs. No witch or wise woman could find a cure for him and most of them advised his mother to leave him to the cruel winds and bitter cold to take him so that she can marry again, since his father left them when he was not yet four years of age.

She refused.

Defying the community, who scorned her for such weakness, she wowed to keep her son alive. Money was scarce, so she prostituted herself to the foreign merchants and jadwiga both male and female and even to the snow goblins - all that so she could buy expensive foreign alchemical substances that would for a short while ease her son's headaches and coughing. He was ostracised, beat upon and humiliated on every turn for years and years. He used his exclusion from the warrior games of other children to read the books from his late grandfather's rich library and to learn of other countries and other worlds, of other gods and other peoples. Unknown to him, his mother made two pacts so that she could keep him alive: One was with the mighty winter wolves and the other was with the enigmatic being, called the Dark Prince. One of the she-wolves that lost her pups to the Andoran hunters allowed Warg's mother to milk her each day and feed that milk to her son in an exchange for the promise of revenge, because she knew that she can not ever leave the frozen lands of Irrisen, but her foster son could. That lasted until his fifteenth year. One morning, maddened by his continuing survival, cruel youth of Irrisen's capital ganged upon him and beat him bloody, puncturing his kidneys and lungs and breaking his left leg in two places. When he was brought back to his mother, he gave no signs of life. She pleaded to all the gods and demons she knew, but no one answered. No one, but the Dark Prince. A six-horned shadow with eyes of white flame flew through the window of Warg's room, not breaking the ice from which the window was made. Both heads spoke with silvery voices and offered a deal to Warg's mother: "The young one will be healed of his wounds, and taken away from Irrisen, but from that moment on, he will serve me. He will seek my enemies and fight them wherever they are and he will protect my interests and my disciples with his might and life. He may yet die some day in the future - but now he will live." And so it happen that Warg's mother accepted the offer of the Dark Prince. And that's the beginning of the tale of Warg the Wanderer.

Sovereign Court

TOTALLY! LETS DO THIS! DON'T FORGET THE FAMILIARS! WOOT WOOT!


jacetms87 wrote:

archetypes

Arcane Bomber
Primalist
Scrollmaster
Scroll Scholar

schools

evocation
abjuration
enchantment
divination

Archetype

2d100 ⇒ (51, 78) = 129Primalist
2d100 ⇒ (59, 28) = 87Scrollmaster
2d100 ⇒ (17, 5) = 22Primalist

School
2d100 ⇒ (16, 90) = 106abjuration
2d100 ⇒ (92, 9) = 101enchantment
2d100 ⇒ (59, 29) = 88abjuration

Gender: 2d4 ⇒ (1, 2) = 3

Result: Male Dwarven Wizard(Primalist, abjuration)


Ok will begin work on back story.


Roidrage wrote:
TOTALLY! LETS DO THIS! DON'T FORGET THE FAMILIARS! WOOT WOOT!

2d100 ⇒ (61, 7) = 68*Core,Beast-bonded

2d100 ⇒ (88, 31) = 119*Dimensional Occultist,Gravewalker
2d100 ⇒ (41, 81) = 122Sea Witch, *Hedge Witch
2d100 ⇒ (75, 22) = 97*Winter Witch, White-Haired Witch

2d100 ⇒ (29, 96) = 125Core, *Dimensional Occultist
2d100 ⇒ (91, 40) = 131*Winter Witch, Hedge Witch

2d100 ⇒ (97, 38) = 135*Winter Witch, Dimensional Occultist
Winter Witch

patrons: ancestors, deception, enchantment, endurance, moon, occult, portents, stars, transformation, trickery, vengeance, water, winter, or wisdom.
4d100 ⇒ (47, 96, 30, 76) = 249ancestors, *deception, enchantment, endurance
4d100 ⇒ (76, 25, 85, 33) = 219moon, occult, *portents, stars
4d100 ⇒ (48, 39, 15, 48) = 150transformation, trickery, vengeance, water
2d100 ⇒ (46, 74) = 120transformation,*water
2d100 ⇒ (96, 46) = 142*winter, or wisdom.

4d100 ⇒ (86, 1, 30, 63) = 180*Winter, deception, portents, water
patron: winter

Familiar: bat, cat, fox, hawk, owl, rat, raven, or weasel.
4d100 ⇒ (20, 48, 9, 59) = 136bat, cat, fox, *hawk
4d100 ⇒ (37, 94, 69, 78) = 278owl, *rat, raven, or weasel
2d100 ⇒ (37, 94) = 131rat, Hawk
familiar: Hawk


Gender: 2d4 ⇒ (4, 4) = 8

Result: Female Dhampir Witch(Winter)Patron: Winter, Familiar: Hawk

Sovereign Court

K will come up with a background for her!

Quick question what book is Winter Witch in? I can't find it.


Roidrage wrote:

K will come up with a background for her!

Quick question what book is Winter Witch in? I can't find it.

Inner Sea Magic or you could go Here

Sovereign Court

Thank you sir!


I really shouldn't, but this is too tempting to resist.

Assault = Fighter, Monk,
Skilled = Bard, Ranger,
Divine = Druid, Paladin,
Arcane = Magus, Witch.

Races, human, elf, gnome, aasimar


Image of Winter Witch from Inner Sea magic


therealthom wrote:

I really shouldn't, but this is too tempting to resist.

Assault = Fighter, Monk,
Skilled = Bard, Ranger,
Divine = Druid, Paladin,
Arcane = Magus, Witch.

Races, human, elf, gnome, aasimar

Ass/Skill 4d100 ⇒ (56, 78, 5, 87) = 226 Fighter, Monk, Bard, *Ranger,

Div/Arc 4d100 ⇒ (51, 44, 79, 25) = 199 Druid, Paladin, *Magus, Witch

Final: 2d100 ⇒ (77, 23) = 100 Ranger

Race1:2d100 ⇒ (25, 95) = 120 human, *elf
Race2:2d100 ⇒ (52, 88) = 140 gnome, *aasimar
Race: Final2d100 ⇒ (10, 34) = 44 aasimar

Result: aasimar Ranger

Please select 4 Archetypes


Dot for interest.


I'm interested as well:

Assault = Fighter, Barbarian
Skilled = Rogue, Bard
Divine = Cleric, Inquisitor
Arcane = Sorcerer, Witch

Races: Human, Dhampire, Halfling, Elf


Aasimar ranger:

I haven't played any ranger archetypes or even read through them so a quick selection based on the PRD descriptions.

Archetypes: Spirit Ranger, Skirmisher, Guide, Infiltrator

1 to 50 of 208 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Player Expanded Horizons PBP game All Messageboards

Want to post a reply? Sign in.