| Storyteller Shadow |
Storyteller Shadow wrote:I meant I could run it if there were players. I don't believe an official conversion exists.DM DoctorEvil wrote:Since it appears AoW is the fan favorite, is there any interest in playing RotRL for PF2?I do not have the PF 2 books, but could probably find a way to get my hands on one.
I am interested:-)
| pad300 |
pad300 wrote:PF2 is ,I think, suited to PbP much like dmd 4e was, with spells and effects and conditions short, well-defined, and with very "gamey" mechanics with resists at the start/end of the turn.DM DoctorEvil wrote:Since it appears AoW is the fan favorite, is there any interest in playing RotRL for PF2?I don't particularly like PF2; a PF1 version would be much more of interest.
Well suited it may be... But that doesn't mean I like it as a game. I am not well fond of fourth and fifth edition either.
| Smiles-a-lot |
Storyteller Shadow wrote:I meant I could run it if there were players. I don't believe an official conversion exists.DM DoctorEvil wrote:Since it appears AoW is the fan favorite, is there any interest in playing RotRL for PF2?I do not have the PF 2 books, but could probably find a way to get my hands on one.
Interested.
| Storyteller Shadow |
| 1 person marked this as a favorite. |
DM DoctorEvil wrote:Since it appears AoW is the fan favorite, is there any interest in playing RotRL for PF2?I do not have the PF 2 books, but could probably find a way to get my hands on one.
Just got the PF2 Player Core so I can build a character, assuming there's a recruitment of course!
| Albion, The Eye |
I’ll be honest - recruitment threads here in the Paizo forums give me mild existential dread.
Not because of the DMs - bless the brave souls willing to run PbP - but because the process itself always feels a bit like a strange endurance ritual.
But recruitments tend to drag on for ages. Applicants end up quietly competing with each other. People feel compelled to keep posting and reposting just to stay visible. Everyone writes increasingly elaborate character essays in the hope of catching the GM’s eye… and somehow the whole recruitment sometimes lasts longer than the campaign it was meant to start.
And all the time applicants are refreshing the thread like it’s a stock ticker.
Sometimes people say that long recruitment threads help find “like-minded players.” Personally, I’m not convinced. In a recruitment thread everyone is naturally trying to sound agreeable and enthusiastic in order to be selected, so it’s not really a great filter.
In my experience, the best way to see if a group clicks is much simpler: grab a few interested players and run a short intro scenario. After a few days of actual play, everyone quickly gets a feel for commitment, engagement, posting pace, expectations, and play style.
Instead, recruitment can feel a bit like a prolonged game of jumping through hoops - only for the actual campaign to sometimes dissolve a week after launch.
So if there’s an interest thread and people are excited about the idea, my vote is simple: pick the first few, and play ball.
For what it’s worth, I’d love to play AoW, and I’d be very interested in a PF2e RotRL game… but I’ll happily cheer from the sidelines rather than brave another recruitment gauntlet. Veteran PbP scars and all that.
So IF a recruitment thread is the chosen process, I’ll bow out and wish you all good luck!
| Slayde77 |
| 4 people marked this as a favorite. |
I'll give my reasoning for wanting a recruitment thread.
First and foremost I want to make sure there is a rounded party. I don't want to pick 4-5 people and find out everyone wants to play the same type of character
Second I want role players not roll players. I've been in several games where there is a player that is basically just a stat block and not a character. While this can work in tabletop, my experience in PbP is those players don't contribute much, get bored of the slower nature and just disappear from the game.
I had a third, but I've forgotten it.
I don't intend to pay much if any attention to the extra fluff people post in the thread when making the decision. Now that said, I may look at previous campaigns someone haa been in just to see what kind of poster someone is.
TL;DR - My goal with a recruitment thread would be to get a well rounded party of active role players
| Storyteller Shadow |
| 1 person marked this as a favorite. |
I'll give my reasoning for wanting a recruitment thread.
First and foremost I want to make sure there is a rounded party. I don't want to pick 4-5 people and find out everyone wants to play the same type of character
Second I want role players not roll players. I've been in several games where there is a player that is basically just a stat block and not a character. While this can work in tabletop, my experience in PbP is those players don't contribute much, get bored of the slower nature and just disappear from the game.
I had a third, but I've forgotten it.
I don't intend to pay much if any attention to the extra fluff people post in the thread when making the decision. Now that said, I may look at previous campaigns someone haa been in just to see what kind of poster someone is.
TL;DR - My goal with a recruitment thread would be to get a well rounded party of active role players
I agree, they're necessary to run a game.
I've run about 40, so I know when you have a LOT of interest, it can be hard to narrow it down.
Certainly stinks, to put effort in and not get selected!
| Albion, The Eye |
How dare you accuse me of being agreeable or enthusiastic! Take that back!
Never! :D
@Slayde77 and Storyteller Shadow - Fully acknowledge the relevance of your points.
And of course, the one running the game decides on the best way to make sure those are validated. However we'll have to agree to disagree that a recruitment thread is the best way to get that validation, not even by a long shot. The only real validation you will ever get is in game. Hundreds and hundreds of cases in these boards where apparently promising characters never even post after being selected, and the same for DMs. Or fizzle away shortly after.
The proof as they say, is in the pudding. Always.
But it is fine to disagree. Game on! ;)
| Storyteller Shadow |
OceanshieldwolPF 2.5 wrote:How dare you accuse me of being agreeable or enthusiastic! Take that back!Never! :D
@Slayde77 and Storyteller Shadow - Fully acknowledge the relevance of your points.
And of course, the one running the game decides on the best way to make sure those are validated. However we'll have to agree to disagree that a recruitment thread is the best way to get that validation, not even by a long shot. The only real validation you will ever get is in game. Hundreds and hundreds of cases in these boards where apparently promising characters never even post after being selected, and the same for DMs. Or fizzle away shortly after.
The proof as they say, is in the pudding. Always.
But it is fine to disagree. Game on! ;)
Fair enough, I have had players put together promising PCs only to fizzle out or just no show.
Though THAT original recruiting thread, can be gone back to for replacements. :-)
John Woodford
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OceanshieldwolPF 2.5 wrote:How dare you accuse me of being agreeable or enthusiastic! Take that back!Never! :D
@Slayde77 and Storyteller Shadow - Fully acknowledge the relevance of your points.
And of course, the one running the game decides on the best way to make sure those are validated. However we'll have to agree to disagree that a recruitment thread is the best way to get that validation, not even by a long shot. The only real validation you will ever get is in game. Hundreds and hundreds of cases in these boards where apparently promising characters never even post after being selected, and the same for DMs. Or fizzle away shortly after.
The proof as they say, is in the pudding. Always.
But it is fine to disagree. Game on! ;)
It's a challenge as a recruiting GM, because (assuming you're a GM who plans to stick with it for the long haul) you want players who'll do the same. You can check posting history for longtimers, but the only way to grow the pool of players is to take a chance on someone new.
| Storyteller Shadow |
Albion, The Eye wrote:It's a challenge as a recruiting GM, because (assuming you're a GM who plans to stick with it for the long haul) you want players who'll do the same. You can check posting history for longtimers, but the only way to grow the pool of players is to take a chance on someone new.OceanshieldwolPF 2.5 wrote:How dare you accuse me of being agreeable or enthusiastic! Take that back!Never! :D
@Slayde77 and Storyteller Shadow - Fully acknowledge the relevance of your points.
And of course, the one running the game decides on the best way to make sure those are validated. However we'll have to agree to disagree that a recruitment thread is the best way to get that validation, not even by a long shot. The only real validation you will ever get is in game. Hundreds and hundreds of cases in these boards where apparently promising characters never even post after being selected, and the same for DMs. Or fizzle away shortly after.
The proof as they say, is in the pudding. Always.
But it is fine to disagree. Game on! ;)
Also very true.
The other way is to do a private recruitment where you have a long history with people on the boards and recruit that way. Doing that does though cut out potential newcomers to the boards who may have some fantastic dynamic to offer.
| Storyteller Shadow |
I think that there has to be the acknowledgment that there will be people who drop out. Few groups last from start to finish unchanged.
It’s keeping momentum, more than anything else, that keeps campaigns alive
Absolutely, I have kept games alive here by forcing things forward. I have had games die even though I tried to force things forward, no players = no game.
Also, when you have a revolving door of players it can really kill momentum as well, that hurt the Vampire game that I run on the boards over the years though I was able to overcome that by simply closing recruitment for several years.
I was actually discussing PbP with one of my table top players that used to be pretty active here on the boards. They believe that APs just aren't a great fit for PbP and stand alone modules or parts of APs would meet with better success.
Overall, I tend to agree though some DMs have run APs all the way through on the boards but it's rare. Table top I have started and closed 5 long term campaigns for D&D/Vampire but I have only completed one long term campaign here on the Boards. Hoping to finish a few APs over the next several years though! :-)
| shajnal |
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PbP is slow by it's very nature. So, it is better, in my opinion, to focus on critical encounters skipping over random or 'setting atmosphere' encounters, but making those few encounters harder, sometimes much harder.
that risks players using all their resources in that one big encounter which changes the dynamic somewhat, but speeds up the game.
With agreeable players, you could go for descriptions of some encounters and using resources without actually running combats round by round
| DBH |
| 3 people marked this as a favorite. |
I have run a PBP game here to completion. Skull & Shackles from Jun 2016 to Nov 2021.
Also have several more on books 4 & 5. I've also had to close several as player engagement died.
Several AP's suffer from the quality drop between the books. Players are enjoying the adventure and fully involved and then with the change in books become disinterested due to the change in pacing and playstyle.
As a GM I like to keep my players moving by giving a brief summary of where they are and asking what they want to do now? It generally works to keep things moving.
Along with PMing players who seem to be dropping out or lacking interest. Discussing things privately with a player often helps.
| Veniir |
Giving my unprompted opinion:
I agree that recruitment posts are a bit of a circus, but to be honest, it's a circus that I enjoy. I like to think of a new character, even if it isn't selected. I don't develop it very much exactly because more likely than not it's not going to be selected, and a long campaign is ample opportunity for character development.
That said, it's impossible to say which players will stay long term. Sometimes a player can be a great roleplayer, but sometimes the chemistry isn't there, or the game is not exactly what they thought it would be. Only time will tell. I find that the safest course for a game to go long is to "drop-proof" the game. A GM can bring a few more players than originally planned to cover eventual drops, and make sure that player feedback is heard.