Shadows of Amn -- High Level Recruitment (FR, PF1)


Recruitment

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I decided to set the campaign in Amn. This is for High Level characters (I'm used to DMing low level ones, so be patient). The campaign will begin in Athkatla, the city of coin. It won't be a rehash of Baldur's Gate II: Shadows of Amn. But it will be a complete campaign with high level player characters.

What Level do we start at?
Level 10.

What do I need?
* A copy of the Forgotten Realms Campaign Setting (3e) by Wizards of the Coast. Note some of the regional feats in that book translates to traits. We will also use the selection of races in the FRCS.
* The Pathfinder Roleplaying Game Core Rulebook (PF1).
* I own several Pathfinder Player Companions thanks to the Humble Bundle I paid into some time ago. I also own several Pathfinder Campaign Setting books, but the only one we are using is Inner Sea Magic. If you want to use a particular Pathfinder Player Companion check with me first to see if I have it. We can discuss it.

What is recommended?
The following books are useful for this campaign.
* Lands of Intrigue. This was published by TSR before the change over to D&D 3e. It introduces the lands of Amn and Tethyr, and one other kingdom of Steven Schend's creation. Reading it will give you an overview of the setting. You may read only Book 1. That is for players. :)
* Volo's Guide to Baldur's Gate II can be helpful, as the first section of it talks about Athkatla, the city of coin.

Character Creation Aspects
Abilities. To make sure you're not too overpowered (Yes, I realize some of you might buy Ioun Stones), create your character with 20 ability points.
Race. You will select the races from the FRCS. Note this includes Genasi (Sylphs, Oreads, Ifits, and Undines), Aasimars, and Tieflings, among others. Races outside of the FRCS cannot be selected, unless you have a really unusual background.
Class. You may choose from the following classes: PFRPG Core Classes; APG: Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch; UM: Magus, UC: None; ACG: Arcanist, Brawler, Hunter, Investigator, Slayer, Swashbuckler, and Warpriest; UI: Vigilante.
Archetype. Try to choose one archetype for your class.
Skills. Yes we will use background skills.
Feats. No on elephant-in-the-room/the-room-is-square
Traits and Drawbacks You may select 2 traits. One of these traits can be a regional feat from the FRCS.
Level: You will start at level 10.
Wealth: Level 10 wealth.
Alignment: Try to choose good or neutral alignments. I want to play all the bad guys.

Map of Amn for your perusal. Well, I think that's it, any questions?


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Thanks for offering this. The 'Realms is where my high school group spent far, far too many hours fighting the forces of evil and scrounging loot. So, playing at a higher level? It's like getting called home...

Will this be primarily a city-based game? Or a mix of different styles? It may influence class choices.


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Dotting :)


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Hack Anslash wrote:

Thanks for offering this. The 'Realms is where my high school group spent far, far too many hours fighting the forces of evil and scrounging loot. So, playing at a higher level? It's like getting called home...

Will this be primarily a city-based game? Or a mix of different styles? It may influence class choices.

I was thinking of keeping it in the city, at first.


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Man, the last few weeks have had so many awesome recruitments.


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Okay after going back and forth between vigilante and investigator I’ve settled on investigator with the street smart feat/trait (FRCS pg38).


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Ouachitonian wrote:
Man, the last few weeks have had so many awesome recruitments.

Well . . Thank you anyhow. I wanted to try a higher level game on the suggestion of Lapyd.


That guy has some good ideas sometimes ;)


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I'm debating between a Cleric of Tymora, or a Bard aspiring to one day be a Harper.


Half-orc alchemist unless there is high need for overunning fighter :)


Given offerrings of cleric/bard and investigator. Ill do fighter


Will go with a Cleric, methinks.


Set in Amn? Wouldn’t be complete without a Paladin of the Order of the Radiant Heart! Not sure if he will be a follower of Tyr, Torm, or Helm. But I’ll think it through.


I'll probably do a wizard but might try rogue wizard arcane trickster


Thinking a Warpriest or Inquisitor of the Red Knight. Might channel negative, since she's LN. [draws sword] "I'm a priest. But not the sort who helps people." (Also means being able to put Inflict spells in a spell-storing weapon any time we have a moment, for example.)


Deadline?

Also, no occult classes, correct? (ie no occultist, medium, etc.)


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Elton, for the player characters, any particular context? Should we follow the first scenes of the CRPG somehow? Do monks, rogues, etc. use their unchained versions?


Now with paladin and warpriest, and with cleric/healer the alchemist is back on the menu...maybe? High level fighter with lots and lots of feats...grrr

Party, what do you think?


@Shajnal - my only input is play what you want. Find a concept that grabs you and go for it!


Smiles-a-lot wrote:
@Shajnal - my only input is play what you want. Find a concept that grabs you and go for it!

This one speaks with wisdom. ;)

Everyone will have the most fun if we play characters that speak to us.

Which would YOU prefer @Shajnal?


Without a doubt, play what you want. Heck…I’m rethinking my original Paladin concept even now (I’m reading up on some lore…considering an elf rogue/paladin build). If I found out that someone didn’t submit what they wanted because I put in a concept, I’d feel bad.


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pad300 wrote:

Deadline?

Also, no occult classes, correct? (ie no occultist, medium, etc.)

No occult classes, that is correct. Deadline is March 14th.

Lapyd wrote:
Elton, for the player characters, any particular context? Should we follow the first scenes of the CRPG somehow? Do monks, rogues, etc. use their unchained versions?

No, you aren't following the first scenes of the CRPG. Unchained monks, rogues, etc. are allowed. However, you will be starting in Waukeen's Promenade. Which is a huge market like the markets of Katapesh.


I have multiple concepts floating around. I have healer druid without wild shape or animal companion offered in another thread, so no worries about playing somethibg I don't want to.

I'm playing oread fighter, @Eltonj, would noqual be ok material for armor? You said to ask for something outside basic books.

Eltonj wrote:


One of these traits can be a regional feat from the FRCS.

Such as Luck of heroes?

So, base build: oread fighter 10, no archetypes, bullette charge style feats with overrun and reach weapon. I'd go for Shielded gauntlet style too, but it is from one of the masters books.

Oread crystalline form, Granite skin (maybe) and Treacherous earth


shajnal wrote:

I have multiple concepts floating around. I have healer druid without wild shape or animal companion offered in another thread, so no worries about playing somethibg I don't want to.

I'm playing oread fighter, @Eltonj, would noqual be ok material for armor? You said to ask for something outside basic books.

Yes, I did. Give me a link to noqual, since it's not in Ultimate Equipment.

Quote:


Eltonj wrote:

One of these traits can be a regional feat from the FRCS.

Such as Luck of heroes?

Yes.

Quote:

So, base build: oread fighter 10, no archetypes, bullette charge style feats with overrun and reach weapon. I'd go for Shielded gauntlet style too, but it is from one of the masters books.

Oread crystalline form, Granite skin (maybe) and Treacherous earth


The more I'm rereading through my Faerun Player's Guide, the more I'm reminded how the setting thrives on multiclassing.

In that vein, I'm building my cleric as a Divine Marksman Ranger 2/Cleric of Tymora (Luck, Travel) 8.

Does that seem reasonable, @EltonJ?


Alright - it's Lapyd here with my submission. I'm also going with a divine caster! I just loved the thing about almost everyone going divine and I decided to go for it. Mareena, though, is a very different type of Cleric - she's an ex-Cleric, Channeller of the Unknown. Not a healer, more like a damage dealer and debuffer. Still a work in progress, finishing up details on the background and a lot of other crunch work to do :)


Hack Anslash wrote:

The more I'm rereading through my Faerun Player's Guide, the more I'm reminded how the setting thrives on multiclassing.

In that vein, I'm building my cleric as a Divine Marksman Ranger 2/Cleric of Tymora (Luck, Travel) 8.

Does that seem reasonable, @EltonJ?

Were you ever defrocked? Or did you hear the calling of the priesthood later? It would be a good addition to your background in either case. And yes, that is reasonable.

Mareena Luzie wrote:
Alright - it's Lapyd here with my submission. I'm also going with a divine caster! I just loved the thing about almost everyone going divine and I decided to go for it. Mareena, though, is a very different type of Cleric - she's an ex-Cleric, Channeller of the Unknown. Not a healer, more like a damage dealer and debuffer. Still a work in progress, finishing up details on the background and a lot of other crunch work to do :)

Sounds good to me. An Unknown god, hmm? Something from the far realm? Or something more like Cthulhu?


EltonJ wrote:
shajnal wrote:

I have multiple concepts floating around. I have healer druid without wild shape or animal companion offered in another thread, so no worries about playing somethibg I don't want to.

I'm playing oread fighter, @Eltonj, would noqual be ok material for armor? You said to ask for something outside basic books.

Yes, I did. Give me a link to noqual, since it's not in Ultimate Equipment.

NOQUAL

Source Pathfinder #61: Shards of Sin pg. 71, Pathfinder #14: Children of the Void pg. 19

Noqual looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, charity, and envy. Noqual is light—half as heavy as iron, yet just as strong. More importantly, noqual is strangely resistant to magic. An object made of noqual gains a +4 bonus on any saving throw made against a magical source. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process.

Weapons made of noqual weigh half as much as normal, and gain a +1 enhancement bonus on damage rolls against constructs and undead created by feats or spells. Noqual armor weighs half as much as other armors of its type, and is treated as one category lighter than normal for the purposes of movement and other limitations (light armor is still treated as light armor, though). The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer. The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities.

Noqual has 30 hit points per inch of thickness and hardness 10. Noqual ore is worth 50 gp per pound. A suit of noqual light armor costs +4,000 gp, medium armor +8,000 gp, and heavy armor +12,000 gp. A shield costs +2,000 gp, and a weapon or other item +500 gp.

=====
I don't have the adventure in question, and no, you can't have it to start with. You got to go on an adventure to procure some. And then you have to find a blacksmith who can work with it.

Since it's not in Ultimate Equipment, it's unavailable on the white market.


EltonJ wrote:
Hack Anslash wrote:

The more I'm rereading through my Faerun Player's Guide, the more I'm reminded how the setting thrives on multiclassing.

In that vein, I'm building my cleric as a Divine Marksman Ranger 2/Cleric of Tymora (Luck, Travel) 8.

Does that seem reasonable, @EltonJ?

Were you ever defrocked? Or did you hear the calling of the priesthood later? It would be a good addition to your background in either case. And yes, that is reasonable.

...

Short version: When he was 1st level,he had been working with some adventurers who ended up getting ambushed by ...(fill in the blank. Maybe his favored enemy. Any suggestions?)

Left for dead along with the others, he was found and rescued by some mercenaries, one of whom was a charismatic halfling cleric of Tymora named Fortunato. The priest saw promise in him, and during what would have been the Ranger's 2nd level, Fortunato began to "enlighten" the Ranger in the ways of the Mistress of Luck.

Greatful, the young man took the opportunity to become one of her clerics. And he has remained one ever since. Or something like that.

He's a wandering priest, at this point, which seems to be a rather common occurance amongst Tymora's followers. More brave adventurer and healing do-gooder than ordained priest.


Is doing our own magical crafting allowed?


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pad300 wrote:
Is doing our own magical crafting allowed?

As long as you have the required feat, yes.


On his quest for noqual, Jasper looked into various materials and learned more than basics about them.

Background skills: craft(metalsmith), lore (special materials)...ans I'm willingbto spend a feat on advancwd weapon training that enables me to craft magic arms and armor, assuming that is an option

I'm a big fan of items growing with the characters, not being replaced constantly :)

He will spend time and resources to purify noqual to provide more magical protection in time (i.e. replace magical cloak of resistance)

He will be something that travelling do-gooder can work with, blessed by luck, but wasting his talents on drinking, wallowing in self-pity and lazyness


Godwyn is more or less complete


If I had a copper for every time I was defrocked ...


Evindyl wrote:
If I had a copper for every time I was defrocked ...

LOL


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Godwyn Blaecwulf wrote:
Godwyn is more or less complete

I like what you did, so far.


https://paizo.com/people/JasperJade
Work in progress


This will be the alias for smiles-a-lots submission. Not much in it right now but eventually she will be an inspired blade swashbuckler 1/ empiricist investigator 9. I’ll let you know once I’m done.


EltonJ wrote:
Godwyn Blaecwulf wrote:
Godwyn is more or less complete
I like what you did, so far.

Glad you like it. :)

Please take a look at the profile. I went with the Nobility domain, which felt very thematic for the character. It comes with leadership as a bonus feat (lvl 11) which is broken. However the rules give the option for an intelligent item instead of a cohort and followers. As such id like to make his sword intelligent.

Im still reading up on the rules of how it works (the flavor is what attracted me). But if this is allowed I’ll of course accept any GM rulings/rules/interpretations/balance decisions.

Again, it wouldn’t actually get any said rules until level 11, so plenty of time to figure it out.


Hey could I join? I want to play a straight wizard if possible since I don’t think I would want an archetype. I want to use my bonus feats for arcane discoveries so I’d prefer not to trade them away. I could play a spell sage if an archetype is needed for the added versatility

Grand Lodge

Any room for a Doll making Tatterdemelion Witch?


When do we start? I'll have character done by the end of the day


Jasper Jade wrote:

When do we start? I'll have character done by the end of the day

Actually, I'm sick right now. Submission deadline is the 14th.


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EltonJ wrote:
Jasper Jade wrote:

When do we start? I'll have character done by the end of the day

Actually, I'm sick right now. Submission deadline is the 14th.

Something is going around, get some rest and get well!


My Wizard celima is done, she is pretty frail because of the low point buy but it should still be fine since she has lots of escape options. Craft wonderous item saved me lots of money since she can craft most of her items, only buying a ring of protection, a wand of cure wounds, 6 5th level scrolls and 1 3rd level scroll to copy into her blessed book. Both yea, her sheet should be done.

Her backstory will be done soon hopefully


Celima wrote:

My Wizard celima is done, she is pretty frail because of the low point buy but it should still be fine since she has lots of escape options. Craft wonderous item saved me lots of money since she can craft most of her items, only buying a ring of protection, a wand of cure wounds, 6 5th level scrolls and 1 3rd level scroll to copy into her blessed book. Both yea, her sheet should be done.

Her backstory will be done soon hopefully

I would like to see her backstory.


Amn overview.

Athkatla overview.


Jasper awaits review.

Story may get added to,won't change in essence.

Do we use Faerun deities or PF? I'd take Crystalle if Faerun. Technically not a god, but he would like to take over from Grumbar


@Elton, is arcane magic illegal in your version of Amn (unless, of course, you're a member of the cowled wizards)? If yes, does Alchemy count as arcane casting?


Jasper Jade wrote:

Jasper awaits review.

Story may get added to,won't change in essence.

Do we use Faerun deities or PF? I'd take Crystalle if Faerun. Technically not a god, but he would like to take over from Grumbar

You use Faerun deities.

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