Shadows of Amn -- High Level Recruitment (FR, PF1)


Recruitment


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I decided to set the campaign in Amn. This is for High Level characters (I'm used to DMing low level ones, so be patient). The campaign will begin in Athkatla, the city of coin. It won't be a rehash of Baldur's Gate II: Shadows of Amn. But it will be a complete campaign with high level player characters.

What Level do we start at?
Level 10.

What do I need?
* A copy of the Forgotten Realms Campaign Setting (3e) by Wizards of the Coast. Note some of the regional feats in that book translates to traits. We will also use the selection of races in the FRCS.
* The Pathfinder Roleplaying Game Core Rulebook (PF1).
* I own several Pathfinder Player Companions thanks to the Humble Bundle I paid into some time ago. I also own several Pathfinder Campaign Setting books, but the only one we are using is Inner Sea Magic. If you want to use a particular Pathfinder Player Companion check with me first to see if I have it. We can discuss it.

What is recommended?
The following books are useful for this campaign.
* Lands of Intrigue. This was published by TSR before the change over to D&D 3e. It introduces the lands of Amn and Tethyr, and one other kingdom of Steven Schend's creation. Reading it will give you an overview of the setting. You may read only Book 1. That is for players. :)
* Volo's Guide to Baldur's Gate II can be helpful, as the first section of it talks about Athkatla, the city of coin.

Character Creation Aspects
Abilities. To make sure you're not too overpowered (Yes, I realize some of you might buy Ioun Stones), create your character with 20 ability points.
Race. You will select the races from the FRCS. Note this includes Genasi (Sylphs, Oreads, Ifits, and Undines), Aasimars, and Tieflings, among others. Races outside of the FRCS cannot be selected, unless you have a really unusual background.
Class. You may choose from the following classes: PFRPG Core Classes; APG: Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch; UM: Magus, UC: None; ACG: Arcanist, Brawler, Hunter, Investigator, Slayer, Swashbuckler, and Warpriest; UI: Vigilante.
Archetype. Try to choose one archetype for your class.
Skills. Yes we will use background skills.
Feats. No on elephant-in-the-room/the-room-is-square
Traits and Drawbacks You may select 2 traits. One of these traits can be a regional feat from the FRCS.
Level: You will start at level 10.
Wealth: Level 10 wealth.
Alignment: Try to choose good or neutral alignments. I want to play all the bad guys.

Map of Amn for your perusal. Well, I think that's it, any questions?


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Thanks for offering this. The 'Realms is where my high school group spent far, far too many hours fighting the forces of evil and scrounging loot. So, playing at a higher level? It's like getting called home...

Will this be primarily a city-based game? Or a mix of different styles? It may influence class choices.


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Dotting :)


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Hack Anslash wrote:

Thanks for offering this. The 'Realms is where my high school group spent far, far too many hours fighting the forces of evil and scrounging loot. So, playing at a higher level? It's like getting called home...

Will this be primarily a city-based game? Or a mix of different styles? It may influence class choices.

I was thinking of keeping it in the city, at first.


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Man, the last few weeks have had so many awesome recruitments.


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Okay after going back and forth between vigilante and investigator I’ve settled on investigator with the street smart feat/trait (FRCS pg38).


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Ouachitonian wrote:
Man, the last few weeks have had so many awesome recruitments.

Well . . Thank you anyhow. I wanted to try a higher level game on the suggestion of Lapyd.


That guy has some good ideas sometimes ;)

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