About Jasper JadeJasper Jade
CMB: +16 <+20>) = +10 (BAB) + 6 (Str) <+4 when using gauntlets>
Fort 14 = +7 + 3 (Con) + 2 (luck)+2 (cloak)
Init: +1
Classes/Levels Fighter 10 Age: 82
Attributes
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Ranged
Space 5 ft.
Race and class features:
Oread +2 Str, +2 Wis, -2 Cha Darkvision 60 ft.
Weapon Training +2/+1 (Close +4, Polearm +3) (Gloves of Dueling included)
Traits and Feats:
Traits Luck of Heroes +1 luck bonus to all saves <regional> Fate's Favored increase luck bonuses by 1 <faith> Feats
ToDo:
Skills 40 = 4 x 10 (total = rank + stat + class + other + <circumstantial>) Acrobatics -1 = 1 + 1(dex) - 4(ACP) <+5 (competence, boots) for jumps>
Background skills 2pts x 10
Equipment:
Bulette Full plate +2 (Restful) 5300gp [4000/2 (+2)+1650/3 (MW full plate) +1500/3 (bulette) +4500/2 (Restful)] 65lbs MW Lucerne Hammer 315gp (MW lucerne) 12lbs Adaptable MW Composite Longbow 1400gp 5lbs Fortuitous Spiked gauntlet +1 8302gp 1lb (8000 gp (+2) +302 MW gauntlets) Gloves of Dueling 15000gp - Belt of Physical Might +2 (Str/Con) 10000gp 1lb Amulet of natural armor +1 2000gp 1lb Dusty Rose Prism Ioun Stone 5000gp - Boots of Striding and Springing 5500gp 1lb Ring of protection +1 2000gp - Cloak of protection +2 4000gp 1lb Quickrunner shirt 1000gp 1lb MW Backpack 50gp 4lbs
Healer's kit 50gp 1lbs Alchemist fire x3 60gp 3lbs
Healing potions x2 100gp 1lbs
Total money spent: 59.573,4 Remaining money: 426,6gp
Appearance, Background:
Jasper Jade does not look like a hero; he looks like a landslide that stopped moving. His skin is the color of wet slate, textured like unpolished granite, and often smeared with the soot of a forge. He is wide - unnervingly so - with shoulders that seem to scrape against doorframes. He smells faintly of metallic garlic and the sour, sharp scent of old wine. [he is Oread, part of his make-up is Tellurium, of which some salts have strong smell of metallic garlic] He wears a suit of bulette carapace full plate that has been a trophy and matter of pride for him. It lacks the elegance of a knight’s harness; every dent and scratch is a record of a blow he was too lazy to dodge. His most visible weapon is a massive Lucerne Hammer, its head heavy and stained. He carries himself with a heavy, rhythmic plod, his movements lacking grace but possessing the terrifying momentum of a falling boulder. Personality
Thus, he takes the dangerous routes, going into war zones or near troll mountains or even Underdark if the pay is appropriately extreme. Background
He joined a mercenary company not out of a thirst for glory, but because the pay-to-effort ratio was better than digging ditches. He refined a brutal fighting style based on the Bulette - low, heavy, and unstoppable. He doesn't bother with fancy footwork; he simply bowls over the frontline and crushes whoever is left standing with a single, massive strike. He eventually went solo, taking high-paying contracts to guard caravans. He has never lost a wagon, mostly because bandits take one look at the stinking, granite-skinned man leaning against the lead horse and decide there are easier targets.
The Wagon that is never mentioned:
The caravan masters of Iriaebor always say Jasper Jade has *never* lost a wagon. Jasper never corrects them. He just leans against an axle and lets the lie harden into something like truth. Years ago, in the foothills near Amn, the bandits struck at a narrow stone bridge after a week of rain. Jasper calculated everything: distance, slope, which direction his weight would carry best. The rear wagon was in danger. The front wagon required less running. He picked the front. The rear axle broke. A fifteen‑year‑old boy went with it, swallowed by the ravine before Jasper crushed the attackers in three efficient strikes. He said nothing afterward—just stood in the rain, stone‑skinned and heavy, and made a decision:
That is why Jasper Jade always charges first, always breaks the line in one overwhelming impact. He never lost a wagon again.
The thing beneath the sand:
The desert road ripples long before the bulette erupts. Guards scatter. Merchants scream. Jasper remains still, sighing once at the wasted effort ahead. He spat a glob of metallic-tasting phlegm into the dirt and uncorked the vial with his teeth. The potion went down like liquid lead. As the magic took hold, his slate-grey skin groaned, expanding, his shadow stretching across the canyon floor until he stood twice as tall as any man. He didn't feel like a hero, but seems his luck put him in the situations where he couldn't avoid it. Having a dead merchant on your hand is no way to get paid. The bullette looks up from the horse it slammed in its jump and the young guard frantically scampering away from the beast and the merchant on the wagon trying to remain incospicious. Suddenly large, heavily armored figure doesn't figure into it's tiny brain, but tremmors caused by the figure's walking, definitely do. It prepares to charge as Jasper lowers his center of gravity - low, heavy, unstoppable, the way he learned watching the creatures whose style he used. When both charge, it looks slowed down, two mountains colliding. It is *inevitable*.
Jasper advances with grinding, deliberate steps. No dodge. No flourish. Weight as weapon. Certainty as armor.
When the creature collapses, bleeding into sand, he comments to himself "Great, more work!" For an instant, as the earth settles, Jasper feels a faint echo beneath his ribs - an answering rumble from whatever part of him is more stone than flesh.
There is a murmur among the guards, one of them half-states, half-asks "You fight like one of them." He shoulders the hammer returning to his normal size and sighing heavily.
He looked at the dead titan, then at the terrified, silent guards.
By the time the caravan reached Athkatla, the story had grown. Kaelen told the taverns about the "Mountain that Walked." Oakhaven told the Merchant's Council about the guard who didn't even break a sweat while flipping a landshark. Jasper Jade was no longer a "dead-end guard". In the eyes of the high-nobility, he was the only man in Amn who could make a bulette look like an inconvenience.
The dinner in Athkatla:
The merchant's hall in Athkatla smells of perfume and old money trying too hard. Jasper waits by a wall, armor matte, but cleaned. People pretend not to notice the sharp scent clinging to him. A minor lord approaches with a thin smile.
Jasper nods once. "But surely you have ambitions beyond caravan work?" Jasper weighs the question like a stone he does not want to lift.
Jasper stood in the corner of the ballroom, a blackened monument of heavy armor amidst a sea of colorful silks. He smelled of metallic garlic even through cleaning with sand and through the armor. Even the concoction he drank earlier wore off as the party dragged on. His armor was a deliberate choice to keep the "socialites" at a distance. He held a glass of expensive Maztican red, not sipping, but holding it so people wouldn't try to hand him anything. A merchant's daughter, beautiful in her gown, shimmering in pearls, approached. "Master Jade, they say you once held off ten ogres at the Cloud Peaks."
He didn't offer a smile. He didn't ask her name. He was here because the contract required "visual representation of security" for the gala. He stayed near the pillar, legs locked, eyes scanning the exits. He didn't mingle; he endured. He was the only person in the room not having fun, which was exactly why the merchants felt safe enough to enjoy themselves. Later, the contract was signed anyway. Outside, a servant whispers, "Is he even a man?" Jasper hears it. He says nothing.
Rain on stone:
Rain needles Jasper's armor, each drop an irritant. Slight acid that was created in contact with his stony skin and sweat rich in salts itched. And is smell grew worse as the water spread the salts from slight cracks in his skin. In that great mood, as the caravan was stalled outside Trademeet, he sees Darek Voss - another guard captain, polished, smug, far too clean. "Still leaning instead of leading, Jasper Jade?" Voss calls. Jasper says nothing. Then Voss adds, too lightly, as he comes closer.
That is new.
He moves: low, heavy, unstoppable. Voss's men scatter as Jasper overruns the line like a collapsing hillside. His hammer slams into the displaced helm inches from Voss's skull, the impact silencing even the rain. "You say it clean," Jasper rumbles as he bends low over the man, "or you don't say it again." He shrinks back away from the captain and walks away before anyone finds their courage to stop him. Days later, the rumors spread - not about the ravine, but about *instability*, *temper*, and how Jasper Jade might not be fit for delicate situations. Merchants still hire him.
Rain continues to irritate him. Voss, somewhere dry, smiles.
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