| Theaitetos |
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So the Psychic…
just kidding, this is about the Oracle's Time mystery! :-D
I can see why the Time mystery was included in the Dark Archive Remastered since it was in the original Dark Archive book. But this mystery in particular had already been remastered in the Lost Omens: Divine Mysteries book. And it's confusing to me why they had to change the mystery: You now have 2 remastered books that have 2 different Time mysteries for the Oracle.
When creating a Time Oracle can you choose which one to use?
And for Pathfinder Society Play: Can you play a Time Oracle if you have only one of the two books, do you need both, does your mystery change depending on which book you own?
As for those unfamiliar with the change:
The initial cursebound feat was changed from "Oracular Warning" (a very good & thematic feat) to "Trance of Celerity" (bad; 1st-rank Tailwind for 1 minute). The fact that it is 1 action and gives a bonus to all Speeds is nice, but still… does everything have to be around movement? Isn't Time Skip enough of that? At least make it a circumstance bonus!
Nothing else was changed though, same spells and no changes to those spells, though Time Beacon could still use clarification because I still believe they mean "failing to counteract" instead of "failing the counteract check".
I have also uploaded an image to Imgur with the new feats.
The new "On Borrowed Time" level 10 cursebound feat is… unique. I don't know what to think of it just yet. There are really a ton of options here, so I am very happy with that new feat, it's definitely better than "Trial by Skyfire" and the other 10th-level cursebound feats.
However, there is one HUGE problem in need of ERRATA:
"On Borrowed Time" does not list its action cost! Please fix that immediately, Paizo!
The 3d6 persistent mental damage is low enough that you might want to use it on yourself or an ally even to tick down some negative effects.
Combining it with other persistent damage or the like to make an enemy take even more persistent damage (triggering weaknesses twice!) or ticking down their buffs seems good, but at the same time your party's debuffs on the enemy going down faster seem bad.
I think On Borrowed Time will work really well with options where enemies start/end their turn in an area that inflicts some damage/debuff on them. It's definitely very versatile in its uses. Good job!
| Karys |
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However, there is one HUGE problem in need of ERRATA:
"On Borrowed Time" does not list its action cost! Please fix that immediately, Paizo!
This was actually addressed in the surprise errata the other day:
Page 189: On Borrowed Time is missing its action symbol. It takes 2 actions.
| Tridus |
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I can see why the Time mystery was included in the Dark Archive Remastered since it was in the original Dark Archive book. But this mystery in particular had already been remastered in the Lost Omens: Divine Mysteries book. And it's confusing to me why they had to change the mystery: You now have 2 remastered books that have 2 different Time mysteries for the Oracle.
When creating a Time Oracle can you choose which one to use?
And for Pathfinder Society Play: Can you play a Time Oracle if you have only one of the two books, do you need both, does your mystery change depending on which book you own?
In a home game I'd allow it since they're both remaster books and letting the player pick really won't hurt anything. In PFS, generally speaking the newest release is considered errata/current and will be the one you use. Barring a PFS ruling, that's how I'd probably see it there.
I'd definitely post this in the errata thread and/or the Pathfinder Society specific forum because it's definitely weird.
As to why it was changed here from there? No idea. Maybe they ran out of page count in Divine Mysteries to print Trance of Celerity and thus just used a preexisting one. But it is in this book.
Nothing else was changed though, same spells and no changes to those spells, though Time Beacon could still use clarification because I still believe they mean "failing to counteract" instead of "failing the counteract check".
I'd suggest posting this in the errata thread because yeah, failing a counteract check is a different thing than failing to counteract and the distinction matters.
| shroudb |
For the life of me I can't remember what it was, or even if it was pf2 or sf2, but I recall something recently changing from 1d4 rounds frequency, to every other round...
And it stuck in my mind lol.
On a more funny example, it can be used with Mortal harvest stacking like 3-4 different persistent effects on the poor target.
| QuidEst |
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For the life of me I can't remember what it was, or even if it was pf2 or sf2, but I recall something recently changing from 1d4 rounds frequency, to every other round...
And it stuck in my mind lol.
On a more funny example, it can be used with Mortal harvest stacking like 3-4 different persistent effects on the poor target.
Wand implement's stronger attack for Thaumaturge.
| shroudb |
shroudb wrote:Wand implement's stronger attack for Thaumaturge.For the life of me I can't remember what it was, or even if it was pf2 or sf2, but I recall something recently changing from 1d4 rounds frequency, to every other round...
And it stuck in my mind lol.
On a more funny example, it can be used with Mortal harvest stacking like 3-4 different persistent effects on the poor target.
Ah! There you go.
So have the friendly neighbour Time Oracle use that on the Thaum, and he can spam the enhanced wand attack every round!
| Dubious Scholar |
QuidEst wrote:shroudb wrote:Wand implement's stronger attack for Thaumaturge.For the life of me I can't remember what it was, or even if it was pf2 or sf2, but I recall something recently changing from 1d4 rounds frequency, to every other round...
And it stuck in my mind lol.
On a more funny example, it can be used with Mortal harvest stacking like 3-4 different persistent effects on the poor target.
Ah! There you go.
So have the friendly neighbour Time Oracle use that on the Thaum, and he can spam the enhanced wand attack every round!
Probably not worth it, the overcharge bumps d4s to d6. It's useful, but not worth suffering the persistent mental damage for I think (especially because Intensify actually adds more damage still)