| Tridus |
| 1 person marked this as a favorite. |
Is Pathfinder Bastion of Blasphemies Adventure Path a Super Adventure / Dungeon like Abomination Vaults?
Not much has been revealed about it yet, but the description makes it sound like a very big castle dungeon.
Will it be all in one book?
Yes, all APs are one physical book starting this year.
Does Paizo have any plans to make it available on any other tabletop settings like they did with Abomination Vaults?
Nothing's been announced. That only happened for AV and Kingmaker. It happened with AV during it's re-release while it was at the height of its popularity, and Kingmaker's version was a kickstarter.
So while I can't say it'll never happen, I feel pretty confident in saying that it'll definitely be PF2 only when it launches.
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
I'm eager to chat more about this one, since I wrote it, but at the moment the time is not quite yet right to say more. I can confirm from the Paizo Live stream that it's all one book, that your PCs start at 5th level and should reach 14th by the end, and that the entire campaign...
We have no plans to make any version for any system other than Pathfinder. Same as for all of our new Adventure Paths have ever been.
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
One book? really?
Yup; as mentioned above (and announced last year) Pathfinder Adventure Paths are going to be released all at once in single hardcover volumes starting this year. They'll still cover 9 to 11 levels of content, just like the 3-part softcover ones have been doing for the past several years, but they'll come out only once per quarter instead of once per month.
| Tridus |
One book? really?
Yeah that was announced a while ago and starts this year. Much more convenient for stores to stock a single book instead of 3 volumes.
I really like the single book format when I'm running APs since I only tend to buy one when I am close to finishing what I'm currently running. So the single volume is a lot easier than trying to find all 3-6 books.
| Berselius |
I'm eager to chat more about this one, since I wrote it, but at the moment the time is not quite yet right to say more.
No worries! Lookin forward to all the juicy details! Heh.
We have no plans to make any version for any system other than Pathfinder. Same as for all of our new Adventure Paths have ever been.
Hoping that might change one day. I can definately see a good ol'Castlevania style romp in and around Bastardhall full of all things creepy and dark would be insanely popular to players of other tabletop systems (and thus a good money maker for Paizo).
| glass |
Hoping [its being Pathfinder only] might change one day. I can definately see a good ol'Castlevania style romp in and around Bastardhall full of all things creepy and dark would be insanely popular to players of other tabletop systems (and thus a good money maker for Paizo).
I thought the previous AP adaptations were done by third-party publishers under licence. Did I get the WEOTS?
Maya Coleman
Community & Social Media Specialist
|
Berselius wrote:Hoping [its being Pathfinder only] might change one day. I can definately see a good ol'Castlevania style romp in and around Bastardhall full of all things creepy and dark would be insanely popular to players of other tabletop systems (and thus a good money maker for Paizo).I thought the previous AP adaptations were done by third-party publishers under licence. Did I get the WEOTS?
We made Abomination Vaults for 5E ourselves, and to reiterate, we have no plans to make any version of Bastion of Blasphemies for any system other than Pathfinder!
| Perpdepog |
Deriven Firelion wrote:One book? really?Yeah that was announced a while ago and starts this year. Much more convenient for stores to stock a single book instead of 3 volumes.
I really like the single book format when I'm running APs since I only tend to buy one when I am close to finishing what I'm currently running. So the single volume is a lot easier than trying to find all 3-6 books.
I'm really looking forward to seeing how it shakes up the layout of a book. Mostly I'm hoping for a bit of expanded backmatter; the "Adventure Toolbox" sections and gazetteer sections. My guess is that these APs will clock in at roughly the same number of pages, so the content will be pretty similar, just all in one book. I can dream though.
I'm also hoping that working on adventures like this helps free up the production schedule somewhat, tbh.
James Jacobs
Creative Director
|
| 2 people marked this as a favorite. |
Hoping that might change one day. I can definately see a good ol'Castlevania style romp in and around Bastardhall full of all things creepy and dark would be insanely popular to players of other tabletop systems (and thus a good money maker for Paizo).
Chances of us simultaneously producing simultaneous releases of brand new Adventure Paths in multiple systems are not zero, but they're so close to zero that they might as well be. We might do stuff like we did for Kingmaker and Abomination Vaults again at some point if it makes sense financially and assuming we have the staff to do so responsibly.
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
Tridus wrote:Deriven Firelion wrote:One book? really?Yeah that was announced a while ago and starts this year. Much more convenient for stores to stock a single book instead of 3 volumes.
I really like the single book format when I'm running APs since I only tend to buy one when I am close to finishing what I'm currently running. So the single volume is a lot easier than trying to find all 3-6 books.
I'm really looking forward to seeing how it shakes up the layout of a book. Mostly I'm hoping for a bit of expanded backmatter; the "Adventure Toolbox" sections and gazetteer sections. My guess is that these APs will clock in at roughly the same number of pages, so the content will be pretty similar, just all in one book. I can dream though.
I'm also hoping that working on adventures like this helps free up the production schedule somewhat, tbh.
Backmatter for these won't be expanding really. One of the things we ran into with backmatter for the softcover versions was that it sometimes encroached on the space available to give the actual adventure the attention it needed, but also in some cases we struggled to fill all of the backmatter "slots" with articles that were actually supportive of the adventure in question. These have to be adventures first and foremost. We'll continue to include backmatter stuff (and the Adventure Toolboxes, Bestiaries, and NPC sections will ALWAYS be there), but other stuff will be on a case by case basis. Sort of like how in Seven Dooms for Sandpoint there was only one backmatter article, and it was about the town that the entire thing took place in and nearby. You can see similar choices made for any of our hardcover compilations like Gatewalkers and Abomination Vaults—we don't reprint ALL of the backmatter stuff. Just the stuff that the adventure needs.
While the overall pagecount of a 256* page hardcover is less than tree 96 page softcovers, it's not reallya case of 256 pages vs 288 pages, because we don't reprint the table of contents, advertisements, full page Adventure Toolbox intros, and the like. Its closer to a 256 page vs 270 page thing. The difference of 14 pages (or even a full 32 pages) will have a minimal loosening of production schedule help, but it's more complicated to produce a hardcover and to edit/develop 256 pages at once rather than 96 pages spread out. In the end I strongly feel it'll result in higher quality Adventure Paths that make us more money (since this avoids the problem any periodical faces in the form of diminishing returns), but it's more of a lateral move in the production schedule department than anything else.
*One advantage of doing all-in-one hardcovers is that we can decide to do a different pagecount if it makes sense. We won't go below 256 pages, but we will sometimes go above that. "Bastion of Blasphemies" is 264 pages, for example.
| Deriven Firelion |
Deriven Firelion wrote:One book? really?Yup; as mentioned above (and announced last year) Pathfinder Adventure Paths are going to be released all at once in single hardcover volumes starting this year. They'll still cover 9 to 11 levels of content, just like the 3-part softcover ones have been doing for the past several years, but they'll come out only once per quarter instead of once per month.
This seems like it may be an improvement as it will allow a review that will make the APs more cohesive and allow better villain building. Sometimes with the different books being written by different authors at different times it made the APs seem haphazard and disconnected. Whereas a single book could allow more cohesive APs where pieces that weren't well connected are better integrated into the AP story.
As an old time gamer, I'm used to big AP type adventurers or box sets. The individual modules lines were cool too, but I also liked receiving one big book with an adventure like Temple of Elemental Evil or Spider Queen.
The Raven Black
|
| 2 people marked this as a favorite. |
I'm sad that all the buzzing posting activity that surrounded monthly releases is gone.
Now, to be hyped about BoB, I will need to wait for the first subscribers' AMA threads just before its release.
3 months is a long time to wait between two AP releases, with only some LO lore posts and often belligerent General and Rules threads to peruse in the meantime.
Maya Coleman
Community & Social Media Specialist
|
| 1 person marked this as a favorite. |
This might be a dumb question but will this ap have horror elements to it? Thats the vibe im getting and of course being set in Ustalav helps lol. I loved Carrion Crown from 1e
Definitely got some horror in there. Take a look at the Paizo Live segment as well if you'd like some more info!
Maya Coleman
Community & Social Media Specialist
|
| 1 person marked this as a favorite. |
I'm sad that all the buzzing posting activity that surrounded monthly releases is gone.
Now, to be hyped about BoB, I will need to wait for the first subscribers' AMA threads just before its release.
3 months is a long time to wait between two AP releases, with only some LO lore posts and often belligerent General and Rules threads to peruse in the meantime.
Thanks for this feedback, Raven Black!
James Jacobs
Creative Director
|
| 2 people marked this as a favorite. |
James Jacobs wrote:Deriven Firelion wrote:One book? really?Yup; as mentioned above (and announced last year) Pathfinder Adventure Paths are going to be released all at once in single hardcover volumes starting this year. They'll still cover 9 to 11 levels of content, just like the 3-part softcover ones have been doing for the past several years, but they'll come out only once per quarter instead of once per month.This seems like it may be an improvement as it will allow a review that will make the APs more cohesive and allow better villain building. Sometimes with the different books being written by different authors at different times it made the APs seem haphazard and disconnected. Whereas a single book could allow more cohesive APs where pieces that weren't well connected are better integrated into the AP story.
As an old time gamer, I'm used to big AP type adventurers or box sets. The individual modules lines were cool too, but I also liked receiving one big book with an adventure like Temple of Elemental Evil or Spider Queen.
While "Bastion of Blasphemies" has one author (me!), that is NOT the norm going forward. We'll continue to split up the writer workload for Adventure Paths the same as we always have. I'm hoping that giving the developers and editors a chance to do the whole thing at once will help solve some of the complaints folks have had about individual adventures seeming "haphazard and disconnected" but also I think that the perception of readers interacting with one book rather than 3 books split apart over 3 months will also help that. Certainly a single book allows us a LOT more freedom to reference stats and rules throughout rather than having to pick and choose which book a new monster appears in and so on.
James Jacobs
Creative Director
|
| 2 people marked this as a favorite. |
This might be a dumb question but will this ap have horror elements to it? Thats the vibe im getting and of course being set in Ustalav helps lol. I loved Carrion Crown from 1e
It absolutely will. It's set in the most haunted castle in the most horror-coded region of the Inner Sea, written by one of the most horror-obsessed writers on staff there is. Some of my specific inspirations for this Adventure Path are drawn from horror movies and horror video games like...
Movies: Folk Horror movies (in particular Blood on Satan's Claw), Hammer horror movies (the ones with the spooky castles in particular), Universal monster horror movies (draclulas and the like)
Authors: Poe, Lovecraft, Algernon Blackwood, Ramsey Campbell, M.R. James, Bram Stoker, Arthur Machen
Real Life: cryptozoology, creepy crimes, unsettling foods
If there's a horror monster or trope that you like, chances are good it's in here somewhere!
James Jacobs
Creative Director
|
| 4 people marked this as a favorite. |
I'm sad that all the buzzing posting activity that surrounded monthly releases is gone.
Now, to be hyped about BoB, I will need to wait for the first subscribers' AMA threads just before its release.
3 months is a long time to wait between two AP releases, with only some LO lore posts and often belligerent General and Rules threads to peruse in the meantime.
Ironically, I feel like we'll be BETTER able to build hype for hardcovers, and stores will be MORE interested in putting them on shelves, so while we might miss the monthly buzz on the boards, a big part of the goal here is to stop flooding the market with products that don't get reprinted and self-obsolete if 1/3 (or whatever) of the adventure goes out of print or just doesn't happen to be on the shelf when you shop for it (because someone just bought the last copy or because the store isn't as interested in or capable of stocking such a large number of softcover books).
It won't always be 3 months. The goal is 4 per year, but some months are awful to release products in for various reasons. That means in some cases it'll be longer than 3 months and in others it'll be shorter. Hopefully the fact that we're doing 4 releases a year and not 12 (8 of which almost always fall between the cracks and don't get the attention they deserve because they're not starting up a new Adventure Path) will result in a stronger line overall.
Absolutely let us know how things play out on the customer/reader/gamer side though, once we actually start getting these out there!
Cori Marie
|
ObligatoryHuman wrote:This might be a dumb question but will this ap have horror elements to it? Thats the vibe im getting and of course being set in Ustalav helps lol. I loved Carrion Crown from 1eIt absolutely will. It's set in the most haunted castle in the most horror-coded region of the Inner Sea, written by one of the most horror-obsessed writers on staff there is. Some of my specific inspirations for this Adventure Path are drawn from horror movies and horror video games like...
** spoiler omitted **
Time to start watching and reading.
| ObligatoryHuman |
ObligatoryHuman wrote:This might be a dumb question but will this ap have horror elements to it? Thats the vibe im getting and of course being set in Ustalav helps lol. I loved Carrion Crown from 1eIt absolutely will. It's set in the most haunted castle in the most horror-coded region of the Inner Sea, written by one of the most horror-obsessed writers on staff there is. Some of my specific inspirations for this Adventure Path are drawn from horror movies and horror video games like...
** spoiler omitted **
Welp I'm sold. Take my money!
Yakman
|
The Raven Black wrote:I'm sad that all the buzzing posting activity that surrounded monthly releases is gone.
Now, to be hyped about BoB, I will need to wait for the first subscribers' AMA threads just before its release.
3 months is a long time to wait between two AP releases, with only some LO lore posts and often belligerent General and Rules threads to peruse in the meantime.
Ironically, I feel like we'll be BETTER able to build hype for hardcovers, and stores will be MORE interested in putting them on shelves, so while we might miss the monthly buzz on the boards, a big part of the goal here is to stop flooding the market with products that don't get reprinted and self-obsolete if 1/3 (or whatever) of the adventure goes out of print or just doesn't happen to be on the shelf when you shop for it (because someone just bought the last copy or because the store isn't as interested in or capable of stocking such a large number of softcover books).
It won't always be 3 months. The goal is 4 per year, but some months are awful to release products in for various reasons. That means in some cases it'll be longer than 3 months and in others it'll be shorter. Hopefully the fact that we're doing 4 releases a year and not 12 (8 of which almost always fall between the cracks and don't get the attention they deserve because they're not starting up a new Adventure Path) will result in a stronger line overall.
Absolutely let us know how things play out on the customer/reader/gamer side though, once we actually start getting these out there!
as a long-time AP subscriber, if you can't make a month, don't sweat it!
James Jacobs
Creative Director
|
as a long-time AP subscriber, if you can't make a month, don't sweat it!
That's an option now that we're not on a monthly schedule. It wasn't when we were, because skipping a month caused a really bad set of different cascading complications across the board on our side of things, from the writing schedule all the way up to the shipping schedule and everything in between.
| Scarablob |
Isn't Hell's Destiny scheduled to release latter than this AP? That would explain it.
Also, from my understanding, HD is intended to be a possible followup for Hellbreaker, so maybe they're witholding some info that would be "Hellbreaker spoiler" until after Hellbreaker release.
EDIT apparently I was wrong and hell's destiny is indeed intended to release first, so yeah, I assume it's because Hell's Destiny is so tied to Hellbreaker that it doesn't make sense for them to advertise the second one before the release of the first, while Bastion of Blasphemy is it's own separate thing and thus can be hyped separately.
James Jacobs
Creative Director
|
| 2 people marked this as a favorite. |
We're working to get the Hell's Destiny page up ASAP but it's taking a bit, obviously.
It is indeed coming out between Hellbreakers and Bastion of Blasphemies. To make up for the delay, I will answer the next three questions posted to this thread about Bastion of Blasphemies* posted by three different folks!
*Unless it's still secret or a big spoiler, in which case "I can't tell you that yet!" is still TECHNICALLY an answer!
| Scarablob |
Mhhhhhh, I have more than one question so I'll let you chose which one you want to answer amongst those :
- On the "player option" side of things, will it have new stuff for some existing class or archetype, and if yes could you tell us which ones? (I'm thinking mostly new class feats and extension of undead archetype in particular, but things like the new druid orders from wildwood or harrow bloodline from stolen fate were also quite hype).
- If it's (mostly) a megadungeon AP, I'm assuming there's going to be a "base town" in which the PC can recover and regroup and have intrigue with a few of the NPCs, can you give us a preview of it's "vibes"/wether there are some plotline or NPC you are especially proud of? I've ran Rise of the Runelord in 1e and am currently running a "precampaign" for 7 Dooms for Sandpoint, and some NPCs really stuck to my players (namely Podiker, Broder Quink and Hannah), so I'm interested in any "outstanding personality" that might pop up in here.
- You said it was inspired by souls like and universal horror movies (amongst other things), any monster in particular you'd like to show us? Or maybe an haunt or just a general scene/moment that you think will really stick with most group that play the AP?
James Jacobs
Creative Director
|
| 8 people marked this as a favorite. |
Mhhhhhh, I have more than one question so I'll let you chose which one you want to answer amongst those :
- On the "player option" side of things, will it have new stuff for some existing class or archetype, and if yes could you tell us which ones? (I'm thinking mostly new class feats and extension of undead archetype in particular, but things like the new druid orders from wildwood or harrow bloodline from stolen fate were also quite hype).
- If it's (mostly) a megadungeon AP, I'm assuming there's going to be a "base town" in which the PC can recover and regroup and have intrigue with a few of the NPCs, can you give us a preview of it's "vibes"/wether there are some plotline or NPC you are especially proud of? I've ran Rise of the Runelord in 1e and am currently running a "precampaign" for 7 Dooms for Sandpoint, and some NPCs really stuck to my players (namely Podiker, Broder Quink and Hannah), so I'm interested in any "outstanding personality" that might pop up in here.
- You said it was inspired by souls like and universal horror movies (amongst other things), any monster in particular you'd like to show us? Or maybe an haunt or just a general scene/moment that you think will really stick with most group that play the AP?
CHEATING! :-P
That said, I'll answer all three without using up the next two posts.
Player Options: This Adventure Path's got an Adventure Toolbox, but it's focused entirely on magic items you can find in the adventure. There are no new archetypes or specific options for classes in the form of feats. Although a few of these items do have significant unusual effects beyond just being magic items...
Megadungeon: The entire campaign...
Inspirations: Can't really share art from the book in these forums, but I will spoil a few critters I was inspired to include from both games:
From Dark Souls, there's some creepy armored foes, a bunch of nasty pustulent rats, and a secret boss that's something I don't wanna spoil but is BIG and feels like it stepped right out of a boss fight in those games.
| Sarcedor |
Will the AP ending be isolated or will it affect other aspects of Ustalav? Obviously, I don't want you to reveal the ending, but my question is whether the campaign events are isolated and everything is resolved here and that's it (like Shades of Blood), or if there's some revelation or something that affects Ustalav, besides the fact that I suppose it won't have to worry about kidnapping carriages anymore. When I think of Bastardhall, Scarwall is the first think that comes to mind, and after Curse, there isn't much to say or see developing there, so I'd like to know.
James Jacobs
Creative Director
|
| 3 people marked this as a favorite. |
Will the AP ending be isolated or will it affect other aspects of Ustalav? Obviously, I don't want you to reveal the ending, but my question is whether the campaign events are isolated and everything is resolved here and that's it (like Shades of Blood), or if there's some revelation or something that affects Ustalav, besides the fact that I suppose it won't have to worry about kidnapping carriages anymore. When I think of Bastardhall, Scarwall is the first think that comes to mind, and after Curse, there isn't much to say or see developing there, so I'd like to know.
Depends on if your PCs fail, succeed, or SUPER succeed.
Jenner2057
|
Megadungeon: The entire campaign...
Spoiler:
This suddenly got me super excited. Made me immediately think of the old school World of Warcraft dungeons where you'd have the bosses to kill (and eventually farm) but you also would often have quests to accomplish in the dungeons.
That is such a fantastic idea! Nice!
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
Is the hedgemaze still there?
James Jacobs
Creative Director
|
| 1 person marked this as a favorite. |
Which of the three endings will be canonical, the secret, bad, or good? (I assume it’s not the bad ending)
Haven't really put any thought into it. As a general rule, it's better for us to see reader/player/GM reaction before we canonize an ending, and we avoid doing that anyway as long as we can. Typically, a canonization occurs whenever we do a new product that builds on that old adventure's plot or location, so we can string out that "canon" ending long enough for players and GMs to feel more enabled to embrace their own table's developments.
James Jacobs
Creative Director
|
| 2 people marked this as a favorite. |
James Jacobs wrote:Megadungeon: The entire campaign...
Spoiler:This suddenly got me super excited. Made me immediately think of the old school World of Warcraft dungeons where you'd have the bosses to kill (and eventually farm) but you also would often have quests to accomplish in the dungeons.
That is such a fantastic idea! Nice!
Thanks! But that said... this sort of "in the dungeon side quest thing" isn't new. I strive to include this sort of thing in all of the dungeon crawls I write and help work on, but the visibility of them is often limited to GM communication with the party and/or whether or not the players bother to explore the parts of the dungeon where the quests trigger. With this one, it's pretty obvious that the PCs shouldn't (and honestly CAN'T) just race to the last room and skip all the content.
I don't like when players skip content. It's like fast-forwarding the movie, or reading the last page of the novel. Makes me sad.