Bolt Ace / Fighter Build


Advice


Sorry for my english, I'm French.

I want some advice on my build : Bolt Ace 5 / Fighter 6-20 maybe Mutation Warrior ?

I play a Vanara : Dex bonus, can be Small (bonus to hit, AC), have a tail -> 10/19/12/14/16/8

Build is around : Two-Weapon Fighting with 2 Pelletbow, Dwarven Light and reload with the tail via 2 feat (Grasping Tail, Mischievious Tail)

Trait : bonus to confirm crit, INT to CHA skill, increase range increment... no choice made

Feat (Xc for level-combat feat)
1 Point-Blank Shot
3 Precise Shot
4c Deadly-Aim
5 Grasping Tail
6c Rapid Shot
7 Mischievious Tail
7c Two-weapon fighting
9 Improved Critical
9c Improved Two-Weapon Fighting
11 Improved Precise Shot (Dex 19, Point-Blank Shot, Precise Shot, BBA+11)
11c Clustered Shots (Point-Blank Shot, Precise Shot, BBA+6)
13 Advanced Weapon Training (Armed Bravery)
13c Advanced Weapon Training (Focused Weapon)
15 Critical Focus (BBA+9)
15c Weapon Focus (BBA+1)
17 Greater Two-Weapon Fighting (Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, BBA+11)
19
19c

Advanced Weapon Training
14 Warrior Spirit
18Trained Initiative

Gear
Pelletbow, Dwarven Light
Vambraces, Duelist’s
Gloves of Dueling
Vest of Stable Mutation if Mutation Warrior


Dragofr wrote:

13 Advanced Weapon Training (Armed Bravery)

13c Advanced Weapon Training (Focused Weapon)

A Mistake, I can't take 2 Advanced Weapon Training at level 11 (1 every 5 fighter level)

So
13 Advanced Weapon Training (Armed Bravery)
13c Critical Focus (BBA+9)
15 Advanced Weapon Training (Focused Weapon)
15c Weapon Focus (BBA+1)


What are you taking in place of rapid reload?

The Exchange

There are a couple of rules interactions you will need to clear with your GM regarding the Pelletbow. Other than that, looks fine and is very powerful.

Quote:
Feats and special abilities that don’t involve proficiency (that don’t depend on dealing piercing damage or firing bolts) that apply to a heavy crossbow also apply to a dwarven heavy pelletbow, and those that apply to a light crossbow also apply to a dwarven light pelletbow.

Is a pelletbow a crossbow? You might need to spend a feat on Exotic Weapon Proficiency since the last paragraph of the item description says that special abilities that don't involve proficiency apply, so Crossbow Maven wouldn't directly apply. On the other hand the pelletbow is "crossbowlike" and is in the crossbow fighter group. Seems like it would be legal for Crossbow Training. Make sure you and the GM are on the same page.


there's a bit of difference due to dingbat weapon proficiencies for various Crosssbows so you have to read the weapon description.

(Underwater or regular) (Heavy or Light) Crossbow & Stonebow are Simple Rngd/Proj 2hnd wpns.

Gastraphetes is a Martial Rngd/Proj 2hnd wpn.

Double, Launching, ((Repeating or regular) (Heavy or Light) Hand/Wrist Launcher), ((Heavy or Light) Crank or Slaver's)) Crossbow, Dwarven (heavy or Light) Pelletbow are Exotic Rngd/Proj 2hnd(1hnd if Hand/Wrist) wpns.

As it is all a bit mixed so check with your GM. Likely you'll get 'crossbows' in the same weapon type; Simple, Martial, or a specific Exotic weapon proficiency.

then there's ammunition:
basically arrows/bolts are the same.
You can use "blunt" to achieve -4 ({usual}) B dmg.
Durable, Cold Iron, and Weapon Blanche are convenient.


Build advice:
Class Guides at ZG
You are looking for Gunslinger - Bolt Ace Archetype

and you can search the Advice forum for "best bolt ace build"...

my advice is minimum 10 for any ability score. 20 pts gives you [16,14,13,12,10,10], [16,16,10,10,10,10], [17,14,12,10,10,10], or [18,13,10,10,10,10] (no order) before racial adjustments. A +2 racial adjustment is best used for 18→20, then 16→18, then 14→16, then 12→14 or allows you to exchange that 12 with a 10 elsewhere. A -2 racial adjustment is best used for 12→10.

Items that can save you thread, 2019

one Gunslinger-Bolt Ace build has;
Feat1 Point Blank Shot
Feat3 Rapid Reload
Feat4 Rapid Shot
Feat5 Crossbow Mastery
Feat7 Precise Shot
Feat8 Deadly Aim
Feat9 Weapon Focus(for Snap Shot)/Hammer the Gap
Feat11 Signature Deed
Feat12 Clustered Shots
Feat13 Snap Shot/Hammer the Gap
Feat15 Improved Snap Shot/Improved Precise Shot
Feat16 Combat Reflexes/Improved Initiative


Belafon wrote:

There are a couple of rules interactions you will need to clear with your GM regarding the Pelletbow. Other than that, looks fine and is very powerful.

Quote:
Feats and special abilities that don’t involve proficiency (that don’t depend on dealing piercing damage or firing bolts) that apply to a heavy crossbow also apply to a dwarven heavy pelletbow, and those that apply to a light crossbow also apply to a dwarven light pelletbow.
Is a pelletbow a crossbow? You might need to spend a feat on Exotic Weapon Proficiency since the last paragraph of the item description says that special abilities that don't involve proficiency apply, so Crossbow Maven wouldn't directly apply. On the other hand the pelletbow is "crossbowlike" and is in the crossbow fighter group. Seems like it would be legal for Crossbow Training. Make sure you and the GM are on the same page.

Yes, I'm agree with you, Crossbow Maven doesn't give Pelletbow proficiency. Thus, I have to get the proficiency and I don't see another way than with a feat.


Thus, my first feat have to be Exotic Weapon Proficiency.

So, I have to delete one feat.
Clustered Shot ? We want to max damage with crit ?
Rapid Shot ? Already penlaties from Pelletbow in one hand + Two-weapon Fighting
Deadly Aim ? Less damage but with Rapid Shot, one more shot for one more try to make a crit ?

The Exchange

I would end up pushing everything later and eventually deleting Critical Focus.

When you dig into the math Critical Focus is usually not a great choice unless you are going deep into the feats that rely on it as a prerequisite. Even for a grit user. While it increases your chance to confirm a critical hit by about 20%, it doesn't increase your chance to hit in the first place. Weapon Focus and Greater Weapon Focus each increase the chance to confirm a crit by 5% and the chance to hit at all by 5%.

Having played a TWF Bolt Ace myself, I can tell you that it is more common than you might think to roll a number that would threaten a critical (17 or 18, for example) with one of your iterative attacks but doesn't because it doesn't actually hit.

Math:
Let's assume you have a BAB of +11, a Dex of +8, two +3 pelletbows, and, oh, +6 or so to hit from other sources. That works out to +28 to hit. Which is a lot, but by the time you get to your third attack with one of the pelletbows you are taking a -17 penalty. Third attack (-10), Rapid Shot (-2), TWF (-2), and Deadly Aim (-3). Add them all together and your total bonus to hit is now only +11. It's not at all unlikely that something at that CR will have an AC of 30 or more.

The other one I might consider losing is Improved Precise Shot, and relying on Shooter's Resolve when you need it. But only if you have a significantly large Grit pool to start with.

My opinions, of course. I think you are trying for a very crit-heavy build. Which is fine. I think the math works out better with lots of non-crit Clustered Shot hits than one or two crits. But those big critical hit numbers are oh so satisfying, so go that route if you want to!

Silver Crusade

Dragofr wrote:
I have to get the proficiency and I don't see another way than with a feat.

If you can retrain once you can afford it, there should be a ?white opal? Ioun stone for 10,000gp that grants proficiency.

Edit: opalescent white Ioun stone and the resonance with a wayfinder gives weapon focus too.

Edit edit: the 1,500gp version allows you to treat it as a martial weapon, so less waiting.


Weapon Proficiency:
ONE way to pick up Dwarven (heavy or Light) Pelletbow Exotic Rngd/Proj 2hnd wpns is
Human race trading the Bonus Feat for Adoptive Parentage(Dwarven).
Human [PFS Legal] Adoptive Parentage
Source Adv Race Gd
Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You start play with that race’s languages and gain that race’s weapon familiarity racial trait (if any). If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait.

Dwarven Weapon Familiarity: Dwarves are prof icient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
gaining the now Martial Dwarven (heavy or Light) Pelletbow under all martial weapon proficiencies.

with Vanara it is going to take a feat.


Belafon wrote:

I would end up pushing everything later and eventually deleting Critical Focus.

When you dig into the math Critical Focus is usually not a great choice unless you are going deep into the feats that rely on it as a prerequisite. Even for a grit user. While it increases your chance to confirm a critical hit by about 20%, it doesn't increase your chance to hit in the first place. Weapon Focus and Greater Weapon Focus each increase the chance to confirm a crit by 5% and the chance to hit at all by 5%.

The other one I might consider losing is Improved Precise Shot, and relying on Shooter's Resolve when you need it. But only if you have a significantly large Grit pool to start with.
[/ooc]

I'm ok with Greater Weapon Focus above Critical Focus.

But, I prefer Improved Precise Shot because Shooter's Resolve let only you attack with a standard action.


ranged spec fighter with warrior spirit?
i'd like to recommend to you the Beaming weapon ability. (not to put on the weapon via crafting, to use with the warrior spirit)

since every time you power up your weapon with a point from the ability you can only add one weapon special ability. this one let you shoot a 10th level (max power) searing light as a free action when you full attack per weapon enhancement bonus at the time you use this power. adding 5d6/5d8/10d6/10d8 (depending on target) to your full attack for each + the weapon have at the cost of +1 weapon bonus. (also note that the spell can target anyone in 200 feet range, not just the target you shoot bolts at)
do note that some DM might say the amount of beams is daily based so you can only use this once per day and the rest you will need to use other weapon abilities, but among the +1 worth weapon abilities this is golden.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Bolt Ace / Fighter Build All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice