Chanze Size
Does the stuff size adapt to the new vanara size ?
Belafon wrote:
I'm ok with Greater Weapon Focus above Critical Focus. But, I prefer Improved Precise Shot because Shooter's Resolve let only you attack with a standard action.
Thus, my first feat have to be Exotic Weapon Proficiency. So, I have to delete one feat.
Belafon wrote:
Yes, I'm agree with you, Crossbow Maven doesn't give Pelletbow proficiency. Thus, I have to get the proficiency and I don't see another way than with a feat.
Dragofr wrote:
A Mistake, I can't take 2 Advanced Weapon Training at level 11 (1 every 5 fighter level) So13 Advanced Weapon Training (Armed Bravery) 13c Critical Focus (BBA+9) 15 Advanced Weapon Training (Focused Weapon) 15c Weapon Focus (BBA+1)
Sorry for my english, I'm French. I want some advice on my build : Bolt Ace 5 / Fighter 6-20 maybe Mutation Warrior ? I play a Vanara : Dex bonus, can be Small (bonus to hit, AC), have a tail -> 10/19/12/14/16/8 Build is around : Two-Weapon Fighting with 2 Pelletbow, Dwarven Light and reload with the tail via 2 feat (Grasping Tail, Mischievious Tail) Trait : bonus to confirm crit, INT to CHA skill, increase range increment... no choice made Feat (Xc for level-combat feat)
Advanced Weapon Training
Gear
MrCharisma wrote:
I will think about 1 MC at level 7. Concerning Bone-Spike Mutagen, it's just for AC bonus and RP impact. Splitting Mutagen, I can take it, "An alchemist must be at least 12th level before he can select this discovery". I take it at level 14 = 2 MC + 12 Alchemist. So it's OK ? No ?
Hello, I'm a french player thus sorry for my errors in english. I want your help / advice for my build of Beastmorph alchemist, maybe with Reanimator or Vivisectionist archetype for the background / RP. The goal is to have a build with a lot of natural attack and be a STR character. Race : Skinwalker ragebreed for Gore and Hoof attacks and +2 STR / +2 CON (-2 CHA) Traits : 1 or 2 traits with Will boost and/or Pragmatic activator for UMD with INT Level : Alchemist 1-10 / Master Chymist 11-12 / Alchemist 13-14 / Master Chymist 15-16 / Alchemist 17-20 Feat
Discovery
Equipment
So, do you have some advice ? Do you think a melee beastmorph alchemist have to keep bombs but in my build I don't have the place for early Fast Bombs ? |