About the dragons?


Pathfinder Second Edition General Discussion


Any new on the dragon stuff? any rumors about player options related to dragons?


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Lost Omens: Draconic Codex was announced a few months ago.


I think the question was related to that and was just wondering if anyone has heard anything related to that upcoming release. If not, that’s what my question will be.


keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Grand Lodge

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R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Starfinder's Galaxy Guide has the Dragonkin Ancestry.


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R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Conspirator dragon wasn't weird and messed up enough, so they're making despair dragons with person-shaped lures at the end of their tongues.

We're also getting pinecone-esque rune dragons and gunboat-esque barrage dragons over in arcane.


QuidEst wrote:
R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Conspirator dragon wasn't weird and messed up enough, so they're making despair dragons with person-shaped lures at the end of their tongues.

We're also getting pinecone-esque rune dragons and gunboat-esque barrage dragons over in arcane.

Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.


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Mangaholic13 wrote:
R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Starfinder's Galaxy Guide has the Dragonkin Ancestry.

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

Grand Lodge

QuidEst wrote:
R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Conspirator dragon wasn't weird and messed up enough, so they're making despair dragons with person-shaped lures at the end of their tongues.

We're also getting pinecone-esque rune dragons and gunboat-esque barrage dragons over in arcane.

Despair dragons sound like the unholy lovechild of Grand Fisher and that monster from the Spongebob Movie.

Interesting. You know what we can expect for Primal and Divine?

Liberty's Edge

JiCi wrote:
Mangaholic13 wrote:
R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Starfinder's Galaxy Guide has the Dragonkin Ancestry.

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

This sounds like the current PF2 feats for the Skyborn Tengu Heritage.


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The Raven Black wrote:
This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

and for the Awakened Animal ancestry too :)

Although... I'm really not a fan of picking feats for something that should be baked in the ancestry's base features.


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Mangaholic13 wrote:
Despair dragons sound like the unholy lovechild of Grand Fisher and that monster from the Spongebob Movie.

Not creepy enough; think creepier. Also fleshier.

Mangaholic13 wrote:
Interesting. You know what we can expect for Primal and Divine?

Lemme go look it up, since I'm mainly here for occult and arcane, with an honorary shoutout to Starfinder's host dragon for catching my attention.

Requiem
Barrage
Mocking (previously Copper)
Delight (previously Havoc)
Time
Despair
Rune
Magma
Sage (previously Bronze)
Cinder (previously Red)
Rime (previously White)
Bog (previously Black)

R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.

The rune dragons have oversized scales that don't lay entirely flat, each with a rune on it. They're a bronze-y color, and look distinctly like they shed scales individually. One is put in mind of pinecones and leg warmers.


QuidEst wrote:
The rune dragons have oversized scales that don't lay entirely flat, each with a rune on it. They're a bronze-y color, and look distinctly like they shed scales individually. One is put in mind of pinecones and leg warmers.

I see, so it's like natural handwraps with natural runes. I like that they are getting creative, but I just hope they don’t go too far toward Disney-style dragons or silly cartoon dragons, like those from How to Train Your Dragon, with the goofy, googly, round eyes and huge, tractor-like lower jaws.

Grand Lodge

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QuidEst wrote:
Mangaholic13 wrote:
Despair dragons sound like the unholy lovechild of Grand Fisher and that monster from the Spongebob Movie.

Not creepy enough; think creepier. Also fleshier.

Okay, so, that lovechild, raised on a steady diet of Lovecraft's nightmares, the works of David Cronenberg, and copying the look of a False Hydra?

QuidEst wrote:
Mangaholic13 wrote:
Interesting. You know what we can expect for Primal and Divine?

Lemme go look it up, since I'm mainly here for occult and arcane, with an honorary shoutout to Starfinder's host dragon for catching my attention.

Requiem
Barrage
Mocking (previously Copper)
Delight (previously Havoc)
Time
Despair
Rune
Magma
Sage (previously Bronze)
Cinder (previously Red)
Rime (previously White)
Bog (previously Black)

I'm guessing the following dragons are in the following Traditions (feel free to correct me):

Arcana:
Barrage
Rune
Sage

Occult:
Despair
Time
Requiem

Divine:
Mocking
Delight
Cinder

Primal:
Bog
Rime
Magma

Also... DnD has Havoc dragons!?

QuidEst wrote:
R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.
The rune dragons have oversized scales that don't lay entirely flat, each with a rune on it. They're a bronze-y color, and look distinctly like they shed scales individually. One is put in mind of pinecones and leg warmers.

...Sounds like what you'd get if you crossbred a Seregios and a Bazelgeuse from Monster Hunter.

Which is a very terrifying idea.

R3st8 wrote:
QuidEst wrote:
The rune dragons have oversized scales that don't lay entirely flat, each with a rune on it. They're a bronze-y color, and look distinctly like they shed scales individually. One is put in mind of pinecones and leg warmers.
I see, so it's like natural handwraps with natural runes. I like that they are getting creative, but I just hope they don’t go too far toward Disney-style dragons or silly cartoon dragons, like those from How to Train Your Dragon, with the goofy, googly, round eyes and huge, tractor-like lower jaws.

...You and I remember those movies very differently then.


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R3st8 wrote:
I see, so it's like natural handwraps with natural runes. I like that they are getting creative, but I just hope they don’t go too far toward Disney-style dragons or silly cartoon dragons, like those from How to Train Your Dragon, with the goofy, googly, round eyes and huge, tractor-like lower jaws.

Barrage Dragon was probably the most like that. Definitely has the big tractor-like lower jaw, at any rate. It's not my speed, but my friend definitely appreciated it, and it looks like we're getting a nice variety.

Mangaholic13 wrote:


Okay, so, that lovechild, raised on a steady diet of Lovecraft's nightmares, the works of David Cronenberg, and copying the look of a False Hydra?

Yeah, False Hydra is probably closer to the vibes.

Mangaholic13 wrote:


I'm guessing the following dragons are in the following Traditions (feel free to correct me):

Arcana:
Barrage
Rune
Sage

Occult:
Despair
Time
Requiem

Divine:
Mocking
Delight
Cinder

Primal:
Bog
Rime
Magma

Also... DnD has Havoc dragons!?

Mocking is occult, and I think Requiem is divine, but I don't know. Cinder is primal. We didn't get all the dragons revealed. Mocking dragons have something of a court jester thing going on, relying more on "being a dragon" to not get in trouble instead of "having the king's personal favor".

D&D doesn't have Havoc dragons; they're PF1. Given all the other PF1-originals have gotten new names, I suspect that Paizo is interested in not leaving an loose OGL connections with shared dragon names, even with their own OGL dragons.

Mangaholic13 wrote:

...Sounds like what you'd get if you crossbred a Seregios and a Bazelgeuse from Monster Hunter.

Which is a very terrifying idea.

I'm afraid I couldn't say.


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Pathfinder Lost Omens Subscriber

From what I remember of one of the streams where they discussed the name change, I don't think it was an OGL thing so much as them saying they felt the name change was more accurate to how the rewrite would act and be seen. Perfectly happy to be corrected on that front though because I think it's been a few months since said stream.

Grand Lodge

QuidEst wrote:
Mangaholic13 wrote:


Okay, so, that lovechild, raised on a steady diet of Lovecraft's nightmares, the works of David Cronenberg, and copying the look of a False Hydra?
Yeah, False Hydra is probably closer to the vibes.

Oh... that's all kinds of terrifying. I'm guessing this will mean it can alter its lure to resemble someone the intended victim would be drawn towards.

QuidEst wrote:
Mangaholic13 wrote:


I'm guessing the following dragons are in the following Traditions (feel free to correct me):

Arcana:
Barrage
Rune
Sage

Occult:
Despair
Time
Requiem

Divine:
Mocking
Delight
Cinder

Primal:
Bog
Rime
Magma

Also... DnD has Havoc dragons!?

Mocking is occult, and I think Requiem is divine, but I don't know. Cinder is primal. We didn't get all the dragons revealed. Mocking dragons have something of a court jester thing going on, relying more on "being a dragon" to not get in trouble instead of "having the king's personal favor".

D&D doesn't have Havoc dragons; they're PF1. Given all the other PF1-originals have gotten new names, I suspect that Paizo is interested in not leaving an loose OGL connections with shared dragon names, even with their own OGL dragons.

Yeah, I kind of guessed and just assumed there would be evenly divided among the traditions. Although, I thought the Requiem Dragon might be Occult because of the Necromancer.

mortalheraldnyx wrote:
From what I remember of one of the streams where they discussed the name change, I don't think it was an OGL thing so much as them saying they felt the name change was more accurate to how the rewrite would act and be seen. Perfectly happy to be corrected on that front though because I think it's been a few months since said stream.

To be honest, Delight does sound a bit more fitting for a renamed Dragon that was associated with "Chaotic Good" then Havoc.

QuidEst wrote:
Mangaholic13 wrote:

...Sounds like what you'd get if you crossbred a Seregios and a Bazelgeuse from Monster Hunter.

Which is a very terrifying idea.
I'm afraid I couldn't say.

Basically, imagine an incredibly aggressive dragon with razor-sharp scales, that it can also fire off as BOMBS.


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R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.

bazelgeuse-like


moosher12 wrote:
R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.
bazelgeuse-like

Monster hunter dragons are quite unique but but so long as there is a classical looking dragon it will be great, maybe the cinder dragon will do the job, the iconic red fire breathing dragon is such as staple you can't really go wrong with it.

Grand Lodge

R3st8 wrote:
moosher12 wrote:
R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.
bazelgeuse-like
Monster hunter dragons are quite unique but but so long as there is a classical looking dragon it will be great, maybe the cinder dragon will do the job, the iconic red fire breathing dragon is such as staple you can't really go wrong with it.

...Diabolic Dragon not enough?


Mangaholic13 wrote:
R3st8 wrote:
moosher12 wrote:
R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.
bazelgeuse-like
Monster hunter dragons are quite unique but but so long as there is a classical looking dragon it will be great, maybe the cinder dragon will do the job, the iconic red fire breathing dragon is such as staple you can't really go wrong with it.
...Diabolic Dragon not enough?

technically speaking alignment is gone but when you put diabolical in the name, put its the will of hell incarnate in the description and give a skull face that looks like diablo its really becomes hard to roleplay otherwise, also that spike in the chest just look like its going to impale the neck and make it impossible to sleep laying down I cant unsee it, I want a neutral normal looking dragon just that.

Grand Archive

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The Raven Black wrote:
JiCi wrote:

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

It is a necessarry concession, as PF2 creatures and adventures are not designed to deal with Level 1 Flight, nevermind permanent flight.

I wrote down a similar idea for Barathu and Contemplatives a few months back. The 1/5/9 Feats are what works in PF2. No reason to not use the wisdow of the designers.


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R3st8 wrote:
Mangaholic13 wrote:
R3st8 wrote:
moosher12 wrote:
R3st8 wrote:
Could you elaborate on what you mean by "pinecone"? Are you referring to an open pine cone or a closed one? The spiky type or the smoother type? Yellow, brown, reddish, or dark? I'm a bit confused because not only is it hard to picture a pine cone dragon, but it’s also not exactly the first image that comes to mind when someone says "rune dragon." The first image that pops into my head is a dragon covered in glowing neon full-body tattoos, like magical runes carved into its body. I’m curious about what design they came up with.
bazelgeuse-like
Monster hunter dragons are quite unique but but so long as there is a classical looking dragon it will be great, maybe the cinder dragon will do the job, the iconic red fire breathing dragon is such as staple you can't really go wrong with it.

That's definitely gonna be Primal's area.

...Diabolic Dragon not enough?
technically speaking alignment is gone but when you put diabolical in the name, put its the will of hell incarnate in the description and give a skull face that looks like diablo its really becomes hard to roleplay otherwise, also that spike in the chest just look like its going to impale the neck and make it impossible to sleep laying down I cant unsee it, I want a neutral normal looking dragon just that.

There's a cinder dragon on the Shining Kingdoms cover. It's definitely a dragon-flavored dragon.


Christopher#2411504 wrote:
The Raven Black wrote:
JiCi wrote:

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

It is a necessarry concession, as PF2 creatures and adventures are not designed to deal with Level 1 Flight, nevermind permanent flight.

I wrote down a similar idea for Barathu and Contemplatives a few months back. The 1/5/9 Feats are what works in PF2. No reason to not use the wisdow of the designers.

Taking 3 ancestry feats out of 5 just to fly hurts a lot though...

While Ancestry Paragon exists, there's little to no reason NOT to expand your other movements.

Liberty's Edge

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JiCi wrote:
Christopher#2411504 wrote:
The Raven Black wrote:
JiCi wrote:

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

It is a necessarry concession, as PF2 creatures and adventures are not designed to deal with Level 1 Flight, nevermind permanent flight.

I wrote down a similar idea for Barathu and Contemplatives a few months back. The 1/5/9 Feats are what works in PF2. No reason to not use the wisdow of the designers.

Taking 3 ancestry feats out of 5 just to fly hurts a lot though...

While Ancestry Paragon exists, there's little to no reason NOT to expand your other movements.

If one does not want to use their ancestry feats to get the fly speed, they just end up in the same situation as ancestries without a fly speed.

These feats are an additional possibility to get a fly speed. One that other ancestries do not get.

That's it.

Grand Archive

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The Raven Black wrote:
JiCi wrote:
Christopher#2411504 wrote:
The Raven Black wrote:
JiCi wrote:

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

It is a necessarry concession, as PF2 creatures and adventures are not designed to deal with Level 1 Flight, nevermind permanent flight.

I wrote down a similar idea for Barathu and Contemplatives a few months back. The 1/5/9 Feats are what works in PF2. No reason to not use the wisdow of the designers.

Taking 3 ancestry feats out of 5 just to fly hurts a lot though...

While Ancestry Paragon exists, there's little to no reason NOT to expand your other movements.

If one does not want to use their ancestry feats to get the fly speed, they just end up in the same situation as ancestries without a fly speed.

These feats are an additional possibility to get a fly speed. One that other ancestries do not get.

That's it.

I can see a argument to make it a Ancestry Feature with a level requirement. It is mostly about level gating the flight, that doesn't mean it needs to cost 3 full Ancestry Feats.

My suggestions above for porting them to SF2, was to just make it one Level 1 Feat to get you all 3 Feats. Because the underlying assumptions aren't the same.


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The issue isn't the level requirement, it's the fact that it's not automatic.

Several aspects of an ancestry have been relegated to separate feats instead of being given to you as part of an ancestry's features.

Back in P1E, weapon proficiencies were given as part of the ancestry, not as a separate feat.

Flight should be gated by feats, but instead being a progressive ancestral feature, like you glide at 1st, short fly at 5th and fully fly at 9th, without taking feats. Right now, your wings can become vestigial... which feels dumb...


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I'm interested to see what kobolds will get in the book. I was surprised that they're getting an inclusion, given their remaster.

Grand Archive

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JiCi wrote:

The issue isn't the level requirement, it's the fact that it's not automatic.

Several aspects of an ancestry have been relegated to separate feats instead of being given to you as part of an ancestry's features.

Back in P1E, weapon proficiencies were given as part of the ancestry, not as a separate feat.

Flight should be gated by feats, but instead being a progressive ancestral feature, like you glide at 1st, short fly at 5th and fully fly at 9th, without taking feats. Right now, your wings can become vestigial... which feels dumb...

I prefer having the many options that Ancestry Feats allow, over the few automatic things 1E gave us.

Because they involve mutually exclusive choices, they can give us way more interesting things here.


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Christopher#2411504 wrote:
I prefer having the many options that Ancestry Feats allow, over the few automatic things 1E gave us.

This really isn't true as PF1 had Alternate Racial Traits so you could trade out any of those starting things for other things you might want AT 1st level instead of to a level you might not see before your game ends. For instance, a wyvaran could replace their wings with knowledge skill bonuses and/or their tail attack with other skill bonuses. IMO, it's a losing argument to say you have more interesting things or more options in PF2 in regards to race/ancestry vs PF1. PF1 was much more customizable at 1st and still had racial feats you could take after that. The only thing PF2 has in its favor, IMO, is that it had bespoke ancestry feats for 'free/extra' customization.


What's also questionable is... who's NOT gonna pick flight?

If you pick an ancestry with wings, you're NOT gonna make those "just for show".

Grand Archive

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JiCi wrote:

What's also questionable is... who's NOT gonna pick flight?

If you pick an ancestry with wings, you're NOT gonna make those "just for show".

Because you want to save Ancestry Feats for funner stuff.

What the game is missing, is a Lore explanation for the discrepancy between adventurers without flight and "normal" members of the ancestry.
Something like "For unknown reasons, some get their flight only late into adulthood or never at all. As they have issues fitting into a society build around flying movement, many of them become adventurers".

Dark Archive

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Christopher#2411504 wrote:

What the game is missing, is a Lore explanation for the discrepancy between adventurers without flight and "normal" members of the ancestry.

Something like "For unknown reasons, some get their flight only late into adulthood or never at all. As they have issues fitting into a society build around flying movement, many of them become adventurers".

And that could be kind of neat, leaning into mindsets of those who prioritize flight above all other things, and those who either cannot, or do not want to, devote years of their lives to strengthening their wings and take flight like their pre-sapient ancestors, and would rather focus on learning a craft, studying magic or leading their people.

There could be positive interpretations and groups that get along and value each others different contributions, and groups that do not understand or approve of each others choices, and see 'not able to fly' as some sort of disability or sign of failure (such as comparing flightless avians to some sort of 'degenerate' race like the flightless dire corbies of earlier editions, or conversely seeing avians who spend all their time on 'flying like birds' as trying to turn the clock back to the days before they had language and culture and society, when they were just animals).

There could even be more mechanical reasons for the different abilities, with one winged race not being naturally able to fly with any amount of training and exercise, but a series of magical transformations, or alchemical 'evolutions' (represented in-game by buying the appropriate feats!) could artificially give them this ability. And some might not want to embrace, or have access to, these transformations, leaving entire populations and communities of these winged folk, flightless, some by choice, some by circumstance.

Grand Archive

Set wrote:
Christopher#2411504 wrote:

What the game is missing, is a Lore explanation for the discrepancy between adventurers without flight and "normal" members of the ancestry.

Something like "For unknown reasons, some get their flight only late into adulthood or never at all. As they have issues fitting into a society build around flying movement, many of them become adventurers".

And that could be kind of neat, leaning into mindsets of those who prioritize flight above all other things, and those who either cannot, or do not want to, devote years of their lives to strengthening their wings and take flight like their pre-sapient ancestors, and would rather focus on learning a craft, studying magic or leading their people.

There could be positive interpretations and groups that get along and value each others different contributions, and groups that do not understand or approve of each others choices, and see 'not able to fly' as some sort of disability or sign of failure (such as comparing flightless avians to some sort of 'degenerate' race like the flightless dire corbies of earlier editions, or conversely seeing avians who spend all their time on 'flying like birds' as trying to turn the clock back to the days before they had language and culture and society, when they were just animals).

There could even be more mechanical reasons for the different abilities, with one winged race not being naturally able to fly with any amount of training and exercise, but a series of magical transformations, or alchemical 'evolutions' (represented in-game by buying the appropriate feats!) could artificially give them this ability. And some might not want to embrace, or have access to, these transformations, leaving entire populations and communities of these winged folk, flightless, some by choice, some by circumstance.

Interesting thoughts. I made a post over in LO General Discussions about it and quoted your post over there.

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