Silgil |
Silgil looks at Sir Ilivan expectantly, waiting for him to answer, but willing to answer himself if needed.
Ny'a |
Ny'a will heal herself and her dog as they travel.
cure light wounds, Ny'a: 1d8 + 1 ⇒ (6) + 1 = 7
cure light wounds, Ny'a: 1d8 + 1 ⇒ (6) + 1 = 7
cure light wounds, Ny'a: 1d8 + 1 ⇒ (4) + 1 = 5
cure light wounds, Ny'a: 1d8 + 1 ⇒ (8) + 1 = 9
cure light wounds, Ny'a: 1d8 + 1 ⇒ (6) + 1 = 7
cure light wounds, dog: 1d8 + 1 ⇒ (6) + 1 = 7
Unable to muster a smile, Ny'a waits patiently for Silgil to offer the expected explanation.
Wraith {Gōsutoha ~Ghost Lotus} |
As they ride, Wraith hands over her wand and asks the paladin to heal her as well.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Pau |
Pau does the same, as all of life force was almost drained.
CLW 8d8 + 8 ⇒ (6, 4, 4, 3, 4, 8, 3, 2) + 8 = 42
Silgil |
Silgil nods at him and begins. In a gruff non-nonsense voice he reports their mission and the encounter.
"We were sent because we heard that Fort Portolmaeus was attacked and suspected that it was only part of a larger offensive due to the recent attacks on the wardstones. It was or job to scout the line to see if it has been breached elsewhere. "
"We can tell you that it has been. We had a run in with some demons and some of us did not make it. We were instructed to return to Nerosyan after obtaining the status of the fort. Actually, the exact phrase was to 'assess' the status of the fort so we would appreciate it if you showed us."
His lips grow tight as he refrains from embellishing the story or even relating what a disaster it was. Just the facts.
GM Aldizog |
"Demons attacked last night," says Sir Morgan. "You should speak to our commander."
He leads you to the drawbridge. A soldier peers over a battlement and quietly stares at you.
I don't believe any of you have any evil items, or familiars, or are divine servants of evil gods, or otherwise register as evil. Is that correct?
After a moment, the garrison lowers the drawbridge and raises a portcullis.
A handful of soldiers lead you through a narrow zig-zag tunnel to the central courtyard.
The fort’s central building sits squat in its center, an impressive, monolithic edifice with few openings. A number of young stable boys come out from a side building to care for your mounts, quartering them in the stables until you return.
You are led into the central building to meet Commander Manaria Wardroxan.
Standing at the bottom of a tall, amphitheater-like chamber carved into the bedrock the fort is built upon, she worriedly regards the fort’s Wardstone, a massive menhir 30 feet high that pulses slowly with dull purple light and emits a low buzzing sound.
Commander Wardroxan relates the previous night’s events with obvious regret. "The demons attacked in the dead of night, a mixed group of dretches and schirs led by a terrifying brimorak, a creature of horn, claw, and fire. The wardstone had been buzzing like it is now, and it didn’t seem to stop them. They captured a scout patrol alive and staked them out on the ground in front of the fort. There they tortured them close enough for us to hear. I am ashamed to say that we deliberated on whether we had the strength to retaliate, but as the screaming and begging continued, I sent our cavalry to put at end to the suffering."
She sighs heavily before continuing, "Of course it was a trap. A group of schirs wielding halberds met our cavalry and wasted no time in dragging them from their horses. The dretches then overwhelmed them with sheer numbers, clubbing them into submission. They slaughtered the horses and dragged off the soldiers while we looked on helplessly from behind the fort’s wall. I sent out another party after that, but most of the demons had already withdrawn with our captured men."
"I made a tactical error and it cost the lives of some of my men, while others are captive."
"Can you help us rescue the captured soldiers? Our lookout reported seeing the chained cavalrymen heading westward into the Worldwound a mile north of here, surrounded by a small group of guards—no more than a half dozen strong. I can lend you some supplies from our armory."
So... once again, you have to choose whether or not to help. As much as it might feel like a bad idea to your characters, this is a chance for redemption - for them and for this game. In-character, you might talk about coordinating your efforts better and thereby convince each other to do this. There is a different way this scenario goes if you decide not to help her, but I think that would end up being very unsatisfying.
Pau |
No evil here.
Pau nodded at hearing the briefing. They were probably the best situated of anyone in the keep to try and save the captives. ”They must be moving slow if they are chained. I bet we could catch up to them in no time. What sort of supplies would you have to aid in a mission?”
Silgil |
Nothing evil here, not even a wand of infernal healing.
Silgil does not take long to consider.
"It would be foolish to try, you know. I vote against it. But if we do do this, take a moment to use some protective magic before charging in. I could give you greater strength and if there is a scroll of some kind of enhancement, do that. Or I could speed you all up before you enter battle or pick a different spell from my spellbook. These things are too dangerous to charge in without preparation."
Ny'a |
"I made a tactical error and it cost the lives of some of my men, while others are captive."
Ny'a lifts her head, the first light against her sullen gloom glimmering on her face. If this Captain, who fights demons every day, can make a mistake like I did... maybe mine wasn't so bad. Maybe we can make some good of this. She looks to her companions, and listens as they speak. "We made a mistake out there, and our companions paid. We can undo that here, I think, but Silgil, you're right. We have to be better prepared." She turns to the Captain. "We'll need more resources. Whether you share them or we buy them... what do you have available?"
How long was it to get to the fort? Did we rest?
Silgil |
No rest. He mentioned that in discussion.
GM Aldizog |
It was about another 3 hours to get to the Fort. No time to rest.
"I can give you two healing potions 2 CMW, three protection potions 3 Shield of Faith (CL 6th), ten flasks of holy water, and any weapons you might need any simple or martial weapons from the Pathfinder RPG Core Rulebook.
I can also open our limited records to you, to research the demons. We know what you will be up against."
Silgil can make Knowledge checks for Dretch, Schir, and Brimorak demons, Taking 10 and accessing the Fort's records and personnel for a +2. That would give him a 20. He can know 2 useful things about each type of demon. What would he like to know?
Silgil |
Silgil would like to know of any special defenses, immunities, vulnerabilities. Need to know what will hurt them. Any chance at getting ahold of better buffs than shield of faith by purchasing?
GM Aldizog |
Dretches have DR 5/cold iron or good. They are immune to electricity and poison, and resistant to acid, cold, and fire. They have no SR.
Schir demons have the same resistances, but are additionally immune to disease and have some SR.
Brimorak demons (of which there was just one, the leader) have DR 5/cold iron or good. They are immune to electricity and fire and have some SR. They resist acid and cold, but are simultaneously vulnerable to cold. Cold damage is multiplied by 1.5, and then the resistance is subtracted.
They have a special defense, boiling blood; any creature that damages a brimorak with a non-reach slashing or piercing melee weapon is sprayed with its blood, taking some minor fire damage on each successful hit.
Additionally, their sulfurous breath is a defense to a degree. Any foe adjacent to them must make a DC 17 Fortitude save (poison effect) or be sickened. A successful save grants immunity for 24 hours.
All of the demons will take damage from holy water.
There is no opportunity to buy additional items, but I believe you can spend Prestige Points to acquire items. However, the cost is increased by 5 for not being in a settlement of 5,000 residents or more. So it would be 6 PP for a 150-gp item, or 7 PP for a 750-gp item.
Silgil |
Silgil will fill his open slot with another instance of haste then. After that he is ready to move on.
Ithindar |
"Plz use my wand and heal me im very injured"
Ithindar takes one CLW and from his bagpack and offers to someone with ability to heal him
CLW: 7d8 + 7 ⇒ (7, 3, 5, 5, 7, 1, 7) + 7 = 42
GM Aldizog |
@Ithindar, you died in that fight. You were unconscious in the mist and the party retreated. They were not able to save you. The demons got you. If Ny'a and Wraith had gone back into the fog to save you, they would very likely have died as well. Your body is not recoverable. I don't understand why you did not retreat when you were so badly wounded, but that was your decision to keep on fighting to the end.
GM Aldizog |
The commander leaves to attend to other matters.
"This is a fool’s errand," growls Sir Ilivan, "an ill-conceived endeavor dreamt up by an inexperienced commander wracked with guilt."
There's an odd tone in his voice... perhaps a hint of doubt. But he continues, "The cavalrymen are surely already beyond help, and most likely have already been killed for food or sport. Or maybe it's another trap. Why risk it? Why should I bother?"
That isn't entirely a rhetorical answer. He seems at least a bit curious in your response.
A Diplomacy check to convince him to come would be the best course of action here. Recall that Ny'a seemed to get past his callousness before, at least getting him to question his lack of empathy.
Pau |
Aid Another Diplomacy 1d20 - 1 ⇒ (18) - 1 = 17
”We were sent on a mission. If there is any way to save those men, we have to try. That’s what we do.”
Silgil |
"I agree."
diplomacy aid: 1d20 - 1 ⇒ (10) - 1 = 9
Though who he agrees with is anyone's guess.
Wraith {Gōsutoha ~Ghost Lotus} |
"Why should you bother? Perhaps you think this all pointless. That the mortal races have already lost. If that is true Sir Ilivan, why are you here? Indeed, can you even remember why you joined in the first place. Was it all for glory, or were your intentions much clearer in your youth?"
Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11 (+7 vs. characters who could be attracted to me)
Ny'a |
"Sir Ilvan, I can't tell you the guilt I feel over what happened on our way here. I was a voice--perhaps the voice--that guided us down that path, and it was a disaster. But they won't--can't--all be disasters. Those were villagers; these are warriors. We are going into this knowing what we're getting into; we were blind to the real threat before. With good planning, we'll be much better equipped for success, and those good soldiers may have learned--may be learning--something that we can use in the greater fight." Ny'a shakes her head, but looks up at Sir Ilvan, making strong eye contact. "I can't make you go with us, but our chance of success goes up dramatically if you do."
Diplomacy, with aids: 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
GM Aldizog |
Sir Ilivan scowls at Pau. "The mission is to assess the damage here, not to run into a trap. Those men are lost." He seems to be trying to convince himself of this.
He stares blankly at Silgil.
To Wraith, he replies, "I have been fighting the demons of the Worldwound for SEVENTEEN YEARS and I will not yield. I have lost more comrades that I can count. I have seen unimaginable carnage and depravity.
But I will carry out the mission. Every time. And through righteous service to Iomedae, my... my past crimes... will be forgiven." There is a quaver in his voice at this part.
Finally, Ny'a chimes in. "Very well. Perhaps these soldiers' lives are worth the risk. Rescuing them may increase our chances of successfully containing the demons. It is tactically risky but strategically advantageous. I will join you." Despite his cold and analytical words, you sense that he might actually care about the missing soldiers, though he cannot admit it.
-----
Sir Morgan gives you a small map that marks a shallow ford across the West Sellen River where you can cross with your mounts. From there it’s quite easy to pick up the kidnapped soldiers’ trail, leading directly west into the Worldwound.
Pau Survival: 1d20 + 2 ⇒ (6) + 2 = 8
Wraith Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Silgil Survival: 1d20 + 1 ⇒ (12) + 1 = 13
Ny'a Survival: 1d20 - 1 ⇒ (12) - 1 = 11
Wraith can tell not only which way the trail goes, but who made it. She identifies the tracks of eight humans, two dretches, and one set of small scorched hoof-prints that must belong to the Brimorak. Based on the spacing of the prints and the speed you are moving, Wraith estimates you will catch them in about an hour.
Into the Worldwound?
GM Aldizog |
As you cross into the Worldwound, the corruption is evident. Plant life is either devastated or mutated. The trail leads over a small hill, and on the way down you find yourselves in a cloud of sickly green pollen. It settles on your skin and quickly germinates, miniscule tendrils reaching into you...
Pau Will, vs enchantment: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Wraith Will: 1d20 + 2 ⇒ (17) + 2 = 19
Silgil Will: 1d20 + 8 ⇒ (1) + 8 = 9
Ny'a Will: 1d20 + 9 ⇒ (6) + 9 = 15
Dog Will: 1d20 + 1 ⇒ (3) + 1 = 4
Ny'a's dog growls.
Silgil Planes: 1d20 + 8 ⇒ (9) + 8 = 17
Sir Ilivan stops his horse and slides off his saddle to stand on the ground, looking distracted.
Ny'a |
Just double-checking that this isn't a fear or illusion effect; Ny'a is immune to fear and grants a +4 bonus vs. fear to allies within 10', and Ny'a gets a +1 racial bonus vs. illusion.
Ny'a |
Nope. And it isn't a disease either, to which Ny'a would be immune.
Yup, I figured that would be Fortitude, so didn't address it ;)
"Hey! Little accusatory whispers aren't going to help anybody. If you've got something to say, just say it!" Ny'a looks around at the other Pathfinders defensively.
Silgil |
"This place messes with your mind. I'm not whispering anything and I'll bet you aren't either. But I hear them too. Ignore them if you can."
I hate this place. I really don't want to die out here.
Silgil |
"This place messes with your mind. I'm not whispering anything and I'll bet you aren't either. But I hear them too. Ignore them if you can."
I hate this place. I really don't want to die out here.
"Sir Ilivan? Are you OK?"
GM Aldizog |
Silgil Will: 1d20 + 8 ⇒ (15) + 8 = 23
Ny'a Will: 1d20 + 9 ⇒ (18) + 9 = 27
Dog save: 1d20 + 1 ⇒ (1) + 1 = 2
Actually, you all had horses, so:
Pau's horse: 1d20 + 1 ⇒ (13) + 1 = 14
Wraith's horse: 1d20 + 1 ⇒ (9) + 1 = 10
Silgil's horse: 1d20 + 1 ⇒ (5) + 1 = 6
Sir Ilivan's horse: 1d20 + 6 ⇒ (16) + 6 = 22
Pau's horse round 2: 1d20 + 1 ⇒ (18) + 1 = 19
Wraith's horse round 2: 1d20 + 1 ⇒ (20) + 1 = 21
Silgil's horse round 2: 1d20 + 1 ⇒ (16) + 1 = 17
Silgil's horse is increasingly agitated, as is Ny'a's dog.
Sir Ilivan falls to the ground in a fetal position, clutching his head and muttering "No... no... not again..."
Wraith {Gōsutoha ~Ghost Lotus} |
Wraith eyes the others with suspicion. Demons corrupted the villages. Now these 'allies' are acting strange. Should I live long enough to leave this place, I swear never to return.
Silgil |
"Fight it. If you can bring your will to bear, the voices will go away. We may have to leave the animals though. Can someone quiet my horse down?"
Silgil is holding his horse under control for now, but he displays no real knack for it.
Or did it quiet itself down with that second save?
Pau |
Pau looked around, unsure what the others were going through. He took a defensive posture, in case one of them took a poke at him for some reason. ”Are we all in our right minds now? Can anyone heal Sir Ilvan? He looks like this is a definite problem for him.”
Ny'a |
Ny'a begins trying to sooth her dog, now recognizing that what was happening to her is likely happening to it now too. "Hey, little pupper. It's okay; it's just the voices of demons from hell... nothing to be worried about..."
Handle animal: 1d20 + 8 ⇒ (15) + 8 = 23
GM Aldizog |
Sir Ilivan remains on the ground, paralyzed with fear.
Dog save round 3, Aid Another: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Silgil horse save round 3: 1d20 + 1 ⇒ (18) + 1 = 19
Silgil's horse settles down.
However, Ny'a's poor dog is now foaming at the mouth, gnashing his teeth and growling, and seeming about to attack.
Through the pollen, the evil of this realm has affected his mind...
What do you do? Silgil did not make the Knowledge (Planes) to know how to deal with this hazard, but you can just try things that seem like they might plausibly work. This is not a permanent condition, but if you don't solve the problem the dog will "attack nearest target" for a few rounds.
Ny'a |
Ny'a dismounts, and kneels down by her dog. Strangely--or perhaps not so strangely?--she starts barking at the dog, and it sounds quite authentic.
Activating speak with animals racial spell-like ability
"What's going on, buddy? I promise you everything is going to be okay. We're in a strange place, and strange magic is trying to make you frenzy... but that's all it is. Strange magic. What you're feeling right now isn't real, and I need you to hold it together. This is really important; can you do that? Talk to me, buddy. It's me, Ny'a, your friend!"
Handle animal: 1d20 + 8 ⇒ (19) + 8 = 27
While she communicates with her dog, she places a hand on gently on its shoulder and send Iomedae's healing power into the creature.
Expending one use of Lay on hands to try to send soothing magic into the dog.
Does it look like Sir Ilvan might also start attacking at random?
Ny'a |
"Protection from evil! Please tell me somebody has that spell; I think it will relieve my poor little doggo!" In the meantime, Ny'a grabs her backpack and fishes around inside for her cold weather outfit. Grabbing the thick vest, she begins wrapping it around her forearm, to have something to offer the dog to bite on--hopefully instead of her own flesh.
Pau |
”I have two potions that contain that magic. I can let you use one to calm him down,” Pau says, pulling a vial from his belt.
GM Aldizog |
Ny'a gets the vest around her arm and shoves it into the dog's mouth. It clamps down, but the other party members are able to administer the potion through the sides of the dog's mouth as it shifts for a better grip.
With a whimper, it calms down. It crouches with its tail between its legs and looks at Ny'a. It makes a few whining sounds.
Meanwhile, Sir Ilivan continues to lie on the ground clutching his head and mumbling. He seems in a different condition than the dog had been.
Silgil |
Silgil will sprinkle one of the holy waters they were given on Sir Iliven. Speaking of which Silgil took 4 of the flasks of holy water they were offered and stuffed them in his bag of holding, and now there are three. That leaves 2 CMW, 3 Shield of Faith (CL 6th), and six flasks of holy water for the rest of you to distribute.
Ny'a |
Ny'a, grateful to see Silgil attending to Sir Ilvan, rubs her dog's head vigorously.
"You're a good boy. You didn't do anything wrong; Ny'a loves you!"
Patting the dog on the head one more time she stands. "Thank you, Pau." She looks on Sir Ilvan with interest, hoping to see that the holy water is having an effect.
Ny'a will take a cure moderate wounds, a shield of faith, and three of the holy waters.
GM Aldizog |
The holy water does not seem to cure Sir Ilivan's condition. It does change his mumbling a bit.
Ny'a Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18
Ny'a |
"Whatever this is, it's attacking his memory more than enchanting him now." She approaches, and begins trying to sooth the man. "Sir Ilvan! We're here, and we can help. Focus on my voice. What's happening isn't real, it's just in your mind. Focus on my voice; you'll be okay! Iomedae watches over you; I'm here for you."
GM Aldizog |
Pau Heal: 1d20 + 2 ⇒ (9) + 2 = 11
Wraith Heal: 1d20 ⇒ 19
Silgil Heal: 1d20 + 1 ⇒ (19) + 1 = 20
Ny'a Heal: 1d20 - 1 ⇒ (20) - 1 = 19
Silgil |
"Look. We are all OK. Nobody went berserk and we are all coping. It's OK."
I really, really hate this place. Messing with a guys body is one thing, but making folks mad, that's just plain evil.