Custom spell for home game . Could use some advice


Advice


I plan to run a dungeon adventure and I'm looking at creating unique items as treasures in each dugeon

1 is an old tattered and worn grimore that will teach a new Spell

I want it to be flavorful balanced but still useful

My idea is a cone based attack that inflicts 1D6 points of damage per caster level max 15D6 inflicting slashing damage that over comes both magic and slashing DR and must be casted with a slashing weapon in hand as part of the cost . A non magical.weapon shatters on activation of the spell. But if used with a magical weapon there is an additonal effect, anything that takes damage from spell suffers bleed damage = To crit multiplier of weapon used as focus for the spell.

I know its nothing major but I'd like to work it out as a 4th level spell not sure the school

I plan to create several custom spells and items as relics from the worlds Long forgotten past and special rewards for the players

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