Kineticist Burning Infusion


Rules Questions


So the burning infusion for the kineticist says, Saving Throw Reflex negates "Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished."

The rules for catching fire say, "If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round."

So my question is, if I hit a foe and they fail their initial reflex save against the burning infusion, do they take that damage immediately alongside the blast damage? Or do I wait until their turn to do the burning damage which would allow them another reflex save to avoid it?


They do take the damage immediately, and then again every turn.

To summarize:

Your turn
Blast hits -> Blast damage
Saving throw -> Fails, catch fire and then burn damage

Their turn
Saving throw -> Fails, more burn damage OR Success, fire out and no damage

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