Does Starlit Sentinel Starlight Bolt attack have range increment?


Rules Discussion


It's not a spell, but it isn't a range attack either, but it have 60 feet range, so does it have range increment?


Had to find a video covering the AT to look this up, but I'm not sure I saw everything relevant. From what I saw I would say no increments, just the range listed


But it not a spell.


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It's not about whether it's a spell or not, but whether it:
-Is a thrown or ranged weapon, both of which use increments.
-Says it has increments (which a spell could have, yet I know of none yet; and which other abilities would have to spell out.)

Which is to say it isn't automatic for a ranged attack or ranged Strike to gain increments, and it has to be explicit for anything else to have increments. So if you have to ask, then no.


Paolingou wrote:
But it not a spell.

nor is it a ranged attack or a ranged weapon. It is an attack with a range which uses your melee attack bonus

Again, I couldn't read the whole page at a time. If you can find support to treat it as a range increment, please quote it


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At least Starlight Bolt is 60 feet instead of 20 feet.


So I want to add it is an attack that uses your Melee Attack Modifier at 60ft Range. So is this a range increment, is this a Melee attack, do you add your STR Modifier to damage? This seems a little weird if you ask me since I don't understand what it is suppose to be 1d4+1 damage even if using Force Damage seems pretty weak, at the end it's a 4d4+1+Weapon Runes...Seems like you'd want all your runes to be Damage Property Runes to make up the D4.

Am I wrong with it in the end the damage will cap at 4d4+1, Without any additional Runes?


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ElementalofCuteness wrote:
So is this a range increment

No, it's a range of 60'.

ElementalofCuteness wrote:
is this a Melee attack

No, it has a Range: A melee attack would have reach.

ElementalofCuteness wrote:
This seems a little weird if you ask me since I don't understand what it is suppose to be 1d4+1 damage even if using Force Damage seems pretty weak, at the end it's a 4d4+1+Weapon Runes...

That seems right. IMO, it's meant to be a viable ranged attack for those that don't raise their dex. A 1d4+1 that uses your best to hit is better than a bigger damage that's less likely to hit/crit, especially with 2nd+ MAP attacks. If you're sitting there in your plate with no dex, it's a pretty big difference and those 1d4 will end up doing way more than a d10 dex based weapon for them.


Functionally it is not much different from an Extending rune.


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graystone wrote:
That seems right. IMO, it's meant to be a viable ranged attack for those that don't raise their dex. A 1d4+1 that uses your best to hit is better than a bigger damage that's less likely to hit/crit, especially with 2nd+ MAP attacks. If you're sitting there in your plate with no dex, it's a pretty big difference and those 1d4 will end up doing way more than a d10 dex based weapon for them.

It also doesn't require you to swap to a ranged weapon, can be used with a 2-handed weapon (or weapon and shield) with 0 issue, needs no ammo/reloading and is force damage.

As a main way to deal damage it's bad, as a backup zot for when the enemies are too cowardly to come to you? Excellent.

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