Interest Check: Two PF2 Campaigns - vote if interested


Recruitment

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Sniping top of page =^^=


DM DoctorEvil wrote:

The voting is now closed. Final vote totals are below, including several who changed their votes. Probably went down a slippery slope allowing votes to be changed once cast, but those amended votes really decided both the elections.

Runelords 2
Crimson Throne 9
Reign of Winter 7
Iron Gods 12
Tyrant's 1
(Write in votes: Wicked 2, 1st ed D%D 2)

Age of Ashes 3
Kingmaker 11
Strength 12
Frozen Flame 2
Sky King 1

It appears the games selected will be Iron Gods from the 1E APs and Strength of Thousands from the 2e APs. It's a little awkward since I brought by hardcover Kingmaker on the trip this weekend, and already started preparing it. Serves me right for trying to predict the will of the electorate....

Since I am traveling, I may get the official Recruitment threads up for the games tomorrow, or it may have to wait till I get home Monday afternoon. Either way, you can start thinking about PCs for either or both -- worry less about game mechanics (to the point they aren't required to determine history/Characteristics/abilities etc., and worry more about depth of story, background, motivation, and what makes a good roleplaying character.

I may not even ask for crunches until final players are selected....Either way, thanks for playing along with me, and for the ensuing discussion. It seems like there is a lot of love for Kingmaker, so its possible that becomes my next game eventually (though I am early in playing one right now).

Oh hot darn yes! I will definitely cross my fingers and hope I can get in on a Spot of Strength of Thousands. I actually have a copy of the Mwangi Expanse 2nd Ed book and it is one of my favorites!


Ancestry: Human (Versatile)
Background: Sponsored by Teacher Ot
Class: Thaumaturge w/ Amulet Implement

Born with no innate magical ability, nor from a family of mages of any stripe, Quatar came up a simple, unskilled laborer who landed a job at the Magaambya delivering produce by cart, and has spent the last few years onlooking at the goings on of the institution proper.

Spending a lot of his free time in the woods, Quatar mastered the skill of the boomerang, and carries a few around, and envying the creatures of their freedom, attempts now and again to capture the birds that roam wild in the hinterlands - a feat he has yet to accomplish. Perhaps if he can bring one home, his mother would be happy, and his father would be proud. He does enjoy watching them however, even as he actively "hunts" them.

It was Niana who first broached the idea to her husband Takulu that maybe the young lad had more potential than meets the eye. Indeed, with his long legs, he was a natural runner, with an easy, almost feline agility, he was personable to boot. All qualities that, while not classically denoting of a wizard proper, might serve to compliment those of his classmates. And after talking to him time and again, discovered not only a deep reverence for his elders, but nary a "mean bone" in his body. And so, by way of ceremony, Quatar was presented with an invitation to study at the verysame college that he was a laborer for, shifting his duties to early mornings to make room for his flexible studies.

It was around this time that he found his "lucky" ruby...


I hear that Iron Gods can be tough, and frustrating, but I may submit an idea for each AP and then see what happens.

IG: A construct summoner seems very flavorful; kind of a unique opportunity. Bonus: poorly optimized as you need to take some Intelligence :D

SoT: Monk w a little Druid, as a treat, who studies insects and emulates their strikes. Who says Wolf Strike isn't actually Goliath Beetle Strike?


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

Hmmmmm.

For IG, I think I go full emotional -- Why not a Bard!

For SoT, healing is always useful. How about a Warpriest.


iron gods - a "bard," being a baba yaga witch. inventor archetype. a conductor (pun on electrical terminology) wth a lute familiar and a flute-snake construct companion. In numeria to discover electrical secrets faster than their irriseni counterparts.

strength of thousands - unsure. might just go with a standard druid/wizard.


Iron Gods & SoT, wow

For Iron Gods: a psychic whose phrenic aplifications will mostly be Psi-Tech

For SoT: Josh Baskin, a sprite druid who (you guessed it), just wants to be 'big'


Iron Gods: I have a few ideas for this -

1. Kitsune Monk bored and looking for excitement. And what's more exciting than a land known for its weird metal structures from space?

2. Human Inventor seeking to study Numeria's technologies to improve their own creations and benefit the rest of Golarion.

Strength of Thousands: Catfolk Fire Elemental-blooded Sorcerer who uses support/healing spells and wants to learn how to better control their magic.


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Pathfinder Adventure Path, Maps Subscriber

I think some of you will be a bit disappointed in the allowed build rules. Sorry, think more traditional in approach if you want to be successful. More specifics to come tomorrow.

Dark Archive

DM DoctorEvil wrote:
I think some of you will be a bit disappointed in the allowed build rules. Sorry, think more traditional in approach if you want to be successful. More specifics to come tomorrow.

Oh man, and here I was working on my awakened capybara tiefling sorcerer with the draconic bloodline for Iron Gods...


“My azarketi is the peak of human evolution while you are a mere capybarnia.”


(for the record, my ig is easily changeable to an actual bard, the witch was just a holdover from when the concept was more geared towards reign of winter.)

how traditional? you put the planet-hopping campaign and the robots from space campaign up as options.

i din't think psi-tech exists in 2e man.


Let's wait and see when the recruitments go up :P


Hey GM, important question: Do you intend to make recruit happen here in this thread? Or are you creating exclusive post(s) with that intent?


Though if it's mainly core(ish). I may go Drow fighter, and maybe go Pain Taster

Due to Rogue Trader PC game I want to make something akin to a Drukhari Wych :P


depends on if we use remaster rules or not.

drow? what drow? ;p


Twilight Hunter wrote:

depends on if we use remaster rules or not.

drow? what drow? ;p

As close to a Drukhari Wych as I can then :P

Dark Archive

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Total guess here, but I believe the idea isn't necessarily about allowed sources but more in line with the tone.

Everyone wants to make their PCs special, but like in many things in life, less is more. When everyone is special, no one and nothing really is.

Take Iron Gods as an example. Yes, there are tech itens and aliens, but you are still in Golarion. You enter in a tavern, and you won't find three dozen races hanging there, each one of them being of a different class and region. If you have androids/aliens PCs (which aren't that common even in Numeria), then when/if an android/aliens is met, it isn't something that special anymore. If everyone is a tech expert, you lose the awe effect.

Orcs are more common in Numeria, but still shunned. You want to play one? Perhaps that is cool and allowed. Do psychics exist? Perhaps some are around. How about someone with abyssal blood since it is close to the Worldwound? Seems reasonable. All of these can be special, but then if you go overboard and want an orc with abyssal blood psychic... seems too much IMO. Now multiply the same thought process by 4 or 5 and if you are not careful, you'll end up with a completely ridiculous party that (again IMO) throws immersion out of the window.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I await the recruitment threads for more specifics, but I do have some ideas already in mind for both.


I see both points. And I understand. I was simply saying that recent events sparked ideas. :P

I'm still going to wait for solid foundation before I make a character


that's why i asked "how traditional." a better way to phrase what i meant would be "what kind of traditional." your answer would seem like what i hope, long ears. he did mention build rules, though, so i immediately jumped to allowed sources.


Sir Longears wrote:

Total guess here, but I believe the idea isn't necessarily about allowed sources but more in line with the tone.

Everyone wants to make their PCs special, but like in many things in life, less is more. When everyone is special, no one and nothing really is.

Take Iron Gods as an example. Yes, there are tech itens and aliens, but you are still in Golarion. You enter in a tavern, and you won't find three dozen races hanging there, each one of them being of a different class and region. If you have androids/aliens PCs (which aren't that common even in Numeria), then when/if an android/aliens is met, it isn't something that special anymore. If everyone is a tech expert, you lose the awe effect.

Orcs are more common in Numeria, but still shunned. You want to play one? Perhaps that is cool and allowed. Do psychics exist? Perhaps some are around. How about someone with abyssal blood since it is close to the Worldwound? Seems reasonable. All of these can be special, but then if you go overboard and want an orc with abyssal blood psychic... seems too much IMO. Now multiply the same thought process by 4 or 5 and if you are not careful, you'll end up with a completely ridiculous party that (again IMO) throws immersion out of the window.

I have no skin in the game here, but very well put.


Pathfinder Adventure Path, Maps Subscriber
Veniir wrote:
Hey GM, important question: Do you intend to make recruit happen here in this thread? Or are you creating exclusive post(s) with that intent?

There will be separate threads. I plan to get at least one of them up today. Perhaps both, but I have to catch a flight first


Have a safe travel. =^^=


Pathfinder Adventure Path, Maps Subscriber
Sir Longears wrote:

Total guess here, but I believe the idea isn't necessarily about allowed sources but more in line with the tone.

Everyone wants to make their PCs special, but like in many things in life, less is more. When everyone is special, no one and nothing really is.

Take Iron Gods as an example. Yes, there are tech itens and aliens, but you are still in Golarion. You enter in a tavern, and you won't find three dozen races hanging there, each one of them being of a different class and region. If you have androids/aliens PCs (which aren't that common even in Numeria), then when/if an android/aliens is met, it isn't something that special anymore. If everyone is a tech expert, you lose the awe effect.

Orcs are more common in Numeria, but still shunned. You want to play one? Perhaps that is cool and allowed. Do psychics exist? Perhaps some are around. How about someone with abyssal blood since it is close to the Worldwound? Seems reasonable. All of these can be special, but then if you go overboard and want an orc with abyssal blood psychic... seems too much IMO. Now multiply the same thought process by 4 or 5 and if you are not careful, you'll end up with a completely ridiculous party that (again IMO) throws immersion out of the window.

This post seems to be quite on point. Make the character extraordinary (depth, feeling, etc) so that the build doesn't have to be. There may be some more room in SoT for ancestral diversity, but even that has its limits.

Suggest reading, and internalizing, the available free PDF Player Guides for both for some suggestions about what makes sense, and what, likely, does not.


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Pathfinder Adventure Path, Maps Subscriber

If you have been waiting to see, I do anticipate getting the Strength of Thousands recruitment thread open tonight. No promises, but that's my plan. The methodology will be different from the current IG recruitment and likely more traditional.


My weekly home group is currently playing SoT. We initially were rotating DMs per Book, but after my turn at Book 4, I just decided to continue DMing the rest of the AP (currently in Book 5 Chapter 1).

I would very much like to actually play through the entire AP if that would be permitted by you for your Recruitment?

Either way thank you for running!

Verdant Wheel

DM DoctorEvil wrote:
The methodology will be different from the current IG recruitment and likely more traditional.

+1

Sczarni

Woot


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Pathfinder Adventure Path, Maps Subscriber

The official Recruitment Thread for Strength of Thousands is now active. Best of luck!

Dorian - feel free to apply as long as you can keep IC and OOC separate and allow others to make key decisions if you know the outcomes.


Adventure Path Charter Subscriber; Pathfinder Maps Subscriber

Although I would love to play either of these, I am going to bow out at this point.

I'm afraid that I am not well-suited for highly involved role-playing (I much prefer tactical roll-playing), and I would be a poor match for others who want greater character depth.


Oof! I completely missed the Iron Gods recruitment was open.


Pathfinder Adventure Path, Maps Subscriber
Ira kroll wrote:

Although I would love to play either of these, I am going to bow out at this point.

I'm afraid that I am not well-suited for highly involved role-playing (I much prefer tactical roll-playing), and I would be a poor match for others who want greater character depth.

Ira, I will take you out of the running in Iron Gods. Hope to see you around the boards someday.


Pathfinder Adventure Path, Maps Subscriber
pinvendor wrote:
Oof! I completely missed the Iron Gods recruitment was open.

Sorry PV, it' down to finalists only now.

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