Lame….


Wardens of Wildwood


2 people marked this as a favorite.

This AP is pretty weak… in the first book the players get to attend a “Gala” where they socialize with woodland inhabitants and play games… careful! You’re about to trade verbal insults with a nonbinary flytrap leshy. Those words can sting! The whole feel of the adventure just doesn’t do it for me. Unfortunately I bought the pdf and the Foundry VTT module so that was money down the drain as I won’t be running this AP for anyone.


9 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Seriously? The gripe you have is the start of Pactbreaker focuses on a big social event which has the primary purpose of introducing the PCs to the major NPCs and the central AP plot elements?

I'm sorry it doesn't suit your tastes, but to call the AP "weak" is confusing your preferences with quality. You might as well tell people that chocolate or coffee is horrible because you don't like it.

Shadow Lodge

5 people marked this as a favorite.

Oh man, we usually have to wait a whole year to hear back from James!


1 person marked this as a favorite.
Dragonchess Player wrote:

Seriously? The gripe you have is the start of Pactbreaker focuses on a big social event which has the primary purpose of introducing the PCs to the major NPCs and the central AP plot elements?

I'm sorry it doesn't suit your tastes, but to call the AP "weak" is confusing your preferences with quality. You might as well tell people that chocolate or coffee is horrible because you don't like it.

It’s called an opinion. We all get to have one. That’s why I said it doesn’t do it for “me”.


1 person marked this as a favorite.
TOZ wrote:
Oh man, we usually have to wait a whole year to hear back from James!

And what does that mean? Are you keeping careful track of my posts?

Grand Lodge

4 people marked this as a favorite.

Nah, it’s easy to click on your profile and see them all in order when you come back around.

Hey, you should write a review if you haven’t already. That’ll get noticed by the staff a lot easier!


James Goodman 960 wrote:
Dragonchess Player wrote:

Seriously? The gripe you have is the start of Pactbreaker focuses on a big social event which has the primary purpose of introducing the PCs to the major NPCs and the central AP plot elements?

I'm sorry it doesn't suit your tastes, but to call the AP "weak" is confusing your preferences with quality. You might as well tell people that chocolate or coffee is horrible because you don't like it.

It’s called an opinion. We all get to have one. That’s why I said it doesn’t do it for “me”.

In your opinion, what would be a better start? The cliche beginning would be to put a tavern next to the Wildwood Lodge and have all the PCs hired by a mysterious stranger (TV Tropes reference).

I have not yet purchased Wardens of Wildwood, because my players and I can't fit it into our playing schedule until we finish our current main campaign. But I have six leshy PCs who finished A Fistful of Flowers, A Few Flowers More, and two sequel missions at 5th level, and it would be fun to send them to the Moot of Ages. I would need an excuse why six minor heroes of a small community in the Verduran Forest were invited to an international political gathering. As Dragonchess Player pointed out, for the intrigue side of the adventure I would need an opportunity to introduce them to the diplomats and their issues before we have to roll for initiative and draw swords. A gala is a workable start.

Paizo has been very good about setting up flavorful beginnings to their adventure paths. Their first adventure path Rise of the Runelords began not in a tavern nor a jail cell, but at a cheerful town festival that turned dangerous when goblins raided. An adventure path needs to bond the party together so that they stay together for all six modules, and a good beginning can provide that bond. Paizo is writing shorter adventure paths these days, but we still need the glue.


10 people marked this as a favorite.
James Goodman 960 wrote:
You’re about to trade verbal insults with a nonbinary flytrap leshy. Those words can sting!

Hmm. I wonder if there could be something deeper here about why it doesn't work for them. Ah well.


5 people marked this as a favorite.

Also, why are you buying the Foundry module if you haven't bothered to read the AP itself? That's just asking to waste money. Especially if something like a nonbinary Flytrap Leshy is gonna set you off, you might want to be more prudent with your purchasing decisions.

Acquisitives

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Dunno. Started reading PACTBREAKER last week, and it seems really fun. hadn't been thinking of running it, but I really like it so far.


14 people marked this as a favorite.

I'm confused why one would assume Leshies (which are nature spirits that inhabit and lend sapience/locomotion to plants) would have gender the way that humans and others understand it.

Like a Leshy not being non-binary would be weird- we're talking about a gestalt of a spirit and an actual bush or tree or something.


8 people marked this as a favorite.

Y’know, if this had simply been about the mechanical problems about the AP’s opening chapter, I could probably sympathize, But a ‘culture war’ tizzy? Hard pass.

Paizo has always been very clear on where it stands on diversity. No one is forcing ya to play. Nobody is strong-arming any GM on how they adapt the adventure to their table.

Good grief.

The Exchange

2 people marked this as a favorite.

Man I remember back when I was young, when anthropomorphized flytrap plants had a damn firm human gender. Dunno what chemicals the govmnt is putting in in the sprinklers these days, but they're for sure priming young Leshies to disrespect tradition and their elders. What a farce.


3 people marked this as a favorite.
Lord Snow wrote:


Man I remember back when I was young, when anthropomorphized flytrap plants had a damn firm human gender. Dunno what chemicals the govmnt is putting in in the sprinklers these days, but they're for sure priming young Leshies to disrespect tradition and their elders. What a farce.

Indeed! Nevermind that fly traps possess both male and female parts! Nevermind that most plants, in fact, are hermanphrodotic! Nevermind that they're nature spirits wearing plant bodies! Leshies should pick one of the two genders invented by humanoids and stick with it!

Community and Social Media Specialist

1 person marked this as a favorite.

Please dont devolve this into baiting. I'm going to lock this thread.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Wardens of Wildwood / Lame…. All Messageboards
Recent threads in Wardens of Wildwood