How hard to adapt Revenge of the Kobold King for 3 3rd level martials?


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Hi there,

So last year, I ran the BB for my kids and it went pretty well. I'm now in the position of having to work on a follow up adventure.

The boys have a barbarian (was silver dragon instinct, will be changing to animal instinct tyrannosaurus when Howl drops tomorrow, because dinosaur), and a Liberator Champion. I had an Inventor tag along as a DMPC, to provide a little extra muscle, and by the end of Menace Under Otari, they were all level 3.

For the follow-up, I wanted to give them an undead stomping adventure (mainly because of the sheer glee with which the son playing the barbarian went on a nat-20-fueled rampage in the crypt room), and I found the old 1e adventure, Revenge of the Kobold King. I figured there's kobolds, it's situated near a lumber camp, it'd probably translate pretty well. I was figuring instead of random shadows reanimating the kobolds, I'd make it a few acolytes of the Whispering Way coming into the area and making them their "muscle" to help depopulate the area around Absalom.

Has anyone done a 2e conversion of this adventure, and if so, 1) are the boys still to low level to ride this ride, and 2) any spots in it that will particularly mess up a party with no spellcaster? If point #1 is true, any recommendations on how to proceed?

Thanks so much for your time. Have a great day.

Later on,
Ghorrin Redblade


Having read the adventure some, the first thing I'm realizing is I'll probably need to "bridge" to this adventure with something else, to get them up to 4th or so.

(Dives back in.)


Redblade8 wrote:

and I found the old 1e adventure, Revenge of the Kobold King. I figured there's kobolds, it's situated near a lumber camp, it'd probably translate pretty well. I was figuring instead of random shadows reanimating the kobolds, I'd make it a few acolytes of the Whispering Way coming into the area and making them their "muscle" to help depopulate the area around Absalom.

Has anyone done a 2e conversion of this adventure, and if so, 1) are the boys still to low level to ride this ride, and 2) any spots in it that will particularly mess up a party with no spellcaster? If point #1 is true, any recommendations on how to proceed?

Crown of the Kobold King is a 2E compilation and update of that adventure and its two related adventures (I think the adventure before and the one after Revenge of the Kobold King that you mention). That might be the easiest place to start. I believe Paizo also added new content that wasn’t in the original trilogy.


Hey there, thanks a ton for responding.

Yeah, as I started digging into this I found that out. I'm thinking I might pick up that adventure and poke around it.

Are you familiar with that adventure? If so, 1) Would the location be transferable? I'd like to move it to something inland from Otari. 2) Should I be worried about a total lack of spellcasting?

Either way, thanks for your time.


The location is very transferable. The small town of Falcon's Hollow is a lumber outpost that could easily be reskinned for a farming or mining community that is near the mountains. It's already inland from Otari, so no problem there. If you're worried about them not having a spellcaster just switch out the inventor NPC with a spellcaster. A warpriest would help a lot, especially in chapter 3.

Hope that helps.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah echoing Steelhead that you could drop falcon' Hollow into whatever wooded/ mountainous location you want.

I finished running it a couple of months ago and my PC group was a ranger, rogue, barbarian and alchemist.

I did have a few NPCs join for small portions of their journey. A dwarven warpriest that was captured by Graypelt. He stuck around for a few battles, returned to town with the party and helped out during the town graveyard scene. There is a bard NPC that you can rescue that can travel with them for a while too (I switched him out with Deveera from town).

They were fine with those couple of spots of help and didn't have any additional NPCs once they returned to the dungeon for the second half of the adventure.

It's a really well done compilation by the way, with good additions beyond what was in the original set of modules.

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