Howl of the Wild AMA


Pathfinder Second Edition General Discussion

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Share your awakened animal ideas here!


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Kelseus wrote:
Terevalis Unctio of House Mysti wrote:
Is there a natural spell feat?
Nope.

;(


So with the awakened animals what are the heritage and what is the rarity

Shadow Lodge

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Swiftpaws the Maned Wolf wrote:
So with the awakened animals what are the heritage and what is the rarity

Rarity: Rare

Heritages:
Climbing Animal
Flying Animal
Running Animal
Swimming Animal

You have to pick one of these heritages to decide your basic form even if you take a Versatile Heritage, but even if you take a Versatile Heritage there is a Level 5 Ancestry Feat which gives you the full benefits you would have gotten from your Basic Heritage.


Centaur Witch with a Centaur (Beast Eidolon) and a Centaur familiar (Master’s Form).

At least the legacy version of centaurs in the bestiary give them the “Beast” trait. *shrug*


I guess a raccoon would be a climbing animal here? Feels restrictive. I don't know how you'd have an awakened animal ancestry and not immediately assume people are gonna play raccoons


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AestheticDialectic wrote:
I guess a raccoon would be a climbing animal here? Feels restrictive. I don't know how you'd have an awakened animal race and not immediately assume people are gonna play raccoons

I mean, the Tanuki ancestry is coming in like three-ish months. I doubt there's too many players who would start playing an awakened raccoon before seeing how that turns out.


Blave wrote:
AestheticDialectic wrote:
I guess a raccoon would be a climbing animal here? Feels restrictive. I don't know how you'd have an awakened animal race and not immediately assume people are gonna play raccoons
I mean, the Tanuki ancestry is coming in like three-ish months. I doubt there's too many players who would start playing an awakened raccoon before seeing how that turns out.

Tanuki are definitely not raccoons. They don't even have grabby hands, the most important feature of raccoons. Tanukis are canids, meaning they're most closely related to dogs, foxes, coyotes and wolves. Raccoons are caniforms, meaning they're more closely related to tanukis than cats for instance, but tanukis are more closely related to dogs than raccoons. Raccoons are mustelids, meaning they're more closely related to badgers, wolverines and red pandas. Tanukis and raccoons vibe very different

Liberty's Edge

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pH unbalanced wrote:
Swiftpaws the Maned Wolf wrote:
So with the awakened animals what are the heritage and what is the rarity

Rarity: Rare

Heritages:
Climbing Animal
Flying Animal
Running Animal
Swimming Animal

You have to pick one of these heritages to decide your basic form even if you take a Versatile Heritage, but even if you take a Versatile Heritage there is a Level 5 Ancestry Feat which gives you the full benefits you would have gotten from your Basic Heritage.

Called it one year ago.

The Raven Black wrote:
I would likely base Heritages on usual broad environments that map to special movements : ground (no special movement), underground (burrow speed), heights (climb speed), atmosphere (fly speed) and water (swim speed).

Except that we did not get Burrowing Animal it seems.

Envoy's Alliance

Pathfinder Rulebook Subscriber

what is your favorite 9th level Ancestry feat for awakened animals?

What silly character idea does this book give you that you'd like to play?


I want to play an awakened bunny or otter.


My first awakened animal is going to be a 52 lb jackal scoundrel rogue with beast master archetype

Liberty's Edge

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Zoken44 wrote:

what is your favorite 9th level Ancestry feat for awakened animals?

What silly character idea does this book give you that you'd like to play?

Haven't read the book yet but, if possible : an Awakened Animal who can turn into a human. Possibly as a werecreature turning into a rabid human when the moon is full.

An Awakened Animal with as many alternate animal forms as possible by RAW, so likely an Animal Barbarian MC Untamed Druid.

An Awakened Rabbit Deer Animal Barbarian sounds like something I want to see too.


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The Raven Black wrote:
An Awakened Rabbit Deer Animal Barbarian sounds like something I want to see too.

...because Jackalope?


Zoken44 wrote:

what is your favorite 9th level Ancestry feat for awakened animals?

What silly character idea does this book give you that you'd like to play?

There are only 2, Full Flight (you can fly) and Animal Summoner (summon animal 1/day at spell rank of level/2).

I like the idea of a Minotaur that throws his companions into position. I also think the Crab Barbarian's big claw/little claw attacks are hilarious.


Do any of the minotaur or centaur feats require you to be of a certain size?

Envoy's Alliance

Pathfinder Rulebook Subscriber

What is your favorite feat for the swarmkeeper?

And What dramatic character ideas does the book give?

(trying to keep this going so I can get more information, but also want to be polite and ask questions of our benefactor)


Can anyone reveal some of the new base animal companions? :)
I've only really seen people list off the new 'advanced' ones like the flying mounts.

(Specifically if you can confirm whether there's a toad/frog animal companion)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Blave wrote:
Do any of the minotaur or centaur feats require you to be of a certain size?

Some are more limited by size, but none have it as a prerequisite.

There are at least three that let you move allies smaller than you.


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AestheticDialectic wrote:
I guess a raccoon would be a climbing animal here? Feels restrictive. I don't know how you'd have an awakened animal ancestry and not immediately assume people are gonna play raccoons

Raccoons are amazing climbers. Climbing animal seems the obvious choice. Given that all awakened animals get manual dexterity or an equivalent, what else would you give an awakened raccoon?

That being said, there are some land animals that aren't fast runners or climbers who do feel underepresented. A burrowing ancestry and an armored ancestry would cover a lot of what's missing.


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Squark wrote:
A burrowing ancestry and an armored ancestry would cover a lot of what's missing.

Yeah, like a tortoise, Gila Monster or hedgehog.


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I'd suggest that the "armored" should instead be a lvl 1 ancestry feat. There are thnigs that burrow and are armored, for example, or that are armored and also swim.

The problem with burrowing on a heritage is... it seems like burrowing might be a bit too powerful for a lvl 1 feat. Like, yeah, some animals do dig dens... but not anything like as fast as a burrowing speed would suggest.


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A burrowing/excavating exploration activity might make sense until appropriate levels. Being able to dig a small trench or pit trap in 10 minutes can still have a major impact with clever players.


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Sanityfaerie wrote:

I'd suggest that the "armored" should instead be a lvl 1 ancestry feat. There are thnigs that burrow and are armored, for example, or that are armored and also swim.

The problem with burrowing on a heritage is... it seems like burrowing might be a bit too powerful for a lvl 1 feat. Like, yeah, some animals do dig dens... but not anything like as fast as a burrowing speed would suggest.

Instead of a burrow speed to start, give them something like the Dig Quickly Shoony 1st level feat: "Your hands work as effectively as shovels when you need to dig a quick hole." Then give a follow up feat for burrow.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber
Sanityfaerie wrote:

I'd suggest that the "armored" should instead be a lvl 1 ancestry feat. There are thnigs that burrow and are armored, for example, or that are armored and also swim.

The problem with burrowing on a heritage is... it seems like burrowing might be a bit too powerful for a lvl 1 feat. Like, yeah, some animals do dig dens... but not anything like as fast as a burrowing speed would suggest.

Personally I think it should be both. With the feat making the the armored heritage even more armory (that's a real word!)

Envoy's Alliance

Pathfinder Rulebook Subscriber

I do think there should b a burrowing Ancestry, though like others have said, a burrowing speed would be too powerful, for the same reason fly speeds at level 1 are generally not done.

The level 1 shoony feet suggestion is a good idea, building up to the point where you can either eventually develop a burrow speed OR you are able to build basic structures as an activity like beavers or ants.

Liberty's Edge

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We have heritages for all speed types (land, climb, swim, fly) except burrowing. So, yes it feels incomplete.

And burrowing animals are very much a thing.


Another question regarding awakened animals; what skills do they get for their lore feat (I assume they get one since every ancestry gets a lore feat right)

Shadow Lodge

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

While there is not a Burrowing Ancestry, there is a Level 13 Ancestry Feat for Running or Climbing animals called "Digger" which gives a 15 ft Burrowing speed.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber
Swiftpaws the Maned Wolf wrote:
Another question regarding awakened animals; what skills do they get for their lore feat (I assume they get one since every ancestry gets a lore feat right)

Arcana, Nature, and Awakened Animal Lore


Interesting; didn't think there would be lore specific to awakened animals, and arcana is interesting, surprised it wasn't survival.

What are the attributes that awakened animals get?


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WarDriveWorley wrote:
Sanityfaerie wrote:

I'd suggest that the "armored" should instead be a lvl 1 ancestry feat. There are thnigs that burrow and are armored, for example, or that are armored and also swim.

The problem with burrowing on a heritage is... it seems like burrowing might be a bit too powerful for a lvl 1 feat. Like, yeah, some animals do dig dens... but not anything like as fast as a burrowing speed would suggest.

Personally I think it should be both. With the feat making the the armored heritage even more armory (that's a real word!)

Well... Technically you're not wrong that armory is a word :)

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Swiftpaws the Maned Wolf wrote:

Interesting; didn't think there would be lore specific to awakened animals, and arcana is interesting, surprised it wasn't survival.

What are the attributes that awakened animals get?

CON, WIS, Free

INT flaw


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Pathfinder Lost Omens, Rulebook Subscriber
pH unbalanced wrote:
Swiftpaws the Maned Wolf wrote:

Interesting; didn't think there would be lore specific to awakened animals, and arcana is interesting, surprised it wasn't survival.

What are the attributes that awakened animals get?

CON, WIS, Free

INT flaw

Or the ever popular alternative of: Free, Free.


I was surprised to hear Minotaur has a charisma penalty (and that it's the first double physical boost in 2e), I figured Large size would be balanced on a dexterity flaw.
That said, what are the Centaur's attributes?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TheTownsend wrote:

I was surprised to hear Minotaur has a charisma penalty (and that it's the first double physical boost in 2e), I figured Large size would be balanced on a dexterity flaw.

That said, what are the Centaur's attributes?

Boosts: Strength, Wisdom, Free

Flaw: Charisma


Ravingdork wrote:
TheTownsend wrote:

I was surprised to hear Minotaur has a charisma penalty (and that it's the first double physical boost in 2e), I figured Large size would be balanced on a dexterity flaw.

That said, what are the Centaur's attributes?

Boosts: Strength, Wisdom, Free

Flaw: Charisma

Nice, thanks! :)


bunnies would be runners?

Liberty's Edge

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Terevalis Unctio of House Mysti wrote:
bunnies would be runners?

Presumably. They aren’t that good at flying.

But now have an image of an awakened rabbit witch “Hippity hoppity hoo.”


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Terevalis Unctio of House Mysti wrote:
bunnies would be runners?

Most likely.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
VengefulDivine wrote:

Can anyone reveal some of the new base animal companions? :)

I've only really seen people list off the new 'advanced' ones like the flying mounts.

(Specifically if you can confirm whether there's a toad/frog animal companion)

Antelope

Elk
Flying Squirrel
Giraffe
Kangaroo
Mole
Mongoose
Salamander
Shotalashu (Uncommon)

ADVANCED COMPANIONS
Giant Eel (Uncommon)
Giant Frog
Giant Wasp (Uncommon)
Griffon
Hippocampus
Hippogriff
Orca
Riding Tarantula
Roc (Uncommon)
Umbrella Mushroom (Uncommon)


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I like the new Dischoran family of critters; very Tremors-like, minus the tentacles.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Paul Watson wrote:
Terevalis Unctio of House Mysti wrote:
bunnies would be runners?
Presumably. They aren’t that good at flying.

Can confirm. ;)


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Kind of off-topic and also an extremely nerdy and pedantic thing for me to be excited out, having learned all the Attribute Boosts/Flaws of these Ancestries from various sources—I've been keeping a graph of the flaws and bonuses for all 2e ancestries and this book levels out the Flaws across 5 of 6 stats!

As of this book's release there are 5 Ancestries with a flaw to Strength (gnome halfling grippli ratfolk sprite)

5 flaws to Constitution (elf kobold anadi shoony MERFOLK)

5 flaws to Intelliegence (leshy lizardfolk skeleton ATHAMARU AWAKENED ANIMAL)

5 flaws to Wisdom (goblin azarketi catfolk gnoll hobgoblin)

And 5 flaws to Charisma (dwarf android conrasu CENTAUR MINOTAUR)

With only Dexterity (poppet alone) standing apart.

This will almost certainly get thrown out with Player Core 2 and Tian Xia Character Guide, but I find it deeply satisfying here and now.


Another awakened animal question; do you still get to choose an animal attack if you take a versatile heritage?


I've read that Clawdancer apparently has some sort of stance-swapping built in, how does that exactly work? Do you have feats that change your stance afterwards or maybe feats that make you drop stance and others that make you enter one as part of using them?


Swiftpaws the Maned Wolf wrote:
Another awakened animal question; do you still get to choose an animal attack if you take a versatile heritage?

If you pick a versatile heritage, you also pick an Awakened

Animal heritage for story/cosmetic purposes, but you do not get any of their mechanical benefits. For Speeds, you get a land Speed of 20 feet unless you choose to be Aquatic (sub choice of the Swimming Animal heritage), in which case you have a Swim Speed of 20 feet instead.

You can pick up the Late Awakener feat at Level 5, which unlocks all of your Awakened Animal heritage's mechanical benefits and let you qualify for feats that need your Awakened Animal heritage as a prerequisite.


Swiftpaws the Maned Wolf wrote:
Another awakened animal question; do you still get to choose an animal attack if you take a versatile heritage?

Heritages give you the attacks, so you'd get none if you take a versatile heritage.

roquepo wrote:
I've read that Clawdancer apparently has some sort of stance-swapping built in, how does that exactly work? Do you have feats that change your stance afterwards or maybe feats that make you drop stance and others that make you enter one as part of using them?

You have feats that allow you to do something and then enter a stance and feats that you use a reaction/attack then swap stances.


roquepo wrote:
I've read that Clawdancer apparently has some sort of stance-swapping built in, how does that exactly work? Do you have feats that change your stance afterwards or maybe feats that make you drop stance and others that make you enter one as part of using them?

There's a feat at level 4, Claw Snag, which lets you, as part of the reaction ability, switch into Claw Stance if you aren't already, and make a Claw Strike against a creature attempting to Escape you from being grappled/restrained.

There's two feats at level 6, Hindquarter Kick and Spinning Stand, which switches stances. HK is one action, have to start in Claw Stance, and you then switch to Talon Stance and make two Talon Strikes. SS is one-to-two actions, where you must be prone, and then you switch to Talon Stance if you aren't already in it, make a Talon Strike, and then Stand. You don't take the -2 circumstance penalty to attacks with these Strikes from being prone. And if you use 2 actions instead of one, you can make 2 talon attacks, each against a different enemy.

There's a feat at level 8, Feline Dance. It's an Uncommon feat with an Access entry for Catfolk. Trigger is when you roll a Reflex save, and you can only do it once per hour. For the reaction, you roll twice and take the better result. And then you can switch stances.

And then there's the level 12 feat, Claw and Talon Flow. A one-action ability, it lets you make a Claw or Talon Strike, and then switch to the other stance.


Pathfinder Lost Omens, Rulebook Subscriber

So I am reading through my copy and the werecreature archety[e says you can't use weapons and stuf while transformed but the art for the archetype and the art for the npc werecreatures all wield weapons, am I missing something?

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