Dr. Frank Funkelstein
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Stitch Flesh would be the easiest way, together with training in medicine and not dumping wisdom.
Battle Medicine is also a good third action, especially if you don't have both hands occupied by default or use a versatile weapon.
Alchemical items would be another option, but would require lots of gold or an archetype like herbalist.
| Squark |
The soothe spell's healing is, for want of a better term, energy neutral, and works on the living and undead, although this was a change made in book of the dead and old copies of the rules may not reflect that (The remastered heal spell has the vitality trai while the soothe spell doesn't so as to make this clear).
| Errenor |
Squark wrote:The soothe spell's healing is, for want of a better term, energy neutral, and works on the living and undead,Harm would also work, but either would be difficult to get on a Fighter for self-healing.
And both aren't auto-levelled. Or up-ranked. Are there any more healing neutral/void Focus spells aside from Touch of Corruption?
Impulses seem all vitality...| Perpdepog |
Errenor wrote:Are there any more healing neutral/void Focus spells aside from Touch of Corruption?Malignant Sustenance is the main one I know of. Not sure the best way to grab that as a fighter though.
Going multiclass cleric or oracle could grab it with the desired feat, but that's at level 16, which is also a very long time to wait, and I think it'd eat up three feats at minimum? Dedication, plus the basic domain feat, plus the advanced domain feat.
| Errenor |
Perses13 wrote:Going multiclass cleric or oracle could grab it with the desired feat, but that's at level 16, which is also a very long time to wait, and I think it'd eat up three feats at minimum? Dedication, plus the basic domain feat, plus the advanced domain feat.Malignant Sustenance is the main one I know of. Not sure the best way to grab that as a fighter though.
Yeah, it seems. Evil Champions for the win!
| Dragonchess Player |
Note that soothe has the Healing trait, but neither the Vitality nor Void trait that heal or harm have. An alchemist can also use infused reagents to create an elixir of life with Quick Alchemy (which also has the Healing trait, but not the Vitality trait that a potion of healing does).
A witch with the Cauldron feat and/or multiclass archetype alchemist makes a fine healer for a skeleton.
| HammerJack |
Note that soothe has the Healing trait, but neither the Vitality nor Void trait that heal or harm have. An alchemist can also use infused reagents to create an elixir of life with Quick Alchemy (which also has the Healing trait, but not the Vitality trait that a potion of healing does).
A witch with the Cauldron feat and/or multiclass archetype alchemist makes a fine healer for a skeleton.
The Elixir of Life doesn't have the Vitality trait, but does say in the body of the item that it's for living creatures. It works for a dhampir, but not for a skeleton.
| Errenor |
Errenor wrote:Yeah, it seems. Evil Champions for the win!For magic options at least.
Stitch Flesh and the various Medicine check options are also quite good - as you noted in post #2. And they don't require an archetype at all.
Yes, but I just wanted to find something apart from obvious. And autoscaling and unlimited per day. And the result is, you can find something, but options are still very asymmetrical: vitality healing is more diverse and easy to find. Much easier if you can't even take evil champions.
Dragonchess Player wrote:The Elixir of Life doesn't have the Vitality trait, but does say in the body of the item that it's for living creatures. It works for a dhampir, but not for a skeleton.Note that soothe has the Healing trait, but neither the Vitality nor Void trait that heal or harm have. An alchemist can also use infused reagents to create an elixir of life with Quick Alchemy (which also has the Healing trait, but not the Vitality trait that a potion of healing does).
A witch with the Cauldron feat and/or multiclass archetype alchemist makes a fine healer for a skeleton.
It's a problem with the description, yes. But without vitality trait you just can't forbid it for undead. Besides, giving such option to alchemists I believe is good.
Maybe they would fix it in PC2.Also it's funny. I suspect players soon will find a couple of "Dead flesh restoration" potions with skull and bones on the label, of very suspicious color and foul taste.