
Prosperum |

So I set about creating a custom setting for PF2e, drew a rudimentary map, and wrote some documents, and I'd like some feedback on whether they actually give players what they would need to make characters and are written in a way where they can understand the setting, if there are any changes you'd recommend, and what parts of the setting struck you as interesting.
I'm open to critiques of the setting itself as well as of document readability, obviously. I haven't started the recruitment thread, so nothing is set in stone yet.
The world was designed to map well enough onto standard PF2e setting assumptions that every class and (almost) every archetype, pre- and post- remaster, could find a niche, and that players used to Golarion wouldn't feel lost as long as I kept the custom names for familiar things (Nuralon for Netherworld, Zokai for hobgoblin) to a minimum and introduced them slowly.
Continental Map (not to scale; represents about a quarter of the globe)
Local Map (of campaign start area)
Player introduction (Character creation information and basic setting assumptions)
Geography (brief primers on the regions depicted on the map, a la PC1 pgs 31-34)
Deities
Languages
The Planes (very brief primer)
Ancestries
Classes
Game info (posting schedule, expectations, etc.)