[Official] PFS2 Guide to Organized Play Feedback Thread v5.X (November 2023 / Lorespire Update)


Pathfinder Society

51 to 72 of 72 << first < prev | 1 | 2 | next > last >>
***

Pathfinder Roleplaying Game Superscriber

As a suggestion/request, please rewrite the Table Variation section of the OrgPlay guide.

The simplest, easiest fix would be to replace the phrase "Beyond the above" with "In all cases" or "No matter what". As written, it creates exceptions to the instruction to "make rulings that are fun and fair". Three of the five bullet points are more or less straightforward (major plot points, number of monsters, no banning legal character options), but the other two ("No changes to armor, feats, items, skills, spells, statistics, traits, or weapons" and "No alteration of mechanics of Player Characters") are ambiguous and unclear.

All I'm asking is for the OrgPlay rules to clearly and unambiguously allow GMs to make rulings that are fair and fun for everyone involved *no matter what*, without regard to what aspect of the game rules it pertains to.


This is really more of a website issue than a guide issue, but it does seem to be related to the 5.05 update.

The Heroic Inspiration (Envoy's Alliance) boon on the website shows a wrong description. Also, if I download a pdf of that boon, it shows the wrong text.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

1 person marked this as a favorite.

The following text is found on Lorespire:

All agents who have gone on at least 2 missions are awarded a free wayfinder, available by downloading the Wayfinder boon in the Achievement Points Boon store (Boons tab of My Organized Play).

This might lead a player to look in the section entitled "Boons Purchasable with Achievement Points".

Unfortunately there are no Wayfinders to be found there - they are instead to be found in the section entitled "Boons Purchasable with Game Rewards".

Liberty's Edge 4/5 *** Venture-Lieutenant, Indiana—Northwestern Indiana

It might be good to have a section clarifying how many boons of each type that characters can slot in the Player Rewards section. I have noticed that some players have seemed a little confused about boons, particularly new players.

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

Isn't that covered under Player Rewards: Boons?

Tangentially, don't most of the "slot one of each type" rules only apply in Starfinder Society?

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

There used to be a limit on the number of boons, but now the rules have been reduced to:
"Characters may only benefit from one advanced boon during an adventure." and for promotional boons: "A player may not benefit from more than one of these per session"
You don't need to "slot" boons before the game, either. If you have multiple advanced boons, you can bring all of them to table, but as soon as you use/benefit from one of them, you can no longer benefit from the rest.

Similarly, you can purchase multiple Hireling boons and have all of them with different skills, but as soon as you use one of the hireling boons in an adventure, the other hirelings become unavailable for that scenario. (This is explained on the hireling boon)

Dark Archive 5/5 **

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Tomppa wrote:

There used to be a limit on the number of boons, but now the rules have been reduced to:

"Characters may only benefit from one advanced boon during an adventure." and for promotional boons: "A player may not benefit from more than one of these per session"
You don't need to "slot" boons before the game, either. If you have multiple advanced boons, you can bring all of them to table, but as soon as you use/benefit from one of them, you can no longer benefit from the rest.

Similarly, you can purchase multiple Hireling boons and have all of them with different skills, but as soon as you use one of the hireling boons in an adventure, the other hirelings become unavailable for that scenario. (This is explained on the hireling boon)

Having bought some boons with both Playtest Points and AcP, I double-checked and couldn't find any easy information about which ones are advanced boons so maybe have that more clearly marked in the future?

*

Okay, to make sure I am understanding this, any characters who's class appears in Player Core 2 does not need to be rebuilt if they have at least one game in before the specific date? And they can continue on that progress until the character dies? Or will there be a firm date where everyone has to be rebuilt by?

Grand Lodge **

No character has to be rebuilt. Any character made before that date gets a free rebuild if they want to use it. There is a deadline for using them, but it's months off. January, I think? You don't have to use it.

If they were built after that date, they don't get the free rebuild.

Scarab Sages 4/5

They don't have to rebuild, but they do have to treat any options that have been reprinted in PC2 as errata. This is where the issue with Oracle comes in. While you can use the old Oracle chassis, it does not interact well with the new Mysteries. Since all of those Mysteries were reprinted with the same names, if you don't rebuild, you still have to use them. Presumably that is true for Sorcerer Bloodlines as well. The difference being that Sorcerer still works properly with the updated Bloodlines.

In other words, it depends which class you are talking about.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hm. Not sure I understand this at all. OTOH, since I have exactly zero PFS characters at the moment, I suppose it doesn't matter. I'll just build using Core 2.

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

Keirine, Human Rogue wrote:


Having bought some boons with both Playtest Points and AcP, I double-checked and couldn't find any easy information about which ones are advanced boons so maybe have that more clearly marked in the future?

I don't think any of the acp boons are advanced boons, actually. There's only a few, I can recall... Three from the top of my head, all of them from year 1 scenarios. Not sure if there's been any others since year 1.

They are pretty clearly marked. The text looks like this (with ... being omitted parts I left out due to spoilers)

Spoiler:

Convention Hero (Advanced): ... You can slot this special boon only while playing a game at a convention. If you do, you...

1/5 ** RPG Superstar Season 9 Top 16

Quote:

Some options (such as draconic barbarians and sorcerers or the dragonblooded versatile heritage) require or allow players to pick a specific type of dragon, which affects spellcasting traditions, skill training, and similar choices. Players may use the options as listed in Player Core 2, or select a dragon from the Imperial or Primal dragon families using the Draconic Options Table below.

Characters which have been rebuilt using their Remaster Rebuild may not use the chromatic or metallic dragons for any of these options.

1. So new sorcerers can never choose the dragon bloodline options in Core Rulebook?

2. Is there a way for new sorcerers to get the old demonic and dragon bloodline focus spells? The ones in Player Core 2 are completely different, and there are character concepts that would prefer to have the unarmed attack spells instead of the new spell attack spells.

3. Is there an error with the Crystal Dragon option? Crystal dragons have breath weapons that deal piercing damage, but the crystal dragon bloodline has fire as their damage.

Quote:
Some ancestries had a pair of ancestry weapon feats at 1st and 5th level. The 5th-level feats have been removed and their effect (adding critical specialization) is now including in each corresponding Remastered 1st-level feat. Characters that took one of the following 5th-level feats replace that feat with another feat of their choice immediately

4. Does this apply to non-remastered ancestries with these options?

5. All remastered ancestries have lore feats that grant Additional Lore with their respective ancestry Lore. What about non-remastered ancestries? I have a kitsune with the Kitsune Lore feat that took Additional Lore for Kitsune Lore.

*

Ferious Thune wrote:

They don't have to rebuild, but they do have to treat any options that have been reprinted in PC2 as errata. This is where the issue with Oracle comes in. While you can use the old Oracle chassis, it does not interact well with the new Mysteries. Since all of those Mysteries were reprinted with the same names, if you don't rebuild, you still have to use them. Presumably that is true for Sorcerer Bloodlines as well. The difference being that Sorcerer still works properly with the updated Bloodlines.

In other words, it depends which class you are talking about.

Champion and sorcerer. Maybe the ranger, but there's little difference there.

Scarab Sages 4/5

Champion can mostly keep the pre-remaster version, because all of the causes got new names. You may want to check your individual feats to see if they were reprinted. Also, I’m sure good damage would be one spirit damage and similar things like that.

Ranger, yeah, I don’t think there were significant changes to the class. Some feats got updated, and you would have to use them.

Sorcerer is going to be affected, depending on your bloodline. There are some confusing things in the remaster rules. Following the logic that was used to effectively require Oracles to update, if a bloodline was reprinted, then you need to use the updated version. But, then, when talking about Dragons in the remaster rules, it sounds like Draconic Sorcerer could keep their dragon type, as it calls out that remastered Draconic Sorcerers can’t select from the metallic and chromatic options. Which is to say, it’s still a little confusing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Could the duration of the Flash of Grandeur reaction for the Grandeur cause be clarified for PFS? I'm interested in playing a Grandeur Champion, but I really want to avoid having to discuss the duration of that effect between GM's. There has been some discussion about it on Reddit already, but nothing official.

Discussion 1

Discussion 2

Dark Archive 4/5 *** Venture-Lieutenant, Finland—Turku

Cyrad wrote:
Quote:

Some options (such as draconic barbarians and sorcerers or the dragonblooded versatile heritage) require or allow players to pick a specific type of dragon, which affects spellcasting traditions, skill training, and similar choices. Players may use the options as listed in Player Core 2, or select a dragon from the Imperial or Primal dragon families using the Draconic Options Table below.

Characters which have been rebuilt using their Remaster Rebuild may not use the chromatic or metallic dragons for any of these options.

1. So new sorcerers can never choose the dragon bloodline options in Core Rulebook?

Correct, similar to how new wizards can't choose the old spell schools. New character's must use the new version of sorcerer, and the new version of sorcerer does not have those as an option.

Quote:


2. Is there a way for new sorcerers to get the old demonic and dragon bloodline focus spells? The ones in Player Core 2 are completely different, and there are character concepts that would prefer to have the unarmed attack spells instead of the new spell attack spells.
Quote:
3. If a character option has been reprinted with the same name, use the new version as if it were errata.

Both new versions have new names, so they aren't errata, they are new spells. If you can find a way to gain access to those spells, you can cast them. For Dragon Claws, you can gain those through the wyrmblessed sorcerer bloodline which I think didn't get reprinted yet, it's from the Mwangi Expanse book. For Glutton's Jaw, I don't think there's any way to gain or use it. Both old and new sorcerers use the errata'd version of Demonic Bloodline and it gives Glutton's Jaws instead.

Quote:


3. Is there an error with the Crystal Dragon option? Crystal dragons have breath weapons that deal piercing damage, but the crystal dragon bloodline has fire as their damage.

The "Fire" in the guide is likely a copypaste error, as the actual remaster document lists it having burrow speed and piercing damage and the guide is missing burrow and has fire instead.

5/55/5 Venture-Lieutenant, Ohio—Cleveland

1 person marked this as a favorite.
magnuskn wrote:

Could the duration of the Flash of Grandeur reaction for the Grandeur cause be clarified for PFS? I'm interested in playing a Grandeur Champion, but I really want to avoid having to discuss the duration of that effect between GM's. There has been some discussion about it on Reddit already, but nothing official.

Discussion 1

Discussion 2

For the record, clarifications at this granular a level are not found in the Guide. Not a critique at all, just this isn't the most directly related thread. This question is most likely to be handled by errata; there's also a chance it could be handled just for Org Play on the Character Options page.

That said, I will pass along to the volunteers (VOs) who look into this sort of question. Thanks!

5/55/5 Venture-Lieutenant, Ohio—Cleveland

Also, might be best to move discussion into the newer Guide v6.xx thread since this thread is technically outdated (and v5 doesn't include Player Core 2 rules/rulings). This v5 thread should be un-stickied soon, but I don't have that power directly. Cheers!

*

Ferious Thune wrote:

Champion can mostly keep the pre-remaster version, because all of the causes got new names. You may want to check your individual feats to see if they were reprinted. Also, I’m sure good damage would be one spirit damage and similar things like that.

Ranger, yeah, I don’t think there were significant changes to the class. Some feats got updated, and you would have to use them.

Sorcerer is going to be affected, depending on your bloodline. There are some confusing things in the remaster rules. Following the logic that was used to effectively require Oracles to update, if a bloodline was reprinted, then you need to use the updated version. But, then, when talking about Dragons in the remaster rules, it sounds like Draconic Sorcerer could keep their dragon type, as it calls out that remastered Draconic Sorcerers can’t select from the metallic and chromatic options. Which is to say, it’s still a little confusing.

Very late reply, I had to catch up at work after GenCon and getting COVID, so had to sit on that.

The sorcerer is a Gold Dragon bloodline, so I doubt she'll get rebuilt unless they force it. The Champion is a Paladin and Knight of Lastwall, so I suspect very little would change there, since I think all I would get is sanctification. They haven't changed the Lastwall feats yet.

Ranger really only gets one change, and that was an ancestry feat. So he's all good.

Sovereign Court 3/5 **** Venture-Agent, Ohio—Columbus

I think Ranger only got 1 change to the chassis, which is the level 9 feature. It changes from enemies in NATURAL difficult terrain being offguard, to enemies in ANY difficult terrain being offguard.

That was enough for me to want to rebuild.

Scarab Sages 4/5

For the Champion, you would have to switch over to the new Blessed Armament/Shield/Swiftness if you rebuild, which could be a nerf depending.

51 to 72 of 72 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / [Official] PFS2 Guide to Organized Play Feedback Thread v5.X (November 2023 / Lorespire Update) All Messageboards
Recent threads in Pathfinder Society